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Dubit
Virtual World Platform & Developers
Achievements                                Activity Bars                             Authentication and Login
Everyone wants to feel like a winner, yet   An Activity Progress Bar tracks the       No one likes to be left hanging around.
the overwhelming majority of your           players progress toward a goal. Simple    Dubit Platform’s registration,
audience are never going to be talented     visual progress meters keep the players   authentication and login process is
enough to reach the top of your leader-     focussed on completing the task as they   simple and gets players into the action
boards. So they just don't bother trying.   can see success getting closer (even if   quickly. If the site has free chat then we
Not all players are talented gamers, so     the next step is more difficult than the   enable parental consent for users under
achievements can reward them                previous).                                the age of 13. Incentivising friend
handsomely in line with the time they                                                 referrals is one element of growing user
spend. Give all your players the chance                                               base, so referral codes can recognise
to feel like a winner.                                                                this and award points, currency,
                                                                                      achievements or rare items
                                                                                      appropriately.
Backpack                                Branching Conversations                   Buddy List
You’ve gotta keep your stuff            Navigating through Branching              Players can add users they meet in the
somewhere! In the backpack, players     Conversations, is a gameplay mechanic     world to their buddy list. From the
find all the Items they have either      used in role-playing games, adventure     buddy list players can visit their friends
bought, found or won. Typically these   games and virtual worlds. When            customizable user room, go to the room
items are needed as part of a quest.    interacting with Non-Player Characters,   their friend is in, or start a conversation.
The backpack can be configured to hold   the player chooses from multiple          The buddy list integrates with
a finite amount of items; users can      options of what to say until the          Facebook, pulling friends from their
either purchase backpack upgrades,      conversation ends. These conversations    social network.
enabling them to carry more items.      can be either text or voice based.
Chat                                     Chat Filtering                            Collections
Players can chat to each other in real   Chat messages are checked against the     Our research found that young boys
time. The chat messages appears as       white list of approved words, and black   and girls both enjoy collecting - so we’ve
bubbles above the player’s head.         list of banned words.                     built collections right into the platform.
The world can be configured to have       The filtering can be configured through     When a player completes a collection
free chat input that allows players to   the admin website - admins can decide     they receive an addition reward which
type messages, or a locked down so       if players should be kicked or banned     they can then boast about to their
players can only choose from             for in appropriate chatting. The white    friends.
predefined phrases.                       and black lists can be modified in the
                                         admin.
Customizable Characters                   Customizable Loading Pages                 Customizable User Rooms
Characters are built on either the        Travelling between rooms takes only a      The player can use the currency which
Layered Engine or Cut Out Engine.         few seconds. These short pauses are        they collect to buy items for their own
Although capable of sophisticated 3D      great opportunity to introduce             user room. Items such as furniture can
graphics, the layering engine increases   Artefacts, Characters or Key Phrases       be bought from the shop and
file size, download time, and limits the   from a story to repeat important           positioned anywhere within the player’s
number of animations compared to the      information and immerse the player         customisable room.
Cut Out Engine. Players customise their   within the world. They are also be         Players can have more than one room,
Character buy purchasing Items, such as   useful for giving hints and tips to help   can invite players back to their room, or
clothing, in the shop.                    players progress.                          even share the room with their friends.
Experience & Levelling                      Map                                Menu
Gaining experience is how players           The map allows the user to quick   The Menu gives players the choice of
unlock new areas and features within        navigate around the world.         how they will interact with objects in
the virtual world.                                                             the world, for example, talking to a non-
The level of experience usually increases                                      player character, inspecting an object,
in line with the time spent inside the                                         picking up a collectable, or pushing a
world so that all players will eventually                                      door.
progress into all parts of the world.
Meters                                     Non-Player Characters                      Notifications
The meters are often used to show if a     Non-Player Characters are the              Generic notifications use a template
pet is hungry, dirty, or sad. Meters       computer controlled characters that        layout and can be used for a variety of
decrease over time, it’s the players job   help to deliver the story or quests. The   updates, such as game invites, or
to keep those meters full and keep their   characters can animate, walk, initiate     achievement completion.
pet happy.                                 conversations, play sounds, and more.      Custom notifications are uniquely
                                                                                      designed and used to communicate
                                                                                      significant milestones, such as when new
                                                                                      items become available to them as a
                                                                                      result of achieving a new character level.
Nurturing Engine                            Player Profiles                                 Quest Engine
Nurturers are often younger boy and         The player profiles displays progress,          A quest is a task, made of series of
girls, and older girls. They want to meet   achievements that have been completed          objectives that a player completes in
and play with others and care for their     so far, their avatar, collections, and items   order to gain a reward. Rewards may
avatar. The nurturing mechanic drives       they own.                                      include an increase in the character’s
repeat visits as the pet needs regular      Players can view each others profile            experience, loot or treasure, in-game
care and attention.                         which is an important driver of friendly       currency, access to new locations or
The Platform Nurturing Pack can be          competition, and can also lead to them         areas, or any combination of the above.
used for many different types of pet or     purchasing virtual currency.
animal. The pet has three attributes,
cleanliness, happiness and energy. Over
time a pet becomes dirty and unhappy.
Shops                                     Subscription & Micropayments              Virtual Economy
The dhop, which supports both free and    The Dubit Platform supports both          Currency, in whatever format, is vital for
premium (paid) currency, can sell         subscriptions and Micropayments.          keeping the virtual world functioning -
clothes, furniture, or other items that   Subscriptions can unlock premium          every Quest or Minigame has rewards,
might be unique to your world.            features, award premium currency or       every Item has a price, Typically, the
Products can be limited to a specified     unique clothes.                           economy is split into Virtual and
experience level so players can not buy   Micropayments can be used to buy          Premium currency. Converting players
all the items straightaway.               premium currency that can be spent in     to become Premium users is one
                                          the shops using either mobile or credit   method of monetising a virtual world,
The shops are managed through the
                                          card.                                     whereby these users purchase Premium
admin interface. Any world can support                                              Items using micropayments methods.
multiple shops, and these can have        Both these features are managed
different products, themes, etc.          through admin website.

