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What is technology?
Making work easier to do
     or understand
6° of Separation:

               •Kevin Bacon
               •Human Web
               •Sixdegrees.org
               •People/Ideas/Objects
               •Small World
               •The World is Flat
                 •Freidman, 2005)
Student’s today depend on paper too
 much. They don’t know how to write on a
 slate without getting chalk all over
 themselves. They can’t clean a slate
 properly. What will they do when they
 run out of paper?


                  Principal’s Publication (1815)
“…My class has sadly taken to the pen!.
 They don’t know how to use a pen knife
 to sharpen a pencil. Pen and ink will
 never replace the pencil.”



                     NEA Journal (1907)
“Many children don’t know how to make
 their own ink. When they run out, they
 will be unable to write words or ciphers
 until their next trip to the settlement.
 This is a sad commentary on modern
 education.”

                 Rural American Teacher (1928)
Ballpoint pens will be the ruin of
 education in our country. Students use
 these devices and then throw them
 away. The American values of thrift and
 frugality are being discarded.
 Businesses and banks will never allow
 such expensive luxuries.

                Federal teachers Union, (1951)
 Mechanical pencil
 Mimeograph
 Overhead Projector
 White Boards
 Laminator
•websites, email, phishing, computer viruses
•mobile phones were rare and expensive
•a Sony Walkman was state of the art
•CDs were pretty cool
•WiFi was almost unknown
•MySpace was my unit or apartment!
Technology…




 Mavis Beacon     Pedometers
 Power Point      H/H Computers
 Excel/Graphing   Video Projector
                   Smart Board
Key Tools
Key Tools
+ Interactive Screen
+ Many Resources
+ Direct Print
- $$$$
- W/T
? Training/Use
+ Very Flexible
+ Low $ PP
+ Simple
- Rapidly Outdated
- Durability
? Texting/Security
  Issues
+$
+ Strong Lang. Arts
+ Spec. Ed
+ Works w/ P.E.T.
+ No Training
- Closer to
  Entertainment
? Time to Set Up
+ Most Versatile
+ No Training
- Associated $$
? Battery/Recharge
+ 1 Per School
+ Secure Testing
+ Teacher Doc.
- Varied Training
- $$$
- ? Cassette/HD
+ Universal
+ Entertainment
+ Larger Activities
- $$$$
- Coveting
? “Gateway” tech
? Mounted/Mobile
+ High Engagement
+ Ease of Use
+ Multi-Purpose
- Initial $$$
- Replacement Iss.
? Time Investment
+ Instant Motivation
+ “Grant Friendly”
- Small Group/Cntrs.
- Software $
? Standard/Ed. Vers.
? Limited Apps.
―Communities of practice are the shop floor
of human capital, the place where the stuff
gets made.‖

                                Tom Stewart
Free range learners
Free-range learners choose
how and what they learn. Self-
service is less expensive and
more timely than the
alternative. Informal learning
has no need for the busywork,
chrome, and bureaucracy that
accompany typical corporate
training. Less is more.

Lee Iococa


                                 Citation: Jay Cross, Internet Time Group61
How Networks Evolve
                as communication costs drop




                  Nodes              Top-down   Distributed




Citation: Jay Cross, Internet Time
Group                                                         65
Human Governance




Citation: Jay Cross, Internet Time
Group
Business




Citation: Jay Cross, Internet Time
Group                                67
Learning




                                     68




Citation: Jay Cross, Internet Time
Group                                     68
Old
                                 Version




                                              New Version:
                                              Graphic represents the NEW verbage.
  Source:
  http://www.odu.edu/educ/llschult/blooms_t   Note the change from Nouns to Verb
  axonomy.htm                                 Forms
                                              Note that the top two levels are
                                              essentially exchanged from the Old to the
                                              New version.
Melanie Gehrens, 2008
• Address complex and fuzzy problems
      • Provide multiple perspectives
      • Identifying relevance
        (Making connections)
      • Join in conversation and communities
      • Adapt to accelerating change
      • Making sense of the world


Citation: Jay Cross, Internet Time Group
Instructional    Assistive     Medical




Informational   Productivity    Tech of
                               Teaching
Web 2.0
Jay Cross, Internet
Time Group
ACTIVE                          PASSIVE
Web 2.0 culture: Pull         School culture: Push
learner-driven                instructor-driven
Process focus                 Event focus
Content defined by learner’s Content mandated by others’
perception of need           perception of need

