SlideShare a Scribd company logo
1 of 3
Download to read offline
ITS ALL IN THE MIND




David Wortley playing mind games with his Second Life alter ego Hobson Hoggard

How important is concentration or level of attention in the learning process ? When thinking about
my school days and trying to understand how some of the emerging interface technologies could
transform teaching practices by a better monitoring/understanding of the learner’s attention levels,
my mind wandered back to the teachers who were most vivid in my memory. Teachers like Miss
Derbyshire at Boston Staniland primary school in the 1950’s would inspire an interest in the English
language by reading extracts from adventure stories like Biggles or the Famous Five. The memories
of sitting in a circle at Miss Derbyshire’s feet waiting for the next weekly episode to begin are still
with me today. Her method of teaching grabbed my attention but was it the subject material or her
ability to hold an audience captive by her gifted storytelling ?

In later years, there was a Latin teacher called Joe Gledhill whose method of capturing attention was
somewhat different. He had an uncanny ability to sense minds drifting in a sea of latin declensions
and bring them rapidly into focus by a deft and uncannily accurate launch of a board rubber,
followed by a slow walk to the offending desk occupant, a lift out of the seat by your sideburns, and
a withering comment such as “Is that clear Clay ? (the boy in question was often Clayton) – clear as
mud Clay ?”. In Joe’s case attention was grabbed by FUD (Fear, Uncertainty and Doubt) as you didn’t
dare show any telltale signs of not being riveted by Amo, amas, amat or stories of the mad emperor
Calligula’s alleged last words “Vae, vae, concacavi me puto !”

Both teachers left their mark in my consciousness and it is almost certainly related to the level of
attention they were able to generate in their different ways, and it is that ability of a teacher to
sense and respond to attention levels which technology is beginning to address in albeit embryonic
and pioneering ways.
The Serious Games Institute (SGI) is exploring the use of devices such as Neurosky which are able to
resolve and filter the brainwaves associated with our levels of attention/concentration and
meditation/relaxation. These types of devices, which are now almost at the level of consumer
pricing (likely to be about £40 per headset), use electrodes on the forehead and neck to capture the
electrical signals associated with these brain activities and use algorithms to translate these signal
strengths into the user’s level of attention and/or meditation.

To make these devices seriously practical in learning applications, they need to be able to
demonstrate :-

    •   Affordability (Under £50)
    •   Reliability and repeatability of results (To get consistent benefits)
    •   Auto-calibration (No need for different set-ups for individual users)
    •   Wearability (Don’t make you look like a geek)
    •   Useful applications (Demonstrable benefits in learning applications)

With Neurosky and other similar devices, we are getting very close to these technologies having a
major impact on learning environments and the functionality of technology enhanced learning
applications such as serious games.

Companies such as Games for Life (www.gamesforlife.co.uk) already have a commercial product for
use with pupils who have ADHD and the Serious Games Institute Applied Research team led by
Professor Sara de Freitas and Artificial Intelligence researcher Genaro Robolledo-Mendez is working
with Neurosky and companies like Rolling Sound (http://www.rollingsound.co.uk/) to develop games
based learning targeted at young people with anger management problems.




Researcher Genaro Robolledo-Mendez demonstrates prototype Neurosky
The work that has been done so far has focused on using levels of attention to control serious games
which reward the player for high levels of attention and/or relaxation. This technique could help
learners with ADHD to bring some control over their attention levels and people with high stress
levels to relax, but I believe that the really exciting future applications will come from the use of
these devices to create personalised self-directed learning applications in which the learning content
is dynamically selected according to the learner’s attention levels. For some time, the Holy Grail of
computer-assisted learning has been an environment which supports self-directed learning and
testing by recognising the ability and interest of the learner and controlling the pace and direction of
the learning experience to gain maximum interest and motivation.

In the meantime, interface technologies like Neurosky, Nintendo Wii, Guitar Hero and others are
providing much more engaging connections between learners and the technologies which support
learning professionals. Devices capable of measuring levels of attention through brainwaves will find
a place in the usability labs of Applied Research organisations such as the Serious Games Institute at
Coventry University, and all without the aid of a well-directed board rubber !!

