26. Our focus is much simpler
Just want to do my web site
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27. Types of IxDs
Each has its own needs and some are stages
towards others.
Web/Software Designers
Hardware Designers
System Designers
Wicked Problem Solvers
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45. So regardless of IxD type ...
gotta know about people: individuals & groups
gotta observe people: not just because you have to
gotta be creative: sketch; volume is everything
gotta envision the future: prototype & play
gotta tell stories: narratives sell ideas & offer designs
gotta be visual: visual communication wins
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51. All creative exercise starts
with these 3 things ...
Criticism: Knowing what is right/wrong & why
Craft: Ability to manifest yours or someone else ideas
Creativity: Ability to conceive new ideas
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52. Early Design Education
Creativity: Think up stuff Criticism: Judge stuff
Sketch Art History
Visual Thinking Design History
Craft: Make Stuff Context
Production Knowledge
Aesthetics Observation
Foundation (Has its own craft)
Not usually found in IxD programs Found in IxD, but not most other
Design programs
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54. Besides general design ...
Information Activity
Structure Flow
Relationships Process
Content Procedure
People Language
Perception/Cognition rhetorics
Ergonomics poetics
Behavioral Economics semiotics
Socio-cultural
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55. What is interaction design?
Interactivity?
Technology management?
Dialog aesthetics?
Web? (the network)?
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56. Try this ...
Interaction Design is the attempt to use abductive
processes towards elegant & beautiful solutions for
helping people mitigate the increased critical
mass of complexity caused by technology.
The designer does this by imagining new futures
inspired by insights gained through intentionally
experiencing, describing, and analyzing specific
contexts.
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58. Was that always “design”?
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I have come to believe that IxD is more a school of design than itʼs own discipline. That in the practice of every other major design discipline what we have learned through the creation of
interaction design can be applied.
This is not to say that IxD is everything but that IxD is everywhere. It is a tool to be wielded by every designer regardless of medium or connection to technology.
and yet … It really isnʼt that simple.
65. The theoretical & critical
material of the medium
Exploring media Exploring properties
GUI Time
Tangible Metaphor
Embedded Abstraction
Spatial Motion
Rhetorics
Semiotics
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