Relationships, conversation   Courses, workshops
* Web 2.0 content adapted from presentation by Satyajeet Singh
―There are no products, only solutions‖

   Not what learners wants but why they want

   A problem solving approach

   Simple Solutions
 Every individual is unique
 Some people want to be different
 Allow him to choose instead of forcing him
  to use what you have made
 Make him feel home
e.g.
    ◦ My yahoo, Google Homepage, myspace
    ◦ Firefox extensions
Network effects from user contribution are the
key to market dominance in Web 2.0 era

The Wisdom of crowds – Users add value

◦ Amazon, ebay - User reviews, similar items, most
  popular,
◦ Wikipedia – content can be added/edited by any
  web user,
◦ Flickr – tagging images
◦ Cloudmark – Spam emails
Systems designed to encourage
participation
◦ Pay for people to do it – ‗gimme five‘
◦ Get volunteers to perform the same
  task
  Inspired by the open source community

◦ Mutual benefits e.g. P2P sharing
   But only a small percentage of users will go
    to the trouble of adding value to your
    applications via explicit means.
   Therefore web 2.0 companies set inclusive
    defaults for aggregating user data and
    building value as side effect of ordinary use
    of the application.
   It requires radical experiment in trust
―with   enough eyeballs, all bugs are shallow‖
                                       - Eric Raymond
   Type & Hunt
   Explicit
   User Selected Favorites



                          Recommendations
                          User Profiles
                          Feedback
                          Users Helping Users
                             P2P
   Every significant application to date has been
    backed by a specialized database
    ◦ E.g. Amazon, Google, Ebay

   Database management is the core
    competency of Web 2.0 companies

   ―infoware‖ rather than merely ―software‖
   Control over data has led to market control
    and oversized financial returns
   It will provide a sustainable competitive
    advantage to the company
   Especially if data sources are expensive to
    create or amenable to increasing returns via
    network effects
   Race is to own certain classes of core data
    e.g. naukri.com, 99acre, yahoo
   ―Release Early and Release Often‖

   ―Perpetual BETA‖

   Daily operations must become a core
    competency

   Software will cease to perform unless it is
    maintained on a daily basis
   Automate the maintenance process
   Real time monitoring of user behavior
    ◦ Microsoft – upgrades every 2-3 yr
    ◦ Flickr- Deploy new build up to every half hr
Recruitment:
 Due to the cutting-edge underlying technologies and
 usability-focused interfaces (the ‗cool‘ factor)

 Organisations adopting Web 2.0 tend to attract
 sophisticated, high-caliber technical candidates.

Reduced cost:
 Not only are Web 2.0 offerings low-cost, but the same
 techniques can also be applied to existing (non-Web
 2.0) products and services, lowering costs.

 For example, wikis can enable your users to build
 documentation and knowledge base systems, with
 relatively little investment from yourself.
Benefits of Web 2.0
Loyalty
 The open, participatory Web 2.0 environment
 encourages user contribution, enhancing customer
 loyalty and lifespan.

Marketing/PR.
 By taking advantage of the aforementioned
 benefits, marketing and PR teams can implement
 low-cost, wide-coverage, viral strategies.

Search Engine Optimization (SEO)
 Web 2.0 delivery mechanisms - such as Blogs and
 RSS - significantly enhance search engine exposure
 through their distributed nature
   No products but solutions
   Customization ability
   Focus on long tail
   Users add value
   Specialized Database
   Perpetual Beta
   Software above the level of single device
The Net Generation
 creates its own
 media…

   Identity Production in a Networked Culture: Why Youth Heart MySpace … Danah
   Boyd http://www.danah.org/papers/AAAS2006.html

   “The dynamics of identity production play out visibly on MySpace. Profiles are
   digital bodies, public displays of identity where people can explore impression
   management.”

Stephen Downes
ICOE 2007 Taipei, Taiwan
13 June 2007
Blogs and Wikis
   quot;Never have so many people
   written so much to be read by
   so few...quot;
   -- Katie Hafner NY Times.

