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SKip cinematic/
 See multiplaYer ScOrebOard                 Start/pauSe




                        aim                       ShOOt/thrOw grenade




  See ObjectiveS
and Squad StatuS                                        relOad




                                                                                            MANUAL
                                                                                     fOr technical reference


                                                Y pOint Of intereSt
                    mOve
                                                X uSe/interact

              Switch weapOnS                    B melee/tag


         lOOK/clicK tO zOOm                     A taKe cOver/
                                                   evade/mantle


                                                                                                          reStricted

                                                      ___
                                              _______
                                      t no.:_
                              documen e in class per                               Blood and Gore
                              no chan na______Har___
                                      g
                                     ____ th
                                             an ___                                Intense Violence
                               name:_Jo
                                                                                   Strong Language
                                                nt ___
                                       S__r___a_____
                                       _ e ge _
                               rank:__
0808 Part No. X14-94452-01                                              Online Interactions Not Rated by the ESRB
RESTRICTED
    WARNING Before playing this game, read the Xbox 360® Instruction
                                                                                                                                       CoGFM2
Manual and any peripheral manuals for important safety and health information.
Keep all manuals for future reference. For replacement manuals, see
                                                                                                                                       P-ToC
                                                                                                                              fOR TECHNICAL REfERENCE
www.xbox.com/support or call Xbox Customer Support.

                                                                                                  COALITION    OF   ORDERED    GOVERNMENTS
                                                                                                           field manual
            Important Health Warning About Playing Video Games
Photosensitive Seizures                                                                            CONTENT                                 PAGE
A very small percentage of people may experience a seizure when exposed to
certain visual images, including flashing lights or patterns that may appear in                    Introduction ............................ 2
video games. Even people who have no history of seizures or epilepsy may have
an undiagnosed condition that can cause these “photosensitive epileptic seizures”                  Where We Stand .......................... 3
while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered                  Weapons ................................. 4
vision, eye or face twitching, jerking or shaking of arms or legs, disorientation,
confusion, or momentary loss of awareness. Seizures may also cause loss of                         Controller ............................. 10
consciousness or convulsions that can lead to injury from falling down or striking
nearby objects.                                                                                    Heads-up Display ....................... 12
Immediately stop playing and consult a doctor if you experience any of these                       The Crimson Omen (Life) ................ 14
symptoms. Parents should watch for or ask their children about the above
symptoms—children and teenagers are more likely than adults to experience                          Targeting .............................. 15
these seizures. The risk of photosensitive epileptic seizures may be reduced by
taking the following precautions: Sit farther from the screen; use a smaller screen;               Active Reload .......................... 16
play in a well-lit room; and do not play when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a                  Melee .................................. 17
doctor before playing.
                                                                                                   Enemy Shields and Executions ........... 18
                                                                                                   Cover and Basic Maneuvers .............. 19
                                 ESRB Game Ratings
The Entertainment Software Rating Board (ESRB) ratings are designed to provide                     Interaction ............................ 22
consumers, especially parents, with concise, impartial guidance about the age-
appropriateness and content of computer and video games. This information can                      Battle Options ......................... 23
help consumers make informed purchase decisions about which games they deem
suitable for their children and families.                                                          Co-op Campaign ......................... 24
ESRB ratings have two equal parts:                                                                 Multiplayer ............................ 25
•   Rating Symbols suggest age appropriateness for the game. These symbols
    appear on the front of virtually every game box available for retail sale or                   Multiplayer Game Types ................. 28
    rental in the United States and Canada.
•   Content Descriptors indicate elements in a game that may have triggered a
                                                                                                   Camera and Photo Mode .................. 32
    particular rating and/or may be of interest or concern. The descriptors appear
    on the back of the box next to the rating symbol.
                                                                                                   Xbox 360 Information ................... 33

                                ON FRONT                            ON BACK                        Credits ................................ 34
                                                      VIDEO          ™
                                                                           Cartoon Violence        Warranty ............................... 36
                                                      GAME                 Mild Lyrics

                                                  E                                                Xbox Customer Support .................. 37
For more information, visit www.ESRB.org
CoGFM2/P-3
                                                                      RESTRICTED


                                                                         where we stand
                                                                        [MESSAGE FROM CHAIRMAN PRESCOTT]
                                   of their players.
Video game designers ask a lot                                          We had hoped the Lightmass bombing at Timgad would
                                   y impossible situations with         decimate the Locust Horde, but they survived, and
Beyond putting them in seemingl                     selves in the
overwhelming   odds, we ask them to immerse them                        returned stronger than ever. They’ve brought with
                                                           astic.
worlds that we craft.   We ask them to believe the fant                 them a force that can sink entire cities.
                                      ers  to drive the
Most importantly, we ask our play
                                       that interaction comes a         Even Jacinto, our last beacon of hope through all
experience. To interact. And from                                       these dark days, is now at risk. Soon we’ll have
tremendous amount of satisfac    tion and a connection to a
                                  forms of entertainment.               nothing left to defend and that means we have only
 universe seldom seen in other                                          one option: attack.
                                    2, was designed around the
 This video game, GEARS Of WAR®                             rience      Gears, what I ask of you now is not an easy thing,
 idea of cinematic acti  on. We wanted the gameplay expe
                                  ter where you, the gamer, are         but it is necessary. If we are to survive, if we are
 to feel like a summer blockbus
                                  be an emotional rollercoaster         to live long enough to see the seasons pass, our
 the star. We built GEARS 2 to                                   st     children grow, and experience a time of peace that
 of a ride. One minute you’   ll feel overwhelmed as the Locu
                                     the  dark and the next             we have never known, we must now take this fight to
 Horde is bearing down on you in                                        the Locust.
                                        them back underground
  you’ll feel empowered as you send
  with your Chainsaw Bayonet.                                           We will go to where they live and where they breed
                                      fenix™ and Delta Squad,           and we will destroy them.
  When you take control of Marcus                is a story that
  you’re figh ting for humanity itself. This                   nic      This is the day we take the battle to the heart of
  is both epic in scale   and also immensely personal. Domi             the enemy. This is the day we correct the course of
                                      know ing the fate of his
  Santiago’s frustration with not                                       human history. This is the day we ensure our survival
                                      nto itself, humanity’s last
  wife is building to a head. Jaci                                      as a species!
                                    do or die for mankind.
   stand, is threatened and it’s
                                                                        Soldiers of the COG, my fellow Gears, go forth and
                                         game and we hope you
   We’ve put a lot of love into this                                    bring back the hope of humanity!
   enjoy the ride!


  --Cliff Bleszinski
  Design Director, Epic Games, Inc.
CoGFM2/ P-4                                                     CoGFM2/P-5
                                              RESTRICTED                                                      RESTRICTED


                                                             WeaPOnS                                            pisTols
First rule of the Gears: Take cover or die.




                                                                                                                One-handed firing capability makes these the weapons to
                                                                                                                use while handling enemy shields and Boomshields.

                                               lanCeR
                                               aSSaulT Rifle
                                                                                                                  SnuB PiSTOl
                                                    • The workhorse CoaliTion weapon   • Fully auTomaTiC
                                                  • inTended For midrange CombaT   • deadliesT melee weapon                       • sTandard-issue CoaliTion sidearm
                                                                                                                             • exCellenT baCkup weapon   • zoom CapabiliTy
                                               To activate the Lancer’s Chainsaw Bayonet, press and
                                               hold B. This unique melee attack is designed to take               Regular firing mode is a single shot. To increase the
                                               out most enemies in a single cut, but can also be used             rate of fire, rapidly pull ^.
                                               to clear certain obstacles.




                                               HammeRBuRST
                                               aSSaulT Rifle                                                      GORGOn PiSTOl
                                                            • sTandard-issue loCusT drone weapon                                    • powerFul medium-range weapon
                                                 • more powerFul, aCCuraTe Than a lanCer • zoom CapabiliTy                      • dual-Clip aCTion   • zoom CapabiliTy

                                               Superior to the Lancer when it comes to firing, but                Capable of firing four short bursts per reload. Deadly
                                               lacks the melee capabilities of the Chainsaw Bayonet.              at close range, though its power is offset by a small
                                               Can be fired faster by rapidly pulling ^, though this              clip and long reload time.
                                               also reduces accuracy.




                                               GnaSHeR
                                               SHOTGun                                                            BOlTOK PiSTOl
                                                      • exCellenT sTopping power   • eighT-round CapaCiTy                  • perFeCT aCTive reload yields FasTer raTe oF Fire
                                                           • exTremely deadly aT poinT-blank range                            • devasTaTing single shoT  • zoom CapabiliTy

                                               Small ammo capacity, but its power more than makes up              Greater accuracy than the Gorgon Pistol, but its
                                               for it. Can kill a Locust Drone in one shot at close               six-shot capacity means every shot must count. Equally
                                               range, but is not nearly as powerful at farther                    effective at long and short ranges.
                                               distances.
CoGFM2/ P-6                                                      CoGFM2/P-7
                                   RESTRICTED                                                       RESTRICTED



                                                                                                        SCORCHeR
                                    BOOmSHield                                                          flameTHROWeR
                                                                                                                 • exCellenT For shooTing around or over Cover
                                           • porTable proTeCTion From gunFire and explosions
                                                                                                                  • perFeCT aCTive reload yields longer Flame
                                              • Can be used in ConjunCTion wiTh any pisTol

                                    Protects its wielder but reduces speed and                          fires a concentrated flame that burns or kills. Targets
                                    maneuverability. To pick up, approach and press X.                  are often still dangerous while burning, so keep
                                    To plant in the ground for stationary cover, press and              applying the heat to finish them off.
                                    hold ], then press A. Keep in mind that it can be
                                    kicked down by enemies. To discard, change weapons.
           sion do the work




                                    grenades
                                    Hand-thrown explosive devices ideal for clearing an area.
                                    Hold ] to view trajectory. Move C to alter this                     lOnGSHOT SniPeR Rifle
                                    projected arc, then press ^ to throw.
                                                                                                         • mosT powerFul zoom available  • deadly even aT long range
                                    Tag onto enemies, walls, and objects by pressing B.                   • perFeCT aCTive reload inCreases headshoT, helmeT damage
            Let the explo




                                    Grenades on enemies blow up in seconds, while grenades
                                                                                                        Can kill most Locust with a single headshot.
mshot near an enemy.




                                    on walls and objects become proximity traps.
                                                                                                        To activate the integrated scope, press and hold ],
                                                                                                        then click C to zoom. One shot per reload.