More Related Content

What's hot

Just play with it! outline v 2
Just play with it! outline v 2Just play with it! outline v 2
Just play with it! outline v 2
Edward Lenert
 
Intro to Games Based Learning Course
Intro to Games Based Learning CourseIntro to Games Based Learning Course
Intro to Games Based Learning Course
center4edupunx
 
Class1 dgbl ineducationjhu_summer2013
Class1 dgbl ineducationjhu_summer2013Class1 dgbl ineducationjhu_summer2013
Class1 dgbl ineducationjhu_summer2013
Ryan Schaaf
 
The Use Of Computer Simulation And Gaming To
The Use Of Computer Simulation And Gaming ToThe Use Of Computer Simulation And Gaming To
The Use Of Computer Simulation And Gaming To
lotorres09
 

What's hot (15)

Game Idea Generation Games
Game Idea Generation GamesGame Idea Generation Games
Game Idea Generation Games
 
Game based learning
Game based learningGame based learning
Game based learning
 
Casual Games Discusssion
Casual Games DiscusssionCasual Games Discusssion
Casual Games Discusssion
 
Just play with it! outline v 2
Just play with it! outline v 2Just play with it! outline v 2
Just play with it! outline v 2
 
Talking Casual
Talking CasualTalking Casual
Talking Casual
 
Buy3 get1free Interactive Whiteboard Special
Buy3  get1free Interactive Whiteboard SpecialBuy3  get1free Interactive Whiteboard Special
Buy3 get1free Interactive Whiteboard Special
 
Et 504 wk 4 powerpoint
Et 504 wk 4 powerpointEt 504 wk 4 powerpoint
Et 504 wk 4 powerpoint
 
Playing to learn 04-14-11
Playing to learn   04-14-11Playing to learn   04-14-11
Playing to learn 04-14-11
 
Intro to Games Based Learning Course
Intro to Games Based Learning CourseIntro to Games Based Learning Course
Intro to Games Based Learning Course
 
Introduction games for education presentation by steve bunce
Introduction games for education presentation by steve bunceIntroduction games for education presentation by steve bunce
Introduction games for education presentation by steve bunce
 
Buy3 get1freeiwb special spring 2016
Buy3 get1freeiwb special spring 2016Buy3 get1freeiwb special spring 2016
Buy3 get1freeiwb special spring 2016
 
Brain training project idea
Brain training project ideaBrain training project idea
Brain training project idea
 
Class1 dgbl ineducationjhu_summer2013
Class1 dgbl ineducationjhu_summer2013Class1 dgbl ineducationjhu_summer2013
Class1 dgbl ineducationjhu_summer2013
 
E tech Hallway Booth
E tech Hallway BoothE tech Hallway Booth
E tech Hallway Booth
 
The Use Of Computer Simulation And Gaming To
The Use Of Computer Simulation And Gaming ToThe Use Of Computer Simulation And Gaming To
The Use Of Computer Simulation And Gaming To
 

Similar to 09 03-29 its all in the mind

C:\Documents And Settings\Carol\My Documents\W200 Powerp
C:\Documents And Settings\Carol\My Documents\W200 PowerpC:\Documents And Settings\Carol\My Documents\W200 Powerp
C:\Documents And Settings\Carol\My Documents\W200 Powerp
guest2f3db4a
 
21st Century/Group Project
21st Century/Group Project21st Century/Group Project
21st Century/Group Project
dingess60
 
Math staff development techn integration presentation
Math staff development techn integration presentationMath staff development techn integration presentation
Math staff development techn integration presentation
Kari
 
Mind Lab for Schools - English 2016
Mind Lab for Schools - English 2016Mind Lab for Schools - English 2016
Mind Lab for Schools - English 2016
Ron Bar Yosef-Levi
 

Similar to 09 03-29 its all in the mind (20)

Story-Game Design for Learning
Story-Game Design for LearningStory-Game Design for Learning
Story-Game Design for Learning
 
ICT and the future of education
ICT and the future of educationICT and the future of education
ICT and the future of education
 
Critical thinking narrative
Critical thinking narrativeCritical thinking narrative
Critical thinking narrative
 
Augmenting the reality of education for the 21st century by Richard Lewington
Augmenting the reality of education for the 21st century by Richard LewingtonAugmenting the reality of education for the 21st century by Richard Lewington
Augmenting the reality of education for the 21st century by Richard Lewington
 
Augmenting the reality of education for the 21st century. - Richard Lewington...
Augmenting the reality of education for the 21st century. - Richard Lewington...Augmenting the reality of education for the 21st century. - Richard Lewington...
Augmenting the reality of education for the 21st century. - Richard Lewington...
 
