Hyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdf
Rehumanizing Classes through Technology
1. Rehumanizing Classes through
Technology
Kelvin Thompson, Ed.D.
John Raible
Center for Distributed Learning
Primitive Audio: http://bit.ly/audio_rehumanizing
[Note: Headphones suggested]
2.
3. Hallowell’s Human Moments by kthompso404 on Flickr CC BY 2.0 License
http://www.flickr.com/photos/53256849@N05/7691997840
4. Human Moments
those moments when we feel connected to
someone or something outside of ourselves and
in the presence of what matters
Edward Hallowell, M.D.
6. Read More About It
Reading List: Rehumanizing Through Technologies
http://bit.ly/readinglist_rehumanizing
Annotated List of Technologies
http://bit.ly/technologies_rehumanizing
7. Technologies
Suggested Technologies
• Free!
• Fairly dependable
• Useful in all modalities
• Mobile-friendly
• Range of uses
Survey of Many
• Most free
• Some single function
– Interaction
– Assessment
– Content
10. Non-scored activity
Scored activity
A Range of Student Engagement
A Range of Student Engagement by Dr. Kelvin Thompson available at http://bit.ly/rehumanizing_slides is licensed under a Creative Commons
Attribution-NonCommercial-ShareAlike 3.0 Unported License. See http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_US.
11. Non-scored activity
Scored activity
A Range of Student Engagement
Informal Formal
A Range of Student Engagement by Dr. Kelvin Thompson available at http://bit.ly/rehumanizing_slides is licensed under a Creative Commons
Attribution-NonCommercial-ShareAlike 3.0 Unported License. See http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_US.
12. Technologies
Suggested Technologies
• Free!
• Fairly dependable
• Useful in all modalities
• Mobile-friendly
• Range of uses
Survey of Many
• Most free
• Some single function
– Interaction
– Assessment
– Content
13. Non-scored activity
Scored activity
A Range of Student Engagement
Informal Formal
A Range of Student Engagement by Dr. Kelvin Thompson available at http://bit.ly/rehumanizing_slides is licensed under a Creative Commons
Attribution-NonCommercial-ShareAlike 3.0 Unported License. See http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_US.
14. Attention
• Ensure the learners are ready to learn and
participate in activities by presenting a
stimulus (Gagne, 1992)
• Accomplished by presenting content or posing
a question.
• Frequency is key
15. Suggested Technology
• Finding Content
– Wylio (Creative Commons image search engine)
http://www.wylio.com
– TED Ed (search videos by academic subject)
http://ed.ted.com
• Link in Pages tool of Webcourses@UCF or
project in class.
16. Suggested Technology
• Interaction
– Remind101
http://Remind101.com
• One-way text messaging from instructors to
students.
– Webcourses@UCF Notifications
http://bit.ly/notifications_guide
• Multimodial notification system. SMS,
Facebook, Twitter, and e-mail.
–Webcourses@UCF Announcements
17. Non-scored activity
Scored activity
A Range of Student Engagement
Informal Formal
A Range of Student Engagement by Dr. Kelvin Thompson available at http://bit.ly/rehumanizing_slides is licensed under a Creative Commons
Attribution-NonCommercial-ShareAlike 3.0 Unported License. See http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_US.
18. Involvement
• Creating an “buy-in” or “attachment” to the
course.
• Guide students to content and communities
19. Suggested Technology
• Content
– “GoogleJockeying” within class session
• http://bit.ly/googlejockey_description
• Questions/Input
– Clickers
– PollEveryWhere or Socrative
http://polleverywhere.com or http://socrative.com
– Online “One Minute Paper” using Form in Google
Docs
• See http://bit.ly/sample_feedbackform
20. Non-scored activity
Scored activity
A Range of Student Engagement
Informal Formal
A Range of Student Engagement by Dr. Kelvin Thompson available at http://bit.ly/rehumanizing_slides is licensed under a Creative Commons
Attribution-NonCommercial-ShareAlike 3.0 Unported License. See http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_US.
22. Suggested Technology
• Input/interaction
– Backchannel for class
– See video case study “Twitter Experiment”
http://bit.ly/twitter_casestudy
– Clickers, Polling, Online Questionnaires
– Generate/up vote good questions
• Google Moderator, Quora, etc.
http://moderator.google.com or http://www.quora.com
– Webcourses@UCF Discussion
http://bit.ly/discussions_guide
• Group or whole course discussion forum
23. Non-scored activity
Scored activity
A Range of Student Engagement
Informal Formal
A Range of Student Engagement by Dr. Kelvin Thompson available at http://bit.ly/rehumanizing_slides is licensed under a Creative Commons
Attribution-NonCommercial-ShareAlike 3.0 Unported License. See http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_US.
