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G235: Critical
Perspectives in Media

Theoretical Evaluation
         of Production

 1b) Media Language
Aims/Objectives
‡   To reinforce the basic media language
    that create meaning in texts.
‡   To have a basic understanding of how
    to evaluate your coursework against
    the media language that you used.
Importance of media language

‡ Every medium has its own language or
  combination of languages that it uses to
  communicate meaning. Television, for
  example, uses verbal and written language
  as well as the languages of moving images
  and sound.
‡ We call these languages because they use
  familiar codes and conventions that are
  generally understood.
‡ Media messages are constructed using a
  creative language with its own rules. Each
  form of communication-- whether
  newspapers, TV game shows or horror
  movies-- has its own creative language:
  scary music heightens fear, camera close-
  ups convey intimacy, big headlines signal
  significance.
‡ Understanding the grammar, syntax and
  metaphor system of media language,
  especially the language of sounds and
  visuals which can reach beyond the rational
  to our deepest emotional core, increases
  our appreciation and enjoyment of media
  experiences as well as helps us to be less
  susceptible to manipulation.
‡ E.g the example from Men s
  Health is so transparent once
  you know how to read a media
  text (and you can t grow
  muscle....)
Back to Basics - Semiotics
‡ According to philosopher Charles Sanders
  Peirce (1931), we think only in signs .
‡ Signs take the form of words, images,
  sounds, odours, flavours, acts or objects,
  but such things have no intrinsic meaning
  and become signs only when we invest
  them with meaning.
‡ Nothing is a sign unless it is
  interpreted as a sign (Peirce, 1931).
‡ Anything can be a sign as long as
  someone interprets it as 'signifying'
  something - referring to or standing
  for something other than itself. We
  interpret things as signs largely
  unconsciously by relating them to
  familiar systems of conventions. It is
  this meaningful use of signs which is at
  the heart of the concerns of semiotics.
‡ Linguist Ferdinand de Saussure (1974)
  offered a 'dyadic' or two-part model of
  the sign. He defined a sign as being
  composed of:
‡ a 'signifier' (signifiant) - the form
  which the sign takes;
‡ and the 'signified' (signifié) - the
  concept it represents.
Charles Sanders Pierce (1931)
      Three types of sign...
‡ Icon/iconic: a mode in which the signifier is
  perceived as resembling or imitating the
  signified (recognizably looking, sounding,
  feeling, tasting or smelling like it) - being
  similar in possessing some of its qualities:
  e.g. a portrait, a cartoon, a scale-model,
  onomatopoeia, metaphors, 'realistic'
  sounds in 'programme music', sound
  effects in radio drama, a dubbed film
  soundtrack, imitative gestures;
‡ Index/indexical: a mode in which the signifier
  is not arbitrary but is directly connected in
  some way (physically or causally) to the
  signified - this link can be observed or inferred:
  e.g. 'natural signs' (smoke, thunder, footprints,
  echoes, non-synthetic odours and flavours),
  medical symptoms (pain, a rash, pulse-rate),
  measuring instruments (weathercock,
  thermometer, clock, spirit-level).
‡ Symbol/symbolic: a mode in which the