   Blogger - Live Journal - Movable Type - Wordpress
   Educational Blogging – article
   Educational Weblogs - Edublogs.org

   Wikipedia – as compared to Britannica by Nature

Stephen Downes
ICOE 2007 Taipei, Taiwan
13 June 2007
Photos, Podcasting
 and Vodcasting
 Flickr
 Podcasting - wikipedia
 iPodder - Odeo –
 Liberated Syndication

 Youtube - video

 Podcasting in Learning
 Ed Tech Talk - Ed Tech Posse - FLOSSE Posse
 Bob Sprankle - Education Podcast Network



Stephen Downes
ICOE 2007 Taipei, Taiwan
13 June 2007
Twitter is a social networking and micro-blogging
service that enables its users to send and read
other users' updates known as tweets. Tweets are
text-based posts of up to 140 bytes in length


 U.S. Senators
 2008 Pres. Candidates
 Super Bowl Teams



  ―Now, every person is his or her own publisher and/or her own editor
  or her own reporter... The discipline that should go with being able
  to communicate is gone.‖ – Brian Williams, NBC Nightly News
$50,000 vending
       machine with a
       conceivably infinite
       library - is consumer
       ready, and is debuting
       in 10 to 25 libraries
       and bookstores in
       2007.

CTLA Conference
Judy O’Connell, 23 May 2007
Is your library already using wikis, blogs, podcasting,
folksonomies, social networking, or other Internet
media?

Is your library blogging, using Instant Messenger, RSS,
promoting services through Flickr and MySpace, or
using a customized OPAC complete with user reviews
and electronic book enrichment?
Academic, school, public, and special libraries are
incorporating Library 2.0 technologies? ........
   Reading materials for pleasure and study
   Information retrieval and critical analysis
   support
   Learning activities - Social activities
   Academic writing guidance
   Special education learning support
   Information technology support
   Multimedia design and production
   Traditional bibliographic services
   24/7 Learning support
   creativity NOT productivity
•   Blogs & wiki - everyone can communicate
     •   RSS - everyone can read about it
     •   Del.ici.ous - sharing favorite web pages
     •   Flickr - sort, store and share your snaps
     •   Office Tools - Gliffy, Writely, Slideshare....
     •   Video Sharing - Google Video, TeacherTube...
     •   Podcasting - mulitiple literacies in action
     •   Wiki - Power of the crowd
     •   Online Friends - MySpace, Ning, Beebo, FaceBook


CTLA Conference
Judy O‘Connell, 23 May 2007
The idea is that learning is not based on
       objects and contents that are stored, as
       though in a library




Stephen Downes
ICOE 2007 Taipei, Taiwan
13 June 2007
Rather, the idea is that learning is like a
      utility - like water or electricity - that flows
      in a network or a grid, that we tap into when
      we want.




Stephen Downes
ICOE 2007 Taipei, Taiwan
13 June 2007
 Learner             centered

            Learning is centered
            around the interests of the
            learner

            Learning is owned by the
            learner
                         This implies learner
                         choice of subjects,
Stephen Downes
                         materials, learning styles
ICOE 2007 Taipei, Taiwan
13 June 2007
Web 1.0 was Commerce
Web 2.0 is People
- Ross Mayfield


  Web 2.0 seems to be like Pink Floyd
  lyrics: It can mean different things to
  different people, depending upon
  the your state of mind.
                       - Kevin Maney
   Wiki Spaces                               iTunes
                                                  For Listening
   Bubbleshare
        Share elementary artwork             Libribox
                                                To download free books
   Slideshare
        Powerpoints in a wiki                Grazr
                                                  Make RSS reader and embed it on
   Innertoob                                      a website for your teachers (see
        Grading podcasts                          horizon)
   Odeo                                      Classblogmeister
        Recording podcasts                   Skype
   TeacherTube                               Toondoo – www.toondoo.com
   Firefox 2 (has spell check)               Google Notebook – Term
   Meebo Me (office hours!                    Papers
   NewsMap – the way to read the             Office 2007 – Graphic
    news!                                      organizers!




