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GAMIFICATIONOF ENGAGEMENT & CULTURE                  Designed by @DanBenoni
Who are we?                       ( say hi on  )                      #EnGamification@DanBenoni                      @Jef...
Presentation: 3 steps     ?             ?              ?     ;             m              R1. Engagement   2. Culture   3....
1   EMPLOYEE  GA GEMENTEN;   m   R
What is Employee Engagement?                            I  #  Workplace  approach              ?              ;           ...
Early 1900s                            reward      punishment      Frederick W. Taylor
Early 1900sExtrinsic motivation:•Pay check•Bonus•Promotion         Simple & Repetitive
TodayIntrinsic motivation:•Mastery•Autonomy•Purpose         Complex & Diverse
TodayMore Money≠More Motivation        Complex & Diverse
Problem
Problem              #          Average office25%          55%           20%
“MOTHER OF GOD...”
75%$350 B
$350 B=   +   +
That’s  5xBill Gates!
More reasons to care  ;             I               l +87%          +16%             2x Employee    Profitability &   Cust...
3 Engagement Drivers                t?       ... get i“Three”
3 Engagement Drivers  S             W            nRecognition   Feedback   Culture & Fun Mastery      Autonomy     Purpose
2    CULTURE;   m    R
#animonday
5 Types of Initiatives    1             2          3          4            5   m               k          n          U    ...
company = car
...culture = engine
...initiatives = fuel
the problem is...options are limited.
OPTION 1TheTraditionalApproach.
The Traditional Approach         Example: Pedometer Challenge     ?               ?              ?Paper & Boards   Spreads...
OPTION 2        The        Engaging        Approach.TESLA
The Engaging Approach                                Challenge       “we want employees       to participate more...”     ...
3GAMIFICATION;    m    R
Ever heard aboutgamification?
ga·mi·fi·ca·tion nounApplication of game mechanicsin other areas of activityto engage users andsolve problems.
Gamification: Trend & Hype           By 2014...                70%      #         of Global 2000                will have ...
Gamification: Elements   k   ?                  ?                      N                       ?                          ...
Rewards: S.A.P.S.  ?       >                ?      >    ?      >    ? Status       Access       Power       Stuff
Gamification: The Dark Side•Focus only on extrinsic rewards•Poor game flow & design•Faking intrinsic value
Gamification + Engagement Q: “What’s better?     Intrinsic... or Extrinsic?” A: Both. Align intrinsic motivation with extr...
Gamification + Engagement“    You CAN’T cheat the    intrinsic value of    something by adding    game mechanics...    ......
Example5%   rewards   12%   teams   70                              %
FINALRECAP
Recap part 1: Engagement  S M          W               A             n                             P Mastery      Autonomy...
Recap part 2: Culture Company       Culture   Initiatives
Recap part 3: Gamification             +                  = Intrinsic       Gamification   Intrinsic value  value         ...
Thank you!              Questions?@DanBenoni Gamification Designer                         õ @JeffFermin                  ...
The End
References & Creditshttp://www.forbes.com/sites/kevinkruse/2012/09/04/why-employee-engagement/https://www.yammer.com/wp-co...
Gamification of Employee Engagement & Company Culture
Gamification of Employee Engagement & Company Culture
Gamification of Employee Engagement & Company Culture
Gamification of Employee Engagement & Company Culture
Gamification of Employee Engagement & Company Culture
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Based on a presentation made to a graduate class of students at Northeastern University. Describes how employee engagement evolved since the Taylorism era. Also explains the key role that Gamification can play within a company to increase employee engagement and improve the overall culture. Covers how to avoid the "Dark Side" of Gamification and the main problems associated with its growing popularity.

