This document discusses the evolution of technology in education over time. It provides examples of criticisms of new technologies from different time periods, from the introduction of paper and pens to modern technologies like ballpoint pens, calculators, and computers. It also discusses how views change as new technologies become mainstream.
5. 6° of Separation:
•Kevin Bacon
•Human Web
•Sixdegrees.org
•People/Ideas/Objects
•Small World
•The World is Flat
•Freidman, 2005)
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19. Student’s today depend on paper too
much. They don’t know how to write on a
slate without getting chalk all over
themselves. They can’t clean a slate
properly. What will they do when they
run out of paper?
Principal’s Publication (1815)
20. “…My class has sadly taken to the pen!.
They don’t know how to use a pen knife
to sharpen a pencil. Pen and ink will
never replace the pencil.”
NEA Journal (1907)
21. “Many children don’t know how to make
their own ink. When they run out, they
will be unable to write words or ciphers
until their next trip to the settlement.
This is a sad commentary on modern
education.”
Rural American Teacher (1928)
22. Ballpoint pens will be the ruin of
education in our country. Students use
these devices and then throw them
away. The American values of thrift and
frugality are being discarded.
Businesses and banks will never allow
such expensive luxuries.
Federal teachers Union, (1951)
25. •websites, email, phishing, computer viruses
•mobile phones were rare and expensive
•a Sony Walkman was state of the art
•CDs were pretty cool
•WiFi was almost unknown
•MySpace was my unit or apartment!
26.
27.
28.
29.
30. Technology…
Mavis Beacon Pedometers
Power Point H/H Computers
Excel/Graphing Video Projector
Smart Board
60. ―Communities of practice are the shop floor
of human capital, the place where the stuff
gets made.‖
Tom Stewart
61. Free range learners
Free-range learners choose
how and what they learn. Self-
service is less expensive and
more timely than the
alternative. Informal learning
has no need for the busywork,
chrome, and bureaucracy that
accompany typical corporate
training. Less is more.
Lee Iococa
Citation: Jay Cross, Internet Time Group61
62.
63.
64.
65. How Networks Evolve
as communication costs drop
Nodes Top-down Distributed
Citation: Jay Cross, Internet Time
Group 65
68. Learning
68
Citation: Jay Cross, Internet Time
Group 68
69. Old
Version
New Version:
Graphic represents the NEW verbage.
Source:
http://www.odu.edu/educ/llschult/blooms_t Note the change from Nouns to Verb
axonomy.htm Forms
Note that the top two levels are
essentially exchanged from the Old to the
New version.
Melanie Gehrens, 2008
70.
71.
72. • Address complex and fuzzy problems
• Provide multiple perspectives
• Identifying relevance
(Making connections)
• Join in conversation and communities
• Adapt to accelerating change
• Making sense of the world
Citation: Jay Cross, Internet Time Group
73.
74. Instructional Assistive Medical
Informational Productivity Tech of
Teaching
77. ACTIVE PASSIVE
Web 2.0 culture: Pull School culture: Push
learner-driven instructor-driven
Process focus Event focus
Content defined by learner’s Content mandated by others’
perception of need perception of need
Relationships, conversation Courses, workshops
78. * Web 2.0 content adapted from presentation by Satyajeet Singh
79. ―There are no products, only solutions‖
Not what learners wants but why they want
A problem solving approach
Simple Solutions
80. Every individual is unique
Some people want to be different
Allow him to choose instead of forcing him
to use what you have made
Make him feel home
e.g.
◦ My yahoo, Google Homepage, myspace
◦ Firefox extensions
81.
82. Network effects from user contribution are the
key to market dominance in Web 2.0 era
The Wisdom of crowds – Users add value
◦ Amazon, ebay - User reviews, similar items, most
popular,
◦ Wikipedia – content can be added/edited by any
web user,
◦ Flickr – tagging images
◦ Cloudmark – Spam emails
83. Systems designed to encourage
participation
◦ Pay for people to do it – ‗gimme five‘
◦ Get volunteers to perform the same
task
Inspired by the open source community
◦ Mutual benefits e.g. P2P sharing
84. But only a small percentage of users will go
to the trouble of adding value to your
applications via explicit means.
Therefore web 2.0 companies set inclusive
defaults for aggregating user data and
building value as side effect of ordinary use
of the application.
It requires radical experiment in trust
―with enough eyeballs, all bugs are shallow‖
- Eric Raymond
85.
86.
87.
88.
