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State of Mobile Gaming - 2023
1.
The State of Mobile
Gaming 2023 An Analysis of Mobile Gaming Market Trends and Top Titles in the U.S., Europe, and Asia
2.
03 10 18 23 27 © 2023 Sensor
Tower Inc. - All Rights Reserved | 2 GAME GENRE TRENDS THE RISE OF HYBRIDCASUAL EXTERNAL GAME SUBSCRIPTIONS NFT & CRYPTO GAMES MONETIZATION & META FEATURES TRENDS MARKET OVERVIEW: WORLDWIDE MARKET OVERVIEW: UNITED STATES, EUROPE, ASIA CONCLUSION 35 44 62
3.
Game Genre Trends © 2023
Sensor Tower Inc. - All Rights Reserved | 3
4.
Hypercasual Arcade Simulation Puzzle Lifestyle Action Tabletop Shooter Sports Strategy $0 $3B $6B
$9B $12B $15B 1.5B 1.7B 1.8B 1.9B 1.9B 3.0B 4.5B 4.8B 5.9B 12.3B 1.6B 1.6B 2.1B 1.9B 1.7B 3.4B 4.9B 4.8B 6.0B 13.7B 2021 2022 Mobile game downloads are affected by multiple factors today, including ATT policies that impact cost per install, the recession affecting user acquisition budgets and the overall post-covid cultural and macroeconomic recovery. But even if these factors influence the whole mobile gaming ecosystem, some types of games are more affected than others. Why? The top five genres by downloads in 2022 were the same as in 2021. Hypercasual remained on top in spite of a decrease of 10 percent in 2022 overall, a drop of 24 percent in Q4 2022, and a continued trend downwards in 2023. In 2022, Simulation surpassed Puzzle as the No.3 Genre by downloads, fueled by Roblox and a new trend in Simulators, Sandbox and Tycoon/ Crafting games utilizing a Hybridcasual product model. While each of the top 5 genres exhibited negative growth in 2022, Action games registered double-digit growth at 13 percent in downloads, mainly due to the strong performance of Shoot’em Ups like Survivor.io and Action Sandbox games like School Party Craft which inherits game patterns from Roblox. Genres Saw Mixed Outcomes in 2022 Top 10 Game Genres by Worldwide Downloads, App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 4 -10% -3% -0% -8% -11% +13% -1% -14% +8% -7%
5.
After the explosive
growth of the preceding years, downloads of Hypercasual games began trending downwards in Q1 2022. In Q4 2022, Hypercasual game downloads were down 24 percent year-over-year to 2.7B. The profitability of the Hypercasual product model is directly linked to user acquisition costs and monetization through the use of video ads. Both were impacted by multiple factors in 2022. Hypercasual was the fastest growing genre by downloads during the pandemic. Hypercasual downloads were up 60 percent year-over-year 2020, and up 15 percent in 2021. This trend, however, reversed course in 2022, and downloads continue trending down in 2023. Many Hypercasual developers and publishers are searching for solutions to this decline. The most appealing has been the transition to the new Hybridcasual product model. Hypercasual Saw Major Decline in Downloads in 2022 Worldwide Download Growth by Game Genre, App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 5 0 1.0B 2.0B 3.0B 4.0B Q 1 2 0 1 9 Q 2 2 0 1 9 Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 Q 1 2 0 2 1 Q 2 2 0 2 1 Q 3 2 0 2 1 Q 4 2 0 2 1 Q 1 2 0 2 2 Q 2 2 0 2 2 Q 3 2 0 2 2 Q 4 2 0 2 2 Hypercasual Arcade Puzzle Simulation Lifestyle Hypercasual -24% Y/Y Puzzle -4% Y/Y Arcade -4% Y/Y Simulation -10% Y/Y Lifestyle -11% Y/Y
6.
It’s clear that
the mobile gaming ecosystem is evolving rapidly, with the market producing new innovations in response to changes like ATT and post-covid player behavior. Changes in cost per install and consolidation between publishers and developers are resulting in industry-wide shifts that challenge established financial models for developing and operating games. Sensor Tower’s Product Model descriptor identifies the core business strategy of a game. It answers fundamental financial questions around how a game generates revenue and the costs to acquire and retain players. Each Product Model identified by Sensor Tower represents a distinct business strategy to find and sustain profitability. In 2022, the Hypercasual product model was most affected, decreasing by 1 billion yearly downloads, whereas Hybridcasual saw a 13 percent increase in downloads. At the same time, Exclusive Access (meaning games only available through external subscriptions, like the Netflix and Apple Arcade libraries) saw a 54 percent increase in downloads year-over- year. Hybridcasual Is the New Casual Worldwide Downloads by Product Model, App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 6 0 1.5B 3.0B 4.5B 6.0B Q 1 2 0 1 9 Q 2 2 0 1 9 Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 Q 1 2 0 2 1 Q 2 2 0 2 1 Q 3 2 0 2 1 Q 4 2 0 2 1 Q 1 2 0 2 2 Q 2 2 0 2 2 Q 3 2 0 2 2 Q 4 2 0 2 2 Casual Core Exclusive Access Hybridcasual Hypercasual Mid-core Casual -5% Y/Y Exclusive Access 54% Y/Y Core -15% Y/Y Hybridcasual 13% Y/Y Hypercasual -18% Y/Y Mid-core -5% Y/Y
7.
RPG Strategy Puzzle Casino Shooter Simulation Action Sports Arcade Tabletop $0 $5B $10B
$15B $20B $25B $1.8B $2.1B $2.7B $4.5B $4.5B $4.6B $8.0B $9.1B $16.3B $20.2B $1.7B $2.3B $3.2B $4.1B $4.9B $5.9B $8.1B $9.5B $17.5B $23.5B 2021 2022 Among the top genres, Action and Tabletop stood out as the only two showing positive growth in 2022, with revenue increasing by 9 percent and 4 percent year-over-year, respectively. The Action genre was mostly fueled by Mid-core ‘forever’ games like Genshin Impact, Dragon Ball Legends and Marvel Contest of Champions. Trending Hybridcasual game Survivor.io also made a contribution to the genre. In contrast, Shooter was the worst performing genre in terms of revenue growth, with worldwide revenue decreasing 22 percent year-over-year during 2022. We see the the genre consolidating towards top grossing games like PUBG Mobile, Garena Free Fire and Call of Duty Mobile. Although Shooter still ranked as the fifth largest genre in 2022, if the ascent of Action continues into 2023, it may surpass Shooter to become the fifth largest genre by revenue. Revenue of Most Top Genres Declined in 2022 Top 10 Game Genres by Worldwide Gross Revenue, App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 7 -14% -7% -4% -1% -22% -9% +9% -14% -7% +4%
8.
Four of the
top five largest game genres registered revenue declines in Q4 2022, with Casino as the only exception. Shooter saw the steepest decline, with revenue falling by 25 percent year-over-year in Q4 2022, followed by RPG, which declined by 20 percent. RPG saw a drastic decline in the past two years, with revenue falling from $6.1B in Q1 2021 to $4.5B in Q4 2022, down 26 percent. Despite this, RPG still ranked as the largest genre by revenue in 2022. If recent trends continue, Strategy could overtake RPG in the coming years as the biggest genre by revenue. With relatively stable revenue, Strategy has narrowed the gap with RPG to $700M in revenue in Q4 2022, down from nearly $1.3B a year prior. RPG Revenue Down for the Seventh Consecutive Quarter Worldwide Gross Revenue by Game Genre, App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 8 Note: Revenue figures are gross revenue (including the cut taken by Apple or Google). $0 $1B $2B $3B $4B $5B $6B $7B Q 1 2 0 1 9 Q 2 2 0 1 9 Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 Q 1 2 0 2 1 Q 2 2 0 2 1 Q 3 2 0 2 1 Q 4 2 0 2 1 Q 1 2 0 2 2 Q 2 2 0 2 2 Q 3 2 0 2 2 Q 4 2 0 2 2 RPG Strategy Puzzle Casino Shooter RPG -20% Y/Y Puzzle -7% Y/Y Strategy -12% Y/Y Casino +1% Y/Y Shooter -25% Y/Y
9.
RPGs were the
most popular and lucrative genre in the mobile gaming industry in Asia, accounting for 39 percent of mobile game revenue generated in 2022. In contrast to the Asian market, North American mobile gaming revenue is driven by a wider variety of genres, including Puzzle, Casino, Strategy, and RPG. Each of those genres generated at least 12 percent of all player spending in North America. In Europe, the mobile gaming industry is similarly driven by a diverse range of genres. The Strategy genre accounted for nearly a quarter of the mobile game revenue in Europe in 2022. Asia Is a Major Contributor to RPG Revenue Market Share for Game Genres by Gross Revenue in 2022, App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 9 Asia North America Europe 0% 25% 50% 75% 100% 18% 17% 20% 10% 9% 2% 5% 4% 7% 12% 20% 4% 19% 21% 4% 23% 18% 23% 12% 12% 39% RPG Strategy Puzzle Casino Shooter Simulation Other
10.
