SlideShare una empresa de Scribd logo
1 de 13
How to Save a
Princess
an analysis of the
contingencies involved
in mario games
andrea mora
oh no!
the princess has been captured
mario you must go save her!
well it looks
like it’s
time to save
the princess
again
but what are the
contingencies that
motivate mario to
save her
with all these enemies
there must be some strong
contingencies in place
after: not
in danger
kill
enemy
before: in
danger
being in
danger is a
very aversive
condition
so killing enemies
is a great escape
contingency
maintaining the
behavior
escape
to survive you must
also get power ups
by hitting question
blocks
so hitting
question blocks
is reinforced
with
power ups
power ups
super mushrooms will make you
big and able to break bricks
fire flowers will let you throw fireballs
super stars will make you invincible
the brick
is not
broken
the brick
is broken
S∆:
don’t
have
power up
jump to
hit
brick
SD:
have a
power up
the brick
is not
broken
stimulus
discrimination
there’s also a fixed ratio of
reinforcement for coins
for every 100 coins mario gets an extra
life
now you’ll be
able to get
through levels.
beating each
level
reinforces
mario while
allowing him to
go on to the
next level
through
behavioral
chaining
now mario will have
to use his new skills
to face his biggest
challenge yet
no sight
of bowser
falling in
lava
mario runs
when
bowser
jumps
sight of
bowser
falling in
lava
mario runs
when bowser
pretends to
jump
no sight of
bowser
falling in
lava
extinction
reinforcement
mario is
differentially
reinforced for
timing his running
accurately
congratulations!
princess peach is safe and
you’ve discovered the
contingencies motivating mario
to save his princess

Más contenido relacionado

Destacado (20)

Megan Final Fiesta
Megan Final FiestaMegan Final Fiesta
Megan Final Fiesta
 
Js
JsJs
Js
 
Psotka.spring2013 copy
Psotka.spring2013 copyPsotka.spring2013 copy
Psotka.spring2013 copy
 
Ckr
CkrCkr
Ckr
 
PSY 1400 Final Fiesta Project
PSY 1400 Final Fiesta ProjectPSY 1400 Final Fiesta Project
PSY 1400 Final Fiesta Project
 
Tough mudder
Tough mudderTough mudder
Tough mudder
 
Dog training
Dog trainingDog training
Dog training
 
The day toby lost his chapstick
The day toby lost his chapstickThe day toby lost his chapstick
The day toby lost his chapstick
 
Behavioral Bingo
Behavioral BingoBehavioral Bingo
Behavioral Bingo
 
Foursquare
FoursquareFoursquare
Foursquare
 
The bouncy betty
The bouncy bettyThe bouncy betty
The bouncy betty
 
Analyzing comercials
Analyzing comercialsAnalyzing comercials
Analyzing comercials
 
PSY 1400 Final Fiesta Project
PSY 1400 Final Fiesta ProjectPSY 1400 Final Fiesta Project
PSY 1400 Final Fiesta Project
 
Criminology
CriminologyCriminology
Criminology
 
PSY 4600 Final Fiesta Project
PSY 4600 Final Fiesta ProjectPSY 4600 Final Fiesta Project
PSY 4600 Final Fiesta Project
 
Psychology text book ch. 1 3
Psychology text book ch. 1 3Psychology text book ch. 1 3
Psychology text book ch. 1 3
 
PSY 1400 FInal Fiesta Project
PSY 1400 FInal Fiesta ProjectPSY 1400 FInal Fiesta Project
PSY 1400 FInal Fiesta Project
 
Mss bootcamp
Mss bootcampMss bootcamp
Mss bootcamp
 
Final Fiesta Student Example PowerPoint #2
Final Fiesta Student Example PowerPoint #2Final Fiesta Student Example PowerPoint #2
Final Fiesta Student Example PowerPoint #2
 
Ch 8 workshow
Ch 8 workshowCh 8 workshow
Ch 8 workshow
 

Más de Behavior Analysis Training System, WMU

Más de Behavior Analysis Training System, WMU (20)