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Features of Dubit Platform

  • 2. Achievements Activity Bars Authentication and Login Everyone wants to feel like a winner, yet An Activity Progress Bar tracks the No one likes to be left hanging around. the overwhelming majority of your players progress toward a goal. Simple Dubit Platform’s registration, audience are never going to be talented visual progress meters keep the players authentication and login process is enough to reach the top of your leader- focussed on completing the task as they simple and gets players into the action boards. So they just don't bother trying. can see success getting closer (even if quickly. If the site has free chat then we Not all players are talented gamers, so the next step is more difficult than the enable parental consent for users under achievements can reward them previous). the age of 13. Incentivising friend handsomely in line with the time they referrals is one element of growing user spend. Give all your players the chance base, so referral codes can recognise to feel like a winner. this and award points, currency, achievements or rare items appropriately.
  • 3. Backpack Branching Conversations Buddy List You’ve gotta keep your stuff Navigating through Branching Players can add users they meet in the somewhere! In the backpack, players Conversations, is a gameplay mechanic world to their buddy list. From the find all the Items they have either used in role-playing games, adventure buddy list players can visit their friends bought, found or won. Typically these games and virtual worlds. When customizable user room, go to the room items are needed as part of a quest. interacting with Non-Player Characters, their friend is in, or start a conversation. The backpack can be configured to hold the player chooses from multiple The buddy list integrates with a finite amount of items; users can options of what to say until the Facebook, pulling friends from their either purchase backpack upgrades, conversation ends. These conversations social network. enabling them to carry more items. can be either text or voice based.
  • 4. Chat Chat Filtering Collections Players can chat to each other in real Chat messages are checked against the Our research found that young boys time. The chat messages appears as white list of approved words, and black and girls both enjoy collecting - so we’ve bubbles above the player’s head. list of banned words. built collections right into the platform. The world can be configured to have The filtering can be configured through When a player completes a collection free chat input that allows players to the admin website - admins can decide they receive an addition reward which type messages, or a locked down so if players should be kicked or banned they can then boast about to their players can only choose from for in appropriate chatting. The white friends. predefined phrases. and black lists can be modified in the admin.
  • 5. Customizable Characters Customizable Loading Pages Customizable User Rooms Characters are built on either the Travelling between rooms takes only a The player can use the currency which Layered Engine or Cut Out Engine. few seconds. These short pauses are they collect to buy items for their own Although capable of sophisticated 3D great opportunity to introduce user room. Items such as furniture can graphics, the layering engine increases Artefacts, Characters or Key Phrases be bought from the shop and file size, download time, and limits the from a story to repeat important positioned anywhere within the player’s number of animations compared to the information and immerse the player customisable room. Cut Out Engine. Players customise their within the world. They are also be Players can have more than one room, Character buy purchasing Items, such as useful for giving hints and tips to help can invite players back to their room, or clothing, in the shop. players progress. even share the room with their friends.
  • 6. Experience & Levelling Map Menu Gaining experience is how players The map allows the user to quick The Menu gives players the choice of unlock new areas and features within navigate around the world. how they will interact with objects in the virtual world. the world, for example, talking to a non- The level of experience usually increases player character, inspecting an object, in line with the time spent inside the picking up a collectable, or pushing a world so that all players will eventually door. progress into all parts of the world.
  • 7. Meters Non-Player Characters Notifications The meters are often used to show if a Non-Player Characters are the Generic notifications use a template pet is hungry, dirty, or sad. Meters computer controlled characters that layout and can be used for a variety of decrease over time, it’s the players job help to deliver the story or quests. The updates, such as game invites, or to keep those meters full and keep their characters can animate, walk, initiate achievement completion. pet happy. conversations, play sounds, and more. Custom notifications are uniquely designed and used to communicate significant milestones, such as when new items become available to them as a result of achieving a new character level.
  • 8. Nurturing Engine Player Profiles Quest Engine Nurturers are often younger boy and The player profiles displays progress, A quest is a task, made of series of girls, and older girls. They want to meet achievements that have been completed objectives that a player completes in and play with others and care for their so far, their avatar, collections, and items order to gain a reward. Rewards may avatar. The nurturing mechanic drives they own. include an increase in the character’s repeat visits as the pet needs regular Players can view each others profile experience, loot or treasure, in-game care and attention. which is an important driver of friendly currency, access to new locations or The Platform Nurturing Pack can be competition, and can also lead to them areas, or any combination of the above. used for many different types of pet or purchasing virtual currency. animal. The pet has three attributes, cleanliness, happiness and energy. Over time a pet becomes dirty and unhappy.
  • 9. Shops Subscription & Micropayments Virtual Economy The dhop, which supports both free and The Dubit Platform supports both Currency, in whatever format, is vital for premium (paid) currency, can sell subscriptions and Micropayments. keeping the virtual world functioning - clothes, furniture, or other items that Subscriptions can unlock premium every Quest or Minigame has rewards, might be unique to your world. features, award premium currency or every Item has a price, Typically, the Products can be limited to a specified unique clothes. economy is split into Virtual and experience level so players can not buy Micropayments can be used to buy Premium currency. Converting players all the items straightaway. premium currency that can be spent in to become Premium users is one the shops using either mobile or credit method of monetising a virtual world, The shops are managed through the card. whereby these users purchase Premium admin interface. Any world can support Items using micropayments methods. multiple shops, and these can have Both these features are managed different products, themes, etc. through admin website.