21 century pp slide
21 century pp slide21 century pp slide
21 century pp slide
 
Update
UpdateUpdate
Update
 
Update
UpdateUpdate
Update
 
C:\Documents And Settings\Carol\My Documents\W200 Powerp
C:\Documents And Settings\Carol\My Documents\W200 PowerpC:\Documents And Settings\Carol\My Documents\W200 Powerp
C:\Documents And Settings\Carol\My Documents\W200 Powerp
 
21st Century/Group Project
21st Century/Group Project21st Century/Group Project
21st Century/Group Project
 
CI350 21st Century Presentation
CI350 21st Century PresentationCI350 21st Century Presentation
CI350 21st Century Presentation
 
21st Century/Group Project
21st Century/Group Project21st Century/Group Project
21st Century/Group Project
 
Math staff development techn integration presentation
Math staff development techn integration presentationMath staff development techn integration presentation
Math staff development techn integration presentation
 
Cinderella
CinderellaCinderella
Cinderella
 
Gaming and education
Gaming and educationGaming and education
Gaming and education
 
Mind Lab for Schools - English 2016
Mind Lab for Schools - English 2016Mind Lab for Schools - English 2016
Mind Lab for Schools - English 2016
 
Cets 2015 glenn path to mastery serious games
Cets 2015 glenn path to mastery serious gamesCets 2015 glenn path to mastery serious games
Cets 2015 glenn path to mastery serious games
 
August 18, 2015 Presentation
 August 18, 2015 Presentation August 18, 2015 Presentation
August 18, 2015 Presentation
 
Presentation11 091715
Presentation11 091715Presentation11 091715
Presentation11 091715
 
Harnessing Educational Technology To Boost Confidence, Creativity and Social ...
Harnessing Educational Technology To Boost Confidence, Creativity and Social ...Harnessing Educational Technology To Boost Confidence, Creativity and Social ...
Harnessing Educational Technology To Boost Confidence, Creativity and Social ...
 

More from David Wortley

ISDM E-Newsletter February 2022
ISDM E-Newsletter February 2022ISDM E-Newsletter February 2022
ISDM E-Newsletter February 2022
David Wortley
 
The Future of Digital Medicine in the Aging Society
The Future of Digital Medicine in the Aging SocietyThe Future of Digital Medicine in the Aging Society
The Future of Digital Medicine in the Aging Society
David Wortley
 
Digital Health Applications and Hospitals of the Future
Digital Health Applications and Hospitals of the FutureDigital Health Applications and Hospitals of the Future
Digital Health Applications and Hospitals of the Future
David Wortley
 
Gamification Elements Glossary
Gamification Elements Glossary Gamification Elements Glossary
Gamification Elements Glossary
David Wortley
 

More from David Wortley (20)

ISDM E-Newsletter February 2022
ISDM E-Newsletter February 2022ISDM E-Newsletter February 2022
ISDM E-Newsletter February 2022
 
Digital therapeutics and immersive technologies Bournemouth University
Digital therapeutics and immersive technologies Bournemouth UniversityDigital therapeutics and immersive technologies Bournemouth University
Digital therapeutics and immersive technologies Bournemouth University
 
VR & Immersive Technologies in Healthcare Webinars
VR & Immersive Technologies in Healthcare WebinarsVR & Immersive Technologies in Healthcare Webinars
VR & Immersive Technologies in Healthcare Webinars
 
The Future of Digital Medicine in the Aging Society
The Future of Digital Medicine in the Aging SocietyThe Future of Digital Medicine in the Aging Society
The Future of Digital Medicine in the Aging Society
 
Gamified immersive learning experiences masterclass the coronavirus game ch...
Gamified immersive learning experiences masterclass   the coronavirus game ch...Gamified immersive learning experiences masterclass   the coronavirus game ch...
Gamified immersive learning experiences masterclass the coronavirus game ch...
 