    See - http://www.techlearning.com/blog/2006/11/i_am_thankful_for_these_websit.php
Online Learning at the
  Crossroads
• On the one hand – we have developed tools
and systems intended to support traditional
classroom based learning

• On the other hand – we could (should?) be
developing tools and systems to support
immersive learning. We should be developing
for dynamic, immersive, living systems…
   You can go places that we cannot take field trips!
   Overcome stereotypes (the avatar)
   Student collaboration
   Authentic Assessment/ Project Based Learning
   Role Playing
   Group Synergies
   Storage, Legacy and a Global Audience
   Scenario Simulation
   Digital Storytelling (Machinima)
http://www.cetis.ac.uk/members/ple/resources/edf.ppt
http://www.21stcenturyskills.org/
http://www.21stcenturyskills.org/
CTLA Conference
Judy O‘Connell, 23 May 2007
―Evolution does not necessarily
mean improvement…simply
alignment with ones environment.‖
   Information Literacy:

    ◦ Students who can identify and find needed
      information.
CTLA Conference
Judy O‘Connell, 23 May 2007
SUPED UP LITTLE CAR
Teachers
                    Students
                 Tools available
                 Sites available
                 Administrators
                 District Pride &
                     Success


P(erformance) = p(otential) – i(interference)
                                    Poor filtration policies
                                        Administrators
                                       Time limitations
                                    Poor communications
                                    Limited understanding
                                           Teachers
                                           Attitudes
                                             $$$$$
Describe
  Create a       Assess                  Define Key     Assign
                              desired
   shared      curriculum                 inputs &    responsi-
                              goals &
   vision        needs                    teamates      bilities
                              outputs




Adapted from John F. Lebron
 Teacher Student Duality
 Roadwork
 Modeling
 Acceptance/Support
 Risk Taker
 Sales Person
Hardware       Programs        Support
• Computers    • Web           • Outsourced
• Networking   • Educational   • District lev.
• Furniture    • Manage        • In-service
   Faster
   Easier
   More Thorough
   Prevents Problems
Administrative Software…




 Demo-
            Grades      Behavior   Attendance   Schedules
graphics


      Grants/AYP/Scholarships/Proposals/Protection
   Idea Starters for using Technology in the
              Classroom
              ways to include a technology aspect into
              your lessons Brochures | Newsletters |
              Databases and Spreadsheets | Word
              Documents | Management Ideas
             Task Card (example)
             Integrated Technology Lesson Plans
              Links verified 12/21/07
                                                   LINK


Melanie Gehrens, 2008
National Average = 20/1

       Urban Districts = 67/1

― If you think education is expensive, try
  ignorance‖
                      - Anatole France
   WiredSafety.org — the world's largest Internet
                        safety and help group



               LINK




                      LINK


Melanie Gehrens, 2008
Active processors of information
    Skilled problem solvers
    Effective communicators
    Network with friends
    See school as largely irrelevant
    Want control of what they do
    Short attention span, hyperactivity
    Learns via human and technical networks

                                           Homo zappiens are digital
                                                   School is analog
Citation: Jay Cross, Internet Time Group
 Explore technology resources.
      Utilize technology as a curriculum
       teaching tool.
      Develop student learning activities that
       incorporate utilization of technology.
      Evaluate student learning activities that
       integrate technology.
      Enforce responsible, ethical and legal
       use of technology.
     As defined by the International Society of
       Technology in Education, 1994.

        Technology Standards
        NETS.S Student Profiles


Melanie Gehrens, 2008
We treat curriculum first because we
  believe that curriculum, above all else
   should drive technology integration.

―Too often, peripheral considerations give
   birth to costly technology initiatives,
    frequently with disastrous results‖
                John F. Lebron
   Hands-on Exercises
   Interaction & review of software packages
   Examples of well designed units/lessons
   Instruction on finding/evaluating resources
   Students tools role play (internet & research)
   Instruction in creation of resources: webpage
   Resource Provider – skillfully aligning people,
    building, and training to achieve the vision.

   Instructional Support – engaging in classrooms,
    staying current & sharing information.

   Communicator – conveying to all the clear sense of
    purpose and how the school‘s programs meet that
    purpose.

   Visible Participant – engaging in daily, evident use
    and interaction with students and staff.
• What is the purpose of ―Going Digital‘?
• What needs will be addressed?
• What programs will be put into place ?
• What faculty will be involved?
• What kinds of hardware, software,
 furnishing?
• What kinds of staff are needed?
• What promotion and training is needed?
• How will you measure success?
   Why should the public spend it‘s scarce
    resources in technology for education?

