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Usable Gamification
 Do and Don’t Do in Gamification
        December 2011
About Me
Founder of Jivy Group, Playful
Shark & Ludus
Advisor & Mentor for startups
Teacher: Beit Berl, HIT
PhD student: STS @ Bar Ilan

Blog: www.dudipeles.com
Mail: dudipeles@gmail.com
The next 40 minutes
 What makes
Things Good or       Good and Bad
     Bad             Gamification




          Gamification              Questions
What makes a game good or bad?
What makes a game good or bad?



      A good game is Fun
In good games Just from the look of it
        You know what to do




       A Fun game is usually Usable
What makes an OS good or bad?
A good OS works
 Some would say it must be Usable
I would argue it must be Fun as well
What makes apps good or bad?
Same goes for web sites and apps
First make it work
Then make it Usable
Only then make it Fun
Gamification
The concept that you can apply the
 basic elements that make games
  fun and engaging to things that
   typically aren't considered fun
Why do we need to make things fun?
•   Emotional connection with site / product
•   Fun allows learning
•   Fun creates a positive attitude
•   Just because its fun
If you know how, you can turn
         anything in to fun




Fun and theme are not correlated
     (Game based marketing - Gabe Zichermann)
Good and Bad Gamification
  Important: the analysis presented
 here is only my opinion, feel free to
          agree or disagree
Foursquare




    10M users, last round evaluation $600M
The Good a nd The Bad

• Super relevant        • Very easy to cheat
problem to gamify –
Added motivation to
check-in.
• Mayor concept
• Great Badges System
• Great Point System
Waze
The Good a nd The Bad

• Super relevant      • Gamification feels
problem to gamify –   like “nice to have”
Added motivation to   • Point System unclear
use, and report       • No “social game”
• Baby concept        (groups isn't fun)
• Progression         • No clear goals
The Good a nd The Bad

• Great Graphics         • Over Gamified
• Full RPG Progression   • Relevant manly for
• Collection             gamers
• Goals management       • Even easier to cheat
                         • No “social game”
Google News Badges
The Good a nd The Bad

• Great badges system   • No relevant problem
• Nice Video            to gamify
Ribbon Hero 2
The Good a nd The Bad

• Facing one of the       • Can be perceived as
biggest problem of all:   a educational game,
Teaching users to use     and not a gamification
a program                 application
• great approach
• great integration
with product
• Nice Video
Conclusion
• Sometimes Microsoft does it good and Google
  doesn’t
• Gamification is good for certain types of
  problems
• Creativity and new concepts makes good
  games and good gamification experiences
• Fun is not only game mechanics it’s the whole
  approach
• Too gamified can be bad
Interesting… What now?
• Learn more about game design and
  Gamifiaction (links at the end of the
  presentation)
• Use professional game designers to help you
  design user experience
  – There are tens of private game design studios in
    Israel
  – Each year 30 game designers finish training, hire
    one
More about Gamification




http://gamification.co/   http://gamification.org/wiki/Encyclopedia
Books
Videos
Thank you
 For more detail see:
 www.dudipeles.com
www.playfulshark.com
 www.jivygroup.com
Or just send a mail to:
dudipeles@gmail.com

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Usable Gamification Do and Don't Do

  • 1. Usable Gamification Do and Don’t Do in Gamification December 2011
  • 2. About Me Founder of Jivy Group, Playful Shark & Ludus Advisor & Mentor for startups Teacher: Beit Berl, HIT PhD student: STS @ Bar Ilan Blog: www.dudipeles.com Mail: dudipeles@gmail.com
  • 3. The next 40 minutes What makes Things Good or Good and Bad Bad Gamification Gamification Questions
  • 4. What makes a game good or bad?
  • 5. What makes a game good or bad? A good game is Fun
  • 6. In good games Just from the look of it You know what to do A Fun game is usually Usable
  • 7. What makes an OS good or bad?
  • 8. A good OS works Some would say it must be Usable I would argue it must be Fun as well
  • 9. What makes apps good or bad?
  • 10. Same goes for web sites and apps
  • 11. First make it work Then make it Usable Only then make it Fun
  • 12. Gamification The concept that you can apply the basic elements that make games fun and engaging to things that typically aren't considered fun
  • 13. Why do we need to make things fun? • Emotional connection with site / product • Fun allows learning • Fun creates a positive attitude • Just because its fun
  • 14. If you know how, you can turn anything in to fun Fun and theme are not correlated (Game based marketing - Gabe Zichermann)
  • 15. Good and Bad Gamification Important: the analysis presented here is only my opinion, feel free to agree or disagree
  • 16. Foursquare 10M users, last round evaluation $600M
  • 17. The Good a nd The Bad • Super relevant • Very easy to cheat problem to gamify – Added motivation to check-in. • Mayor concept • Great Badges System • Great Point System
  • 18. Waze
  • 19. The Good a nd The Bad • Super relevant • Gamification feels problem to gamify – like “nice to have” Added motivation to • Point System unclear use, and report • No “social game” • Baby concept (groups isn't fun) • Progression • No clear goals
  • 20.
  • 21.
  • 22. The Good a nd The Bad • Great Graphics • Over Gamified • Full RPG Progression • Relevant manly for • Collection gamers • Goals management • Even easier to cheat • No “social game”
  • 24.
  • 25.
  • 26.
  • 27. The Good a nd The Bad • Great badges system • No relevant problem • Nice Video to gamify
  • 29. The Good a nd The Bad • Facing one of the • Can be perceived as biggest problem of all: a educational game, Teaching users to use and not a gamification a program application • great approach • great integration with product • Nice Video
  • 30. Conclusion • Sometimes Microsoft does it good and Google doesn’t • Gamification is good for certain types of problems • Creativity and new concepts makes good games and good gamification experiences • Fun is not only game mechanics it’s the whole approach • Too gamified can be bad
  • 31. Interesting… What now? • Learn more about game design and Gamifiaction (links at the end of the presentation) • Use professional game designers to help you design user experience – There are tens of private game design studios in Israel – Each year 30 game designers finish training, hire one
  • 32. More about Gamification http://gamification.co/ http://gamification.org/wiki/Encyclopedia
  • 33. Books
  • 35. Thank you For more detail see: www.dudipeles.com www.playfulshark.com www.jivygroup.com Or just send a mail to: dudipeles@gmail.com