                                    fRaG                  SmOKe                  inK
    Heard you should aim the Boo




                                    Creates an            Obscures an area       Poisons an area,
                                    explosion that        with a cloud of        making it              BOOmSHOT
                                    can down or kill      smoke while            hazardous for a
                                                                                                       • Takes ouT mosT enemies wiTh one shoT   • doesn’T slow movemenT
                                    enemies. Can also     delivering a           short time.             • perFeCT aCTive reload yields addiTional ClusTer explosions
                                    close e-holes.        concussive blast       Prolonged
                                    Effective against     that knocks            exposure leads         Produces a large initial blast, followed by several
                                    multiple targets.     enemies on their       to death.              smaller explosions. Its heavy firepower is offset by a
                                                          backs.                                        slow reload time. Don’t use at close range or in tight
                                                                                                        quarters--the force of explosion can kill you along
                                                                                                        with your target. One shot per reload.
CoGFM2/ P-8                                                    CoGFM2/P-9
             RESTRICTED                                                     RESTRICTED

                                                                              heavy weapons
              TORQue BOW                                                      Devastating firepower, but speed and maneuverability are
                                                                              reduced while using these weapons.
                      • Fires high-powered, explosive-Tipped arrows
                     • advanCed TargeTing reTiCle  • eFFeCTive melee

              Extremely accurate, especially at long distances, but
              requires careful aiming. Press and hold ] to enable,
              then hold ^ to aim and release to fire. If you hold ^
              long enough, the arrows stick into the target before
              exploding.
                                                                                mulCHeR
                                                                                         • high-Caliber maChine gun   • large ammo CapaCiTy
                                                                                               • CuTs Through mulTiple enemies aT onCe

                                                                                Can be fired from the hip, but is far more accurate
                                                                                when mounted on a stable surface by holding ]. To
                                                                                fire, press and hold ^. Barrel spins, then gun begins
              HammeR Of daWn                                                    firing until you release the trigger, or until it
IMULSION =




                                                                                overheats or runs out of ammo. To cool, press `.
                       • imulsion-energized saTelliTe parTiCle beam
                  • handheld TargeTing   • quiCkly desTroys large enemies

              Requires a clear line of sight on the target and an
              open sky in order to fire. Press and hold ] to aim,
              then hold ^ to fire. Note that this weapon requires
              a few moments to lock onto a target before firing.
                                                                                mORTaR
                                                                                  • deals massive damage To mulTiple enemies From a disTanCe
                                                                                    • Fully deployable   • exCellenT againsT large enemies

                                                                                Press and hold ] to deploy, then hold ^ to aim and
              TROiKa TuRReT                                                     release to fire. The longer you aim, the farther the
                                                                                shot goes. As the mortar shell approaches its target,
                           • high-powered, TurreT-mounTed maChine gun           it bursts open, releasing a hail of deadly explosives.
                          • gunners proTeCTed wiTh shields and helmeTs          Has a distinctive sound when fired, so head for safety
                                                                                if you hear it. Don’t use at close range or in tight
              An extremely deadly mounted weapon. Soldiers should               quarters--the force of explosion can kill you along
              take cover and avoid its line of fire at all costs.               with your target.
              Eliminating the gunner lets you take control of the
              weapon. Subject to overheating, but can be cooled by
              pressing `.


                                                                                              = EXPLOSIVE
CoGFM2/ P-10                                                  CoGFM2/P-11
RESTRICTED                                                    RESTRICTED


                   COnTROlleR
                                           SKIP CINEMATIC/       START/PAuSE       >
                         <                                       (OPTIONS)
                                SEE MuLTIPLAYER SCOREBOARD

                                                                                       SHOOT/THROW             ^
                                                                                       GRENADE

        ]                 AIM                                                          RELOAD
                                                                                       (SECOND, WELL-TIMED     `
                                                                                       PRESS: ACTIVE RELOAD)
        SEE OBJECTIVES AND
_
              SquAD STATuS
                                                                                       Y   POINT Of INTEREST

                                                                                       X   uSE/INTERACT

    L                    MOVE                                                          B   MELEE/TAG
                                                                                           (HOLD fOR CHAINSAW)


                                                                                           TAKE COVER/
                                                                                       A   EVADE/MANTLE
                                                                                           (PRESS AND HOLD fOR
                                                                                           ROADIE RuN)

                                                                                           NOTE: fOR ENEMY SHIELD
                                                                 LOOK              C       AND EXECuTION CONTROLS,
                                        l    SWITCH WEAPONS
                                                                 (CLICK TO zOOM)           SEE PAGE 18.




            NOTE: TO CuSTOMIzE CONTROLS, SELECT XBOX 360®
            CONTROLLER SETTINGS fROM THE OPTIONS MENu.
CoGFM2/ P-12                                 CoGFM2/P-13
RESTRICTED                                   RESTRICTED


        HeadS-uP diSPlaY
                                                Squad status and position. If it’s red,
                                                your squadmate is down. To revive him,
                                                get near him and press X.




                                                                                  Weapon in use.
  Current mission
  objectives. To display,   Find the exit.
  press y.
                                                                                 Ammunition status.




                                                                                                       Would HAve gotten smoked in that battle without tHE ACTIVE RELOAD...
   Weapon selector (shown
   here). To switch
                                                                                  Active reload
   weapons, press l.
                                                                                  indicator. To
   OR                                                                             reload, press z;
                                                                                  press again for an
   Crimson Omen (life                                                             active reload.
   indicator).                                                                    (SEE PAGE 16.)
   (SEE PAGE 14.)

   OR
   Targeting reticle. To
   activate, press w.
   (SEE PAGE 15.)




   Ammunition picked up.
                                              Contextual maneuver or action indicator.
                                              An icon appears when a special move or
                                              action is possible. (SEE PAGES 19–22.)
CoGFM2/ P-14                                                 CoGFM2/P-15
 RESTRICTED                                                   RESTRICTED


 THe CRimSOn Omen                                                             TaRGeTinG
        (life)                                                    AIMING       To take aim, press
Life is simple: When you see a target bleeding, it’s taking                    and hold ] and
damage. Same goes for you. As you take damage, you’ll see                      move C. A reticle
the Crimson Omen filling with blood to show your status.                       appears and turns red
                                                                               when aimed at an
                                                                               enemy. Note that when
   WOuNDED                                                                     you take aim while in
                                                                               cover, you remain
                                                                               mostly in cover, but
                                                                               your head may be
                                                                               exposed.


                                                                  zOOMING      To magnify your aim, press and
                                                                               hold ], then click C. You can only
   DYING                                                                       zoom with the Longshot Sniper Rifle,
                                                                               Hammerburst Assault Rifle, or the
                                                                               various pistols.


                                                                  SHOOTING     Move C until you have a target
                                                                  fROM THE     centered, then pull ^ to fire.
                                                                  HIP          This method of targeting is fast
                                                                               but inaccurate.
   DOWN BuT NOT OuT/DEAD

                                                                  BLIND fIRE   While in cover, pull ^ to fire
                                                                               around cover without exposing
                                                                               yourself to damage. This move sticks
                                                                               your gun out of cover and fires, but
                                                                               is even less accurate than shooting
                                                                               from the hip.
If you avoid further damage when wounded or dying, you’ll
regenerate (a chance to hone your cover-taking skills).
When the Crimson Omen is full, you are down but not out,
or dead. If down, use L to crawl towards help or you
will bleed out and die. Rapidly press A to crawl faster.


                                                                   PISTOL =
CoGFM2/ P-16                                                CoGFM2/P-17
RESTRICTED                                                  RESTRICTED


             aCTiVe RelOad                                                      melee
 To manually reload your weapon, press `.                   When an enemy is close, you can press B to melee attack
                                                            him with your current weapon. Warning: If an enemy is
 To attempt an active reload, press ` a second time.        this close, he can melee you as well.
 Success is a matter of timing and practice. There are
 three possibilities when attempting an active reload:      There is one great melee advantage on the battlefield:
                                                            the Lancer Assault Rifle. This weapon has an integrated,
                                                            carbide-tipped, variable-torque Chainsaw Bayonet. If
   SuCCESS                                                  you’re holding this rifle, press and hold B to activate
                                                            the Chainsaw Bayonet and dish out high-RPM death. few
                                                            enemies can withstand this brutal assault.

                                                                     NOTE: YOu CAN BE SHOT WHILE ATTEMPTING OR
                                                                     EXECuTING A CHAINSAW ATTACK.
                                                            If you have a grenade equipped and press B to melee, you
  If you succeed, you reload faster.                        can tag the grenade onto a nearby opponent or onto a wall
                                                            or an object to set a proximity trap.

    PERfECT                                                 Chainsaw duels
                                                            If you attempt to chainsaw an opponent who is holding a
                                                            Lancer and facing you, you’re in for a duel. To win,




                                                                                                                        Damn Tickers...at least a quick melee gets em off me
                                                            rapidly press B.
                                                            If you are faster and more relentless than your enemy,
                                                            you’ll win the contest and avoid dismemberment.
  If you achieve a perfect reload, you reload much faster
  and may gain a weapon advantage.


    fAILuRE




  If you fail, your gun jams and you will spend more time
  reloading than if you had let it automatically reload.
CoGFM2/ P-18                                                CoGFM2/P-19
RESTRICTED                                                  RESTRICTED



      enemY SHieldS                                               COVeR and BaSiC
      and exeCuTiOnS                                                maneuVeRS
When an enemy is down but not out (crawling), you can use     To move, use L. All special moves--evading, using cover,
him as a shield or execute him with a finishing move.         climbing over an obstacle (mantling), and roadie run--use
                                                              the A button with L.
To use a downed enemy as a shield, approach him and
press A. This is an effective way to protect yourself
while under fire or to rush an enemy position. Keep in
                                                               GET INTO COVER
mind that you can only fire pistols when using an enemy
shield and that your shield disintegrates if it takes too
much damage.
You can also melee while using a shield by pressing B.
To drop your shield, press X or switch weapons. Dropping
a shield eliminates it from the battlefield.

                                                               use cover in combat or die. Move toward anything
                                                               that looks like cover (column, doorway, etc.),
                                                               then press A.
                                                               To crouch while in standing cover, click   L.



                                                               exiT Cover
To finish a downed enemy off with style, perform one of
the following executions:

  X   CuRB STOMP B quICK KILL        Y   EXTENDED KILL

While a close-range kill may be gratifying, keep in mind
that finishing your enemy from a distance is often far
safer.                                                         To break cover, move away from the cover point.
CoGFM2/ P-20                                                CoGFM2/P-21
RESTRICTED                                                  RESTRICTED

   manTle                                                    swaT Turn




    To jump over low cover, move L in direction of the       While in cover, minimize exposure in reaching a nearby
    jump, then press A. Note that you must be in cover       cover point with a SWAT turn. Move L toward adjacent
    before you can mantle.                                   cover, then press A. You can interrupt a SWAT turn by
                                                             holding down A.

    evade
                                                             roadie run




   Tap A while moving L in the direction you want to         Part crouch, part run that makes you harder to target.
   roll. If there’s no cover, you dodge and roll. You can    To roadie run, press and hold A and move L while out
   also evade or roll out of cover.                          of cover. You cannot fire while roadie running. Holding
                                                             A while moving in cover increases movement speed.