The Rise of Hybridcasual ©
2023 Sensor Tower Inc. - All Rights Reserved | 10
11.
© 2023 Sensor
Tower Inc. - All Rights Reserved | 11 What is Hybridcasual? The Hybridcasual product model combines the approachable core mechanics from Hypercasual games with retention and monetization features of Mid-core and Casual games. These games are characterized by: - Easy to understand active gameplay mechanics that require low cognitive effort inheirited from Hypercasual games. - Simplified long term meta features like Character Collection and Progression associated with Mid-core games. - Hybrid monetization strategies, featuring currency bundles and progression packs from Casual games, and interstitials and rewarded ads with implementations similar to Hypercasual games. - Often lower production costs than Casual games, and thus the utilization of more generic assets, codebase and logic from other projects - an operational strategy pioneered in Hypercasual. - A broad appeal to multiple audiences due to its unique combination of Mid- core, Hypercasual and Casual personas. Definition of Hybridcasual Archero by Habby Downloads in 2022: 6M Revenue in 2022: $30M My Little Universe by SayGames Downloads in 2022: 18M Revenue in 2022: $8.4M
12.
© 2023 Sensor
Tower Inc. - All Rights Reserved | 12 Percentage of Top 10 Hybridcasual Game Themes 99 New Hybridcasual Games launched in 2022 0 1.0B 2.0B 3.0B 4.0B 5.0B 6.0B 2019 2020 2021 2022 $0 $500M $1.0B $1.5B 2019 2020 2021 2022 Worldwide Hybridcasual Games Downloads (App Store and Google Play) Worldwide Hybridcasual Games Revenue (App Store and Google Play) 5.1 Billion App Store + Google Play Downloads in 2022 1.4 Billion App Store + Google Play Revenue in 2022 Space 18% Treasure Hunter 4% Crime 6% Zombie 6% Stickmen 6% Vehicles - Plane 7% Hypercasual 8% Dungeon Crawler 10% Combat Arena 17% Abstract 17% Hybridcasual Mobile Games Market Overview:
13.
Between June and
August 2022, we see the trend for US downloads start to shift toward Hybridcasual, fueled by Stumble Guys, acquired during this same period by Scopely. Stumble Guys embraces the Social Party meta from Roblox and mini-game patterns borrowed from successful PC and console game Fall Guys: Ultimate Knockdown. Hypercasual’s growth reached an inflection point in Q4 2022, while Hybridcasual initiated its second wave of downloads, with games such as Survivor!.io amassing more than 21M downloads worldwide during this quarter. Survivor!.io is a mobile game published by Habby that utilizes game patterns from successful pixel-graphic and PC game Vampire Survivors. From a game design perspective, there’s a clear trend of mobile publishers utilizing the Hybridcasual product model with games inspired by recent successes from the PC/console space. Sensor Tower Game Intelligence can identify emerging trends and market shifts to help drive your product strategy. Hyper & Hybrid in 2022 U.S. Monthly Download Growth for Hypercasual & Hybridcasual, App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 13 U.S. Download Growth for Hypercasual and Hybridcasual Games App Store (indexed to Jan. 2022) -60% -40% -20% 0% 20% J a n . 2 0 2 2 F e b . 2 0 2 2 M a r . 2 0 2 2 A p r . 2 0 2 2 M a y 2 0 2 2 J u n . 2 0 2 2 J u l . 2 0 2 2 A u g . 2 0 2 2 S e p . 2 0 2 2 O c t . 2 0 2 2 N o v . 2 0 2 2 D e c . 2 0 2 2 U.S. Download Growth for Hypercasual and Hybridcasual Games Google Play (indexed to Jan. 2022) -40% -30% -20% -10% 0% 10% 20% 30% J a n . 2 0 2 2 F e b . 2 0 2 2 M a r . 2 0 2 2 A p r . 2 0 2 2 M a y 2 0 2 2 J u n . 2 0 2 2 J u l . 2 0 2 2 A u g . 2 0 2 2 S e p . 2 0 2 2 O c t . 2 0 2 2 N o v . 2 0 2 2 D e c . 2 0 2 2 Hypercasual Hypercasual Hybridcasual Hybridcasual
14.
© 2023 Sensor
Tower Inc. - All Rights Reserved | 14 Some identify Hybridcasual as an evolution of Hypercasual, going as far as to call these games Hypercasual 2.0. However, if we dive deeper into the more than 700 Hybridcasual games released in recent years, we see that this product model is also being adopted by studios that focus on Casual and Mid-core games. SayGames transitioned from Hyper to Hybrid very early, allowing them to generate hits such as Race Master 3D (Arcade Racing), and My Little Universe (Tycoon Crafting). Revenue from their games achieved 2X growth in 2022. Miniclip’s Triple Match 3D combines Pair game patterns aimed at casual players with the Hybridcasual product model, which has led it to dominate the Pair sub-genre. It generated 4X more revenue than its closest competitor with nearly the same number of monthly downloads. Even Supersonic is beginning to explore the Hyper to Hybrid transformation with games like My Mini Mart that include in-app purchases and progression metas. Sensor Tower identifies Hypercasual games using a variety of signals from our dataset, including monetization and meta features, ad publishing activity, and usage data from our proprietary panel. All core descriptors, including Product Model and Hypercasual, are also manually reviewed by our analyst team for the highest accuracy. Hypercasual and Casual Developers Join the Hybrid Wave More Hybridcasual Games Released in recent years Race Master 3D - Car Racing SayGames Worldwide Released Date: 8/1/2021 All-Time Download: 205M All-Time Revenue: $2.38M No. 2 Hybridcasual game by download in 2022 My Mini Mart Supersonic Studios Worldwide Released Date: 12/18/2021 All-Time Download: 71.2M All-Time Revenue: $3.2M No. 14 Hybridcasual game by download in 2022 Triple Match 3D Miniclip Worldwide Released Date: 4/13/2022 All-Time Download: 6M All-Time Revenue: $69.6M No. 214 Hybridcasual game by download in 2022 Rush Royale: Tower Defense TD UPWAKE.ME Worldwide Released Date: 10/9/2020 All-Time Download: 43.9M All-Time Revenue: $137M No. 74 Hybridcasual game by download in 2022
15.
Hybridcasual Wins Player Engagement Average
Time Spent and Session Duration in Top Games, Q4 2022 © 2023 Sensor Tower Inc. - All Rights Reserved | 15 In Q4 2022, Hybridcasual games had longer average sessions and playtime than top Hypercasual games. On average, players of Hybridcasual games spent over an hour per month playing; nearly double the amount of time spent by players of Hypercasual games. Engaged players generate more value than ever. Solid in-game economies with clear monetization and meta features are even more critical today to retain players and drive long-term engagement. In Q4 2022, Rush Royale: Tower Defense TD led Hybridcasual games in average time spent on Android. Its players spent 88.7 percent more time on the app compared to No.1 Hypercasual title Crafting and Building on Android. This success can be attributed to its various engaging meta features, including Character Collection, Levels, and Social Clans, which helped to keep players interested and involved in the game. Average Time Spent per Month Android Time Spent (min) 0 10 20 30 40 50 60 70 Hypercasual Hybridcasual IOS Time Spent (min) 0 10 20 30 40 50 60 70 Android Average Session Duration (s) 0 80 160 240 320 400 IOS Average Session Duration (s) 0 64 128 192 256 320 Session Duration
16.
Hybridcasual Games Employ Meta
Features Percentage of Top Hybridcasual Games With Selected Meta Features © 2023 Sensor Tower Inc. - All Rights Reserved | 16 Meta features are more widespread in Hybridcasual games. While only 5 percent of the top Hypercasual games utilize at least one meta feature, 30 percent of the top Hybridcasual games employ at least one meta feature identified by Sensor Tower advanced descriptors. Character Collection is the most common meta feature in Hybridcasual games, with 18 percent of the top Hybridcasual games incorporating this feature. The Character Collection feature also boosts time spent. On average, players spend nearly 2 hours on a Hybridcasual game with Character Collection, which is 122 percent more time compared to a game without this meta. Time Spend (min) 0 40 80 120 W/O Character Collection With Character Collection Average Monthly Time Spent (Q4 2022, Android) Note: Top 100 Hybridcasual mobile games by download in 2022 82% 18% Character Collection 92% 8% Levels 92% 8% With Meta Feature Without Meta Feature Social Clans 95% 5% Resource Management 98% 2% Narrative Stories 99% 1% Decoration / Renovation Social Gambling 99% 1%
17.
Hybridcasual Finds Worldwide Audience Hybridcasual
Download Growth by Region in 2022, App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 17 While the worldwide number of downloads of mobile games has not changed in 2022 compared to 2021, Hybridcasual games saw positive growth in downloads across the globe with the exception of the Middle East. Asia saw the largest download growth in 2022, with installs increasing 94M, up 4 percent year-over-year. North America also experienced high download growth in 2022, as installs rose by nearly 63M, up 17 percent year-over-year. Note Regarding Download Estimates Our estimates include worldwide downloads for iPhone, iPad, and Google Play in 2022. Apple apps and Google pre-installed apps are excluded. We report unique installs only. Android estimates do not include third-party stores. +6% in Latin America 1.04B Downloads +17% in North America 425M Downloads +7% in Europe 994M Downloads +4% in Asia 2.2B Downloads -4% in Middle East 124M Downloads +18% in Oceania 31M Downloads +9% in Africa 281M Downloads
18.
