Agile User Studies: Affordable, Iterative, Scalable, Team-Based User Feedback. Most Agile practitioners would agree that regular customer feedback is essential, but many teams struggle to obtain that information. Traditional usability tests seem too abstract, expensive, and time consuming. I will present a methodology that allows any team or practitioner to conduct affordable, iterative, team-based user studies. I will also share the result of applying this methodology at Cengage Learning over two years, multiple Agile teams, and dozens of projects.
2. Cengage Learning
Who we are
LIFELONG LEARNING RESEARCH
Elementary and high school Academic
2- and 4-year colleges and School
universities Public
Private/For Profit Colleges Government
Professional Training & Continuing
Education
Annual revenue: $2 billion
5,600 employees
Operations in more than 20 countries
4. User Experience
Why we do it
Peter Morville’s UX Honeycomb:
http://semanticstudios.com/publications/semantics/000029.php
5. Agile User Studies
Agenda
• Why User Studies?
• What is an Agile User Study?
• When
• Where
• What
• Who
• How
• Questions
6. Why User Studies?
•All sites have usability issues
•Serious issues are easy to find
•Watching users makes you a better designer
7.
8. Big Honkin’ User Studies
http://www.laurasmith.info/UsabilityTest.jpg
9. Big Honkin’ User Studies
1-2 rounds of tests when site is nearly complete
1-2 days of tests per round
5-8 participants per round
Held on-site in room with one-way mirror
1-2 observers (product owner)
Dozens of problems prioritized by moderator
1 week to prepare report afterwards
$25,000 per round
11. Agile User Studies
1 round of tests per sprint from concept to launch
1 morning per round (tests and debriefing)
3 participants per round
Held in conference rooms and remotely with WebEx
Observed by team
Ten problems and fixes prioritized by team
Findings and fixes distributed immediately afterwards
$4,000 per round
12.
13. A Morning A Month
http://b.vimeocdn.com/ts/693/515/69351512_640.jpg
14. A Morning A Month
Morning
3 sessions (9, 10, 11)
Debriefing over lunch
Allows more people to attend
Month (Sprint)
Eliminates deciding when to test
Finds enough problems to fix
Affordable, iterative, scalable
19. Test What You Have
Legacy
Materials products Mockups (Balsamiq)
Competitor products Wireframes (HotGloo)
Products in development Visual composites
Completed products Prototypes (HTML)
20. What Have We Tested?
Business & Company Resource Center Gale Virtual Reference Library
Business Insights: Global Illustrated London News
Books & Authors World Scholar: Latin America
Health Matters Slavery Anti-Slavery
Course Reader State Papers Online
Gale Admin Literature Resources from Gale
Nineteenth Century Collections Online National Geographic Digital Library
21. What Have We Tested?
Powerspeak PowerSearch
Galaxy Academic OneFile
Gale NewsVault Newsstand
Business Principles and Practices for the Science, Technology, Engineering, &
Salon and Spa Medicine (STEM)
Encyclopedia.com Opposing Viewpoints in Context
Public Library Websites HR Immersion Site
23. Recruit
Who?
Representative users
How many?
Three per sprint, plus one backup
How?
Customers, personal networks
Why?
Amazon gift cards
27. Moderate
Tour guide
Give participant instructions
Keep things moving
Therapist
Get participant talking
Show you are listening
Stay neutral
Respect participant, privacy
28. Observe
Attend a session (or three)
Avoid distractions
Take notes
Notice where user is confused or can’t complete tasks
Make list
Three most serious usability problems
29. Debrief
Share observations
Three most serious usability problems per observer
Prioritize as a team
Discuss easiest fix
Tweak, don’t redesign
Take something away
Commit to changes
30. Agile User Studies
1 round of tests per sprint from concept to launch
1 morning per round (tests and debriefing)
3 participants per round
Held in conference rooms and remotely with WebEx
Observed by team
Ten problems and fixes prioritized by team
Findings and fixes distributed immediately afterwards
$4,000 per round
Notas del editor
Cengage Learning is headquartered in Stamford, CT with annual revenues of approximately $2 billion. With more than 5,000 employees in operations all across the U.S and in more than 20 countries around the world, we connect the company to, and sell our products on every continent.Our research and curriculum tools focus on the necessity to deliver information where and when you need it to enhance the learning experience with current and relevant digital content. These tools feature 160 million full-text articles from leading books, journals, magazines, newspapers and primary sources, multimedia assets including videos, podcasts, tutorials and images, with daily updates of new content.In the education market, we serve K through grey understanding that learning should last a lifetime.