25. Suggested Technology
• Diigo (social bookmarking site)
http://diigo.com
• Twitter
http://www.twitter.com
– public microblogging site
• HootCourse
http://hootcourse.com
– similar to Twitter however can be restricted only
to your class
26. Non-scored activity
Scored activity
A Range of Student Engagement
Informal Formal
A Range of Student Engagement by Dr. Kelvin Thompson available at http://bit.ly/rehumanizing_slides is licensed under a Creative Commons
Attribution-NonCommercial-ShareAlike 3.0 Unported License. See http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_US.
27. Active Learning
• Instructional methods that focus the
responsibility of learning on students (Bonwell
& Eison, 1991.)
• Accomplished through authentic tasks
– Creation of materials/content
– Drawing own conclusions based on information
28. Suggested Technology
• Google Docs (collaborative)
http://docs.google.com
• Office 365 (similar to Google Docs)
http://bit.ly/office365_info
• Media Production
– Jing (screen capture)
http://techsmith.comjing
– iMovie/Windows MovieMaker
– Audacity (audio recorder)
• Webcourses@UCF Pages
http://bit.ly/pages_guide
– “wiki” style area where students can all edit the same document online)
• Webcourses@UCF Discussion
http://bit.ly/discussions_guide
– Group or whole course discussion forum
30. Strategies to Consider
1. Start teaching with networked technologies and information
2. Look for ways to make technologies RE-humanizing rather
than de-humanizing
3. Foster active, higher-level learning
4. Model human interactions via technology
5. Design learning activities in which students meaningfully
interact via technologies
6. Become a learner within digital info-abundant environment
7. Learn to surf the (info) wave
8. Learn when to use/re-mix information resources
9. See knowledge/learning as “perpetual beta”
See http://bit.ly/thompson_csu2012
31. Strategies to Consider
1. Start teaching with networked technologies and information
2. Look for ways to make technologies RE-
humanizing rather than de-humanizing
3. Foster active, higher-level learning
4. Model human interactions via technology
5. Design learning activities in which students meaningfully
interact via technologies
6. Become a learner within digital info-abundant environment
7. Learn to surf the (info) wave
8. Learn when to use/re-mix information resources
9. See knowledge/learning as “perpetual beta”
See http://bit.ly/thompson_csu2012
32. Look for ways to make technologies RE-
humanizing rather than de-humanizing
• give every student a voice via technology (e.g.,
discussion forum, blog, VoiceThread, BYOT/D)
• give everyone access via technology (practice
Universal Design for Learning; anticipate
accommodations)
• take an assignment and make it social via
technology (e.g., not just an audience of one;
not just locked up in a course management
system)
34. BYOD?
• Some studies indicate that 95% of college
students bring cell phones to class each day
- May, 2012
• Nationwide, 88% of adults have cell phones with
the majority (55%) using for internet access
• 61% of US adults own a laptop computer
- Pew Internet & American Life Project, 2012
http://bit.ly/pew_data http://bit.ly/may_data
36. FERPA Recommendations
• Assume conservative FERPA interpretation
• All official communications (including grades)
in CMS
• FERPA/Web2.0 statements in course
documents
• No required personally identifiable information
on public web
http://bit.ly/ferpa_coursedocs
37. Accessibility Recommendations
• Adopt a “universal design for learning” mindset.
• Assume you will have accommodation needs.
– Select new media/technologies with accessibility in mind.
– Think: “What will I do differently to make old accessible?
• Plan A: Do that now (e.g., script everything).
• Plan B: Be prepared to take action when needed.
• Assume that it is all up to you.
– Educate yourself.
– Take initiative.
– Be grateful when help is available.
http://bit.ly/online_accessibility
38. Cautions
• Time commitment (beware of diminishing
returns)
• Some students resist “active learning”
• Your results may vary
– Strive for balance
– Keep It Simple Starting (KISS)
39. Read More About It
Reading List: Rehumanizing Through Technologies
http://bit.ly/readinglist_rehumanizing
Annotated List of Technologies
http://bit.ly/technologies_rehumanizing
40. A Personal Action Plan
• Reflect upon today’s session
• Identify at least one idea you can put into
action
• Write down how you will apply the idea
• Tell one other person what you plan to do
• Exchange contact info and plan to touch base
41. Keep the Conversation Going
• What success stories do you have in “connecting” with
students using technologies?
• What new ideas have you encountered?
• What obstacles do you see in implementing particular
technologies in your courses?
• What new technologies/strategies are crossing your path?
HootCourse: Share links/ideas in micropostings:
http://bit.ly/hootcourse_rehumanizing
Editable GoogleDoc: Share insights, notes, or resources as you
wish: http://bit.ly/sharing_rehumanizing
42. Stay in Touch
Dr. Kelvin Thompson
Associate Director
UCF Center for Distributed Learning
kelvin@ucf.edu
@kthompso on Twitter
407.823.0462
Mr. John Raible
Instructional Designer
UCF Center for Distributed Learning
john.raible@ucf.edu
407.823.1093