Final fiesta
Final fiesta Final fiesta
Final fiesta
 
Techy Tots - Final Fiesta
Techy Tots - Final FiestaTechy Tots - Final Fiesta
Techy Tots - Final Fiesta
 
Final fiesta
Final fiestaFinal fiesta
Final fiesta
 
Stella's Surrender
Stella's SurrenderStella's Surrender
Stella's Surrender
 
Stranger Things: A Behavioral Analysis
Stranger Things: A Behavioral AnalysisStranger Things: A Behavioral Analysis
Stranger Things: A Behavioral Analysis
 
Contingencies of Kingdom Hearts
Contingencies of Kingdom HeartsContingencies of Kingdom Hearts
Contingencies of Kingdom Hearts
 
Squidward's Contingencies
Squidward's ContingenciesSquidward's Contingencies
Squidward's Contingencies
 
Behavior Analysis with Lily the Beagle
Behavior Analysis with Lily the BeagleBehavior Analysis with Lily the Beagle
Behavior Analysis with Lily the Beagle
 
How To Get Your Boyfriend To Clean
How To Get Your Boyfriend To CleanHow To Get Your Boyfriend To Clean
How To Get Your Boyfriend To Clean
 
Online Professionalism and Monitoring ppt
Online Professionalism and Monitoring pptOnline Professionalism and Monitoring ppt
Online Professionalism and Monitoring ppt
 
Dead Man Test Blues
Dead Man Test BluesDead Man Test Blues
Dead Man Test Blues
 
Structured Play
Structured PlayStructured Play
Structured Play
 
Discrimination
DiscriminationDiscrimination
Discrimination
 
Icon Exchange Assignment #2: Distance and Persistence
Icon Exchange Assignment #2: Distance and PersistenceIcon Exchange Assignment #2: Distance and Persistence
Icon Exchange Assignment #2: Distance and Persistence
 
Icon Exchange Assignment #1: Enticing, Prompting, and Motivation
Icon Exchange Assignment #1: Enticing, Prompting, and MotivationIcon Exchange Assignment #1: Enticing, Prompting, and Motivation
Icon Exchange Assignment #1: Enticing, Prompting, and Motivation
 
Motivating Operations
Motivating OperationsMotivating Operations
Motivating Operations
 
Fall 2014 syllabus
Fall 2014 syllabusFall 2014 syllabus
Fall 2014 syllabus
 
Icon Exchange The Basics Phase 2-5
Icon Exchange The Basics Phase 2-5Icon Exchange The Basics Phase 2-5
Icon Exchange The Basics Phase 2-5
 
Consequences
ConsequencesConsequences
Consequences
 
ELOs
ELOsELOs
ELOs
 

Andrea

  • 1. How to Save a Princess an analysis of the contingencies involved in mario games andrea mora
  • 2. oh no! the princess has been captured mario you must go save her!
  • 3. well it looks like it’s time to save the princess again but what are the contingencies that motivate mario to save her
  • 4. with all these enemies there must be some strong contingencies in place
  • 5. after: not in danger kill enemy before: in danger being in danger is a very aversive condition so killing enemies is a great escape contingency maintaining the behavior escape
  • 6. to survive you must also get power ups by hitting question blocks so hitting question blocks is reinforced with power ups
  • 7. power ups super mushrooms will make you big and able to break bricks fire flowers will let you throw fireballs super stars will make you invincible
  • 8. the brick is not broken the brick is broken S∆: don’t have power up jump to hit brick SD: have a power up the brick is not broken stimulus discrimination
  • 9. there’s also a fixed ratio of reinforcement for coins for every 100 coins mario gets an extra life
  • 10. now you’ll be able to get through levels. beating each level reinforces mario while allowing him to go on to the next level through behavioral chaining
  • 11. now mario will have to use his new skills to face his biggest challenge yet
  • 12. no sight of bowser falling in lava mario runs when bowser jumps sight of bowser falling in lava mario runs when bowser pretends to jump no sight of bowser falling in lava extinction reinforcement mario is differentially reinforced for timing his running accurately
  • 13. congratulations! princess peach is safe and you’ve discovered the contingencies motivating mario to save his princess