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Agile User Studies
Derek Poppink
User Experience Manager
Cengage Learning

Who we are




 LIFELONG LEARNING                        RESEARCH
  Elementary and high school                Academic
  2- and 4-year colleges and                School
   universities                              Public
  Private/For Profit Colleges               Government
  Professional Training & Continuing
   Education


  Annual revenue: $2 billion
  5,600 employees
  Operations in more than 20 countries
User Experience

What we do




             http://www.limina-ao.com/approach/agile.html
User Experience

Why we do it




                       Peter Morville’s UX Honeycomb:
        http://semanticstudios.com/publications/semantics/000029.php
Agile User Studies

Agenda


• Why User Studies?
• What is an Agile User Study?
• When
• Where
• What
• Who
• How
• Questions
Why User Studies?




                    •All sites have usability issues

                    •Serious issues are easy to find

                    •Watching users makes you a better designer
Big Honkin’ User Studies




http://www.laurasmith.info/UsabilityTest.jpg
Big Honkin’ User Studies

1-2 rounds of tests when site is nearly complete
1-2 days of tests per round
5-8 participants per round
Held on-site in room with one-way mirror
1-2 observers (product owner)
Dozens of problems prioritized by moderator
1 week to prepare report afterwards
$25,000 per round
Agile User Studies




http://www.uxforthemasses.com/blog/wp-content/uploads/2010/09/usability-testing-session.jpg
Agile User Studies

1 round of tests per sprint from concept to launch
1 morning per round (tests and debriefing)
3 participants per round
Held in conference rooms and remotely with WebEx
Observed by team
Ten problems and fixes prioritized by team
Findings and fixes distributed immediately afterwards
$4,000 per round
A Morning A Month




               http://b.vimeocdn.com/ts/693/515/69351512_640.jpg
A Morning A Month

 Morning
    3 sessions (9, 10, 11)
    Debriefing over lunch
    Allows more people to attend


 Month (Sprint)
    Eliminates deciding when to test
    Finds enough problems to fix
    Affordable, iterative, scalable
Use Existing Spaces




http://portfolio.splendidnoise.com/
Or Test Remotely

 Conference room
    Laptop, projector, speakerphone, snacks
    Moderator, observers
    WebEx

 Remote participant
    Internet connection, phone

 Benefits
    Easier recruiting
    Easier scheduling
    No travel required
    Natural environment
Test What You Have
Test What
You Have
Test What You Have

Legacy
Materials products         Mockups (Balsamiq)
Competitor products       Wireframes (HotGloo)
Products in development   Visual composites
Completed products        Prototypes (HTML)
What Have We Tested?

Business & Company Resource Center      Gale Virtual Reference Library
Business Insights: Global               Illustrated London News
Books & Authors                         World Scholar: Latin America
Health Matters                          Slavery Anti-Slavery
Course Reader                           State Papers Online
Gale Admin                              Literature Resources from Gale
Nineteenth Century Collections Online   National Geographic Digital Library
What Have We Tested?

Powerspeak                                  PowerSearch
Galaxy                                      Academic OneFile
Gale NewsVault                              Newsstand
Business Principles and Practices for the   Science, Technology, Engineering, &
Salon and Spa                                Medicine (STEM)
Encyclopedia.com                            Opposing Viewpoints in Context
Public Library Websites                     HR Immersion Site
Recruit




  http://farm7.static.flickr.com/6211/6351911040_9f7c92804b.jpg
Recruit


 Who?
    Representative users
 How many?
    Three per sprint, plus one backup
 How?
    Customers, personal networks
 Why?
    Amazon gift cards
Prepare Tasks




http://www.uqul.uq.edu.au
Prepare Tasks

 Pre-test questions
    Get participants talking


 Critical tasks
    Home – impressions
    Search – satisfaction
    Documents – outcomes


 Alternative designs
 Upcoming stories
Moderate




http://iutp.org/files/bunnyfoot/pics/blowup6.jpg
Moderate

 Tour guide
   Give participant instructions
   Keep things moving


 Therapist
   Get participant talking
   Show you are listening
   Stay neutral
   Respect participant, privacy
Observe
 Attend a session (or three)
     Avoid distractions

 Take notes
     Notice where user is confused or can’t complete tasks

 Make list
     Three most serious usability problems
Debrief

 Share observations
    Three most serious usability problems per observer

 Prioritize as a team
 Discuss easiest fix
    Tweak, don’t redesign
    Take something away

 Commit to changes
Agile User Studies

1 round of tests per sprint from concept to launch
1 morning per round (tests and debriefing)
3 participants per round
Held in conference rooms and remotely with WebEx
Observed by team
Ten problems and fixes prioritized by team
Findings and fixes distributed immediately afterwards
$4,000 per round
Agile User Studies (Agile & Beyond 2012)