Digital medicine comes of age - ISDM E-Newsletter Feb 2020
Digital medicine comes of age - ISDM E-Newsletter Feb 2020Digital medicine comes of age - ISDM E-Newsletter Feb 2020
Digital medicine comes of age - ISDM E-Newsletter Feb 2020
 
Digital Health Applications and Hospitals of the Future
Digital Health Applications and Hospitals of the FutureDigital Health Applications and Hospitals of the Future
Digital Health Applications and Hospitals of the Future
 
Smart Augmented VR for Health - Celtic-Next proposal
Smart Augmented VR for Health - Celtic-Next proposalSmart Augmented VR for Health - Celtic-Next proposal
Smart Augmented VR for Health - Celtic-Next proposal
 
Gamification Elements Glossary
Gamification Elements Glossary Gamification Elements Glossary
Gamification Elements Glossary
 
Transforming healthcare through innovation ISDM e-newsletter June 2019
Transforming healthcare through innovation ISDM e-newsletter June 2019Transforming healthcare through innovation ISDM e-newsletter June 2019
Transforming healthcare through innovation ISDM e-newsletter June 2019
 
Digital Behaviours and Preventative Healthcare
Digital Behaviours and Preventative HealthcareDigital Behaviours and Preventative Healthcare
Digital Behaviours and Preventative Healthcare
 
The impact of disruptive digital technologies on education, medicine, health ...
The impact of disruptive digital technologies on education, medicine, health ...The impact of disruptive digital technologies on education, medicine, health ...
The impact of disruptive digital technologies on education, medicine, health ...
 
360in360 Immersive Experiences August Newsletter
360in360 Immersive Experiences August Newsletter360in360 Immersive Experiences August Newsletter
360in360 Immersive Experiences August Newsletter
 
Next generation games based learning with virtual reality and 360 camera tech...
Next generation games based learning with virtual reality and 360 camera tech...Next generation games based learning with virtual reality and 360 camera tech...
Next generation games based learning with virtual reality and 360 camera tech...
 
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning TechnologiesDIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
 
Immersive Technologies Workshop
Immersive Technologies WorkshopImmersive Technologies Workshop
Immersive Technologies Workshop
 
Immersive Technologies and Location-based Social and Economic Development
Immersive Technologies and Location-based Social and Economic DevelopmentImmersive Technologies and Location-based Social and Economic Development
Immersive Technologies and Location-based Social and Economic Development
 
Impact of Disruptive Digital Technologies in medicine, health and well being
Impact of Disruptive Digital Technologies in medicine, health and well beingImpact of Disruptive Digital Technologies in medicine, health and well being
Impact of Disruptive Digital Technologies in medicine, health and well being
 
Transfer to immortality - A Sustainable Singularity Solution ?
Transfer to immortality - A Sustainable Singularity Solution ?Transfer to immortality - A Sustainable Singularity Solution ?
Transfer to immortality - A Sustainable Singularity Solution ?
 
360in360 Partnership, Sponsorship and Investment Opportunities
360in360 Partnership, Sponsorship and Investment Opportunities360in360 Partnership, Sponsorship and Investment Opportunities
360in360 Partnership, Sponsorship and Investment Opportunities
 

Recently uploaded

Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
WSO2
 
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
?#DUbAI#??##{{(☎️+971_581248768%)**%*]'#abortion pills for sale in dubai@
 

Recently uploaded (20)

AXA XL - Insurer Innovation Award Americas 2024
AXA XL - Insurer Innovation Award Americas 2024AXA XL - Insurer Innovation Award Americas 2024
AXA XL - Insurer Innovation Award Americas 2024
 
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
 
GenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdfGenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdf
 
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWEREMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
 
Real Time Object Detection Using Open CV
Real Time Object Detection Using Open CVReal Time Object Detection Using Open CV
Real Time Object Detection Using Open CV
 
Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
 
DBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor PresentationDBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor Presentation
 
ICT role in 21st century education and its challenges
ICT role in 21st century education and its challengesICT role in 21st century education and its challenges
ICT role in 21st century education and its challenges
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
 
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
 
Manulife - Insurer Transformation Award 2024
Manulife - Insurer Transformation Award 2024Manulife - Insurer Transformation Award 2024
Manulife - Insurer Transformation Award 2024
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
 
Ransomware_Q4_2023. The report. [EN].pdf
Ransomware_Q4_2023. The report. [EN].pdfRansomware_Q4_2023. The report. [EN].pdf
Ransomware_Q4_2023. The report. [EN].pdf
 
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ..."I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...
 