  signifier does not resemble the signified but
  which is fundamentally arbitrary or purely
  conventional - so that the relationship must
  be learnt: e.g. language in general (plus
  specific languages, alphabetical letters,
  punctuation marks, words, phrases and
  sentences), numbers, morse code, traffic
  lights, national flags.
Denotation, Connotation and
             Myth
‡ In semiotics, denotation and connotation
  are terms describing the relationship
  between the signifier and its signified, and
  an analytic distinction is made between
  two types of signifieds: a denotative
  signified and a connotative signified.
  Meaning includes both denotation and
  connotation.
‡ As Roland Barthes (1967) noted, Saussure's
  model of the sign focused on denotation at
  the expense of connotation and it was left
  to subsequent theorists (notably Barthes
  himself) to offer an account of this
  important dimension of meaning .
‡ Barthes (1977) argued that in photography
  connotation can be (analytically)
  distinguished from denotation.
‡ As John Fiske (1982) puts it denotation is
  what is photographed, connotation is how
  it is photographed . Link to Barthes editing
  at stage of production we discussed.
‡ Related to connotation is what Roland
  Barthes (1977) refers to as myth. For Barthes
  myths were the dominant ideologies of our
  time. The 1st and 2nd orders of signification
  called denotation and connotation combine
  to produce ideology - which has been
  described as a third order of signification by
  Fiske and Hartley (1982).
Paradigms and Syntagms
‡ Roman Jakobson (1956), and later
  Claude Levi-Strauss, emphasized
  that meaning arises from the
  differences between signifiers;
  these differences are of two kinds:
  syntagmatic (concerning
  positioning) and paradigmatic
  (concerning substitution).
‡ In film and television, paradigms
  include ways of changing shot (such
  as cut, fade, dissolve and wipe). The
  medium or genre are also paradigms,
  and particular media texts derive
  meaning from the ways in which the
  medium and genre used differs from
  the alternatives.
Link?
‡ Evaluating media language is an evaluation of
  all the micro elements and how they have
  created meaning to inform us about genre,
  narrative, representations/ ideology,
  targeting of audiences (through micro
  elements).
‡ This therefore requires us to use semiotic
  terminology to explain our encoding of
  elements and codes and conventions within
  our texts.
‡ We must also remember to discuss the
  preferred meaning (Hall, 1980) that we
  wanted our audience to DECODE based on
  what we ENCODED - could link to readings.
Micro Elements: Mise-en-Scene
‡ Mise-en-scène constitutes the key aspect of
  the pre-production phase of the film and
  can be taken to include all aspects of
  production design and Cinematography.
‡ Mise-en-Scene creates the diegetic
  world/diegesis - the fictional space and
  time implied by the narrative, i.e. the world
  in which the story takes place.
Aspects of Mise-en-Scene
      video and print style
1. Location - settings, set-design and
   iconography
2. Character Costume, Properties and
   Make Up, Actors and Gesture
3. Cinematography - Lighting and
   Colour
4. Layout and Page Design colour,
   juxtaposition of elements.
Micro Elements: Camerawork
‡ There are Four aspects to camerawork
  that you need to understand:

