Publicidad
Publicidad

Más contenido relacionado

Publicidad
Publicidad

Game Thinking: More than just Gamification

  1. An Introduction to Game Thinking Andrzej Marczewski @daverage gamified.uk
  2. Game Thinking Gamification Serious Games Simulation Teaching Meaning Purpose Intrinsic / Deep Entertainment Game Inspired / Playful Design User Interface Aesthetic Art Narrative Tone Adver-games Games Toys Extrinsic / Trivial Play “Game Thinking is the use of games and game-like approaches to solve problems and create better experiences.”
  3. Game Inspired / Playful Design Contains ideas and inspirations from games, but no actual elements such as mechanics. User Interface Interfaces that mimic games, such as HUD’s. Playful elements that don’t alter the functionality of a product, but make it more fun. Aesthetic Artwork that makes a product look more like a game, or feel like a game in some way. Narrative Tone The way content is written can affect the users experience. Simple tasks can be made more epic if it is given a good narrative.
  4. Gamification Intrinsic / Deep Extrinsic / Trivial The use of game thinking to create more game-like experiences The user of intrinsic motivation blended with game elements and ideas to create deeper experiences for users. The addition of game elements such as points and leaderboards to a product.
  5. Serious Games Full games that have been created for reasons other than pure entertainment. Simulation A virtual version of an activity from the real world that allows safe practice and testing. Teaching Teaches using real games and gameplay. Meaning Uses gameplay to promote a meaningful message to the player. Purpose Uses games to create direct real world outcomes.
  6. Games Toys Play •Play is free form and has no extrinsically imposed goals. It is undertaken for fun or joy. •Games add defined goals and rules to play, such as challenges. •Toys are objects that can be used in play or games. Entertainment Games designed with the intention of entertaining people in some way, with no deliberate higher purpose. Art Entertainment, but done in a way that evokes different kinds of emotions to those of standard games. Adver-games Real games but designed with the sole purpose of advertising a product or service.
  7. Find out more about Game Thinking and all things gamification in my new book, Even Ninja Monkeys Like to Play. Andrzej Marczewski @daverage gamified.uk
Publicidad