    Cover slip
                                                             Crawl




   To quickly slip around the corner of cover without        When you are down but not out, move L to crawl to
   having to back up first, move L in the direction you      safety or to a squadmate who may be able to revive you.
   want to slip, then press A.
                                                             Rapidly press A to crawl faster. use ^ to call for
                                                             help while crawling. If you’re downed while holding a
= COVER                                                      grenade, you can use ^ to detonate it.
CoGFM2/ P-22                                               CoGFM2/P-23
RESTRICTED                                                 RESTRICTED


             inTeRaCTiOn                                           BaTTle OPTiOnS
To use items and perform context-sensitive tasks not         from the main menu, you can select from the following
associated with targeting and movement, press X. An icon     options:
appears when this function is available (for example,
when you stand near ammunition).                             solo Campaign
                                                             Begin a new solo campaign or continue an existing one.
  PRESS X TO:               WHEN NEAR:                       To change to a co-op campaign on the fly, send an invite
                                                             over Xbox LIVE® or enter split-screen mode.
  Pick up/swap weapon       Dropped weapon
  Pick up ammo              Ammunition cache or
                            weapon
                                                             Co-op Campaign
                                                             Begin a new co-op campaign or continue an existing one
  Pick up shield            Boomshield                       (see page 24).
  Revive squadmate          Downed squadmate
  Curb stomp enemy          Downed enemy
                                                             Training grounds
                                                             Learn multiplayer rules and hone your skills against
  Man turret                Mounted weapon                   computer-controlled bots.
  Kick open door            functional door
  (see fig. 1)                                               mulTiplayer
  use lever or switch       Operable lever or                Create or join a party and compete with other players in
  (see fig. 2)              switch                           multiplayer matches (see page 25).

  Engage valve              Working valve
                                                             horde
  Press button              Operable button                  fight waves of Locust enemies in an epic battle.
  Climb                     Ladder                           Play co-operatively with up to four other players
                                                             (see page 31).

                                                             war journal
                                                             Access your achievements, collectibles, leaderboards,
                                                             photos, and unlockables.

                                                                        NOTE: TO VIEW YOuR fRIENDS LIST AND INVITE
                                                                        PLAYERS TO A GAME, ACCESS THE WHAT’S uP
                                                                        MENu BY PRESSING _.


                                                                                                            = HUMANS ABOVE
CoGFM2/ P-24                                                CoGFM2/P-25
RESTRICTED                                                  RESTRICTED


    CO-OP CamPaiGn                                                        mulTiPlaYeR
When you select Co-op Campaign from the main menu, you        When you select Multiplayer from the main menu, you enter
have the following options:                                   the Multiplayer Party Lobby. Start a party by picking a
                                                              match type from the options below:
hosT Co-op Campaign
Host a co-op campaign, beginning with a new campaign or       xbox live (publiC or privaTe)
continuing from any unlocked act, chapter, or save point.     fight alongside and against other players on Xbox LIVE.
                                                              Public Xbox LIVE matches are ranked and feature
Public and private games allow you to play with a friend      matchmaking. Private Xbox LIVE matches feature additional
over Xbox LIVE. Selecting Public Xbox LIVE allows anyone      customization options and allow friends to join on the
to join without an invite. Selecting Private Xbox LIVE        fly. Both options require an Xbox LIVE Gold account and a
allows only your friends to join without an invite.           high-speed Internet connection.
Both options require an Xbox LIVE Gold account and a
high-speed Internet connection.
                                                              sysTem link (privaTe)
System link allows you to play with a friend on a local       Compete with others on a local area network (LAN).
area network (LAN).

join Co-op Campaign                                           loCal (privaTe)
                                                              Compete against another player on the same Xbox 360
Join a campaign to play co-operatively. You have the          console in split-screen mode.
option of joining a public campaign or playing in
split-screen mode.
                                                                         NOTE: fOR MORE DETAILS ABOuT STARTING PuBLIC
                                                                         AND PRIVATE MATCHES, SEE PAGES 26-27.
        NOTE: PLAYERS CAN JOIN IN OR DROP OuT Of
        A CAMPAIGN AT ANY TIME, AS LONG AS THE
        HOST REMAINS.

spliT-sCreen Campaign
Play with a friend on the same Xbox 360 console in
split-screen mode.

        NOTE: IN BOTH CO-OP AND SPLIT-SCREEN
        CAMPAIGNS, EACH PLAYER CAN SET THEIR OWN
        DIffICuLTY LEVEL.
CoGFM2/ P-26                                                CoGFM2/P-27
RESTRICTED                                                  RESTRICTED

publiC maTChes                                                privaTe maTChes
Public matches are ranked and offer limited customization     Private matches are unranked but offer more customization.
to ensure consistency in leaderboard stats. Also,             They require a minimum of two players and can include
matchmaking groups you with players of similar skill          bots. Players can join or drop out of a match at any time.
levels. Ten players are required to start a match (five
players for Horde), and no one can join a match in            start a private match
progress once matchmaking begins.                             Select Private Xbox LIVE, System Link, or Local under
                                                              Match Type in the Multiplayer Party Lobby.
start a public match
Select Public Xbox LIVE under Match Type in the               unlike in public matches, the party leader of a private
Multiplayer Party Lobby and then determine the playlist.      match can select the game type and customize game options.
This choice dictates which game types (see page 28) are       Available options vary according to game type, but may
available to players in a pregame lobby.                      include Total Rounds, Round Time Limit, Number of Bots,
                                                              Weapon Spawning, and more. The party leader also has the
Players on your friends list can join a party, and anyone     option to select the map or leave it open to voting.
in the party can invite other players. After the party
has gathered and the playlist has been chosen, the party      Once a game type and the corresponding options are set,
leader presses > to initiate matchmaking. Other players       the party leader presses > to enter a pregame lobby.
cannot join the party once matchmaking begins.                Because there is no matchmaking in private matches,
                                                              players can join at any time in either lobby or throughout
During matchmaking, additional teammates are added as         the match, and bots can be used in place of players.
necessary to make a full party of five, which is then
matched with opponents. for example, a two-person party       In a pregame lobby, players can switch teams by
is first matched with a three-person party. The exception     pressing Y. The map is chosen either by the party leader
is Wingman, where the party can only be two people.           or by voting, depending on the leader’s preference.
                                                              Players cycle through different playable characters with
Once matchmaking is complete, players enter a pregame         ] or ^ (except in Wingman) and choose a default weapon
lobby where everyone can vote for game types and maps.        using _ or z. The party leader determines how long
Players cycle through different playable characters with      players have to select these options, pressing > to
] or ^ (except in Wingman) and choose a default weapon        proceed to the next option and finally to start the match.
using _ or z. In public matches, you have a limited
time to make these selections. Once all options are           Players return to the Multiplayer Party Lobby at the end
selected, the match begins.                                   of each match.

Players return to the Multiplayer Party Lobby at the end
of each match.

        NOTE: CHECK LEADERBOARD STATS IN YOuR WAR
        JOuRNAL OR AT WWW.GEARSOfWAR.COM.



                                                                                                       GENERAL
CoGFM2/ P-28                                               CoGFM2/P-29
RESTRICTED                                                 RESTRICTED


             mulTiPlaYeR                                     submission
                                                             In this twist on capture the flag, players must down a
             Game TYPeS                                      Stranded character, capture him as an enemy shield, and
                                                             carry him inside a ring located on the map. When a player
                                                             delivers the “flag” to this ring, his team must hold the
warzone                                                      flag there for a set amount of time to win the round. If
A COG team is pitted against a Locust team. The goal is      the “flag” escapes before he’s taken to the ring, then
simple--eliminate all members of the other team before       the team must recapture him. Beware: The Stranded
they eliminate you. Note that you cannot respawn in this     character is armed and dangerous, so capturing him can be
mode, so if you’re killed, you have to wait until the        a deadly challenge.




                                                                                                                      Weather can kill as easily as Locust...
next round begins before you can play again.
                                                             exeCuTion
guardian                                                     This game type is similar to Warzone, but instead of
In this mode, one player from each team is selected to       dying after you are knocked down and bleed out, you
act as the leader. The goal of the leader is to stay         automatically revive. The only way to kill an opposing
                                                             team member is at close range or with a one-shot kill.




                                                                                                                                    worse, sometimes.
alive for as long as possible, because if the leader is
killed, that team loses the ability to respawn. Protect
the leader at all costs!

wingman
up to five two-player teams compete against each other
until one team reaches a set amount of points. The only
way to kill an opposing team member is at close range or
with a one-shot kill. Points are awarded for kills and
for winning a round, so players don’t have to win every
round in order to win the match. In the event of a tie,
the match is settled with another round. You and your
teammate play as two versions of the exact same
character, so any other character is the competition.




                                                                        = AMMO
CoGFM2/ P-30                                                  CoGFM2/P-31
RESTRICTED                                                    RESTRICTED

annex
Players win by retaining control over fixed capture
locations (rings) long enough to collect a winning
number of points. Every map has multiple locations
available for capture, with one location available at a
time. If a location is held by the enemy, enter it to
break possession and defend it to gain control. Players
killed while defending a capture location cannot respawn.
Once all the points from one location have been
collected, a new location appears. The first team to
reach the target score wins the round. Note that target
scores are adjustable in private games.
                                                                horde
king oF The hill                                                Horde is a new mode of arcade-style combat exclusive to
                                                                GEARS Of WAR 2. up to five players can join together to
Players must gain control of a fixed capture location
                                                                fight against waves of various--and increasingly
(ring) on the map and retain control long enough to
                                                                difficult--Locust Horde enemies.
collect a winning number of points. To keep collecting
points after a capture, at least one player must remain         At the beginning of each wave, enemies spawn from various
within the location to defend it. Players killed while          points of the map. Your team needs to clear the map of
defending a capture location cannot respawn.                    all of the enemies in order to progress to the next wave.
                                                                When the last enemy is killed, fallen players respawn and
Execution rules are in play here, so the   only way to
                                                                begin fighting again in the next wave.
kill an opposing team member is at close   range or with a
one-shot kill. King of the Hill has only   one location per     Each successive wave is more difficult than the last,
round, instead of the multiple locations   found in Annex.      so it is essential that players work together and form
                                                                strategies to avoid being overwhelmed. Players will
        NOTE: TO REVIVE A DOWNED SquADMATE,                     remain in their current position when each wave ends, so
        APPROACH HIM AND PRESS X.                               be sure to take note of where you and the other players
                                                                are before the next enemy onrush begins.
                                                                The ammo in certain weapons refreshes at the beginning
                                                                of each wave. Ammo containers located throughout the map
                                                                also refresh, but players should take caution--it’s easy
                                                                to become separated from your team once the enemy begins
                                                                attacking.
                                                                If all players are killed in the same wave, the game
                                                                ends.
CoGFM2/ P-32                                                CoGFM2/P-33
RESTRICTED                                                  RESTRICTED


             CameRa and                                                    xBOx 360
             PHOTO mOde                                                  infORmaTiOn
After you’ve died in a multiplayer match, you can view
the battle in various ways.                                   xbox live
                                                              Play anyone and everyone, anytime, anywhere on Xbox LIVE.
To cycle through the battle cameras, press ] and ^.           Build your profile (your gamer card). Chat with your
These cameras track the action from fixed positions           friends. Download content (TV shows, trailers, HD movies,
throughout the map.                                           game demos, exclusive game content, and Arcade games) at
To cycle through the player cameras, press _ and `.           Xbox LIVE Marketplace. Send and receive voice and video
These cameras show a third-person view of each living         messages. use LIVE with both Xbox 360 and Windows®. Play,
teammate. You cannot view an enemy’s camera.                  chat, and download on both your PC and your Xbox 360.
                                                              LIVE gives you ultimate access to the things you want and
To activate the ghost camera, press X. This camera allows     the people you know, on both your PC and your TV. Get
you to roam freely around the map by moving L and C.          connected and join the revolution!
To toggle names on and off, press A.
                                                              ConneCTing
To take a photo while spectating, press B. You can view
                                                              Before you can use Xbox LIVE, connect your Xbox 360
your photos in your War Journal and upload them to
                                                              console to a high-speed Internet connection and sign up
www.gearsofwar.com. Your photos are scored based on
                                                              to become an Xbox LIVE member. for more information about
number of enemies, explosions, and more.
                                                              connecting, and to determine whether Xbox LIVE is
                                                              available in your region, go to www.xbox.com/live.

