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What I learned in Five Years of Making Games

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A talk I gave at Creative Morning Munich in 2013.

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What I learned in Five Years of Making Games

  1. 1. What I learned in Five Years of Making Games Creative Mornings Munich: Play
  2. 2. Hello, I’m Alex! Game Designer, Entrepreneur
  3. 3. I Should Make Games! It took me a while to figure that out.
  4. 4. The Bit Barons Creators of Astroslugs, San Juan (iOS) & Tridek.
  5. 5. Find true fans. Good is not good not enough.
  6. 6. Plan small, leave room. As it turns out, planning something new is really hard.
  7. 7. Prototyping Answering your questions as fast as possible
  8. 8. Running a Lean Startup Prototyping on a company level
  9. 9. Game Jams You can make a full game in a day.
  10. 10. Be lazy. Cut corners. Fake it. Lesson learned
  11. 11. Prefer simple tools Lesson learned
  12. 12. More Time ≠ More Success Lesson learned
  13. 13. 10,000 hours & more Lesson learned
  14. 14. Runway Where can I buy time?
  15. 15. Work-for-Hire A surefire way to spend time on something else.
  16. 16. Getting Funding Looking for it takes over if you let it.
  17. 17. Cutting costs & running lean It’s possible. Even in Munich. At least for me.
  18. 18. Find the fun parts in your work. Lesson learned
  19. 19. Find the right people. I need my friends more than I thought.
  20. 20. Thank you! @dbltnk alexander.zacherl@googlemail.com open-pvp.de | munichindie.de

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