External Game Subscriptions © 2023
Sensor Tower Inc. - All Rights Reserved | 18
19.
Netflix is a
new player in the mobile gaming market, but they are making a big splash with their Exclusive Access games. The Exclusive Access product model identifies games that are only available to members of a subscription service. By making their games only accessible to their subscribers, Netflix leverages an enormous user base. This model allows developers for Netflix games to ignore monetization features and focus on building engaging stories and experiences. Netflix’s catalog is growing and generated 24.6 M downloads in 2022. © 2023 Sensor Tower Inc. - All Rights Reserved | 19 Percentage of games by Genres Other 26% Lifestyle 9% Simulation 9% Puzzle 11% Tabletop 11% RPG 13% Arcade 22% No. 1 Stranger Things: 1984 No. 2 Stranger Things 3: The Game No. 4 Teeter (Up) No. 5 SpongeBob: Get Cooking No. 3 Asphalt Xtreme No. 6 Exploding Kittens External Game Subscription - Netflix Exclusive Access Product Model and External Game Subscriptions
20.
Stranger Things: 1984 Stranger
Things 3: The Game Asphalt Xtreme Teeter (Up) SpongeBob: Get Cooking LEADERBOARD Mobile games based on Netflix’s popular series Stranger Things hold the top spots for Netflix-published mobile titles. The No.1 title, Stranger Things: 1984, picked up 4M downloads from release through the end of 2022. Stranger Things 3: The Game ranks No.2 with nearly 3M downloads. Popular Netflix Shows Boost Game Adoption Top Netflix Games by Downloads, App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 20 Top 5 Netflix games by downloads (from the publication date through the end of 2022)
21.
© 2023 Sensor
Tower Inc. - All Rights Reserved | 21 An external game subscription provides access to and benefits for games. These games aren't necessarily exclusive, but players won't have to pay any up front costs to download the game and will have access to features that are normally premium. Apple Arcade offers a combination of exclusive access and standard freemium titles. They publish predominantly Puzzle and Arcade games, but have a strong selection of Mid-core Tabletop and RPG games. Sensor Tower maintains a full updated list of Apple Arcade and external subscription games. Chess - Play & Learn by chess.com Puzzle Jetpack Joyride by Halfbrick Studios Platformer Fruit Ninja by Halfbrick Studios Arcade Other 12% RPG 4% Tabletop 18% Simulation 16% Arcade 18% Puzzle 32% Hybridcasual 10% Exclusive Access 14% Mid-core 24% Casual 52% Percentage of games by Product Model Percentage of games by Genres External Game Subscription - Apple Arcade Percentage of Apple Arcade Games by Product Model and Genre
22.
© 2023 Sensor
Tower Inc. - All Rights Reserved | 22 Hungry Shark Evolution by Ubisoft - Arcade Pixel Art - color by number - by Easybrain - Tabletop Beach Buggy Racing by Vector Unit - Racing Percentage of games by Product Model Percentage of games by Genres Google Play Pass has more games included than their competitors, mostly focused on Casual Arcade & Puzzle genres. Play Pass subscribers get access to hundreds of games for one monthly subscription. Play Pass doesn’t focus on exclusive titles — they target paid games and freemium titles. An added benefit for members is that they are able to bypass any monetization present in the games and have all features normally gated behind in-game currency fully available. 31 percent of the games in Google Play Pass are Puzzle, followed by 16 percent Arcade, 13 percent Simulation and 9 percent Lifestyle genre. The full list of Google Play Pass games is available on Sensor Tower along with data on all monetization patterns as part of our game taxonomy. Other 26% Tabletop 5% Lifestyle 9% Simulation 13% Arcade 16% Puzzle 31% Hybridcasual 13% Hypercasual 17% Mid-core 21% Casual 50% # titles: 500+ External Game Subscription - Google Play Pass Percentage of Google Play Pass Games by Product Model and Genre
23.
NFT & Crypto Games ©
2023 Sensor Tower Inc. - All Rights Reserved | 23
24.
Crypto/NFT Games on
Mobile on Downward Trend Following Q3 2022 Worldwide Quarterly Downloads of NFT/Crypto Games, App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 24 Crypto/NFT game downloads declined sharply in the second half of 2022, from 46M in H1 2022, to 29M in H2. Each of the top 5 genres of Crypto/NFT games exhibited negative growth from 2021 to 2022. Action and Simulation games that incorporated Crypto/NFT mechanics saw a particularly large decline in downloads. Player spending through in-app purchases for these games also declined 35 percent Y/Y, from $516M in 2021 to $336M in 2022. 0 30M 60M 90M 120M 150M 180M Action RPG Simulation 44M 56M 96M 73M 62M 179M 2021 2022 Downloads of NFT/Crypto games by Genre Downloads 0 8M 15M 23M 30M Q 1 2 0 1 9 Q 2 2 0 1 9 Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 Q 1 2 0 2 1 Q 2 2 0 2 1 Q 3 2 0 2 1 Q 4 2 0 2 1 Q 1 2 0 2 2 Q 2 2 0 2 2 Q 3 2 0 2 2 Q 4 2 0 2 2 App Store Google Play 29M 27M 46M 35M
25.
Top NFT/Crypto Games
For Mobile in 2022 Top 10 Games With NFT/Crypto Monetization by Worldwide Downloads in 2022 © 2023 Sensor Tower Inc. - All Rights Reserved | 25 Apple has new rules for NFT apps and games that require developers to utilize in-app purchases, which are subject to Apple’s 30% commission. Consequently, a number of developers and publishers have chosen to avoid the App Store, making their games exclusively available on Android devices. INVU: 3D Avatar Creator & Chat, Highrise: Metaverse Life World, STEPN, and Thetan Arena stand out as the most downloaded NFT/ Crypto games in the Mobile ecosystem. Crypto/NFT mobile games were a fast-growing category in 2021, however for a multitude of reasons, many gaming companies have slowed their crypto plans in 2022. Live Ops Gacha Currency Bundle Subscription NFT/Crypto ✖ ✖ ✔ ✖ ✔ ✔ ✖ ✔ ✔ ✔ ✖ ✖ ✔ ✖ ✔ ✖ ✖ ✔ ✖ ✔ ✖ ✖ ✔ ✖ ✔ ✖ ✖ ✔ ✖ ✔ ✖ ✖ ✖ ✖ ✔ ✖ ✖ ✖ ✖ ✔ ✖ ✖ ✔ ✖ ✔ ✔ ✔ ✔ ✔ ✔ 2022 $0 $3M $6M $9M $12M $15M 2M 2M 2M 2M 4M 4M 5M 6M 9M 9M 5M 0 1M 0 4M 7M 8M 0 6M 13M 2021 2022
26.
The United States
is the top market in downloads for Crypto/NFT mobile games, with a market share of 16 percent in 2022, followed by Brazil and Philippines, with 12 percent and 9 percent market share, respectively. Each of the top five markets for Crypto/NFT mobile game downloads experienced a decline in monthly active users (MAUs) at the end of 2022. The decline first hit Brazil in Q2 2022, with a 39 percent drop in usage in Q4 2022 compared to its peak in Q1 2022. The other top markets (U.S., Philippines, Thailand, Indonesia) saw positive MAU growth in Q2 2022, but have seen declines from Q3 2022 on. Among the top 10 markets, India is the only market maintaining positive growth over the past two years. The top Crypto/NFT games in India collectively surpassed 880K MAUs in Q4 2022, up 130 percent from Q1 2021. Monthly Active Users of Crypto/NFT Games Decline in H2 2022 Top Markets’ Active Users for Top Crypto/NFT Games © 2023 Sensor Tower Inc. - All Rights Reserved | 26 Note: Monthly active users totals are the average of each app’s average MAU each quarter (this may count users multiple times if they use multiple devices). Average Monthly Active Users 0 1M 2M 3M 4M Q 1 2 0 2 1 Q 2 2 0 2 1 Q 3 2 0 2 1 Q 4 2 0 2 1 Q 1 2 0 2 2 Q 2 2 0 2 2 Q 3 2 0 2 2 Q 4 2 0 2 2 Brazil Philippines Indonesia Thailand U.S.
27.
Monetization and Meta Feature Trends ©
2023 Sensor Tower Inc. - All Rights Reserved | 27
28.