                                                              Family seTTings
                                                              These easy and flexible tools enable parents and
                                                              caregivers to decide which games young game players can
                                                              access based on the content rating. And now, LIVE family
                                                              Settings and Windows Vista® Parental Controls work better
                                                              together. Parents can restrict access to mature-rated
                                                              content. Approve who and how your family interacts with
                                                              others online with the LIVE service. And set time limits
                                                              on how long they can play. for more information, go to
                                                              www.xbox.com/familysettings.


                                                                                                              = BOAT
EPIC GAMES                      Nick Atamas,                    Shane Smith, Sr. IT Manager   Robin Atkin Downs:
                                                                                                                                Sound Design                    Web Design Production         Matthew Nomura (Excell)            Dustin Sewell
                                   Engine Programmer            Biz                              Minh Young Kim,
Design Director                                                                                                                 Joey Kuras                      Chris Furniss (S&T Onsite)    Nick Raines (Excell)                 (Hewlett-Packard)
                                Derek Cornish,                  Dr. Michael Capps, President     Henny, Chaps, Niles,
Cliff Bleszinski                                                                                                                Jamey Scott                                                   Shohn McCarter (Excell)            Justin Spiegelberg
                                   Sr. Engine Programmer        Mark Rein, VP Marketing          Locust Kantus,
                                                                                                                                Soundelux Design Music
                                                                                                                                                                TEST                          Shaun Martin (Volt)                  (Hewlett-Packard)
Sr. Producer                    Laurent Delayen,                Jay Wilbur, VP Biz Dev           Boomer, and Sires                                              Test Managers                 Andrew Warthen (Volt)
Rod Fergusson                      Sr. Gameplay Programmer      Jay Andrews, General Counsel  Dee Baker: RAAM, Theron           Group                                                                                            xNA LIVE SERVER
                                                                                                                                                                Fred Norton                   Ja’min Wilmey (Excell)
Lead Programmer                 Jeff Farris,                    Sarah Asby, Office Assistant                                    Prerendered Cinematic Audio
                                                                                                 Guard, Locust Drone, Sires                                     Daland Davis                  Jeremy Silvis (Excell)             Lead Program Manager
Ray Davis                          Sr. Gameplay Programmer      Joe Babcock, Controller       Carolyn Seymour: Myrrah             Mixes
                                                                                                                                                                Natahri Felton                Dylan Power (Aditi)                Dave Templin
Lead Level Designer             Mike Fricker,                   Dana Cowley, PR Manager       Jamie Alcroft: Victor Hoffman     Technicolor Interactive
                                                                                                                                                                Lead Software Development     Peter Tran (Volt)                  Program Managers
Dave Nash                          Sr. Engine Programmer        Sheri Christie, IP and        Peter Jason: Dizzy, Hanley        Services                                                                                         Steve Dolan
                                                                                                                                                                Engineers in Test (SDETs)
Art Direction                   James Golding,                      Contracts Administrator   Charles Cioffi: Chairman          Mocap Animation Cleanup                                       BUSINESS                           Benjamin Steenbock
                                                                                                                                Cinematic Facial Animation      Project Test Lead
Chris Perna                        Sr. Gameplay Programmer      Anne Dube, Office Manager        Prescott, Adam Fenix                                                                         DEVELOPMENT                        Stephen Yong
                                                                                                                                                                Chris Hind
Sr. Gameplay Designer           Joe Graf, Technical Director,   Kimberly Lucas, HR Director   Nolan North: Jace Stratton,       Technicolor Creative Services                                 Business Managers                  Development Manager
                                   Unreal® Engine 3                                                                             Voiceover Recording             Single Player Test Lead
Lee Perry                                                       Richard Nalezynski,              Gamma 3 Soldier,                                                                             Kevin Geisner                      Brian Spanton
                                Wesley Hunt,                                                                                      and Editing                   Chris Henry
Art                                                                 UDN Support Manager          KR Pilot #3                                                                                  Brandon Morris                     Lead Developer
                                   Sr. Engine Programmer        Beth Rosenberry,              Leigh Allyn Baker: KR Pilot #2,   Voice Casting Director          Multiplayer Test Lead
Chris Bartlett, Sr. Artist                                                                                                                                                                    Ed Kalletta                        Raymond Arifianto
                                Josh Markiewicz,                    Executive Assistant                                         Chris Borders                   Diana Antczak
Mike Buck, Sr. Artist                                                                            COG Medic #1,                                                                                Finance Manager                    Hiroki Kobayashi
Shane Caudle,                      Sr. Gameplay Programmer      Special Thanks                   Centaur Driver #1                                              Software Development
                                                                                                                                                                                              David Hampton                      Developers
   Technical Art Director       Rob McLaughlin,                 Melissa Batten, our thoughts  Wally Wingert: Omega 1            MICROSOFT GAME                  Engineer (SDE) Lead
                                   Sr. Gameplay Programmer                                                                                                      J McBride                     MARkETING                          Daniel Berke
Scott Dossett, Sr. Animator
                                Keith Newton,
                                                                and prayers are with her and     Soldier, Charlie 6 Soldier,    STUDIOS                         Software Test Engineers       Global Group Product
                                                                                                                                                                                                                                 Ted Howard
Peter Ellis, Sr. Artist                                         her family. David Burke,         COG Medic #2
                                                                                                                                                                                                                                 Joel Wiljanen
Jeremy Ernst, Animator             Engine Programmer            Nick Cooper, Paul Jones, Paul Chris Cox: Beta 4 Soldier,        PRODUCTION                      Scott Sedlickas               Manager
                                Matt Oelfke,                                                                                                                    Sajid Merchant                                                   Test Manager
Bill Green, Artist                                              Mader, Amitt Mahajan, Jeff       Centaur Driver #2              Executive Producer                                            Dan Amdur
                                   Gameplay Programmer                                                                                                          Nathan Clemens                                                   Anibal Sousa
Matt Hancy, FX Artist                                           Morris, Steve Polge, and         KR Pilot #1                    Laura Fryer                                                   Global Product Manager
James Hawkins,                  Ron Prestenback,                Sidney Rauchberger.           Courtney Ford: Maria                                              Mike Yurka                                                       Test Lead
                                                                                                                                Producers                                                     Guy Welch
   Sr. Concept Artist              Gameplay Programmer          And an extra special thanks toActors—Motion Capture                                             Dan Bell                                                         Randy Santossio
                                                                                                                                Deanna Hearns                   Tiffany Walsh                 PUBLIC RELATIONS                   Testers
Pete Hayes, Sr. Artist          Andrew Scheidecker,                                           Patrick Downey
                                                                all of our friends and family for                               Mike Forgey                     Scott Lindberg                                                   Isaias Formacio-Serna
Aaron Herzog, Sr. Animator         Sr. Engine Programmer        their patience, understanding Kit Fitzsimons                                                                                  Global Public Relations
                                                                                                                                Erika Carlson                   Caitie McCaffrey                                                 Scott Grant
Jay Hosfelt, Lead Animator      Dan Schoenblum,                 and love, all of which were   Matt McGrath                                                                                    Manager
Wyeth Johnson, Sr. FX Artist       Sr. Engine Programmer        necessary to finish Gears     Rachel Pedersen                   DEVELOPMENT                     Rahsaan Shareef               Rob Semsey                         Malia Guerrero
Kevin Johnstone, Sr. Artist     John Scott,                     of War 2.                     Katie Shutrump                    Development Manager             Brad Catlin                   Legal and Corporate Affairs        Dustin Rector
Kevin Lanning,                     Sr. Engine Programmer                                      Ryan Stevens                      Relja Markovic                  Ferdinand Schober             Don McGowan                        Will Sheehan
   Sr. Character Artist         Scott Sherman,                  EPIC SHANGHAI                 Gabe Wood                         Software Development            Allyn Iwane (Excell Data      Alan Bruggeman                     Documentation Manager
Greg Mitchell,                     Sr. Engine Programmer        Art Manager                   Cinematic Rigging                                                     Services)                                                    Michael Stahl
                                                                                                                                Engineers (SDEs)                                              LOCALIzATION
   Sr. Cinematics Director      Niklas Smedberg,                Zhang Lei                     Nina Fricker                                                      Anthony Ervin (Volt)                                             Documentation
                                                                                                                                Greg Snook
Mark Morgan, Sr. Artist            Sr. Engine Programmer        Art                           Music                                                             John Holes (Excell)           International Program              Andrew Graff
                                                                                                                                Mark Mihelich
Maury Mountain, Artist          Lina Song,                      Tang Jing Jing                Music Composed by                                                 Lou Huderski (Volt)           Manager                               (NW Connection Services)
                                                                                                                                Brandon Burlison
Shane Pierce,                      Sr. Engine Programmer        Hu Jin Wei                       Steve Jablonsky                                                Brian Fetty (Excell)          Lief Thompson                      Customer Support
   Sr. Concept Artist           Stephen Superville,             Liu Yun                       Orchestrators                     ART                             Matthew Skirvin (Volt)                                           Ronn Mercer
                                   Sr. Gameplay Programmer      Deng Yi Le                                                      Art Director                    SDEs                          MGS COMMUNITY WEB
Aaron Smith, Sr. Artist                                                                       Penka Kouneva
                                Tim Sweeney,                    Zhao Lu                                                         Tim Dean                        Brant Schweigert              Site Manager
Mikey Spano, Sr. Artist                                                                       Danail Getz                                                                                                                        Special Thanks