   How can we best support the development of
    students‘ knowledge and skill in a changing
    society?
Digital Kids:
Thanks
Additional Resources:
• AASL (American Assoc. of Lib.) Technology
• Center for Children and Technology
• Early Childhood Tech Literacy Project -
  Montgomery County Public Schools
• Technology Integration tips with Linda Burkhart
• McRel - Technology in Education resources
• NCREL - Technology in Education

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Teaching 2.0 Learning & Leading in the Digital Age

  • 1.
  • 2.
  • 4. Making work easier to do or understand
  • 5. 6° of Separation: •Kevin Bacon •Human Web •Sixdegrees.org •People/Ideas/Objects •Small World •The World is Flat •Freidman, 2005)
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19. Student’s today depend on paper too much. They don’t know how to write on a slate without getting chalk all over themselves. They can’t clean a slate properly. What will they do when they run out of paper? Principal’s Publication (1815)
  • 20. “…My class has sadly taken to the pen!. They don’t know how to use a pen knife to sharpen a pencil. Pen and ink will never replace the pencil.” NEA Journal (1907)
  • 21. “Many children don’t know how to make their own ink. When they run out, they will be unable to write words or ciphers until their next trip to the settlement. This is a sad commentary on modern education.” Rural American Teacher (1928)
  • 22. Ballpoint pens will be the ruin of education in our country. Students use these devices and then throw them away. The American values of thrift and frugality are being discarded. Businesses and banks will never allow such expensive luxuries. Federal teachers Union, (1951)
  • 23.
  • 24.  Mechanical pencil  Mimeograph  Overhead Projector  White Boards  Laminator
  • 25. •websites, email, phishing, computer viruses •mobile phones were rare and expensive •a Sony Walkman was state of the art •CDs were pretty cool •WiFi was almost unknown •MySpace was my unit or apartment!
  • 26.
  • 27.
  • 28.
  • 29.
  • 30. Technology…  Mavis Beacon Pedometers  Power Point H/H Computers  Excel/Graphing Video Projector Smart Board
  • 33.
  • 34.
  • 35. + Interactive Screen + Many Resources + Direct Print - $$$$ - W/T ? Training/Use
  • 36. + Very Flexible + Low $ PP + Simple - Rapidly Outdated - Durability ? Texting/Security Issues
  • 37.
  • 38. +$ + Strong Lang. Arts + Spec. Ed + Works w/ P.E.T. + No Training - Closer to Entertainment ? Time to Set Up
  • 39.
  • 40.
  • 41. + Most Versatile + No Training - Associated $$ ? Battery/Recharge
  • 42.
  • 43. + 1 Per School + Secure Testing + Teacher Doc. - Varied Training - $$$ - ? Cassette/HD
  • 44.
  • 45. + Universal + Entertainment + Larger Activities - $$$$ - Coveting ? “Gateway” tech ? Mounted/Mobile
  • 46. + High Engagement + Ease of Use + Multi-Purpose - Initial $$$ - Replacement Iss. ? Time Investment
  • 47.
  • 48.
  • 49.
  • 50.
  • 51.
  • 52.
  • 53. + Instant Motivation + “Grant Friendly” - Small Group/Cntrs. - Software $ ? Standard/Ed. Vers. ? Limited Apps.
  • 54.
  • 55.
  • 56.
  • 57.
  • 58.
  • 59.
  • 60. ―Communities of practice are the shop floor of human capital, the place where the stuff gets made.‖ Tom Stewart
  • 61. Free range learners Free-range learners choose how and what they learn. Self- service is less expensive and more timely than the alternative. Informal learning has no need for the busywork, chrome, and bureaucracy that accompany typical corporate training. Less is more. Lee Iococa Citation: Jay Cross, Internet Time Group61
  • 62.
  • 63.
  • 64.
  • 65. How Networks Evolve as communication costs drop Nodes Top-down Distributed Citation: Jay Cross, Internet Time Group 65
  • 66. Human Governance Citation: Jay Cross, Internet Time Group
  • 67. Business Citation: Jay Cross, Internet Time Group 67
  • 68. Learning 68 Citation: Jay Cross, Internet Time Group 68
  • 69. Old Version New Version: Graphic represents the NEW verbage. Source: http://www.odu.edu/educ/llschult/blooms_t Note the change from Nouns to Verb axonomy.htm Forms Note that the top two levels are essentially exchanged from the Old to the New version. Melanie Gehrens, 2008
  • 70.
  • 71.
  • 72. • Address complex and fuzzy problems • Provide multiple perspectives • Identifying relevance (Making connections) • Join in conversation and communities • Adapt to accelerating change • Making sense of the world Citation: Jay Cross, Internet Time Group