1.Shot Types ± particularly relevant for
  print.
2.Camera Composition
3.Camera Movement
4.Camera Angles
‡ Link to Propp (1928)
‡ The villain struggles against the hero.
‡ The donor prepares the hero or gives the hero
  some magical object.
‡ The (magical) helper helps the hero in the quest.
‡ The princess and her father gives the task to the
  hero, identifies the false hero, marries the hero, often
  sought for during the narrative. Propp noted that
  functionally, the princess and the father can not be
  clearly distinguished.
‡ The dispatcher character who makes the lack
  known and sends the hero off.
‡ The hero or victim/seeker hero reacts to the
  donor, weds the princess.
‡ [False hero] takes credit for the hero s actions or
  tries to marry the princess.
Micro Elements: Editing
‡ Editing is a post-production technique in
  which the footage shot during production is
  cut up and reassembled in such a way as to
  tell the story.
‡ TV shows are not filmed in chronological
  order.
‡ They are filmed out of order in short
  sequences, called takes , which then have
  to be assembled in the correct order.
‡ Long Takes: takes of an unusually long
  length.
‡ Short Takes: takes that only last for a few
  seconds.

‡ There are two basic types of editing:
1.Continuity and
2.Non-Continuity.
‡ For print products this can be linked
  to juxtaposition of elements within a
  frame at the stage of post production
    see notes on eye line vectors within
  creation of narrative in print.
Continuity
‡   Establishing/Re-establishing Shot
‡   Transitions.
‡   The 180r Line Rule.
‡   Action Match.
‡   Crosscutting.
‡   Cutaway.
‡   Insert Shots.
‡   Shot-Reverse Shot Structures.
‡   Eyeline Match.
The Structure Of The Classic Narrative
                 System
‡ According to Pam Cook (1985), the
  standard Hollywood narrative structure
  should have:
‡ Linearity of cause and effect within an
  overall trajectory of enigma resolution.
‡ A high degree of narrative closure.
‡ A fictional world that contains
  verisimilitude especially governed by
  spatial and temporal coherence.
‡ Tzvetan Todorov (1977) is a Bulgarian structural
  linguist. He was interested in the way language is
  ordered to infer particular meanings and has
  been very influential in the field of narrative
  theory.
‡ Claude Lèvi-Strauss (1958) ideas about
  narrative amount to the fact that he
  believed all stories operated to certain
  clear Binary Opposites e.g. good vs. evil,
  black vs. white, rich vs. poor etc.
‡ Barthes (1977) suggested that narrative works
  with five different codes and the enigma code
  works to keep up setting problems or puzzles
  for the audience. His action code (a look,
  significant word, movement) is based on our
  cultural and stereotypical understanding of
  actions that act as a shorthand to advancing
  the narrative.
‡ Adrian Tilley (1991) used the buckling of the
  gun belt in the Western genre as a means of
  signifying the preferred reading of an
  imminent shoot out, and this works in the
  same way as the starting of a car engine etc.
Non-Continuity
1.   Montage Sequence.
2.   Flash Back/Forward.
3.   Ellipsis.
4.   Graphic Match.
Micro Elements: Sound
‡ Sound is layered on tracks in order to
  create meaning. On Premiere you used
  multiple audio tracks (one for dialogue and
  music). You can have sound bridges and
  sound motifs to enhance meaning.
‡ There are 2 types of sound:
‡ Diegetic
‡ Non-diegetic sound
‡ Diegetic Sound, which refers to sound whose
  origin is to be located in the story world such as
  the voices of the actors, sound effects etc.
‡ Non-diegetic Sound, which refers to sounds not
  explained in terms of any perceived source within
  the story world, such as mood music, or voice-of-
  God type commentaries.
‡ Music added to enhance the show s action is the
  most common form of non-diegetic sound.
‡   Diegetic sound includes:

1. Dialogue
2. Sound Effects and in some cases«
3. Music
‡   Non- Diegetic sound includes:

1. Incidental Music
2. Voice Over/Narration
3. Non-diegetic sound effects (which can
   be asynchronous)
Essay
‡ Media is communication . Discuss the
  ways that you have used media language to
  create meanings in one of your media
  products.