Welcome to the
Games-as-a-Service World! Top 10 Games by Worldwide Gross Revenue in 2022, App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 28 Live Ops is a key monetization and retention structure for top grossing games attempting to maintain long-term player engagement and spending. All of the world’s top 10 revenue generating mobile games in 2022 support their titles through this content structure. Classic monetization features like the Starter Pack and Currency Bundles also appear in most top grossing titles. For example, eight of the top 10 grossing games include a Starter Pack. Coin Master, from Moon Active, stands out as the only Casino title in the top 10 mobile games. This is a testament to the fact that Social Casino games with Casual aesthetics, mechanics and product model can reach a broader casual audience, and drive higher engagement and revenue. Note: Revenue figures are gross revenue (including the cut taken by Apple or Google). $0 $500M $1.0B $1.5B $2.0B $2.5B $3.0B $729M $816M $835M $1.9B $2.1B $2.8B $866M $1.1B $1.3B $1.0B Casino Casual Mid-core Sports & Racing Live Ops Gacha Season Pass Subscription Starter Pack ✔ ✖ ✔ ✔ ✔ ✔ ✖ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✖ ✔ ✖ ✔ ✔ ✖ ✖ ✔ ✔ ✔ ✖ ✖ ✖ ✔ ✔ ✖ ✖ ✖ ✔ ✔ ✔ ✖ ✖ ✔ ✔ ✔ ✖ ✔ ✖ ✔ ✔ ✖ ✖ ✖
29.
Live Ops Is
the Standard Practice Among Top Grossing Games Share of Worldwide Revenue With Selected Monetization in 2022 © 2023 Sensor Tower Inc. - All Rights Reserved | 29 Live Ops has become the standard monetization for achieving success in the mobile game industry, with 91 percent of the world’s top games supporting their titles through this approach. In addition, 97 percent of top games’ revenue comes from games with this monetization strategy. Although only 41 percent of mobile games employed the Season Pass feature, these have collectively generated more than half of player spending worldwide. Sensor Tower’s advanced descriptors allow you to quickly identify the monetization structure of each game in order to understand your game’s potential. Note: Top 500 mobile games by revenue in 2022 Percentage of games 0% 20% 40% 60% 80% 100% Live Ops Starter Pack Loot Box Gacha Subscription Season Pass 59% 58% 56% 28% 20% 9% 41% 42% 44% 72% 80% 91% With selected Monetization Without selected Monetization Share of Worldwide revenue 0% 20% 40% 60% 80% 100% Live Ops Starter Pack Loot Box Gacha Subscription Season Pass 47% 53% 59% 22% 17% 3% 53% 47% 41% 78% 83% 97%
30.
Live Ops Is
Most Commonly Utilized for RPG Games Percentage of Top Games With Live Ops and Average Gross Revenue in 2022 © 2023 Sensor Tower Inc. - All Rights Reserved | 30 Live Ops is most commonly used in RPG games, with 90 percent of the top performing RPG mobile games featuring it. Mobile games with Live Ops perform well in terms of revenue, particularly in Action titles. On average, an Action game with Live Ops can generate 30 times more in revenue than a game without it. Note: Top 500 games by revenue in 2022 27% 73% Strategy $0 $10M $20M $30M $40M $50M 10% 90% RPG $0 $20M $40M $60M $80M $100M $120M Without Live Ops With Live Ops 34% 66% Action $0 $6M $12M $18M $24M $30M Average Gross Revenue Percentage of titles with Live Ops
31.
Loot Boxes as
Monetization Feature Share of Revenue by Games That Use Loot Box in 2022 © 2023 Sensor Tower Inc. - All Rights Reserved | 31 The 15 percent of games that monetize with Loot Boxes generate 73 percent of total worldwide revenue. The European Commission is currently investigating whether current laws do enough to protect consumers from monetization practices such as Loot Boxes, contributing to uncertainty around the long term viability of this approach in the region. The stakes are particularly high, as 63 percent of all mobile game revenue in the EU is generated by games with Loot Boxes. Worldwide Revenue European Revenue Asian Revenue 0% 25% 50% 75% 100% 13% 37% 27% 87% 63% 73% With Loot Box Without Loot Box 85% 15% Worldwide Percentage of titles with Loot Box
32.
Character Collection: The Dominant
Meta Feature Among Top Mobile Games Top 10 Games by Worldwide Gross Revenue in 2022, App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 32 Character Collection is the most widespread meta feature among top titles, and is present in 70 percent of top titles. Character Collection is particularly prevalent in Mid-core titles, with 88 percent of the top Mid-core games, in terms of player spend, relying on this feature to enhance player engagement. Note: Revenue figures are gross (including the cut taken by Apple or Google). Character Collection Resource Management Levels Narrative Stories Social Clans ✔ ✖ ✖ ✖ ✔ ✔ ✖ ✖ ✖ ✔ ✔ ✖ ✖ ✔ ✖ ✖ ✖ ✔ ✖ ✔ ✖ ✖ ✖ ✖ ✖ ✖ ✔ ✔ ✖ ✔ ✔ ✖ ✖ ✖ ✖ ✔ ✔ ✖ ✔ ✔ ✔ ✔ ✖ ✔ ✔ ✔ ✔ ✔ ✔ ✖ $0 $500M $1.0B $1.5B $2.0B $2.5B $3.0B $729M $816M $835M $1.9B $2.1B $2.8B $866M $1.1B $1.3B $1.0B Casino Casual Mid-core Sports & Racing
33.
The Combination of
Character Collection & Social Clan Metas Maximize Player Engagement Percentage of Top Android Games by Monthly Average Time Spent, Q4 2022 © 2023 Sensor Tower Inc. - All Rights Reserved | 33 Character Collection and Social Clans are the most prevalent meta features among top titles in the mobile gaming ecosystem. Players of mobile games featuring both Character Collection and Social Clans metas tend to spend more time in the game. 72 percent of the top games with this combination see players spend an average of over 3 hours per month, while only 22 percent of games with just the Character Collection meta feature see a similar amount of time spent. Character Meta & Social Clans Social Clan Only Character Meta Only None 0% 25% 50% 75% 100% 72% 33% 20% 5% 24% 44% 36% 23% 4% 15% 30% 41% 7% 14% 31% More than 6 hours 3 - 6 hours 1 - 3 hours Less than an hour Note: Top 1000 Android games by downloads
34.
In-App Events Drive
Engagement Marvel Snap’s Worldwide Daily Revenue, App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 34 The release of events on a periodic update schedule drives engagement and monetization. Sensor Tower’s In-App Events feature can measure how much revenue is generated by each event the game administers. This is a powerful source of insights for benchmarking and understanding your competitors Live Ops strategy. Among the best performing mobile games employing this strategy, Marvel Snap stands out. Nuverse earned an estimated $670K in revenue on the release day of the Warriors of Wakanda event in November 2022, $746K on the release day of The Power Cosmic event in December 2022 and $694K the day of the Happy Winterverse Event. Note: Revenue figures are gross revenue (including the cut taken by Apple or Google). $0 $200K $400K $600K $800K $1M $1.2M 1 0 / 1 8 / 2 2 1 0 / 2 1 / 2 2 1 0 / 2 4 / 2 2 1 0 / 2 7 / 2 2 1 0 / 3 0 / 2 2 1 1 / 2 / 2 2 1 1 / 5 / 2 2 1 1 / 8 / 2 2 1 1 / 1 1 / 2 2 1 1 / 1 4 / 2 2 1 1 / 1 7 / 2 2 1 1 / 2 0 / 2 2 1 1 / 2 3 / 2 2 1 1 / 2 6 / 2 2 1 1 / 2 9 / 2 2 1 2 / 2 / 2 2 1 2 / 5 / 2 2 1 2 / 8 / 2 2 1 2 / 1 1 / 2 2 1 2 / 1 4 / 2 2 1 2 / 1 7 / 2 2 1 2 / 2 0 / 2 2 1 2 / 2 3 / 2 2 1 2 / 2 6 / 2 2 1 2 / 2 9 / 2 2 In- App Event 11/8/2022 - 12/6/2022 Warriors of Wakanda In- App Event 12/6/2022 - 1/3/2023 The Power Cosmic In- App Event 12/21/2022 - 1/2/2023 Happy Winterverse
35.
Market Overview: Worldwide © 2023
Sensor Tower Inc. - All Rights Reserved | 35
36.
Global Game Revenue
Declines for the Fifth Consecutive Quarter Worldwide Quarterly Consumer Spending on Mobile Games, App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 36 Global mobile game revenue experienced enormous growth in 2020 at the beginning of the COVID-19 pandemic, with its year-over-year growth in H2 2020 reaching 25 percent. Player spending peaked in H2 2021 at $43B. Revenue has declined quarter-over-quarter since its peak in Q3 2021. Player spending declined 14 percent, from $22B in Q3 2021 to $18.9B in Q4 2022. Despite this, it has remained well above pre-pandemic levels. Note: Revenue figures are gross revenue (including the cut taken by Apple or Google). $0 $5B $10B $15B $20B $25B Q 1 2 0 1 9 Q 2 2 0 1 9 Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 Q 1 2 0 2 1 Q 2 2 0 2 1 Q 3 2 0 2 1 Q 4 2 0 2 1 Q 1 2 0 2 2 Q 2 2 0 2 2 Q 3 2 0 2 2 Q 4 2 0 2 2 7.2B 7.3B 7.3B 8.2B 8.5B 8.8B 8.7B 8.9B 8.2B 8.1B 8.1B 6.9B 6.5B 6.5B 6.0B 6.0B 11.7B 12.0B 12.3B 12.7B 12.7B 13.2B 12.6B 13.0B 12.3B 12.4B 12.0B 10.8B 9.9B 10.0B 9.1B 9.0B App Store Google Play +25% +5% -11%
37.