  • 73.
  • 74. Instructional Assistive Medical Informational Productivity Tech of Teaching
  • 77. ACTIVE PASSIVE Web 2.0 culture: Pull School culture: Push learner-driven instructor-driven Process focus Event focus Content defined by learner’s Content mandated by others’ perception of need perception of need Relationships, conversation Courses, workshops
  • 78. * Web 2.0 content adapted from presentation by Satyajeet Singh
  • 79. ―There are no products, only solutions‖  Not what learners wants but why they want  A problem solving approach  Simple Solutions
  • 80.  Every individual is unique  Some people want to be different  Allow him to choose instead of forcing him to use what you have made  Make him feel home e.g. ◦ My yahoo, Google Homepage, myspace ◦ Firefox extensions
  • 81.
  • 82. Network effects from user contribution are the key to market dominance in Web 2.0 era The Wisdom of crowds – Users add value ◦ Amazon, ebay - User reviews, similar items, most popular, ◦ Wikipedia – content can be added/edited by any web user, ◦ Flickr – tagging images ◦ Cloudmark – Spam emails
  • 83. Systems designed to encourage participation ◦ Pay for people to do it – ‗gimme five‘ ◦ Get volunteers to perform the same task  Inspired by the open source community ◦ Mutual benefits e.g. P2P sharing
  • 84. But only a small percentage of users will go to the trouble of adding value to your applications via explicit means.  Therefore web 2.0 companies set inclusive defaults for aggregating user data and building value as side effect of ordinary use of the application.  It requires radical experiment in trust ―with enough eyeballs, all bugs are shallow‖ - Eric Raymond
  • 85.
  • 86.
  • 87.
  • 88.
  • 89. Type & Hunt  Explicit  User Selected Favorites  Recommendations  User Profiles  Feedback  Users Helping Users  P2P
  • 90. Every significant application to date has been backed by a specialized database ◦ E.g. Amazon, Google, Ebay  Database management is the core competency of Web 2.0 companies  ―infoware‖ rather than merely ―software‖
  • 91. Control over data has led to market control and oversized financial returns  It will provide a sustainable competitive advantage to the company  Especially if data sources are expensive to create or amenable to increasing returns via network effects  Race is to own certain classes of core data e.g. naukri.com, 99acre, yahoo
  • 92. ―Release Early and Release Often‖  ―Perpetual BETA‖  Daily operations must become a core competency  Software will cease to perform unless it is maintained on a daily basis
  • 93. Automate the maintenance process  Real time monitoring of user behavior ◦ Microsoft – upgrades every 2-3 yr ◦ Flickr- Deploy new build up to every half hr
  • 94. Recruitment: Due to the cutting-edge underlying technologies and usability-focused interfaces (the ‗cool‘ factor) Organisations adopting Web 2.0 tend to attract sophisticated, high-caliber technical candidates. Reduced cost: Not only are Web 2.0 offerings low-cost, but the same techniques can also be applied to existing (non-Web 2.0) products and services, lowering costs. For example, wikis can enable your users to build documentation and knowledge base systems, with relatively little investment from yourself.
  • 95. Benefits of Web 2.0 Loyalty The open, participatory Web 2.0 environment encourages user contribution, enhancing customer loyalty and lifespan. Marketing/PR. By taking advantage of the aforementioned benefits, marketing and PR teams can implement low-cost, wide-coverage, viral strategies. Search Engine Optimization (SEO) Web 2.0 delivery mechanisms - such as Blogs and RSS - significantly enhance search engine exposure through their distributed nature
  • 96. No products but solutions  Customization ability  Focus on long tail  Users add value  Specialized Database  Perpetual Beta  Software above the level of single device
  • 97. The Net Generation creates its own media… Identity Production in a Networked Culture: Why Youth Heart MySpace … Danah Boyd http://www.danah.org/papers/AAAS2006.html “The dynamics of identity production play out visibly on MySpace. Profiles are digital bodies, public displays of identity where people can explore impression management.” Stephen Downes ICOE 2007 Taipei, Taiwan 13 June 2007