                                   Technical Director           Ming Ya Jun                                                                                     Matthew Call                  Misty Thomas
Kendall Tucker, Sr. Artist                                                                    Copyist                           Media Production Director                                                                        Shane Kim, Mike Delman, Phil
Jordan Walker, Texture Artist   Martin Sweitzer,                Zhang Jin                                                       Curtis Neal                     Dan Price                     Lead Developer                     Spencer, Bonnie Ross Ziegler,
                                                                                              Junko Tamura                                                                                    Sam Conn
Chris Wells,                       Sr. Gameplay Programmer      Liao Zhi Gao                                                    Artist                          Tim Woodbury (Excell)                                            Ken Lobb, Kevin Browne,
                                                                Wang Teng Teng                Music Preparation                                                                               Developers
   Sr. Character Artist         Matt Tonks,                                                                                     Mike Kihara (FILTER)            Test Multiplayer Reserves                                        Kudo Tsunoda, Matt Barlow,
                                                                Chen Xiao                     Bonnie Lavine                                                                                   Brick Baldwin
Alex Whitney,                      Gameplay Programmer                                                                                                          Reserve Team Leads                                               Charlotte Stuyvenberg, Greg
                                                                Wang Wei Jia                  Robert Puff                       GAME DESIGN                                                   Kelly Stump
   Sr. Animator                 Daniel Vogel,                                                                                                                   Craig Marshall                                                   B. Jones, David Shaw, Ben
                                   Lead Engine Programmer       Liu Chen Lin                  Additional Arrangements           Lead Design Director                                          Bob Kruger (Excell)
Audio                                                                                         Pieter Schlosser                                                  Mark McAllister                                                  Cammarano, Ryan Wilkerson,
Mike Larson, Audio Director     Joe Wilcox,                     Biz                                                             Chris Esaki                     Joe Djorgee                   Chris Barney (Siemens              Justin Korthof, Josh Atkins,
                                   Sr. Engine Programmer        Paul Meegan, CEO              Remote Control Productions        Design Directors                                                 Business Services Inc)
Level Design                                                                                                                                                    TJ Duez                                                          Rich Wickham, Steve Schreck,
                                Daniel Wright,                  Lu Zhi Gang, President        Mixed by Jeff Biggers             Christopher Blohm                                             Michael Reinhardt (VMC
Andrew Bains,                                                                                                                                                   Reserves Testers                                                 Yasmine Nelson, Matt Whiting,
                                   Engine Programmer            Special Thanks                Assisted by Katia Lewin           Greg Murphy                                                      Consulting Corporation)
   Sr. Level Designer                                                                                                                                           David Hoar (Excell)                                              Keith Cirillo, Guy Whitmore,
                                Sam Zamani,                     Liao Jun Hao                  Skywalker Sound                   William Hodge                                                 Laura Ryder (VMC Consulting        Dana Fos, Matt Gradwohl,
Adam Bellefeuil,                                                                                                                                                Daniel Monroe (Volt)
                                   Sr. Engine Programmer                                      Score Recording                                                   Justin Ireland (Excell)          Corporation)                    James Coliz, JoAnne Williams,
   Sr. Level Designer                                           PEOPLE CAN FLY                                                  AUDIO
                                Quality Assurance                                             Leslie Ann Jones                                                  Kyle Jacobsen (Volt)          Pavan Kurimilla (Insight Global)   Jason Graf, Jason Reiner,
Jim Brown, Sr. Level Designer                                                                                                   Audio Director
                                Jess Ammerman, Game Tester      Project Manager               Assisted Score Recording                                          Nico LeBrun (Excell)          Test                               Michael Cahill, Craig Davison,
Ryan Brucks, Level Designer                                                                                                     Caesar Filori
                                Prince Arrington,               Piotr Krzywonosiuk            Dann Thompson                                                     Raymond Estrada (Volt)        Arif Yayalar (Volt)                Steve Beinner, Dan Cornelius,
Phil Cole, Sr. Level Designer
                                   Sr. Game Test Manager        Additional Multiplayer Level Judy Kirschner                     Audio Production Director       Tyler Wolfe (Excell)          James O’Rourke                     Eric Baca, Mike Stout, Jon
Grayson Edge,
                                Scott Bigwood,                  Design                        Robert Gatley                     Ken Kato                        William Hales (Volt)             (Insight Global)                Rooke, Jaime Limon Letcegui,
   Sr. Level Designer
Dave Ewing,                        Game Test Supervisor         Adrian Chmielarz              Pro Tools Operator                Sr. Sound Designer              Scott Shields (Volt)          Writer/Video Producer              Peter Suzdalev, Cees Lengers,
   Lead MP Level Designer       Karlo Cedeno, Game Tester       Pawel Dudek                   Andre Zweers                      Peter Comley                    Brandon McCurry (Volt)        Scott Kearney (The Lux Group)      Hans Reinarz, Hugo Velasco
Stuart Fitzsimmons,             Roger Collum, Lead Tester       Bartek Kmita                  Score Performed by The            Sound Designer                  Curtis Marmolejo (Excell)     Community Web Site Content         Blanco, Niklas Linden, Thomas
   Level Designer               Ben Chaney, Lead Tester         Dariusz Korotkiewicz          Skywalker Symphony                Keith Sjoquist (ROMPUS          Jack Moore (Volt)             Manager                            Grasslober, Andrea Giolito,
Bastiaan Frank,                 Alex Conner, Game Tester        Wojciech Madry                Orchestra                            RECORDINGS INC)              James Brown (Excell)          Kelly Bell                         Tobias Egartner, Violeta
   Sr. Level Designer           Joshua Fairhurst, Game Tester   Rafa Maka                     Conductor                                                         Michael Bottemiller (Volt)                                       Xanthouli, Merthan Kaleli,
                                Jerry Gilland, Game Tester      Michal Nowak                                                    STORY AND USER                                                GAMESIT                            Aman Sangar, John Press,
Josh Jay, Level Designer                                                                      Tim Davies                                                        Brandt Massman (Volt)
                                Drew Griffin, Game Tester       Andrzej Poznanski                                               ExPERIENCE                      Craig Prothman (Volt)         Program Managers                   Andrew Jenkins, Tom Hunt,
Warren Marshall,                                                                              Orchestra Contractor
                                Steven Haines, Game Tester      Bartek Roch                                                     Writer                          Jacob Weatherspoon (Excell)   Michelle Cohen                     Felicia Lim, Alan Chou, Cary
   Sr. Level Designer                                                                         Janet Ketchum
                                Justin Hair, Game Tester        Krystian Stefanski                                              Joshua Ortega                   John Thomas (Volt)            Kyle Emtman                        Chen, Anna Chow, Kay Kim,
Demond Rogers,                                                                                Concertmistress
   Sr. Level Designer           Brett Holcomb, Engine Tester                                                                    Editors                         Michael Durkin (Volt)         Database Engineer                  Sanjoy John, Eli Friedman,
                                Aaron Jones, Engine Tester      CONTRACTORS                   Kay Stern                         Melanie Henry                                                 Ken Adamson                        Taylor Smith, Tracy Sullivan,
David Spalinski,                                                                              Vocals Performed by The                                           Antonio Mora (Excell)
                                Josh Keller, Game Tester        Actors—Voiceover                                                Wynn Rankin (Volt)                                            Network                            Justin Kirby, Aaron Elliott, Jamie
   Level Designer                                                                                                                                               Eric Town (Excell)
                                Chris Lavalette, Game Tester    John Di Maggio: Marcus Fenix, Skywalker Chorus                  Heidi Hendricks                                               Robert Cornwall                    Davies, Henry Liu, AKQA, T.A.G
Ken Spencer,                                                                                                                                                    Jeffrey Ankrum (Excell)
   Sr. Level Designer           John Liberto, Game Tester          Franklin                   Conductor                                                         Jeffrey Brown (Excell)        Tavi Siochi                        at McCann, Digital Domain,
                                John Mauney, Game Tester        Carlos Ferro: Dominic         Ian Robertson                     USER RESEARCH
Alan Willard,                                                                                                                   Nick Hillyer                    Primo Pulanco (Excell)        Support                            BLT, Mark Van Lommel, Natalie
   Sr. Level Designer           Matthew Montague,                  Santiago                   Choir Contractor                                                  Viet Pham (Volt)              Jeremy Hall                        Edwards, Cliff Jin, Farm
                                                                Fred Tatasciore: Damon Baird, Deborah Benedict                  Kevin Keeker
Production                         Game Tester                                                                                                                  Tim Daniels (Volt)            Peter Zorer (Hewlett-Packard)      Saechou, Chrystina Elaine
Tanya Jessen,                   Matthew Sorrell, Game Tester       Tai Kaliso, Locust Drone   Soprano Soloist                   PRINT/WEB DESIGN                Ross Little (Excell)          Engineering                        Woody, Craig A. Carlson, Cindy
                                Jon Taylor, Lead Tester            and Boomer                 Mitzie Kay                                                                                                                         Tompkins, Jill Eppenberger,
   Sr. Associate Producer                                                                                                       Design Lead                     David Foster (Volt)           Tom Putnam
                                Craig Ushry, Game Tester        Lester Speight: Augustus Cole Assistants to Composer                                                                                                             Christine Zhang, Jeff Sanborn,
Chris Mielke,                                                                                                                   Dana Ludwig                     Lewis Liaw (Excell)           Scott Thomas
                                System Administration           Nan McNamara: Anya            Pieter Schlosser                                                                                                                   Martin Duggan, Pheng Pheng
   Art Production Manager                                                                                                       Print Production                Sarah Bowman (Volt)           Gregory Shay
                                Woody Ent,                      Michael Gough: Anthony and    Doug Clow                                                                                                                          Chew, Jeff Baran, and the
Programming                                                                                                                     Chris Lassen                    Jesse del Rosario (Excell)       (Hewlett-Packard)
                                   Systems Technician              Benjamin Carmine                                                                                                                                              localization teams in Dublin,
Josh Adams,                                                                                   Additional Music                  Rick Achberger (S&T Onsite)     Ray Chow (Volt)               Infrastructure
   Sr. Engine Programmer        Warren Schultz,                                               Kevin Riepl                       Doug Startzel (The Lux Group)   Chris Chappell (Excell)       Nairn Walker                       Japan, Korea, China, and
                                   Sr. IT Manager                                                                                                               Chris Mathews (Excell)                                           Taiwan
CoGFM2/ P-36                                                             CoGFM2/P-37
  RESTRICTED                                                               RESTRICTED