Honor of Kings
Regained Its Lead in 2022 Top Mobile Game by Worldwide Revenue on App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 37 1 Honor of Kings Tencent PUBG Mobile Tencent Fate/Grand Order Sony Candy Crush Saga King Monster Strike Mixi Pokémon GO Niantic Fantasy WW Journey NetEase LineageM NCSOFT Clash of Clans Supercell Homescapes Playrix 2 3 4 5 6 7 8 9 10 2019 1 PUBG Mobile Tencent Honor of Kings Tencent Pokémon GO Niantic Roblox Roblox Coin Master Moon Active Monster Strike Mixi Rise of Kingdoms Lilith Games Gardenscapes Playrix Fate/Grand Order Sony 2 3 4 5 6 7 8 9 10 2020 +1 -1 +3 NEW NEW -1 NEW -7 1 PUBG Mobile Tencent Honor of Kings Tencent Genshin Impact miHoYo Roblox Roblox Coin Master Moon Active Candy Crush Saga King Pokémon GO Niantic Garena Free Fire Garena Uma Musume Pretty Derby Cygames Rise of Kingdoms Lilith Games 2 3 4 5 6 7 8 9 10 2021 -2 - - NEW NEW NEW - -2 Candy Crush Saga King NEW -5 +3 -3 Genshin Impact miHoYo Coin Master Moon Active Candy Crush Saga King Pokémon GO Niantic Three Kingdoms Tactics Alibaba Uma Musume Pretty Derby Cygames Fate/Grand Order Sony 3 4 5 6 7 8 9 10 2022 -2 NEW +2 -1 +1 1 Honor of Kings Tencent PUBG Mobile Tencent 2 Roblox Roblox - - NEW +1 -1 Sports & Racing Mid-core Casual Casino Game Class
38.
Taiwan China Becomes the
Second Largest Market Following Japan’s Double Digit Year-Over-Year Decline Top Markets by Mobile Game Spending, App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 38 The United States remains the top market for mobile games. U.S. player spending remained above $5.5B each quarter following the onset of the COVID-19 pandemic, but has seen a downward trend in the past two years, falling 6 percent year-over-year in Q4 2022, compared to the same period in 2021. Meanwhile, Japan, South Korea, and Taiwan, experienced double-digit revenue decline during Q4 2022, down 22 percent, 20 percent, and 12 percent year-over-year, respectively. China broke this pattern, maintaining relatively stable revenue, and because of this the country has replaced Japan as the second largest mobile games market since Q2 2022. Note: Revenue figures are gross revenue (including the cut taken by Apple or Google). China numbers only include App Store as Google Play is not available there $0 $1B $2B $3B $4B $5B $6B $7B Q 1 2 0 1 9 Q 2 2 0 1 9 Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 Q 1 2 0 2 1 Q 2 2 0 2 1 Q 3 2 0 2 1 Q 4 2 0 2 1 Q 1 2 0 2 2 Q 2 2 0 2 2 Q 3 2 0 2 2 Q 4 2 0 2 2 U.S -6% Y/Y China -3% Y/Y Japan -22% Y/Y South Korea -20% Y/Y Taiwan -12% Y/Y U.S Japan China South Korea
39.
U.S. Market Share
Continues to Grow Year-over-Year Share for Top Markets by Mobile Game Spending, App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 39 While the United States, the largest market by spend, continues to gain market share, Japan experienced double digit revenue decline year-over- year in 2022 and lost 2 percent market share in global mobile game revenue compared to 2021. Countries outside the top five have slowly gained market share, suggesting that mobile game publishers have turned to less tapped markets with higher growth potential. Note: Revenue figures are gross revenue (including the cut taken by Apple or Google). China numbers only include App Store as Google Play is not available there 2019 2020 2021 2022 0% 25% 50% 75% 100% 25% 24% 23% 22% 3% 3% 3% 3% 7% 7% 7% 6% 18% 18% 18% 20% 19% 21% 22% 23% 29% 28% 28% 26% U.S. Japan China South Korea Taiwan Other
40.
Mobile Game Adoption
Remains Stable After a Jump in 2020 Worldwide Quarterly Downloads of Mobile Games, App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 40 Mobile game downloads grew dramatically beginning in Q1 2020 at the beginning of the pandemic, peaking in Q2 2020. Global downloads are currently stable at an average of 13.8B per quarter over the last two years. Although mobile game adoption has slowed since its peak in Q2 2020, it has remained well above pre-pandemic levels. Note: Revenue figures are gross revenue (including the cut taken by Apple or Google). 0 3B 6B 10B 13B 16B Q 1 2 0 1 9 Q 2 2 0 1 9 Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 Q 1 2 0 2 1 Q 2 2 0 2 1 Q 3 2 0 2 1 Q 4 2 0 2 1 Q 1 2 0 2 2 Q 2 2 0 2 2 Q 3 2 0 2 2 Q 4 2 0 2 2 11.7B 11.6B 11.9B 12.0B 11.6B 11.6B 11.8B 11.8B 11.5B 11.8B 12.4B 10.4B 8.8B 8.7B 8.2B 7.5B 1.9B 2.0B 2.0B 2.2B 2.0B 2.1B 2.1B 2.3B 2.1B 2.3B 2.7B 3.0B 2.3B 2.4B 2.2B 2.2B App Store Google Play +25% -2% -1%
41.
Subway Surfers Climbs
to the No. 1 Mobile Game in 2022 Top mobile games by worldwide downloads on App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 41 Sports & Racing Mid-Core Game Class Casual Casino 1 PUBG Mobile Tencent Garena Free Fire Garena Subway Surfers Sybo Games Fun Race 3D Good Job Games Color Bump 3D Good Job Games Call of Duty: Mobile Activision Blizzard My Talking Tom 2 Outfit7 Run Race 3D Good Job Games Sand Balls SayGames Homescapes Playrix 2 3 4 5 6 7 8 9 10 2019 1 Among Us InnerSloth Garena Free Fire Garena Subway Surfers Sybo Games PUBG Mobile Tencent Hunter Assassin Ruby Game Studio Gardenscapes Playrix Brain Out Focus Apps Ludo King Gametion Homescapes Playrix 2 3 4 5 6 7 8 9 10 2020 NEW NEW - 1 Garena Free Fire Garena Subway Surfers Sybo Games PUBG Mobile Tencent Roblox Roblox Candy Crush Saga King Ludo King Gametion Bridge Race Supersonic Studios Join Clash 3D Supersonic Studios Among Us InnerSloth Hair Challenge Rollic Games 2 3 4 5 6 7 8 9 10 2021 +1 +1 NEW Tiles Hop Amanotes NEW +2 Stumble Guys Kitka Games Candy Crush Saga King Roblox Roblox Race Master 3D SayGames Bridge Race Supersonic Studios PUBG Mobile Tencent My Talking Tom 2 Outfit7 3 4 5 6 7 8 9 10 2022 - +1 +1 1 Subway Surfers Sybo Games Garena Free Fire Garena 2 Ludo King Gametion -6 NEW +1 -1 NEW - - -3 NEW NEW +1 NEW NEW NEW -8 NEW NEW NEW -3
42.
India Leads the
Way in Mobile Game Adoption Top Markets by Mobile Game Downloads, App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 42 India remains the largest market for downloads, accumulating 17 percent of the worldwide total for the third consecutive year in 2022. Four of the top five countries globally by mobile game downloads have stable market share, with the U.S. as the only exception. The U.S. lost 3 percentage points in 2022 compared to 2019. While 75 percent of mobile game revenue in 2022 was concentrated among the five largest markets, the top five by downloads combined accounted for only 44 percent of the installs. This divergence illustrates the difficulty in driving user spend in mobile games relative to new user acquisition in most markets. Note: Revenue figures are gross revenue (including the cut taken by Apple or Google). China numbers only include App Store as Google Play is not available there. $0 $500M $1.0B $1.5B $2.0B $2.5B $3.0B Q 1 2 0 1 9 Q 2 2 0 1 9 Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 Q 1 2 0 2 1 Q 2 2 0 2 1 Q 3 2 0 2 1 Q 4 2 0 2 1 Q 1 2 0 2 2 Q 2 2 0 2 2 Q 3 2 0 2 2 Q 4 2 0 2 2 India 13% Y/Y Brazil 2% Y/Y U.S. -9% Y/Y Indonesia 5% Y/Y Russia -11% Y/Y Russia India U.S. Brazil Indonesia
43.