  • 98. Blogs and Wikis quot;Never have so many people written so much to be read by so few...quot; -- Katie Hafner NY Times. Blogger - Live Journal - Movable Type - Wordpress Educational Blogging – article Educational Weblogs - Edublogs.org Wikipedia – as compared to Britannica by Nature Stephen Downes ICOE 2007 Taipei, Taiwan 13 June 2007
  • 99. Photos, Podcasting and Vodcasting Flickr Podcasting - wikipedia iPodder - Odeo – Liberated Syndication Youtube - video Podcasting in Learning Ed Tech Talk - Ed Tech Posse - FLOSSE Posse Bob Sprankle - Education Podcast Network Stephen Downes ICOE 2007 Taipei, Taiwan 13 June 2007
  • 100.
  • 101. Twitter is a social networking and micro-blogging service that enables its users to send and read other users' updates known as tweets. Tweets are text-based posts of up to 140 bytes in length  U.S. Senators  2008 Pres. Candidates  Super Bowl Teams ―Now, every person is his or her own publisher and/or her own editor or her own reporter... The discipline that should go with being able to communicate is gone.‖ – Brian Williams, NBC Nightly News
  • 102.
  • 103.
  • 104.
  • 105.
  • 106. $50,000 vending machine with a conceivably infinite library - is consumer ready, and is debuting in 10 to 25 libraries and bookstores in 2007. CTLA Conference Judy O’Connell, 23 May 2007
  • 107. Is your library already using wikis, blogs, podcasting, folksonomies, social networking, or other Internet media? Is your library blogging, using Instant Messenger, RSS, promoting services through Flickr and MySpace, or using a customized OPAC complete with user reviews and electronic book enrichment? Academic, school, public, and special libraries are incorporating Library 2.0 technologies? ........
  • 108. Reading materials for pleasure and study  Information retrieval and critical analysis  support  Learning activities - Social activities  Academic writing guidance  Special education learning support  Information technology support  Multimedia design and production  Traditional bibliographic services  24/7 Learning support  creativity NOT productivity
  • 109.
  • 110. Blogs & wiki - everyone can communicate • RSS - everyone can read about it • Del.ici.ous - sharing favorite web pages • Flickr - sort, store and share your snaps • Office Tools - Gliffy, Writely, Slideshare.... • Video Sharing - Google Video, TeacherTube... • Podcasting - mulitiple literacies in action • Wiki - Power of the crowd • Online Friends - MySpace, Ning, Beebo, FaceBook CTLA Conference Judy O‘Connell, 23 May 2007
  • 111. The idea is that learning is not based on objects and contents that are stored, as though in a library Stephen Downes ICOE 2007 Taipei, Taiwan 13 June 2007
  • 112. Rather, the idea is that learning is like a utility - like water or electricity - that flows in a network or a grid, that we tap into when we want. Stephen Downes ICOE 2007 Taipei, Taiwan 13 June 2007
  • 113.  Learner centered Learning is centered around the interests of the learner Learning is owned by the learner This implies learner choice of subjects, Stephen Downes materials, learning styles ICOE 2007 Taipei, Taiwan 13 June 2007
  • 114. Web 1.0 was Commerce Web 2.0 is People - Ross Mayfield Web 2.0 seems to be like Pink Floyd lyrics: It can mean different things to different people, depending upon the your state of mind. - Kevin Maney
  • 115.
  • 116.
  • 117.
  • 118. Wiki Spaces  iTunes  For Listening  Bubbleshare  Share elementary artwork  Libribox  To download free books  Slideshare  Powerpoints in a wiki  Grazr  Make RSS reader and embed it on  Innertoob a website for your teachers (see  Grading podcasts horizon)  Odeo  Classblogmeister  Recording podcasts  Skype  TeacherTube  Toondoo – www.toondoo.com  Firefox 2 (has spell check)  Google Notebook – Term  Meebo Me (office hours! Papers  NewsMap – the way to read the  Office 2007 – Graphic news! organizers! See - http://www.techlearning.com/blog/2006/11/i_am_thankful_for_these_websit.php
  • 119. Online Learning at the Crossroads • On the one hand – we have developed tools and systems intended to support traditional classroom based learning • On the other hand – we could (should?) be developing tools and systems to support immersive learning. We should be developing for dynamic, immersive, living systems…
  • 120.
  • 121. You can go places that we cannot take field trips!  Overcome stereotypes (the avatar)  Student collaboration  Authentic Assessment/ Project Based Learning  Role Playing  Group Synergies  Storage, Legacy and a Global Audience  Scenario Simulation  Digital Storytelling (Machinima)