89. Type & Hunt
Explicit
User Selected Favorites
Recommendations
User Profiles
Feedback
Users Helping Users
P2P
90. Every significant application to date has been
backed by a specialized database
◦ E.g. Amazon, Google, Ebay
Database management is the core
competency of Web 2.0 companies
―infoware‖ rather than merely ―software‖
91. Control over data has led to market control
and oversized financial returns
It will provide a sustainable competitive
advantage to the company
Especially if data sources are expensive to
create or amenable to increasing returns via
network effects
Race is to own certain classes of core data
e.g. naukri.com, 99acre, yahoo
92. ―Release Early and Release Often‖
―Perpetual BETA‖
Daily operations must become a core
competency
Software will cease to perform unless it is
maintained on a daily basis
93. Automate the maintenance process
Real time monitoring of user behavior
◦ Microsoft – upgrades every 2-3 yr
◦ Flickr- Deploy new build up to every half hr
94. Recruitment:
Due to the cutting-edge underlying technologies and
usability-focused interfaces (the ‗cool‘ factor)
Organisations adopting Web 2.0 tend to attract
sophisticated, high-caliber technical candidates.
Reduced cost:
Not only are Web 2.0 offerings low-cost, but the same
techniques can also be applied to existing (non-Web
2.0) products and services, lowering costs.
For example, wikis can enable your users to build
documentation and knowledge base systems, with
relatively little investment from yourself.
95. Benefits of Web 2.0
Loyalty
The open, participatory Web 2.0 environment
encourages user contribution, enhancing customer
loyalty and lifespan.
Marketing/PR.
By taking advantage of the aforementioned
benefits, marketing and PR teams can implement
low-cost, wide-coverage, viral strategies.
Search Engine Optimization (SEO)
Web 2.0 delivery mechanisms - such as Blogs and
RSS - significantly enhance search engine exposure
through their distributed nature
96. No products but solutions
Customization ability
Focus on long tail
Users add value
Specialized Database
Perpetual Beta
Software above the level of single device
97. The Net Generation
creates its own
media…
Identity Production in a Networked Culture: Why Youth Heart MySpace … Danah
Boyd http://www.danah.org/papers/AAAS2006.html
“The dynamics of identity production play out visibly on MySpace. Profiles are
digital bodies, public displays of identity where people can explore impression
management.”
Stephen Downes
ICOE 2007 Taipei, Taiwan
13 June 2007
98. Blogs and Wikis
quot;Never have so many people
written so much to be read by
so few...quot;
-- Katie Hafner NY Times.
Blogger - Live Journal - Movable Type - Wordpress
Educational Blogging – article
Educational Weblogs - Edublogs.org
Wikipedia – as compared to Britannica by Nature
Stephen Downes
ICOE 2007 Taipei, Taiwan
13 June 2007
99. Photos, Podcasting
and Vodcasting
Flickr
Podcasting - wikipedia
iPodder - Odeo –
Liberated Syndication
Youtube - video
Podcasting in Learning
Ed Tech Talk - Ed Tech Posse - FLOSSE Posse
Bob Sprankle - Education Podcast Network
Stephen Downes
ICOE 2007 Taipei, Taiwan
13 June 2007
100.
101. Twitter is a social networking and micro-blogging
service that enables its users to send and read
other users' updates known as tweets. Tweets are
text-based posts of up to 140 bytes in length
U.S. Senators
2008 Pres. Candidates
Super Bowl Teams
―Now, every person is his or her own publisher and/or her own editor
or her own reporter... The discipline that should go with being able
to communicate is gone.‖ – Brian Williams, NBC Nightly News
102.
103.
104.
105.
106. $50,000 vending
machine with a
conceivably infinite
library - is consumer
ready, and is debuting
in 10 to 25 libraries
and bookstores in
2007.
CTLA Conference
Judy O’Connell, 23 May 2007
107. Is your library already using wikis, blogs, podcasting,
folksonomies, social networking, or other Internet
media?
Is your library blogging, using Instant Messenger, RSS,
promoting services through Flickr and MySpace, or
using a customized OPAC complete with user reviews
and electronic book enrichment?
Academic, school, public, and special libraries are
incorporating Library 2.0 technologies? ........
108. Reading materials for pleasure and study
Information retrieval and critical analysis
support
Learning activities - Social activities
Academic writing guidance
Special education learning support
Information technology support
Multimedia design and production
Traditional bibliographic services
24/7 Learning support
creativity NOT productivity
109.
110. • Blogs & wiki - everyone can communicate
• RSS - everyone can read about it
• Del.ici.ous - sharing favorite web pages
• Flickr - sort, store and share your snaps
• Office Tools - Gliffy, Writely, Slideshare....
• Video Sharing - Google Video, TeacherTube...
• Podcasting - mulitiple literacies in action
• Wiki - Power of the crowd
• Online Friends - MySpace, Ning, Beebo, FaceBook
CTLA Conference
Judy O‘Connell, 23 May 2007
111. The idea is that learning is not based on
objects and contents that are stored, as
though in a library
Stephen Downes
ICOE 2007 Taipei, Taiwan
13 June 2007
112. Rather, the idea is that learning is like a
utility - like water or electricity - that flows
in a network or a grid, that we tap into when
we want.