India Accounted for
17 Percent of Downloads in 2022 Market Share for Top Markets by Mobile Game Downloads, App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 43 As the smartphone penetration rate in India increased in recent years, it has become the largest market for mobile game downloads. In contrast, the U.S. market has been shrinking, showing negative growth year-over-year since 2019. Downloads in the U.S. decreased 12.8 percent from 1.3B in Q4 2020 to 1.1B in Q4 2022. Consequently, Brazil has replaced the U.S. as the second largest market by downloads. Russia has seen declining downloads since Q2 2022, following the onset of the Russia-Ukraine war, with the last three quarters showing negative growth year-over-yea. Downloads in Russia decreased 11 percent in Q4 2022. Note: Revenue figures are gross revenue (including the cut taken by Apple or Google). China numbers only include App Store as Google Play is not available there. 2019 2020 2021 2022 0% 25% 50% 75% 100% 56% 55% 55% 56% 5% 5% 5% 6% 6% 6% 5% 5% 8% 8% 8% 8% 8% 9% 10% 11% 17% 17% 17% 14% India U.S. Brazil Indonesia Russia Other
44.
Market Overview: United States ©
2023 Sensor Tower Inc. - All Rights Reserved | 44
45.
Game Revenue in
U.S. Declined 6 Percent in 2022 U.S. Quarterly Gross Revenue From Mobile Games, App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 45 The size of the U.S. mobile games market decreased each quarter in 2022 year-over-year by at least 5 percent each quarter. While revenue on App Store remained stable in Q4 2022, consumer spending on Google Play declined by 12 percent year-over-year, falling by $291M in gross revenue. Despite a decline in Q4 2022, the U.S. is still the top market for mobile gaming, accounting for 29 percent of global market share in revenue. Note: Revenue figures are gross revenue (including the cut taken by Apple or Google). $0 $1B $2B $3B $4B $5B $6B $7B Q 1 2 0 1 9 Q 2 2 0 1 9 Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 Q 1 2 0 2 1 Q 2 2 0 2 1 Q 3 2 0 2 1 Q 4 2 0 2 1 Q 1 2 0 2 2 Q 2 2 0 2 2 Q 3 2 0 2 2 Q 4 2 0 2 2 2.2B 2.2B 2.3B 2.3B 2.5B 2.6B 2.8B 2.7B 2.4B 2.4B 2.6B 1.9B 1.9B 1.8B 1.8B 1.7B 3.4B 3.4B 3.4B 3.4B 3.5B 3.4B 3.4B 3.4B 3.2B 3.3B 3.5B 2.6B 2.4B 2.3B 2.2B 2.1B App Store Google Play +29% +8% -6%
46.
Candy Crush, Roblox,
and Coin Master Top Mobile Games by U.S. Revenue on App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 46 Sports & Racing Mid-Core Game Class Casual Casino 1 Candy Crush Saga King Roblox Roblox Clash of Clans Supercell Pokémon GO Niantic Coin Master Moon Active Homescapes Playrix Slotomania Playtika PUBG Mobile Tencent Fortnite Epic Games Toon Blast Peak Games 2 3 4 5 6 7 8 9 10 2019 1 Roblox Roblox Candy Crush Saga King Coin Master Moon Active Pokémon GO Niantic Gardenscapes Playrix Homescapes Playrix Clash of Clans Supercell Slotomania Playtika Call of Duty: Mobile Activision Blizzard 2 3 4 5 6 7 8 9 10 2020 +1 -1 +2 NEW 1 Roblox Roblox Candy Crush Saga King Coin Master Moon Active Garena Free Fire Garena Homescapes Playrix Genshin Impact miHoYo Pokémon GO Niantic Clash of Clans Supercell Call of Duty: Mobile Activision Blizzard PUBG Mobile Tencent 2 3 4 5 6 7 8 9 10 2021 -1 - - -1 PUBG Mobile Tencen -1 -1 Coin Master Moon Active Evony: The King's Return Moon Active Royal Match King Clash of Clans Supercell Homescapes Playrix Bingo Blitz™ Cygames Jackpot Party Sony 3 4 5 6 7 8 9 10 2022 NEW 1 Candy Crush Saga King Roblox Roblox 2 Pokémon GO Niantic - NEW +1 -1 - - -4 -1 NEW - NEW NEW -1 +1 NEW NEW - -1 +1
47.
U.S. Game Installs
Have Fallen Below Pre-Pandemic Levels U.S. Quarterly Downloads of Mobile Games, App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 47 The United States saw strong download growth year-over-year at the start of the pandemic, seeing its largest Y/Y growth in Q1 2020 at 25 percent. Mobile game downloads have fallen considerably since. In the past two years, Q4 downloads declined year-over-year. In the U.S., downloads fell below pre-pandemic levels in Q4 2021, and the decline continued in 2022. Because of this, Brazil has displaced U.S. as the second largest market for mobile game downloads. 0 300M 600M 900M 1.2B 1.5B Q 1 2 0 1 9 Q 2 2 0 1 9 Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 Q 1 2 0 2 1 Q 2 2 0 2 1 Q 3 2 0 2 1 Q 4 2 0 2 1 Q 1 2 0 2 2 Q 2 2 0 2 2 Q 3 2 0 2 2 Q 4 2 0 2 2 577M 569M 596M 609M 591M 581M 585M 642M 622M 628M 673M 649M 596M 600M 560M 544M 530M 545M 609M 640M 626M 587M 613M 664M 648M 699M 761M 757M 673M 650M 630M 576M App Store Google Play 0% -4% -9%
48.
Subway Surfers Continues
Its Climb Towards the No.1 Spot Top Mobile Games by U.S. Downloads on App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 48 Sports & Racing Mid-Core Game Class Casual Casino 1 Call of Duty: Mobile Activision Blizzard Color Bump 3D Good Job Games Aquapark.io Voodoo Mario Kart Tour Nintendo Roblox Roblox Wordscapes PeopleFun Fun Race 3D Good Job Games Run Race 3D Good Job Games Mr Bullet Lion Studios Polysphere Playgendary 2 3 4 5 6 7 8 9 10 2019 1 2 3 4 5 6 7 8 9 10 2020 NEW NEW 1 Roblox Roblox Project Makeover AppLovin Among Us InnerSloth High Heels Zynga Call of Duty: Mobile Activision Blizzard Bridge Race Supersonic Studios Subway Surfers Sybo Games Magic Tiles 3 Amanotes Count Masters Tap2Play Paper Fold Good Job Games 2 3 4 5 6 7 8 9 10 2021 +1 Among Us InnerSloth Roblox Roblox Call of Duty: Mobile Activision Blizzard Subway Surfers Sybo Games Brain Test Unico Studios Coin Master Moon Active Magic Tiles 3 Amanotes Fishdom Playrix Tangle Master 3D Zynga Woodturning Voodoo NEW 3 4 5 6 7 8 9 10 2022 +4 1 2 Wordle! AppLovin Among Us InnerSloth Stumble Guys Kitka Games Fishdom Playrix Survivor!.io Habby Parking Jam 3D Popcore Games Call of Duty: Mobile Activision Blizzard Roblox Roblox Subway Surfers Sybo Games Count Masters Tap2Play NEW NEW NEW NEW NEW NEW NEW -2 NEW NEW +3 NEW -1 -4 NEW -1 -2 NEW - +3 NEW -3 NEW NEW -3
49.
Market Overview: Europe © 2023
Sensor Tower Inc. - All Rights Reserved | 49
50.
Game Revenue in
Europe Declined in 2022 Europe Quarterly Gross Revenue From Mobile Games, App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 50 Mobile game consumer spending in Europe reached $2.8B in Q4 2021, an all-time high and up 7 percent year-over-year. However, in Q4 2022, revenue decreased by 11 percent year-over-year to $2.3B. This decline was similar on both platforms, with App Store revenue down 9 percent year-over-year in Q1 2021 compared to 13 percent down year- over-year on Google Play. Google Play remains the larger platform, with $1.4B in gaming revenue compared to $1.2B on App Store during Q4 2022. Although mobile game revenue has declined since its peak in Q4 2021, it has remained well above pre-pandemic levels. Note: Revenue figures are gross revenue (including the cut taken by Apple or Google). $0 $500M $1B $1.5B $2B $2.5B $3B Q 1 2 0 1 9 Q 2 2 0 1 9 Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 Q 1 2 0 2 1 Q 2 2 0 2 1 Q 3 2 0 2 1 Q 4 2 0 2 1 Q 1 2 0 2 2 Q 2 2 0 2 2 Q 3 2 0 2 2 Q 4 2 0 2 2 1.4B 1.3B 1.3B 1.4B 1.6B 1.5B 1.5B 1.5B 1.5B 1.4B 1.4B 1.2B 1.1B 1.1B 1.0B 991M 1.1B 1.1B 1.1B 1.2B 1.2B 1.2B 1.2B 1.2B 1.1B 1.0B 1.1B 905M 893M 845M 784M 754M App Store Google Play +29% + 7% -11%
51.