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Media lang

  • 1. G235: Critical Perspectives in Media Theoretical Evaluation of Production 1b) Media Language
  • 2. Aims/Objectives ‡ To reinforce the basic media language that create meaning in texts. ‡ To have a basic understanding of how to evaluate your coursework against the media language that you used.
  • 3. Importance of media language ‡ Every medium has its own language or combination of languages that it uses to communicate meaning. Television, for example, uses verbal and written language as well as the languages of moving images and sound. ‡ We call these languages because they use familiar codes and conventions that are generally understood.
  • 4. ‡ Media messages are constructed using a creative language with its own rules. Each form of communication-- whether newspapers, TV game shows or horror movies-- has its own creative language: scary music heightens fear, camera close- ups convey intimacy, big headlines signal significance.
  • 5. ‡ Understanding the grammar, syntax and metaphor system of media language, especially the language of sounds and visuals which can reach beyond the rational to our deepest emotional core, increases our appreciation and enjoyment of media experiences as well as helps us to be less susceptible to manipulation. ‡ E.g the example from Men s Health is so transparent once you know how to read a media text (and you can t grow muscle....)
  • 6. Back to Basics - Semiotics ‡ According to philosopher Charles Sanders Peirce (1931), we think only in signs . ‡ Signs take the form of words, images, sounds, odours, flavours, acts or objects, but such things have no intrinsic meaning and become signs only when we invest them with meaning.
  • 7. ‡ Nothing is a sign unless it is interpreted as a sign (Peirce, 1931). ‡ Anything can be a sign as long as someone interprets it as 'signifying' something - referring to or standing for something other than itself. We interpret things as signs largely unconsciously by relating them to familiar systems of conventions. It is this meaningful use of signs which is at the heart of the concerns of semiotics.
  • 8. ‡ Linguist Ferdinand de Saussure (1974) offered a 'dyadic' or two-part model of the sign. He defined a sign as being composed of: ‡ a 'signifier' (signifiant) - the form which the sign takes; ‡ and the 'signified' (signifié) - the concept it represents.
  • 9.
  • 10. Charles Sanders Pierce (1931) Three types of sign... ‡ Icon/iconic: a mode in which the signifier is perceived as resembling or imitating the signified (recognizably looking, sounding, feeling, tasting or smelling like it) - being similar in possessing some of its qualities: e.g. a portrait, a cartoon, a scale-model, onomatopoeia, metaphors, 'realistic' sounds in 'programme music', sound effects in radio drama, a dubbed film soundtrack, imitative gestures;
  • 11. ‡ Index/indexical: a mode in which the signifier is not arbitrary but is directly connected in some way (physically or causally) to the signified - this link can be observed or inferred: e.g. 'natural signs' (smoke, thunder, footprints, echoes, non-synthetic odours and flavours), medical symptoms (pain, a rash, pulse-rate), measuring instruments (weathercock, thermometer, clock, spirit-level).
  • 12. ‡ Symbol/symbolic: a mode in which the signifier does not resemble the signified but which is fundamentally arbitrary or purely conventional - so that the relationship must be learnt: e.g. language in general (plus specific languages, alphabetical letters, punctuation marks, words, phrases and sentences), numbers, morse code, traffic lights, national flags.
  • 13. Denotation, Connotation and Myth ‡ In semiotics, denotation and connotation are terms describing the relationship between the signifier and its signified, and an analytic distinction is made between two types of signifieds: a denotative signified and a connotative signified. Meaning includes both denotation and connotation.
  • 14. ‡ As Roland Barthes (1967) noted, Saussure's model of the sign focused on denotation at the expense of connotation and it was left to subsequent theorists (notably Barthes himself) to offer an account of this important dimension of meaning .
  • 15. ‡ Barthes (1977) argued that in photography connotation can be (analytically) distinguished from denotation. ‡ As John Fiske (1982) puts it denotation is what is photographed, connotation is how it is photographed . Link to Barthes editing at stage of production we discussed.
  • 16. ‡ Related to connotation is what Roland Barthes (1977) refers to as myth. For Barthes myths were the dominant ideologies of our time. The 1st and 2nd orders of signification called denotation and connotation combine to produce ideology - which has been described as a third order of signification by Fiske and Hartley (1982).
  • 17. Paradigms and Syntagms ‡ Roman Jakobson (1956), and later Claude Levi-Strauss, emphasized that meaning arises from the differences between signifiers; these differences are of two kinds: syntagmatic (concerning positioning) and paradigmatic (concerning substitution).
  • 18. ‡ In film and television, paradigms include ways of changing shot (such as cut, fade, dissolve and wipe). The medium or genre are also paradigms, and particular media texts derive meaning from the ways in which the medium and genre used differs from the alternatives.