  • 122.
  • 126.
  • 128. ―Evolution does not necessarily mean improvement…simply alignment with ones environment.‖
  • 129. Information Literacy: ◦ Students who can identify and find needed information.
  • 131.
  • 132.
  • 133.
  • 135.
  • 136. Teachers Students Tools available Sites available Administrators District Pride & Success P(erformance) = p(otential) – i(interference) Poor filtration policies Administrators Time limitations Poor communications Limited understanding Teachers Attitudes $$$$$
  • 137.
  • 138. Describe Create a Assess Define Key Assign desired shared curriculum inputs & responsi- goals & vision needs teamates bilities outputs Adapted from John F. Lebron
  • 139.
  • 140.  Teacher Student Duality  Roadwork  Modeling  Acceptance/Support  Risk Taker  Sales Person
  • 141. Hardware Programs Support • Computers • Web • Outsourced • Networking • Educational • District lev. • Furniture • Manage • In-service
  • 142.
  • 143. Faster  Easier  More Thorough  Prevents Problems
  • 144.
  • 145.
  • 146.
  • 147. Administrative Software… Demo- Grades Behavior Attendance Schedules graphics Grants/AYP/Scholarships/Proposals/Protection
  • 148.
  • 149.
  • 150. Idea Starters for using Technology in the Classroom ways to include a technology aspect into your lessons Brochures | Newsletters | Databases and Spreadsheets | Word Documents | Management Ideas  Task Card (example)  Integrated Technology Lesson Plans Links verified 12/21/07 LINK Melanie Gehrens, 2008
  • 151. National Average = 20/1 Urban Districts = 67/1 ― If you think education is expensive, try ignorance‖ - Anatole France
  • 152. WiredSafety.org — the world's largest Internet safety and help group LINK LINK Melanie Gehrens, 2008
  • 153.
  • 154. Active processors of information Skilled problem solvers Effective communicators Network with friends See school as largely irrelevant Want control of what they do Short attention span, hyperactivity Learns via human and technical networks Homo zappiens are digital School is analog Citation: Jay Cross, Internet Time Group
  • 155.
  • 156.  Explore technology resources.  Utilize technology as a curriculum teaching tool.  Develop student learning activities that incorporate utilization of technology.  Evaluate student learning activities that integrate technology.  Enforce responsible, ethical and legal use of technology. As defined by the International Society of Technology in Education, 1994.  Technology Standards  NETS.S Student Profiles Melanie Gehrens, 2008
  • 157. We treat curriculum first because we believe that curriculum, above all else should drive technology integration. ―Too often, peripheral considerations give birth to costly technology initiatives, frequently with disastrous results‖ John F. Lebron
  • 158. Hands-on Exercises  Interaction & review of software packages  Examples of well designed units/lessons  Instruction on finding/evaluating resources  Students tools role play (internet & research)  Instruction in creation of resources: webpage
  • 159.
  • 160. Resource Provider – skillfully aligning people, building, and training to achieve the vision.  Instructional Support – engaging in classrooms, staying current & sharing information.  Communicator – conveying to all the clear sense of purpose and how the school‘s programs meet that purpose.  Visible Participant – engaging in daily, evident use and interaction with students and staff.
  • 161. • What is the purpose of ―Going Digital‘? • What needs will be addressed? • What programs will be put into place ? • What faculty will be involved? • What kinds of hardware, software, furnishing? • What kinds of staff are needed? • What promotion and training is needed? • How will you measure success?
  • 162. Why should the public spend it‘s scarce resources in technology for education?  How can we best support the development of students‘ knowledge and skill in a changing society?
  • 163.
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  • 167. Thanks
  • 168. Additional Resources: • AASL (American Assoc. of Lib.) Technology • Center for Children and Technology • Early Childhood Tech Literacy Project - Montgomery County Public Schools • Technology Integration tips with Linda Burkhart • McRel - Technology in Education resources • NCREL - Technology in Education