                                                                                     xBOx CuSTOmeR
limited warranty For your Copy of xbox game software (“game”)
acquired in the united states or Canada
warranty
Microsoft Corporation (“Microsoft”) warrants to you, the original
purchaser of the Game, that this Game will perform substantially as
                                                                                        SuPPORT
described in the accompanying manual for a period of 90 days from the     Technical support is available seven days a week including holidays.
date of first purchase. If you discover a problem with the Game covered   •	 In	the	U.S.	or	Canada,	call	1-800-4MY-XBOX.		
by this warranty within the 90-day period, your retailer will repair         TTY users: 1-866-740-XBOX.
or replace the Game at its option, free of charge, according to the       •	 In	Mexico,	call	001-866-745-83-12.		
process identified below. This limited warranty: (a) does not apply if
the Game is used in a business or for a commercial purpose; and (b) is
                                                                             TTY users: 001-866-251-26-21.
void if any difficulties with the Game are related to accident, abuse,    •	 In	Brazil,	call	0800	891	9835.
virus or misapplication.                                                  •	 In	Chile,	call	1230-020-6001.
returns within 90-day period                                              •	 In	Colombia,	call	01-800-912-1830.
Warranty claims should be made to your retailer. Return the Game to       for more information, visit us on the Web at www.xbox.com.
your retailer along with a copy of the original sales receipt and an      Information in this document, including uRL and other Internet Web site references,
explanation of the difficulty you are experiencing with the Game. At      is subject to change without notice. unless otherwise noted, the example companies,
its option, the retailer will either repair or replace the Game. Any      organizations, products, domain names, e-mail addresses, logos, people, places, and
replacement Game will be warranted for the remainder of the original      events depicted herein are fictitious, and no association with any real company,
warranty period or 30 days from receipt, whichever is longer. If          organization, product, domain name, e-mail address, logo, person, place, or event is
for any reason the Game cannot be repaired or replaced, you will be       intended or should be inferred. Complying with all applicable copyright laws is the
entitled to receive your direct (but no other) damages incurred in        responsibility of the user. Without limiting the rights under copyright, no part of
                                                                          this document may be reproduced, stored in or introduced into a retrieval system,
reasonable reliance but only up to the amount of the price you paid
                                                                          or transmitted in any form or by any means (electronic, mechanical, photocopying,
for the Game. The foregoing (repair, replacement or limited damages)      recording, or otherwise), or for any purpose, without the express written permission
is your exclusive remedy.                                                 of Microsoft Corporation.
limitations                                                               Microsoft and Epic Games may have patents, patent applications, trademarks,
This limited warranty is in place of all other express or statutory       copyrights, or other intellectual property rights covering subject matter in this
warranties, conditions or duties and no others of any nature are          document. Except as expressly provided in any written license agreement from Microsoft
                                                                          and Epic Games, the furnishing of this document does not give you any license to these
made or shall be binding on Microsoft, its retailers or suppliers.
                                                                          patents, trademarks, copyrights, or other intellectual property.
Any implied warranties applicable to this Game or the media in which
it is contained are limited to the 90-day period described above.         The names of actual companies and products mentioned herein may be the trademarks of
TO THE fuLL EXTENT ALLOWED BY LAW, NEITHER MICROSOfT, ITS RETAILERS       their respective owners.
OR SuPPLIERS ARE LIABLE fOR ANY SPECIAL, INCIDENTAL, PuNITIVE,            unauthorized copying, reverse engineering, transmission, public performance, rental,
INDIRECT OR CONSEquENTIAL DAMAGES ARISING fROM THE POSSESSION, uSE OR     pay for play, or circumvention of copy protection is strictly prohibited.
MALfuNCTION Of THIS GAME. THE fOREGOING APPLIES EVEN If ANY REMEDY        © 2008, Epic Games, Inc. All rights reserved. Epic, Epic Games, the Epic Games logo,
fAILS Of ITS ESSENTIAL PuRPOSE. Some states/jurisdictions do not allow    Gears of War, Gears of War 2, Marcus fenix, unreal, and the Crimson Omen logo are
limitations as to how long an implied warranty lasts and/or exclusions    trademarks or registered trademarks of Epic Games, Inc., in the united States of
or limitations of incidental or consequential damages so the above        America and elsewhere.
limitations and/or exclusions of liability may not apply to you. This     Microsoft, the Microsoft Game Studios logo, Xbox, Xbox 360, Xbox LIVE, the Xbox logos,
limited warranty gives you specific rights, and you may also have other   Windows, and Windows Vista are trademarks of the Microsoft group of companies.
rights that vary from state/jurisdiction to state/jurisdiction.              uses Bink Video. Copyright © 1997–2008 by RAD Game Tools, Inc.
for questions regarding this warranty contact your retailer or
                                                                          zlib © 1995–2005 Jean-loup Gailly and Mark Adler.
Microsoft at:
     Xbox Product Registration                                            PhysX™ by NVIDIA. NVIDIA® and PhysX™ are trademarks of NVIDIA Corporation and are used
     Microsoft CorporationOne Microsoft Way                               under license. Copyright © 2008 NVIDIA Corporation. All rights reserved.
     Redmond, WA 98052-9953 uSA                                           Manufactured under license from Dolby Laboratories.
In the u.S. or Canada, call 1-800-4MY-XBOX. TTY users: 1-866-740-XBOX.    All trademarks and registered trademarks mentioned herein are the property of their
                                                                          respective owners.


