Teacher's portfolio on project "GAMES", Erasmus +
A portfolio with the opinions of teachers about their own work on the project KA 2, "GAMES" - Games Always Make Everyone Supportive. Each teacher made a list of the activities he/she has taken a part in, the methods of teaching that he has employed. The teachers shared their experiences as part of the project – their progress in terms of sport achievements, foreign languages, computer skills, team work. They also had to determine their future goals with a plan about its completion.
2. How can you improve your pupils lifestyle?
❑ motivation them for physical activities
❑ organizing events about healthy lifestyle (projects, shows)
❑ creating rules about healthy food
73%
59%
28%
CATEGORY 1 CATEGORY 2 CATEGORY 3
3. Do you think school has an
important role in teaching
healthy lifestyle?
Do you do any sports?
Do you have enough
competence to teach
different sports activities at
school?
Are you satisfied with your
local sports facilities?
Yes
94%
No
6%
Yes No
Yes
72%
No
28%
Yes No
61%
39%
Yes No
79%
21%
Yes No
4. How do you spend most of your free
time?
❑ I use the computer / I watch TV /I listen to radio / I listen to music / I read
❑ I participate to cultural activities (theatre, cinema, concerts, etc)
❑ I participate in other physical activities
57%
34%
42%
CATEGORY 1 CATEGORY 2 CATEGORY 3
5. Practising games and sports helps students' physical and mental health?
Practising games and sports helps making friends.
What sports do you think are the most popular among students?
To what extent do you agree with
the following statement:
0 0 0 1 9
90
0 1 2 3 4 5
0 0 0 2
25
73
0 1 2 3 4 5
56
31
8
36
14
33
5
13
FOOTBALL VOLLEYBALL SWIMMING DODGEBALL ATHLETICS BASKETBALL TENNIS CYCLING
6. 11%
2%
5%
23%
41%
79%
16%
68%
0% 20% 40% 60% 80% 100%
8
7
6
5
4
3
2
1
What kind of games do your
students prefer?
playing in groups
playing in a circle
playing with the ball
playing table games
playing with songs
playing building games
playing with dolls/ toy soldiers
using elastic bands or jumping
ropes / using ropes in
7. Suggestions on practising traditional
games and sports by students, parents.
Encouraging young people to play sports in their early years, playing sports with family, using daily things to playing sports
without buying an expensive equipment, (for example: bike, aerobic), taking part and encouraging local people to sports
events.
Schools should organize joint sports events with students, teachers and parents: hiking, competitions, mass cross, outdoor
games.
Construction of suitable sports facilities, placing the basketball boards and outdoor fitness equipment available to all, who
wish to enjoy sports and recreation.
To organise more general sport activities for students and parents; backpacking activities; to talk about healthy life with
parents and students.
I would arrange a school project where Students and their grandparents would be involved in “mixed aged” competitions.
They should compete in different activities / sports, both old and new sports/hobbies. They should be each others’
teachers in order to share knowledge and create a bridge between two apparently distant generations.
8. Using educational games in the
teaching process:
To what extent do you agree with
the following statements?
❑Games create conditions to connect
theoretical knowledge with their application in
practical tasks;
❑They provide an opportunity for the
development of each student according to their
interests and abilities;
❑They support the formation of skills and
willingness to work in a team;
❑They develop students' creative skills;
❑They enrich the communicative competence.
41%
51%
69%
40%
55%
0% 20% 40% 60% 80%
5
4
3
2
1
9. 7%
8%
16%
30%
54%
0% 10% 20% 30% 40% 50% 60%
5
4
3
2
1
How often do use game approaches
in your classes?
❑I use educational games to diversify the approach
into the classroom for revision of studied material once
a month;
❑I find time to include in my work educational games
every week;
❑I include educational games in each lesson;
❑ The syllabus specification of the subject does not
allow me;
❑There is not enough time during lessons to include
game approaches;
10. 12%
51%
14%
55%
24%
78%
0% 20% 40% 60% 80% 100%
6
5
4
3
2
1
Where do you find ideas for educational
games which are relevant to your subject?
❑I find suitable ideas in educational sites on the
Internet;
❑I use electronic textbooks in which games are
included in lessons;
❑I share my experiences with colleagues;
❑I buy many collections and reference books;
❑I create them according to the needs and
requirements of my students;
❑I observe lessons where these approaches are
used;
11. 42%
44%
28%
28%
49%
0% 10% 20% 30% 40% 50% 60%
5
4
3
2
1
Which ways would you choose if you want
to share your ideas and experiences?
❑ I would invite my colleagues and demonstrate a
lesson;
❑ I would write an article for educational
publications;
❑ I have my own blog / website / web page;
❑I will share the experience of my lessons with
colleagues from other European schools
participating in the project in Twin Space and e-
Twinning;
❑I am a young teacher and I would like learn from
the experience of colleagues from other European
countries.
12. 0 0
7
14
34
45
0 1 2 3 4 5
Can the Erasmus + project improve
your knowledge of English?
Interpretation of results: The results show us that Erasmus + partnerships
help foreign language learning, improve ICT skills and foster intercultural
awareness in schools. A large majority of students and teachers had the
chance to improve their language skills. 45% of teachers have improved
their knowledge of English on very good level, 34% on good level and 14%
on average.
Language learning helped us to change our attitudes and personal believes
towards other communities and cultures.
13. Can the Erasmus + project increase the
knowledge of the different cultures and
help you to adapt to different realities?
1 1 1
8
31
58
0 1 2 3 4 5
Interpretation of results: The results show us that the teachers have discovered new cultural
horizons in the European community.
The working meetings are very useful for the joint work on the project and its aims. The
communication face to face gives great opportunities to feel specific culture, to visit the schools, to
see the exhibitions, to get acquainted with a large range of teachers and pupils, parents and local
communities.
The teachers have mentioned quite a lot of things they found out about the partner schools and local
customs in the hosting countries. Probably these are the reasons why 89% of the teachers answered
that the project was worth the effort.
14. Can the Erasmus + project improve
your ability to work in team?
0 0
5
11
35
49
0 1 2 3 4 5
Interpretation of results: By idea exchange with our colleagues from partner schools
we have the opportunity to apply something different, interesting for the pupils that
motivates them and helps them to get knowledge and skills. This leads to the use of new
methods and the better quality of educational process. Working in a team environment
typically involves collaborating with others to solve problems and develop innovative
solutions.
The Erasmus + project has intensified teamwork within the school. According to the
respondents teamwork between the partner schools has been an extremely important
component of the success of the project work. 49 % of the teachers gave “5” and 35 % gave
“4” in this question.
15. Sending information to students, parents, local people, students and teachers from
other schools, sending information to different events and media;
Via websites, blogs, social networks, eTwinning;
Teachers will include the ideas and project results in their work – they will use
interactive educational games in the teaching process and games with a sporty
character;
Participation in regional and national conferences;
To inform the society about project activities; -to make students familiar with the results
of the project; - to invite the representatives of the Educational Department to
participate in the project activities; - -to promote the result using mass media; to
organise learning activities not only for students but for teachers also
How are you going to disseminate
the project ideas and experiences?