Stephen Downes
ICOE 2007 Taipei, Taiwan
13 June 2007
113. Learner centered
Learning is centered
around the interests of the
learner
Learning is owned by the
learner
This implies learner
choice of subjects,
Stephen Downes
materials, learning styles
ICOE 2007 Taipei, Taiwan
13 June 2007
114. Web 1.0 was Commerce
Web 2.0 is People
- Ross Mayfield
Web 2.0 seems to be like Pink Floyd
lyrics: It can mean different things to
different people, depending upon
the your state of mind.
- Kevin Maney
115.
116.
117.
118. Wiki Spaces iTunes
For Listening
Bubbleshare
Share elementary artwork Libribox
To download free books
Slideshare
Powerpoints in a wiki Grazr
Make RSS reader and embed it on
Innertoob a website for your teachers (see
Grading podcasts horizon)
Odeo Classblogmeister
Recording podcasts Skype
TeacherTube Toondoo – www.toondoo.com
Firefox 2 (has spell check) Google Notebook – Term
Meebo Me (office hours! Papers
NewsMap – the way to read the Office 2007 – Graphic
news! organizers!
See - http://www.techlearning.com/blog/2006/11/i_am_thankful_for_these_websit.php
119. Online Learning at the
Crossroads
• On the one hand – we have developed tools
and systems intended to support traditional
classroom based learning
• On the other hand – we could (should?) be
developing tools and systems to support
immersive learning. We should be developing
for dynamic, immersive, living systems…
120.
121. You can go places that we cannot take field trips!
Overcome stereotypes (the avatar)
Student collaboration
Authentic Assessment/ Project Based Learning
Role Playing
Group Synergies
Storage, Legacy and a Global Audience
Scenario Simulation
Digital Storytelling (Machinima)
136. Teachers
Students
Tools available
Sites available
Administrators
District Pride &
Success
P(erformance) = p(otential) – i(interference)
Poor filtration policies
Administrators
Time limitations
Poor communications
Limited understanding
Teachers
Attitudes
$$$$$
137.
138. Describe
Create a Assess Define Key Assign
desired
shared curriculum inputs & responsi-
goals &
vision needs teamates bilities
outputs
Adapted from John F. Lebron
150. Idea Starters for using Technology in the
Classroom
ways to include a technology aspect into
your lessons Brochures | Newsletters |
Databases and Spreadsheets | Word
Documents | Management Ideas
Task Card (example)
Integrated Technology Lesson Plans
Links verified 12/21/07
LINK
Melanie Gehrens, 2008
151. National Average = 20/1
Urban Districts = 67/1
― If you think education is expensive, try
ignorance‖
- Anatole France
152. WiredSafety.org — the world's largest Internet
safety and help group
LINK
LINK
Melanie Gehrens, 2008
153.
154. Active processors of information
Skilled problem solvers
Effective communicators
Network with friends
See school as largely irrelevant
Want control of what they do
Short attention span, hyperactivity
Learns via human and technical networks
Homo zappiens are digital
School is analog
Citation: Jay Cross, Internet Time Group
155.
156. Explore technology resources.
Utilize technology as a curriculum
teaching tool.
Develop student learning activities that
incorporate utilization of technology.
Evaluate student learning activities that
integrate technology.
Enforce responsible, ethical and legal
use of technology.
As defined by the International Society of
Technology in Education, 1994.
Technology Standards
NETS.S Student Profiles
Melanie Gehrens, 2008
157. We treat curriculum first because we
believe that curriculum, above all else
should drive technology integration.
―Too often, peripheral considerations give
birth to costly technology initiatives,
frequently with disastrous results‖
John F. Lebron
158. Hands-on Exercises
Interaction & review of software packages
Examples of well designed units/lessons
Instruction on finding/evaluating resources
Students tools role play (internet & research)
Instruction in creation of resources: webpage
159.
160. Resource Provider – skillfully aligning people,
building, and training to achieve the vision.
Instructional Support – engaging in classrooms,
staying current & sharing information.
Communicator – conveying to all the clear sense of
purpose and how the school‘s programs meet that
purpose.
Visible Participant – engaging in daily, evident use
and interaction with students and staff.
161. • What is the purpose of ―Going Digital‘?
• What needs will be addressed?
• What programs will be put into place ?
• What faculty will be involved?
• What kinds of hardware, software,
furnishing?
• What kinds of staff are needed?
• What promotion and training is needed?
• How will you measure success?
162. Why should the public spend it‘s scarce
resources in technology for education?
How can we best support the development of
students‘ knowledge and skill in a changing
society?
168. Additional Resources:
• AASL (American Assoc. of Lib.) Technology
• Center for Children and Technology
• Early Childhood Tech Literacy Project -
Montgomery County Public Schools
• Technology Integration tips with Linda Burkhart
• McRel - Technology in Education resources
• NCREL - Technology in Education