  • 19. Link? ‡ Evaluating media language is an evaluation of all the micro elements and how they have created meaning to inform us about genre, narrative, representations/ ideology, targeting of audiences (through micro elements). ‡ This therefore requires us to use semiotic terminology to explain our encoding of elements and codes and conventions within our texts. ‡ We must also remember to discuss the preferred meaning (Hall, 1980) that we wanted our audience to DECODE based on what we ENCODED - could link to readings.
  • 20. Micro Elements: Mise-en-Scene ‡ Mise-en-scène constitutes the key aspect of the pre-production phase of the film and can be taken to include all aspects of production design and Cinematography. ‡ Mise-en-Scene creates the diegetic world/diegesis - the fictional space and time implied by the narrative, i.e. the world in which the story takes place.
  • 21. Aspects of Mise-en-Scene video and print style 1. Location - settings, set-design and iconography 2. Character Costume, Properties and Make Up, Actors and Gesture 3. Cinematography - Lighting and Colour 4. Layout and Page Design colour, juxtaposition of elements.
  • 22. Micro Elements: Camerawork ‡ There are Four aspects to camerawork that you need to understand: 1.Shot Types ± particularly relevant for print. 2.Camera Composition 3.Camera Movement 4.Camera Angles
  • 23. ‡ Link to Propp (1928) ‡ The villain struggles against the hero. ‡ The donor prepares the hero or gives the hero some magical object. ‡ The (magical) helper helps the hero in the quest. ‡ The princess and her father gives the task to the hero, identifies the false hero, marries the hero, often sought for during the narrative. Propp noted that functionally, the princess and the father can not be clearly distinguished. ‡ The dispatcher character who makes the lack known and sends the hero off. ‡ The hero or victim/seeker hero reacts to the donor, weds the princess. ‡ [False hero] takes credit for the hero s actions or tries to marry the princess.
  • 24. Micro Elements: Editing ‡ Editing is a post-production technique in which the footage shot during production is cut up and reassembled in such a way as to tell the story. ‡ TV shows are not filmed in chronological order. ‡ They are filmed out of order in short sequences, called takes , which then have to be assembled in the correct order.
  • 25. ‡ Long Takes: takes of an unusually long length. ‡ Short Takes: takes that only last for a few seconds. ‡ There are two basic types of editing: 1.Continuity and 2.Non-Continuity.
  • 26. ‡ For print products this can be linked to juxtaposition of elements within a frame at the stage of post production see notes on eye line vectors within creation of narrative in print.
  • 27. Continuity ‡ Establishing/Re-establishing Shot ‡ Transitions. ‡ The 180r Line Rule. ‡ Action Match. ‡ Crosscutting. ‡ Cutaway. ‡ Insert Shots. ‡ Shot-Reverse Shot Structures. ‡ Eyeline Match.
  • 28. The Structure Of The Classic Narrative System ‡ According to Pam Cook (1985), the standard Hollywood narrative structure should have: ‡ Linearity of cause and effect within an overall trajectory of enigma resolution. ‡ A high degree of narrative closure. ‡ A fictional world that contains verisimilitude especially governed by spatial and temporal coherence.
  • 29. ‡ Tzvetan Todorov (1977) is a Bulgarian structural linguist. He was interested in the way language is ordered to infer particular meanings and has been very influential in the field of narrative theory.
  • 30. ‡ Claude Lèvi-Strauss (1958) ideas about narrative amount to the fact that he believed all stories operated to certain clear Binary Opposites e.g. good vs. evil, black vs. white, rich vs. poor etc.
  • 31. ‡ Barthes (1977) suggested that narrative works with five different codes and the enigma code works to keep up setting problems or puzzles for the audience. His action code (a look, significant word, movement) is based on our cultural and stereotypical understanding of actions that act as a shorthand to advancing the narrative. ‡ Adrian Tilley (1991) used the buckling of the gun belt in the Western genre as a means of signifying the preferred reading of an imminent shoot out, and this works in the same way as the starting of a car engine etc.
  • 32. Non-Continuity 1. Montage Sequence. 2. Flash Back/Forward. 3. Ellipsis. 4. Graphic Match.
  • 33. Micro Elements: Sound ‡ Sound is layered on tracks in order to create meaning. On Premiere you used multiple audio tracks (one for dialogue and music). You can have sound bridges and sound motifs to enhance meaning. ‡ There are 2 types of sound: ‡ Diegetic ‡ Non-diegetic sound
  • 34. ‡ Diegetic Sound, which refers to sound whose origin is to be located in the story world such as the voices of the actors, sound effects etc. ‡ Non-diegetic Sound, which refers to sounds not explained in terms of any perceived source within the story world, such as mood music, or voice-of- God type commentaries. ‡ Music added to enhance the show s action is the most common form of non-diegetic sound.
  • 35. Diegetic sound includes: 1. Dialogue 2. Sound Effects and in some cases« 3. Music
  • 36. Non- Diegetic sound includes: 1. Incidental Music 2. Voice Over/Narration 3. Non-diegetic sound effects (which can be asynchronous)
  • 37. Essay ‡ Media is communication . Discuss the ways that you have used media language to create meanings in one of your media products.