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Gamification of Employee Engagement & Company Culture

  1. GAMIFICATIONOF ENGAGEMENT & CULTURE Designed by @DanBenoni
  2. Who are we? ( say hi on  ) #EnGamification@DanBenoni @JeffFermin Gamification Designer Employee Engagement Consultant
  3. Presentation: 3 steps ? ? ? ; m R1. Engagement 2. Culture 3. Gamification
  4. 1 EMPLOYEE GA GEMENTEN; m R
  5. What is Employee Engagement? I # Workplace approach ? ; Employees committed Organization’s l goals Own well-being
  6. Early 1900s reward punishment Frederick W. Taylor
  7. Early 1900sExtrinsic motivation:•Pay check•Bonus•Promotion Simple & Repetitive
  8. TodayIntrinsic motivation:•Mastery•Autonomy•Purpose Complex & Diverse
  9. TodayMore Money≠More Motivation Complex & Diverse
  10. Problem
  11. Problem # Average office25% 55% 20%
  12. “MOTHER OF GOD...”
  13. 75%$350 B
  14. $350 B= + +
  15. That’s 5xBill Gates!
  16. More reasons to care ; I l +87% +16% 2x Employee Profitability & Customer Retention Productivity Loyalty
  17. 3 Engagement Drivers t? ... get i“Three”
  18. 3 Engagement Drivers S W nRecognition Feedback Culture & Fun Mastery Autonomy Purpose
  19. 2 CULTURE; m R
  20. #animonday
  21. 5 Types of Initiatives 1 2 3 4 5 m k n U lPhilanthropy Performance Social Environment Wellness
  22. company = car
  23. ...culture = engine
  24. ...initiatives = fuel
  25. the problem is...options are limited.
  26. OPTION 1TheTraditionalApproach.
  27. The Traditional Approach Example: Pedometer Challenge ? ? ?Paper & Boards Spreadsheets Emails Recognition Fun-Factor Feedback
  28. OPTION 2 The Engaging Approach.TESLA
  29. The Engaging Approach Challenge “we want employees to participate more...” Challenge Participate to a volunteering activity I did it Participate to a sport activity with colleagues I did it PICOrganize a social activity E CE FFI Refer a new candidate 94% I did it participIation! O RTY! did it PA Retweet a blog about the company I did it
  30. 3GAMIFICATION; m R
  31. Ever heard aboutgamification?
  32. ga·mi·fi·ca·tion nounApplication of game mechanicsin other areas of activityto engage users andsolve problems.
  33. Gamification: Trend & Hype By 2014... 70% # of Global 2000 will have a least one gamified application
  34. Gamification: Elements k ? ? N ? j Points Levels Achievements O ? ? Q Leaderboards Rewards (= S.A.P.S.)
  35. Rewards: S.A.P.S. ? > ? > ? > ? Status Access Power Stuff
  36. Gamification: The Dark Side•Focus only on extrinsic rewards•Poor game flow & design•Faking intrinsic value
  37. Gamification + Engagement Q: “What’s better? Intrinsic... or Extrinsic?” A: Both. Align intrinsic motivation with extrinsic rewards (S.A.P.S.).
  38. Gamification + Engagement“ You CAN’T cheat the intrinsic value of something by adding game mechanics... ... but you CAN change the context to make it more engaging.
  39. Example5% rewards 12% teams 70 %
  40. FINALRECAP
  41. Recap part 1: Engagement S M W A n P Mastery Autonomy PurposeRecognition Feedback Culture & Fun
  42. Recap part 2: Culture Company Culture Initiatives
  43. Recap part 3: Gamification + = Intrinsic Gamification Intrinsic value value more visible
  44. Thank you! Questions?@DanBenoni Gamification Designer õ @JeffFermin Employee Engagement Consultant
  45. The End
  46. References & Creditshttp://www.forbes.com/sites/kevinkruse/2012/09/04/why-employee-engagement/https://www.yammer.com/wp-content/uploads/2012/04/Employee_Engagement_Overview_Brochure.pdfhttp://businessjournal.gallup.com/content/247/the-high-cost-of-disengaged-employees.aspxGamification by Design, Gabe ZichermannDrive, Daniel Pink.http://www.merriam-webster.com/http://www.flickr.com/photos/hello_naomi/2207881678/sizes/l/in/photostream/http://www.liveinthegrey.com/wp-content/uploads/2013/03/Carrot_Stick.jpeg
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Based on a presentation made to a graduate class of students at Northeastern University. Describes how employee engagement evolved since the Taylorism era. Also explains the key role that Gamification can play within a company to increase employee engagement and improve the overall culture. Covers how to avoid the "Dark Side" of Gamification and the main problems associated with its growing popularity.

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