Fishdom Broke into
the Top Grossing Mobile Games in Europe Top Mobile Games by Europe Revenue on App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 51 Sports & Racing Mid-Core Game Class Casual Casino 1 Coin Master Moon Active Candy Crush Saga King Clash of Clans Supercell Brawl Stars Supercell Gardenscapes Playrix Homescapes Playrix Pokémon GO Niantic Empires & Puzzles Small Giant Games Guns of Glory FunPlus Clash Royale Supercell 2 3 4 5 6 7 8 9 10 2019 1 King 2 3 4 5 6 7 8 9 10 2020 1 Coin Master Moon Active Roblox Roblox PUBG Mobile Tencent State of Survival FunPlus Gardenscapes Playrix Brawl Stars Supercell Candy Crush Saga King Homescapes Playrix Pokémon GO Niantic Clash of Clans Supercell 2 3 4 5 6 7 8 9 10 2021 -3 - Coin Master Moon Active Brawl Stars Supercell PUBG Mobile Tencent Gardenscapes Playrix Pokémon GO Niantic Roblox Roblox Candy Crush Saga Homescapes Playrix State of Survival FunPlus Clash of Clans Supercell -6 -1 3 4 5 6 7 8 9 10 2022 1 2 Roblox Roblox PUBG Mobile Tencent State of Survival FunPlus Clash of Clans Supercell Homescapes Playrix Fishdom Cygames Pokémon GO Niantic Moon Active Moon Active Candy Crush Saga King Gardenscapes Playrix +3 -5 -2 NEW - NEW +3 - +2 NEW +1 +2 NEW +4 +6 +2 -4 - -4 -1 - -3 +2 - -1 -
52.
Russia Fell Out
of the Top 5 Markets in Europe for the First Time Top European Markets by Mobile Game Revenue, App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 52 Mobile game revenue declined across the five biggest markets in Europe during Q4 2022 (Germany, U.K., France, Russia, and Italy). Russia has seen significant decline for the first time in Q2 2022 following the onset of the Russia-Ukraine war, with consumer spending dropping 68 percent compared to Q1 2022. Russia’s player spending remained below $70M each quarter in the last three quarters. Note: Revenue figures are gross revenue (including the cut taken by Apple or Google). $0 $100M $200M $300M $400M $500M $600M $700M Q 1 2 0 1 9 Q 2 2 0 1 9 Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 Q 1 2 0 2 1 Q 2 2 0 2 1 Q 3 2 0 2 1 Q 4 2 0 2 1 Q 1 2 0 2 2 Q 2 2 0 2 2 Q 3 2 0 2 2 Q 4 2 0 2 2 Germany - 6% Y/Y France -4% Y/Y U.K -13% Y/Y Russia -72% Y/Y Italy -3% Y/Y Switzerland -3% Y/Y Italy Germany U.K. France Russia Switzerland
53.
Mobile Game Installs
in Europe Fall to Pre-Pandemic Levels European Quarterly Downloads From Mobile Games, App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 53 Mobile game installs in Europe were down 8 percent in Q4 2022, compared to the same period in 2021. This was the second consecutive year that Europe saw negative growth in mobile game downloads in Q4. Google Play remains the most relevant mobile game marketplace in Europe, accounting for 83 percent of the market share in downloads in 2022. Note: Revenue figures are gross revenue (including the cut taken by Apple or Google). $0 $1B $2B $3B $4B Q 1 2 0 1 9 Q 2 2 0 1 9 Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 Q 1 2 0 2 1 Q 2 2 0 2 1 Q 3 2 0 2 1 Q 4 2 0 2 1 Q 1 2 0 2 2 Q 2 2 0 2 2 Q 3 2 0 2 2 Q 4 2 0 2 2 2.3B 2.2B 2.2B 2.7B 2.5B 2.3B 2.3B 2.7B 2.5B 2.3B 2.6B 2.6B 2.2B 2.1B 1.9B 2.0B 462M 483M 484M 544M 525M 481M 484M 553M 545M 536M 616M 673M 603M 575M 531M 539M App Store Google Play +11% -2% -8%
54.
Stumble Guys Broke
into the Top 3 Games by Europe Downloads Top Mobile Games by Europe Downloads on App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 54 Sports & Racing Mid-Core Game Class Casual Casino 1 Brawl Stars Supercell Color Bump 3D Good Job Games Fun Race 3D Good Job Games Call of Duty: Mobile Activision Blizzard Homescapes Playrix Run Race 3D Good Job Games Sand Balls SayGames Aquapark.io Voodoo PUBG Mobile Tencent Subway Surfers Sybo Games 2 3 4 5 6 7 8 9 10 2019 1 2 3 4 5 6 7 8 9 10 2020 NEW 1 Count Masters Tap2Play Roblox Roblox Among Us InnerSloth Brawl Stars Supercell Phone Case DIY Phone Case DIY DOP 2 SayGames Subway Surfers Sybo Games Hair Challenge Zynga Going Balls Supersonic Studios PUBG Mobile Tencent 2 3 4 5 6 7 8 9 10 2021 Among Us InnerSloth Brawl Stars Supercell Gardenscapes Playrix Brain Test Unico Studios Subway Surfers Sybo Games Roblox Roblox PUBG Mobile Tencent Brain Out Focus Apps Tiles Hop Amanotes Woodturning Voodoo 3 4 5 6 7 8 9 10 2022 1 2 NEW NEW NEW NEW NEW NEW NEW NEW -2 -3 NEW -9 -1 NEW +5 +2 -3 NEW +4 -2 - NEW NEW Roblox Roblox Among Us InnerSloth Going Balls Supersonic Studios PUBG Mobile Tencent Snake.io Kooapps Count Masters Tap2Play Subway Surfers Sybo Games Stumble Guys Kitka Games Words of Wonders Fugo Race Master 3D SayGames +4 NEW -1 +5 NEW +2
55.
Russia Continued to
Drive European Game Downloads Top European Markets by Mobile Game Revenue, App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 55 Each of the five top European markets saw downloads decline year-over-year in Q4 2022. Russia saw a particularly severe decline, down 11 percent year-over-year. Despite its decline in adoption, Russia is still the top market for mobile gaming in Europe, with 673M downloads. It accounted for 24 percent of downloads in Europe in Q4 2022, followed by Turkey at 16 percent. $0 $100M $200M $300M $400M $500M $600M $700M $800M Q 1 2 0 1 9 Q 2 2 0 1 9 Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 Q 1 2 0 2 1 Q 2 2 0 2 1 Q 3 2 0 2 1 Q 4 2 0 2 1 Q 1 2 0 2 2 Q 2 2 0 2 2 Q 3 2 0 2 2 Q 4 2 0 2 2 Russia - 11% Y/Y U.K. -9% Y/Y Turkey -3% Y/Y Germany -3% Y/Y France -8% Y/Y Germany Russia Turkey U.K France
56.
Market Overview: Asia © 2023
Sensor Tower Inc. - All Rights Reserved | 56
57.
Game Revenue in
Asia Declined 14 Percent Year-Over-Year Asia’s Quarterly Gross Revenue From Mobile Games, App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 57 Asia’s mobile game revenue declined quarter-over-quarter in 2022, from $11.2B in Q1 to $9.5B in Q4, down 15 percent. The revenue decline was more pronounced on Google Play at 20 percent compared to App Store, which decreased by 12 percent. Following the same trend observed in the U.S. market, mobile game revenue in Asia also declined during Q4 2022 year-over-year. Where the U.S’s gaming spend dropped 6 percent, spend in Asia was down 14 percent. Despite this, Asia still remains by far the most lucrative region for mobile game revenue, led by China and Japan. Note: Revenue figures are gross revenue (including the cut taken by Apple or Google). $0 $2B $4B $6B $8B $10B $12B Q 1 2 0 1 9 Q 2 2 0 1 9 Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 Q 1 2 0 2 1 Q 2 2 0 2 1 Q 3 2 0 2 1 Q 4 2 0 2 1 Q 1 2 0 2 2 Q 2 2 0 2 2 Q 3 2 0 2 2 Q 4 2 0 2 2 3.1B 3.3B 3.2B 3.8B 3.8B 4.0B 3.8B 4.1B 3.8B 3.8B 3.5B 3.3B 3.0B 3.1B 2.8B 3.0B 6.5B 6.7B 7.0B 7.4B 7.2B 7.9B 7.3B 7.8B 7.3B 7.3B 6.7B 6.7B 6.0B 6.2B 5.6B 5.7B App Store Google Play +22% 0% -14%
58.
Honor of Kings
Continues to Lead Mobile Games in Asia Top Mobile Games by Asia Revenue on App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 58 Sports & Racing Mid-Core Game Class Casual Casino 1 Sony Mixi Honor of Kings Tencent Fate/Grand Order PUBG Mobile Tencent Monster Strike Fantasy Westward Journey NetEase Lineage M NCSOFT Puzzle & Dragons GungHo Perfect World Tencent Knives Out NetEase Dragon Ball Z Dokkan Battle Bandai Namco 2 3 4 5 6 7 8 9 10 2019 1 2 3 4 5 6 7 8 9 10 2020 +1 NEW 1 Honor of Kings Tencent PUBG Mobile Tencent Genshin Impact miHoYo Uma Musume Pretty Derby Cygames Fantasy Westward Journey NetEase Fate/Grand Order Sony Three Kingdoms Tactics Niantic Monster Strike Mixi Pro Baseball Spirits A Konami Lineage2M NCSOFT 2 3 4 5 6 7 8 9 10 2021 - - NEW NEW Honor of Kings Tencent PUBG Mobile Tencent Monster Strike Mixi Fate/Grand Order Sony Three Kingdoms Tactics Alibaba Lineage M NCSOFT Lineage2M NCSOFT Fantasy Westward Journey NetEase AFK Arena Lilith Games Knives Out NetEase NEW -3 3 4 5 6 7 8 9 10 2022 +1 -1 +2 1 2 Genshin Impact miHoYo Monster Strike Mixi Three Kingdoms Tactics Niantic Lineage W NCSOFT Fate/Grand Order Sony Fantasy Westward Journey NetEase Lineage M NCSOFT Honor of Kings Tencent PUBG Mobile Tencent Uma Musume Pretty Derby Cygames - - +1 - -3 - NEW -2 NEW - -2 +1 -5 - - NEW -2 -2 +2
59.