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
 
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
 
Apidays Singapore 2024 - Scalable LLM APIs for AI and Generative AI Applicati...
Apidays Singapore 2024 - Scalable LLM APIs for AI and Generative AI Applicati...Apidays Singapore 2024 - Scalable LLM APIs for AI and Generative AI Applicati...
Apidays Singapore 2024 - Scalable LLM APIs for AI and Generative AI Applicati...
 
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
 
A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?
 
MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024
 

09 03-29 its all in the mind

  • 1. ITS ALL IN THE MIND David Wortley playing mind games with his Second Life alter ego Hobson Hoggard How important is concentration or level of attention in the learning process ? When thinking about my school days and trying to understand how some of the emerging interface technologies could transform teaching practices by a better monitoring/understanding of the learner’s attention levels, my mind wandered back to the teachers who were most vivid in my memory. Teachers like Miss Derbyshire at Boston Staniland primary school in the 1950’s would inspire an interest in the English language by reading extracts from adventure stories like Biggles or the Famous Five. The memories of sitting in a circle at Miss Derbyshire’s feet waiting for the next weekly episode to begin are still with me today. Her method of teaching grabbed my attention but was it the subject material or her ability to hold an audience captive by her gifted storytelling ? In later years, there was a Latin teacher called Joe Gledhill whose method of capturing attention was somewhat different. He had an uncanny ability to sense minds drifting in a sea of latin declensions and bring them rapidly into focus by a deft and uncannily accurate launch of a board rubber, followed by a slow walk to the offending desk occupant, a lift out of the seat by your sideburns, and a withering comment such as “Is that clear Clay ? (the boy in question was often Clayton) – clear as mud Clay ?”. In Joe’s case attention was grabbed by FUD (Fear, Uncertainty and Doubt) as you didn’t dare show any telltale signs of not being riveted by Amo, amas, amat or stories of the mad emperor Calligula’s alleged last words “Vae, vae, concacavi me puto !” Both teachers left their mark in my consciousness and it is almost certainly related to the level of attention they were able to generate in their different ways, and it is that ability of a teacher to sense and respond to attention levels which technology is beginning to address in albeit embryonic and pioneering ways.
  • 2. The Serious Games Institute (SGI) is exploring the use of devices such as Neurosky which are able to resolve and filter the brainwaves associated with our levels of attention/concentration and meditation/relaxation. These types of devices, which are now almost at the level of consumer pricing (likely to be about £40 per headset), use electrodes on the forehead and neck to capture the electrical signals associated with these brain activities and use algorithms to translate these signal strengths into the user’s level of attention and/or meditation. To make these devices seriously practical in learning applications, they need to be able to demonstrate :- • Affordability (Under £50) • Reliability and repeatability of results (To get consistent benefits) • Auto-calibration (No need for different set-ups for individual users) • Wearability (Don’t make you look like a geek) • Useful applications (Demonstrable benefits in learning applications) With Neurosky and other similar devices, we are getting very close to these technologies having a major impact on learning environments and the functionality of technology enhanced learning applications such as serious games. Companies such as Games for Life (www.gamesforlife.co.uk) already have a commercial product for use with pupils who have ADHD and the Serious Games Institute Applied Research team led by Professor Sara de Freitas and Artificial Intelligence researcher Genaro Robolledo-Mendez is working with Neurosky and companies like Rolling Sound (http://www.rollingsound.co.uk/) to develop games based learning targeted at young people with anger management problems. Researcher Genaro Robolledo-Mendez demonstrates prototype Neurosky
  • 3. The work that has been done so far has focused on using levels of attention to control serious games which reward the player for high levels of attention and/or relaxation. This technique could help learners with ADHD to bring some control over their attention levels and people with high stress levels to relax, but I believe that the really exciting future applications will come from the use of these devices to create personalised self-directed learning applications in which the learning content is dynamically selected according to the learner’s attention levels. For some time, the Holy Grail of computer-assisted learning has been an environment which supports self-directed learning and testing by recognising the ability and interest of the learner and controlling the pace and direction of the learning experience to gain maximum interest and motivation. In the meantime, interface technologies like Neurosky, Nintendo Wii, Guitar Hero and others are providing much more engaging connections between learners and the technologies which support learning professionals. Devices capable of measuring levels of attention through brainwaves will find a place in the usability labs of Applied Research organisations such as the Serious Games Institute at Coventry University, and all without the aid of a well-directed board rubber !!