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Agile User Studies (Agile & Beyond 2012)

  • 1. Agile User Studies Derek Poppink User Experience Manager
  • 2. Cengage Learning Who we are LIFELONG LEARNING RESEARCH  Elementary and high school  Academic  2- and 4-year colleges and  School universities  Public  Private/For Profit Colleges  Government  Professional Training & Continuing Education  Annual revenue: $2 billion  5,600 employees  Operations in more than 20 countries
  • 3. User Experience What we do http://www.limina-ao.com/approach/agile.html
  • 4. User Experience Why we do it Peter Morville’s UX Honeycomb: http://semanticstudios.com/publications/semantics/000029.php
  • 5. Agile User Studies Agenda • Why User Studies? • What is an Agile User Study? • When • Where • What • Who • How • Questions
  • 6. Why User Studies? •All sites have usability issues •Serious issues are easy to find •Watching users makes you a better designer
  • 7.
  • 8. Big Honkin’ User Studies http://www.laurasmith.info/UsabilityTest.jpg
  • 9. Big Honkin’ User Studies 1-2 rounds of tests when site is nearly complete 1-2 days of tests per round 5-8 participants per round Held on-site in room with one-way mirror 1-2 observers (product owner) Dozens of problems prioritized by moderator 1 week to prepare report afterwards $25,000 per round
  • 11. Agile User Studies 1 round of tests per sprint from concept to launch 1 morning per round (tests and debriefing) 3 participants per round Held in conference rooms and remotely with WebEx Observed by team Ten problems and fixes prioritized by team Findings and fixes distributed immediately afterwards $4,000 per round
  • 12.
  • 13. A Morning A Month http://b.vimeocdn.com/ts/693/515/69351512_640.jpg
  • 14. A Morning A Month  Morning  3 sessions (9, 10, 11)  Debriefing over lunch  Allows more people to attend  Month (Sprint)  Eliminates deciding when to test  Finds enough problems to fix  Affordable, iterative, scalable
  • 16. Or Test Remotely  Conference room  Laptop, projector, speakerphone, snacks  Moderator, observers  WebEx  Remote participant  Internet connection, phone  Benefits  Easier recruiting  Easier scheduling  No travel required  Natural environment
  • 19. Test What You Have Legacy Materials products Mockups (Balsamiq) Competitor products Wireframes (HotGloo) Products in development Visual composites Completed products Prototypes (HTML)
  • 20. What Have We Tested? Business & Company Resource Center Gale Virtual Reference Library Business Insights: Global Illustrated London News Books & Authors World Scholar: Latin America Health Matters Slavery Anti-Slavery Course Reader State Papers Online Gale Admin Literature Resources from Gale Nineteenth Century Collections Online National Geographic Digital Library
  • 21. What Have We Tested? Powerspeak PowerSearch Galaxy Academic OneFile Gale NewsVault Newsstand Business Principles and Practices for the Science, Technology, Engineering, & Salon and Spa Medicine (STEM) Encyclopedia.com Opposing Viewpoints in Context Public Library Websites HR Immersion Site
  • 23. Recruit  Who?  Representative users  How many?  Three per sprint, plus one backup  How?  Customers, personal networks  Why?  Amazon gift cards
  • 25. Prepare Tasks  Pre-test questions  Get participants talking  Critical tasks  Home – impressions  Search – satisfaction  Documents – outcomes  Alternative designs  Upcoming stories
  • 27. Moderate  Tour guide Give participant instructions Keep things moving  Therapist Get participant talking Show you are listening Stay neutral Respect participant, privacy
  • 28. Observe  Attend a session (or three)  Avoid distractions  Take notes  Notice where user is confused or can’t complete tasks  Make list  Three most serious usability problems
  • 29. Debrief  Share observations  Three most serious usability problems per observer  Prioritize as a team  Discuss easiest fix  Tweak, don’t redesign  Take something away  Commit to changes
  • 30. Agile User Studies 1 round of tests per sprint from concept to launch 1 morning per round (tests and debriefing) 3 participants per round Held in conference rooms and remotely with WebEx Observed by team Ten problems and fixes prioritized by team Findings and fixes distributed immediately afterwards $4,000 per round

Notas del editor

  1. Cengage Learning is headquartered in Stamford, CT with annual revenues of approximately $2 billion. With more than 5,000 employees in operations all across the U.S and in more than 20 countries around the world, we connect the company to, and sell our products on every continent.Our research and curriculum tools focus on the necessity to deliver information where and when you need it to enhance the learning experience with current and relevant digital content. These tools feature 160 million full-text articles from leading books, journals, magazines, newspapers and primary sources, multimedia assets including videos, podcasts, tutorials and images, with daily updates of new content.In the education market, we serve K through grey understanding that learning should last a lifetime.