Mobile Game Adoption
in Asia Grew in Q4 2022 Asia’s Quarterly Mobile Game Downloads, App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 59 Mobile game installs in Asia remained stable at above 5.5B each quarter following big gains beginning in Q1 2020. Downloads in 2022 are now 45 percent higher than 2019. The vast majority of game installs in Asia came from Google Play, driven largely by countries like India and Indonesia where Android phones are much more popular than iPhones. About 89 percent of downloads in Q4 2022 were from Google Play, up from 71 percent in Q1 2018. Note: Google Play is officially not available in China. Android users in this region typically use alternative app stores, such as Tencent MyApp, 360 Mobile Assistant, Xiaomi App Store, Huawei AppGallery. Note: Revenue figures are gross revenue (including the cut taken by Apple or Google). 0 1B 2B 3B 4B 5B 6B 7B Q 1 2 0 1 9 Q 2 2 0 1 9 Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 Q 1 2 0 2 1 Q 2 2 0 2 1 Q 3 2 0 2 1 Q 4 2 0 2 1 Q 1 2 0 2 2 Q 2 2 0 2 2 Q 3 2 0 2 2 Q 4 2 0 2 2 5.2B 5.1B 5.5B 5.1B 4.9B 5.1B 5.4B 4.8B 4.9B 5.3B 5.4B 4.1B 3.5B 3.4B 3.4B 2.8B 635M 701M 634M 683M 598M 757M 679M 761M 618M 744M 903M 1.2B 746M 893M 790M 822M App Store Google Play +31% 0% +6%
60.
Ludo King Led
All Mobile Games in Asia Top Mobile Games by Asia Downloads on App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 60 Sports & Racing Mid-Core Game Class Casual Casino 1 PUBG Mobile Tencent Garena Free Fire Garena Ludo King Gametion Subway Surfers Sybo Games Mobile Legends: Bang Bang Moonton Fun Race 3D Good Job Games My Talking Tom 2 Outfit7 Temple Run 2 Imangi Studios Carrom Pool Miniclip Candy Crush Saga King 2 3 4 5 6 7 8 9 10 2019 1 2 3 4 5 6 7 8 9 10 2020 NEW NEW 1 2 3 4 5 6 7 8 9 10 Ludo King Gametion Garena Free Fire Garena PUBG Mobile Tencent Subway Surfers Sybo Games Candy Crush Saga King Join Clash 3D Supersonic Studios Carrom Pool Miniclip Bridge Race Supersonic Studios Worms Zone.io Azur Interactive Subway Princess Runner Ivy 2021 NEW Ludo King Gametion Garena Free Fire Garena Among Us InnerSloth PUBG Mobile Tencent Hunter Assassin Ruby Game Studio Subway Surfers Sybo Games Brain Out Focus Apps Worms Zone.io Azur Interactive Gardenscapes Playrix Carrom Pool Miniclip NEW 3 4 5 6 7 8 9 10 2022 1 2 Subway Surfers Sybo Games PUBG Mobile Tencent Candy Crush Saga King Bubble Shooter Ivy Mobile Bridge Race Supersonic Studios Temple Run 2 Imangi Studios My Talking Tom 2 Outfit7 Ludo King Gametion Garena Free Fire Garena Carrom Pool Miniclip NEW +3 - -3 +1 NEW -1 NEW NEW NEW - -2 NEW +2 NEW +4 +2 - - NEW - -3 - - - +1
61.
India Leads in
Download Growth in Asia Top Asian Markets by Mobile Game Downloads, App Store and Google Play © 2023 Sensor Tower Inc. - All Rights Reserved | 61 India is the largest mobile games market by downloads in the world. During the last quarter, India game downloads were up 13 percent year-over-year to more than 2.5B. This was more than triple the No. 2 market, Indonesia, which generated 8.4B during the quarter. Even though Philippines is a smaller market, it performed well, with stable growth over the past few years, rising by 133 percent from Q1 2019 to Q4 2022. If this trends continues into 2023, Philippines may surpass Vietnam as the third largest market by downloads in Asia. 0 500M 1.0B 1.5B 2.0B 2.5B 3.0B Q 1 2 0 1 9 Q 2 2 0 1 9 Q 3 2 0 1 9 Q 4 2 0 1 9 Q 1 2 0 2 0 Q 2 2 0 2 0 Q 3 2 0 2 0 Q 4 2 0 2 0 Q 1 2 0 2 1 Q 2 2 0 2 1 Q 3 2 0 2 1 Q 4 2 0 2 1 Q 1 2 0 2 2 Q 2 2 0 2 2 Q 3 2 0 2 2 Q 4 2 0 2 2 India +13% Y/Y Vietnam -1% Y/Y Indonesia +5% Y/Y China -3% Y/Y Philippines +1% Y/Y Philippines India Indonesia Vietnam China
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Conclusion © 2023 Sensor
Tower Inc. - All Rights Reserved | 62
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© 2022 Sensor
Tower Inc. - All Rights Reserved © 2022 Sensor Tower Inc. - All Rights Reserved | • Mobile gaming downloads and revenue have been affected by multiple factors in 2022, including ATT policies that impact cost per install, the economic recession affecting user acquisition budget and the overall post- covid cultural and macroeconomic recovery. • Although mobile game adoption has slowed since its peak in Q2 2020, it has remained well above pre-pandemic levels. Global downloads are currently stable at an average of 13.8B per quarter in the past two years. • China, with relatively stable revenue, has replaced Japan as the second largest mobile games market since Q2 2022. India remains the largest market for downloads, accumulating 17 percent of the worldwide total for the third consecutive year in 2022. • The RPG and Shooter genres saw the steepest decrease in revenue worldwide, falling 14 percent and 22 percent, respectively. • Action was the only genre to show positive growth in both revenue and downloads, up 9 percent in gross revenue and 13 percent in downloads year- over-year, fueled by Hybridcasual titles like Survivor!.io • Simulation surpassed Puzzle as the No.3 Genre by downloads, fueled by Roblox and a new trend in Simulators, Sandbox and Tycoon Hybridcasual games. • Hypercasual downloads saw an 18 percent year-over-year decline, while Hybridcasual grew by 13 percent. Key Takeaways: Overall © 2023 Sensor Tower Inc. - All Rights Reserved | 63
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© 2022 Sensor
Tower Inc. - All Rights Reserved © 2022 Sensor Tower Inc. - All Rights Reserved | • All of the world’s top 10 revenue generating mobile games in 2022 support their titles through Live Ops content releases. On average, an Action game with Live Ops can generate 30 times more in revenue than a game without Live Ops. • The European Commission is investigating stricter policies around monetization practices like Loot Boxes, contributing to uncertainty around the long term viability of this monetization feature in the region. The stakes are high as 63 percent of all mobile game revenue in the EU is generated by games with Loot Boxes. • Crypto/NFT game downloads declined quickly in the second half of 2022, from 46M in H1’22, to 29M in H2’22. • Character Collection is the most prevalent meta feature among top titles, with 70 percent of top grossing titles including this feature, followed by Social Clans, with 60 percent. • Netflix entered as a new player in mobile games. Between November 2021 and December 2022, its titles generated more than 28M downloads globally across App Store and Google Play, led by Stranger Things: 1984, which received 4M downloads. • There’s a clear trend in game design of mobile developers utilizing the Hybridcasual product model over recently successful PC/Console game patterns. Key Takeaways: Overall © 2023 Sensor Tower Inc. - All Rights Reserved | 64
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L O N
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© 2022 Sensor
Tower Inc. - All Rights Reserved © 2022 Sensor Tower Inc. - All Rights Reserved | © 2023 Sensor Tower Inc. - All Rights Reserved | 67 This report and all original content contained within are wholly owned by Sensor Tower, Inc. © 2022. Modification, republication, distribution, or other unauthorized usage violate this copyright, unless express permission has been granted. App icons, images, and other branding assets are property of their respective publishers and are used expressly for the purpose of editorial commentary. If you would like to republish any of the data contained in this report, please email info@sensortower.com for further information on how to do so. We’re always happy to work with news organizations to provide custom data, insights and commentary. Contact press@sensortower.com for help. Sensor Tower Terms of Use
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