                                                                                                    www.gearsofwar.com

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기어스2 메뉴얼

  • 1. SKip cinematic/ See multiplaYer ScOrebOard Start/pauSe aim ShOOt/thrOw grenade See ObjectiveS and Squad StatuS relOad MANUAL fOr technical reference Y pOint Of intereSt mOve X uSe/interact Switch weapOnS B melee/tag lOOK/clicK tO zOOm A taKe cOver/ evade/mantle reStricted ___ _______ t no.:_ documen e in class per Blood and Gore no chan na______Har___ g ____ th an ___ Intense Violence name:_Jo Strong Language nt ___ S__r___a_____ _ e ge _ rank:__ 0808 Part No. X14-94452-01 Online Interactions Not Rated by the ESRB
  • 2. RESTRICTED WARNING Before playing this game, read the Xbox 360® Instruction CoGFM2 Manual and any peripheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals, see P-ToC fOR TECHNICAL REfERENCE www.xbox.com/support or call Xbox Customer Support. COALITION OF ORDERED GOVERNMENTS field manual Important Health Warning About Playing Video Games Photosensitive Seizures CONTENT PAGE A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in Introduction ............................ 2 video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” Where We Stand .......................... 3 while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered Weapons ................................. 4 vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of Controller ............................. 10 consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Heads-up Display ....................... 12 Immediately stop playing and consult a doctor if you experience any of these The Crimson Omen (Life) ................ 14 symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience Targeting .............................. 15 these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; Active Reload .......................... 16 play in a well-lit room; and do not play when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a Melee .................................. 17 doctor before playing. Enemy Shields and Executions ........... 18 Cover and Basic Maneuvers .............. 19 ESRB Game Ratings The Entertainment Software Rating Board (ESRB) ratings are designed to provide Interaction ............................ 22 consumers, especially parents, with concise, impartial guidance about the age- appropriateness and content of computer and video games. This information can Battle Options ......................... 23 help consumers make informed purchase decisions about which games they deem suitable for their children and families. Co-op Campaign ......................... 24 ESRB ratings have two equal parts: Multiplayer ............................ 25 • Rating Symbols suggest age appropriateness for the game. These symbols appear on the front of virtually every game box available for retail sale or Multiplayer Game Types ................. 28 rental in the United States and Canada. • Content Descriptors indicate elements in a game that may have triggered a Camera and Photo Mode .................. 32 particular rating and/or may be of interest or concern. The descriptors appear on the back of the box next to the rating symbol. Xbox 360 Information ................... 33 ON FRONT ON BACK Credits ................................ 34 VIDEO ™ Cartoon Violence Warranty ............................... 36 GAME Mild Lyrics E Xbox Customer Support .................. 37 For more information, visit www.ESRB.org
  • 3. CoGFM2/P-3 RESTRICTED where we stand [MESSAGE FROM CHAIRMAN PRESCOTT] of their players. Video game designers ask a lot We had hoped the Lightmass bombing at Timgad would y impossible situations with decimate the Locust Horde, but they survived, and Beyond putting them in seemingl selves in the overwhelming odds, we ask them to immerse them returned stronger than ever. They’ve brought with astic. worlds that we craft. We ask them to believe the fant them a force that can sink entire cities. ers to drive the Most importantly, we ask our play that interaction comes a Even Jacinto, our last beacon of hope through all experience. To interact. And from these dark days, is now at risk. Soon we’ll have tremendous amount of satisfac tion and a connection to a forms of entertainment. nothing left to defend and that means we have only universe seldom seen in other one option: attack. 2, was designed around the This video game, GEARS Of WAR® rience Gears, what I ask of you now is not an easy thing, idea of cinematic acti on. We wanted the gameplay expe ter where you, the gamer, are but it is necessary. If we are to survive, if we are to feel like a summer blockbus be an emotional rollercoaster to live long enough to see the seasons pass, our the star. We built GEARS 2 to st children grow, and experience a time of peace that of a ride. One minute you’ ll feel overwhelmed as the Locu the dark and the next we have never known, we must now take this fight to Horde is bearing down on you in the Locust. them back underground you’ll feel empowered as you send with your Chainsaw Bayonet. We will go to where they live and where they breed fenix™ and Delta Squad, and we will destroy them. When you take control of Marcus is a story that you’re figh ting for humanity itself. This nic This is the day we take the battle to the heart of is both epic in scale and also immensely personal. Domi the enemy. This is the day we correct the course of know ing the fate of his Santiago’s frustration with not human history. This is the day we ensure our survival nto itself, humanity’s last wife is building to a head. Jaci as a species! do or die for mankind. stand, is threatened and it’s Soldiers of the COG, my fellow Gears, go forth and game and we hope you We’ve put a lot of love into this bring back the hope of humanity! enjoy the ride! --Cliff Bleszinski Design Director, Epic Games, Inc.
  • 4. CoGFM2/ P-4 CoGFM2/P-5 RESTRICTED RESTRICTED WeaPOnS pisTols First rule of the Gears: Take cover or die. One-handed firing capability makes these the weapons to use while handling enemy shields and Boomshields. lanCeR aSSaulT Rifle SnuB PiSTOl • The workhorse CoaliTion weapon • Fully auTomaTiC • inTended For midrange CombaT • deadliesT melee weapon • sTandard-issue CoaliTion sidearm • exCellenT baCkup weapon • zoom CapabiliTy To activate the Lancer’s Chainsaw Bayonet, press and hold B. This unique melee attack is designed to take Regular firing mode is a single shot. To increase the out most enemies in a single cut, but can also be used rate of fire, rapidly pull ^. to clear certain obstacles. HammeRBuRST aSSaulT Rifle GORGOn PiSTOl • sTandard-issue loCusT drone weapon • powerFul medium-range weapon • more powerFul, aCCuraTe Than a lanCer • zoom CapabiliTy • dual-Clip aCTion • zoom CapabiliTy Superior to the Lancer when it comes to firing, but Capable of firing four short bursts per reload. Deadly lacks the melee capabilities of the Chainsaw Bayonet. at close range, though its power is offset by a small Can be fired faster by rapidly pulling ^, though this clip and long reload time. also reduces accuracy. GnaSHeR SHOTGun BOlTOK PiSTOl • exCellenT sTopping power • eighT-round CapaCiTy • perFeCT aCTive reload yields FasTer raTe oF Fire • exTremely deadly aT poinT-blank range • devasTaTing single shoT • zoom CapabiliTy Small ammo capacity, but its power more than makes up Greater accuracy than the Gorgon Pistol, but its for it. Can kill a Locust Drone in one shot at close six-shot capacity means every shot must count. Equally range, but is not nearly as powerful at farther effective at long and short ranges. distances.
  • 5. CoGFM2/ P-6 CoGFM2/P-7 RESTRICTED RESTRICTED SCORCHeR BOOmSHield flameTHROWeR • exCellenT For shooTing around or over Cover • porTable proTeCTion From gunFire and explosions • perFeCT aCTive reload yields longer Flame • Can be used in ConjunCTion wiTh any pisTol Protects its wielder but reduces speed and fires a concentrated flame that burns or kills. Targets maneuverability. To pick up, approach and press X. are often still dangerous while burning, so keep To plant in the ground for stationary cover, press and applying the heat to finish them off. hold ], then press A. Keep in mind that it can be kicked down by enemies. To discard, change weapons. sion do the work grenades Hand-thrown explosive devices ideal for clearing an area. Hold ] to view trajectory. Move C to alter this lOnGSHOT SniPeR Rifle projected arc, then press ^ to throw. • mosT powerFul zoom available • deadly even aT long range Tag onto enemies, walls, and objects by pressing B. • perFeCT aCTive reload inCreases headshoT, helmeT damage Let the explo Grenades on enemies blow up in seconds, while grenades Can kill most Locust with a single headshot. mshot near an enemy. on walls and objects become proximity traps. To activate the integrated scope, press and hold ], then click C to zoom. One shot per reload. fRaG SmOKe inK Heard you should aim the Boo Creates an Obscures an area Poisons an area, explosion that with a cloud of making it BOOmSHOT can down or kill smoke while hazardous for a • Takes ouT mosT enemies wiTh one shoT • doesn’T slow movemenT enemies. Can also delivering a short time. • perFeCT aCTive reload yields addiTional ClusTer explosions close e-holes. concussive blast Prolonged Effective against that knocks exposure leads Produces a large initial blast, followed by several multiple targets. enemies on their to death. smaller explosions. Its heavy firepower is offset by a backs. slow reload time. Don’t use at close range or in tight quarters--the force of explosion can kill you along with your target. One shot per reload.
  • 6. CoGFM2/ P-8 CoGFM2/P-9 RESTRICTED RESTRICTED heavy weapons TORQue BOW Devastating firepower, but speed and maneuverability are reduced while using these weapons. • Fires high-powered, explosive-Tipped arrows • advanCed TargeTing reTiCle • eFFeCTive melee Extremely accurate, especially at long distances, but requires careful aiming. Press and hold ] to enable, then hold ^ to aim and release to fire. If you hold ^ long enough, the arrows stick into the target before exploding. mulCHeR • high-Caliber maChine gun • large ammo CapaCiTy • CuTs Through mulTiple enemies aT onCe Can be fired from the hip, but is far more accurate when mounted on a stable surface by holding ]. To fire, press and hold ^. Barrel spins, then gun begins HammeR Of daWn firing until you release the trigger, or until it IMULSION = overheats or runs out of ammo. To cool, press `. • imulsion-energized saTelliTe parTiCle beam • handheld TargeTing • quiCkly desTroys large enemies Requires a clear line of sight on the target and an open sky in order to fire. Press and hold ] to aim, then hold ^ to fire. Note that this weapon requires a few moments to lock onto a target before firing. mORTaR • deals massive damage To mulTiple enemies From a disTanCe • Fully deployable • exCellenT againsT large enemies Press and hold ] to deploy, then hold ^ to aim and TROiKa TuRReT release to fire. The longer you aim, the farther the shot goes. As the mortar shell approaches its target, • high-powered, TurreT-mounTed maChine gun it bursts open, releasing a hail of deadly explosives. • gunners proTeCTed wiTh shields and helmeTs Has a distinctive sound when fired, so head for safety if you hear it. Don’t use at close range or in tight An extremely deadly mounted weapon. Soldiers should quarters--the force of explosion can kill you along take cover and avoid its line of fire at all costs. with your target. Eliminating the gunner lets you take control of the weapon. Subject to overheating, but can be cooled by pressing `. = EXPLOSIVE
  • 7. CoGFM2/ P-10 CoGFM2/P-11 RESTRICTED RESTRICTED COnTROlleR SKIP CINEMATIC/ START/PAuSE > < (OPTIONS) SEE MuLTIPLAYER SCOREBOARD SHOOT/THROW ^ GRENADE ] AIM RELOAD (SECOND, WELL-TIMED ` PRESS: ACTIVE RELOAD) SEE OBJECTIVES AND _ SquAD STATuS Y POINT Of INTEREST X uSE/INTERACT L MOVE B MELEE/TAG (HOLD fOR CHAINSAW) TAKE COVER/ A EVADE/MANTLE (PRESS AND HOLD fOR ROADIE RuN) NOTE: fOR ENEMY SHIELD LOOK C AND EXECuTION CONTROLS, l SWITCH WEAPONS (CLICK TO zOOM) SEE PAGE 18. NOTE: TO CuSTOMIzE CONTROLS, SELECT XBOX 360® CONTROLLER SETTINGS fROM THE OPTIONS MENu.
  • 8. CoGFM2/ P-12 CoGFM2/P-13 RESTRICTED RESTRICTED HeadS-uP diSPlaY Squad status and position. If it’s red, your squadmate is down. To revive him, get near him and press X. Weapon in use. Current mission objectives. To display, Find the exit. press y. Ammunition status. Would HAve gotten smoked in that battle without tHE ACTIVE RELOAD... Weapon selector (shown here). To switch Active reload weapons, press l. indicator. To OR reload, press z; press again for an Crimson Omen (life active reload. indicator). (SEE PAGE 16.) (SEE PAGE 14.) OR Targeting reticle. To activate, press w. (SEE PAGE 15.) Ammunition picked up. Contextual maneuver or action indicator. An icon appears when a special move or action is possible. (SEE PAGES 19–22.)
  • 9. CoGFM2/ P-14 CoGFM2/P-15 RESTRICTED RESTRICTED THe CRimSOn Omen TaRGeTinG (life) AIMING To take aim, press Life is simple: When you see a target bleeding, it’s taking and hold ] and damage. Same goes for you. As you take damage, you’ll see move C. A reticle the Crimson Omen filling with blood to show your status. appears and turns red when aimed at an enemy. Note that when WOuNDED you take aim while in cover, you remain mostly in cover, but your head may be exposed. zOOMING To magnify your aim, press and hold ], then click C. You can only DYING zoom with the Longshot Sniper Rifle, Hammerburst Assault Rifle, or the various pistols. SHOOTING Move C until you have a target fROM THE centered, then pull ^ to fire. HIP This method of targeting is fast but inaccurate. DOWN BuT NOT OuT/DEAD BLIND fIRE While in cover, pull ^ to fire around cover without exposing yourself to damage. This move sticks your gun out of cover and fires, but is even less accurate than shooting from the hip. If you avoid further damage when wounded or dying, you’ll regenerate (a chance to hone your cover-taking skills). When the Crimson Omen is full, you are down but not out, or dead. If down, use L to crawl towards help or you will bleed out and die. Rapidly press A to crawl faster. PISTOL =
  • 10. CoGFM2/ P-16 CoGFM2/P-17 RESTRICTED RESTRICTED aCTiVe RelOad melee To manually reload your weapon, press `. When an enemy is close, you can press B to melee attack him with your current weapon. Warning: If an enemy is To attempt an active reload, press ` a second time. this close, he can melee you as well. Success is a matter of timing and practice. There are three possibilities when attempting an active reload: There is one great melee advantage on the battlefield: the Lancer Assault Rifle. This weapon has an integrated, carbide-tipped, variable-torque Chainsaw Bayonet. If SuCCESS you’re holding this rifle, press and hold B to activate the Chainsaw Bayonet and dish out high-RPM death. few enemies can withstand this brutal assault. NOTE: YOu CAN BE SHOT WHILE ATTEMPTING OR EXECuTING A CHAINSAW ATTACK. If you have a grenade equipped and press B to melee, you If you succeed, you reload faster. can tag the grenade onto a nearby opponent or onto a wall or an object to set a proximity trap. PERfECT Chainsaw duels If you attempt to chainsaw an opponent who is holding a Lancer and facing you, you’re in for a duel. To win, Damn Tickers...at least a quick melee gets em off me rapidly press B. If you are faster and more relentless than your enemy, you’ll win the contest and avoid dismemberment. If you achieve a perfect reload, you reload much faster and may gain a weapon advantage. fAILuRE If you fail, your gun jams and you will spend more time reloading than if you had let it automatically reload.
  • 11. CoGFM2/ P-18 CoGFM2/P-19 RESTRICTED RESTRICTED enemY SHieldS COVeR and BaSiC and exeCuTiOnS maneuVeRS When an enemy is down but not out (crawling), you can use To move, use L. All special moves--evading, using cover, him as a shield or execute him with a finishing move. climbing over an obstacle (mantling), and roadie run--use the A button with L. To use a downed enemy as a shield, approach him and press A. This is an effective way to protect yourself while under fire or to rush an enemy position. Keep in GET INTO COVER mind that you can only fire pistols when using an enemy shield and that your shield disintegrates if it takes too much damage. You can also melee while using a shield by pressing B. To drop your shield, press X or switch weapons. Dropping a shield eliminates it from the battlefield. use cover in combat or die. Move toward anything that looks like cover (column, doorway, etc.), then press A. To crouch while in standing cover, click L. exiT Cover To finish a downed enemy off with style, perform one of the following executions: X CuRB STOMP B quICK KILL Y EXTENDED KILL While a close-range kill may be gratifying, keep in mind that finishing your enemy from a distance is often far safer. To break cover, move away from the cover point.
  • 12. CoGFM2/ P-20 CoGFM2/P-21 RESTRICTED RESTRICTED manTle swaT Turn To jump over low cover, move L in direction of the While in cover, minimize exposure in reaching a nearby jump, then press A. Note that you must be in cover cover point with a SWAT turn. Move L toward adjacent before you can mantle. cover, then press A. You can interrupt a SWAT turn by holding down A. evade roadie run Tap A while moving L in the direction you want to Part crouch, part run that makes you harder to target. roll. If there’s no cover, you dodge and roll. You can To roadie run, press and hold A and move L while out also evade or roll out of cover. of cover. You cannot fire while roadie running. Holding A while moving in cover increases movement speed. Cover slip Crawl To quickly slip around the corner of cover without When you are down but not out, move L to crawl to having to back up first, move L in the direction you safety or to a squadmate who may be able to revive you. want to slip, then press A. Rapidly press A to crawl faster. use ^ to call for help while crawling. If you’re downed while holding a = COVER grenade, you can use ^ to detonate it.
  • 13. CoGFM2/ P-22 CoGFM2/P-23 RESTRICTED RESTRICTED inTeRaCTiOn BaTTle OPTiOnS To use items and perform context-sensitive tasks not from the main menu, you can select from the following associated with targeting and movement, press X. An icon options: appears when this function is available (for example, when you stand near ammunition). solo Campaign Begin a new solo campaign or continue an existing one. PRESS X TO: WHEN NEAR: To change to a co-op campaign on the fly, send an invite over Xbox LIVE® or enter split-screen mode. Pick up/swap weapon Dropped weapon Pick up ammo Ammunition cache or weapon Co-op Campaign Begin a new co-op campaign or continue an existing one Pick up shield Boomshield (see page 24). Revive squadmate Downed squadmate Curb stomp enemy Downed enemy Training grounds Learn multiplayer rules and hone your skills against Man turret Mounted weapon computer-controlled bots. Kick open door functional door (see fig. 1) mulTiplayer use lever or switch Operable lever or Create or join a party and compete with other players in (see fig. 2) switch multiplayer matches (see page 25). Engage valve Working valve horde Press button Operable button fight waves of Locust enemies in an epic battle. Climb Ladder Play co-operatively with up to four other players (see page 31). war journal Access your achievements, collectibles, leaderboards, photos, and unlockables. NOTE: TO VIEW YOuR fRIENDS LIST AND INVITE PLAYERS TO A GAME, ACCESS THE WHAT’S uP MENu BY PRESSING _. = HUMANS ABOVE
  • 14. CoGFM2/ P-24 CoGFM2/P-25 RESTRICTED RESTRICTED CO-OP CamPaiGn mulTiPlaYeR When you select Co-op Campaign from the main menu, you When you select Multiplayer from the main menu, you enter have the following options: the Multiplayer Party Lobby. Start a party by picking a match type from the options below: hosT Co-op Campaign Host a co-op campaign, beginning with a new campaign or xbox live (publiC or privaTe) continuing from any unlocked act, chapter, or save point. fight alongside and against other players on Xbox LIVE. Public Xbox LIVE matches are ranked and feature Public and private games allow you to play with a friend matchmaking. Private Xbox LIVE matches feature additional over Xbox LIVE. Selecting Public Xbox LIVE allows anyone customization options and allow friends to join on the to join without an invite. Selecting Private Xbox LIVE fly. Both options require an Xbox LIVE Gold account and a allows only your friends to join without an invite. high-speed Internet connection. Both options require an Xbox LIVE Gold account and a high-speed Internet connection. sysTem link (privaTe) System link allows you to play with a friend on a local Compete with others on a local area network (LAN). area network (LAN). join Co-op Campaign loCal (privaTe) Compete against another player on the same Xbox 360 Join a campaign to play co-operatively. You have the console in split-screen mode. option of joining a public campaign or playing in split-screen mode. NOTE: fOR MORE DETAILS ABOuT STARTING PuBLIC AND PRIVATE MATCHES, SEE PAGES 26-27. NOTE: PLAYERS CAN JOIN IN OR DROP OuT Of A CAMPAIGN AT ANY TIME, AS LONG AS THE HOST REMAINS. spliT-sCreen Campaign Play with a friend on the same Xbox 360 console in split-screen mode. NOTE: IN BOTH CO-OP AND SPLIT-SCREEN CAMPAIGNS, EACH PLAYER CAN SET THEIR OWN DIffICuLTY LEVEL.
  • 15. CoGFM2/ P-26 CoGFM2/P-27 RESTRICTED RESTRICTED publiC maTChes privaTe maTChes Public matches are ranked and offer limited customization Private matches are unranked but offer more customization. to ensure consistency in leaderboard stats. Also, They require a minimum of two players and can include matchmaking groups you with players of similar skill bots. Players can join or drop out of a match at any time. levels. Ten players are required to start a match (five players for Horde), and no one can join a match in start a private match progress once matchmaking begins. Select Private Xbox LIVE, System Link, or Local under Match Type in the Multiplayer Party Lobby. start a public match Select Public Xbox LIVE under Match Type in the unlike in public matches, the party leader of a private Multiplayer Party Lobby and then determine the playlist. match can select the game type and customize game options. This choice dictates which game types (see page 28) are Available options vary according to game type, but may available to players in a pregame lobby. include Total Rounds, Round Time Limit, Number of Bots, Weapon Spawning, and more. The party leader also has the Players on your friends list can join a party, and anyone option to select the map or leave it open to voting. in the party can invite other players. After the party has gathered and the playlist has been chosen, the party Once a game type and the corresponding options are set, leader presses > to initiate matchmaking. Other players the party leader presses > to enter a pregame lobby. cannot join the party once matchmaking begins. Because there is no matchmaking in private matches, players can join at any time in either lobby or throughout During matchmaking, additional teammates are added as the match, and bots can be used in place of players. necessary to make a full party of five, which is then matched with opponents. for example, a two-person party In a pregame lobby, players can switch teams by is first matched with a three-person party. The exception pressing Y. The map is chosen either by the party leader is Wingman, where the party can only be two people. or by voting, depending on the leader’s preference. Players cycle through different playable characters with Once matchmaking is complete, players enter a pregame ] or ^ (except in Wingman) and choose a default weapon lobby where everyone can vote for game types and maps. using _ or z. The party leader determines how long Players cycle through different playable characters with players have to select these options, pressing > to ] or ^ (except in Wingman) and choose a default weapon proceed to the next option and finally to start the match. using _ or z. In public matches, you have a limited time to make these selections. Once all options are Players return to the Multiplayer Party Lobby at the end selected, the match begins. of each match. Players return to the Multiplayer Party Lobby at the end of each match. NOTE: CHECK LEADERBOARD STATS IN YOuR WAR JOuRNAL OR AT WWW.GEARSOfWAR.COM. GENERAL
  • 16. CoGFM2/ P-28 CoGFM2/P-29 RESTRICTED RESTRICTED mulTiPlaYeR submission In this twist on capture the flag, players must down a Game TYPeS Stranded character, capture him as an enemy shield, and carry him inside a ring located on the map. When a player delivers the “flag” to this ring, his team must hold the warzone flag there for a set amount of time to win the round. If A COG team is pitted against a Locust team. The goal is the “flag” escapes before he’s taken to the ring, then simple--eliminate all members of the other team before the team must recapture him. Beware: The Stranded they eliminate you. Note that you cannot respawn in this character is armed and dangerous, so capturing him can be mode, so if you’re killed, you have to wait until the a deadly challenge. Weather can kill as easily as Locust... next round begins before you can play again. exeCuTion guardian This game type is similar to Warzone, but instead of In this mode, one player from each team is selected to dying after you are knocked down and bleed out, you act as the leader. The goal of the leader is to stay automatically revive. The only way to kill an opposing team member is at close range or with a one-shot kill. worse, sometimes. alive for as long as possible, because if the leader is killed, that team loses the ability to respawn. Protect the leader at all costs! wingman up to five two-player teams compete against each other until one team reaches a set amount of points. The only way to kill an opposing team member is at close range or with a one-shot kill. Points are awarded for kills and for winning a round, so players don’t have to win every round in order to win the match. In the event of a tie, the match is settled with another round. You and your teammate play as two versions of the exact same character, so any other character is the competition. = AMMO
  • 17. CoGFM2/ P-30 CoGFM2/P-31 RESTRICTED RESTRICTED annex Players win by retaining control over fixed capture locations (rings) long enough to collect a winning number of points. Every map has multiple locations available for capture, with one location available at a time. If a location is held by the enemy, enter it to break possession and defend it to gain control. Players killed while defending a capture location cannot respawn. Once all the points from one location have been collected, a new location appears. The first team to reach the target score wins the round. Note that target scores are adjustable in private games. horde king oF The hill Horde is a new mode of arcade-style combat exclusive to GEARS Of WAR 2. up to five players can join together to Players must gain control of a fixed capture location fight against waves of various--and increasingly (ring) on the map and retain control long enough to difficult--Locust Horde enemies. collect a winning number of points. To keep collecting points after a capture, at least one player must remain At the beginning of each wave, enemies spawn from various within the location to defend it. Players killed while points of the map. Your team needs to clear the map of defending a capture location cannot respawn. all of the enemies in order to progress to the next wave. When the last enemy is killed, fallen players respawn and Execution rules are in play here, so the only way to begin fighting again in the next wave. kill an opposing team member is at close range or with a one-shot kill. King of the Hill has only one location per Each successive wave is more difficult than the last, round, instead of the multiple locations found in Annex. so it is essential that players work together and form strategies to avoid being overwhelmed. Players will NOTE: TO REVIVE A DOWNED SquADMATE, remain in their current position when each wave ends, so APPROACH HIM AND PRESS X. be sure to take note of where you and the other players are before the next enemy onrush begins. The ammo in certain weapons refreshes at the beginning of each wave. Ammo containers located throughout the map also refresh, but players should take caution--it’s easy to become separated from your team once the enemy begins attacking. If all players are killed in the same wave, the game ends.
  • 18. CoGFM2/ P-32 CoGFM2/P-33 RESTRICTED RESTRICTED CameRa and xBOx 360 PHOTO mOde infORmaTiOn After you’ve died in a multiplayer match, you can view the battle in various ways. xbox live Play anyone and everyone, anytime, anywhere on Xbox LIVE. To cycle through the battle cameras, press ] and ^. Build your profile (your gamer card). Chat with your These cameras track the action from fixed positions friends. Download content (TV shows, trailers, HD movies, throughout the map. game demos, exclusive game content, and Arcade games) at To cycle through the player cameras, press _ and `. Xbox LIVE Marketplace. Send and receive voice and video These cameras show a third-person view of each living messages. use LIVE with both Xbox 360 and Windows®. Play, teammate. You cannot view an enemy’s camera. chat, and download on both your PC and your Xbox 360. LIVE gives you ultimate access to the things you want and To activate the ghost camera, press X. This camera allows the people you know, on both your PC and your TV. Get you to roam freely around the map by moving L and C. connected and join the revolution! To toggle names on and off, press A. ConneCTing To take a photo while spectating, press B. You can view Before you can use Xbox LIVE, connect your Xbox 360 your photos in your War Journal and upload them to console to a high-speed Internet connection and sign up www.gearsofwar.com. Your photos are scored based on to become an Xbox LIVE member. for more information about number of enemies, explosions, and more. connecting, and to determine whether Xbox LIVE is available in your region, go to www.xbox.com/live. Family seTTings These easy and flexible tools enable parents and caregivers to decide which games young game players can access based on the content rating. And now, LIVE family Settings and Windows Vista® Parental Controls work better together. Parents can restrict access to mature-rated content. Approve who and how your family interacts with others online with the LIVE service. And set time limits on how long they can play. for more information, go to www.xbox.com/familysettings. = BOAT
  • 19. EPIC GAMES Nick Atamas, Shane Smith, Sr. IT Manager Robin Atkin Downs: Sound Design Web Design Production Matthew Nomura (Excell) Dustin Sewell Engine Programmer Biz Minh Young Kim, Design Director Joey Kuras Chris Furniss (S&T Onsite) Nick Raines (Excell) (Hewlett-Packard) Derek Cornish, Dr. Michael Capps, President Henny, Chaps, Niles, Cliff Bleszinski Jamey Scott Shohn McCarter (Excell) Justin Spiegelberg Sr. Engine Programmer Mark Rein, VP Marketing Locust Kantus, Soundelux Design Music TEST Shaun Martin (Volt) (Hewlett-Packard) Sr. Producer Laurent Delayen, Jay Wilbur, VP Biz Dev Boomer, and Sires Test Managers Andrew Warthen (Volt) Rod Fergusson Sr. Gameplay Programmer Jay Andrews, General Counsel Dee Baker: RAAM, Theron Group xNA LIVE SERVER Fred Norton Ja’min Wilmey (Excell) Lead Programmer Jeff Farris, Sarah Asby, Office Assistant Prerendered Cinematic Audio Guard, Locust Drone, Sires Daland Davis Jeremy Silvis (Excell) Lead Program Manager Ray Davis Sr. Gameplay Programmer Joe Babcock, Controller Carolyn Seymour: Myrrah Mixes Natahri Felton Dylan Power (Aditi) Dave Templin Lead Level Designer Mike Fricker, Dana Cowley, PR Manager Jamie Alcroft: Victor Hoffman Technicolor Interactive Lead Software Development Peter Tran (Volt) Program Managers Dave Nash Sr. Engine Programmer Sheri Christie, IP and Peter Jason: Dizzy, Hanley Services Steve Dolan Engineers in Test (SDETs) Art Direction James Golding, Contracts Administrator Charles Cioffi: Chairman Mocap Animation Cleanup BUSINESS Benjamin Steenbock Cinematic Facial Animation Project Test Lead Chris Perna Sr. Gameplay Programmer Anne Dube, Office Manager Prescott, Adam Fenix DEVELOPMENT Stephen Yong Chris Hind Sr. Gameplay Designer Joe Graf, Technical Director, Kimberly Lucas, HR Director Nolan North: Jace Stratton, Technicolor Creative Services Business Managers Development Manager Unreal® Engine 3 Voiceover Recording Single Player Test Lead Lee Perry Richard Nalezynski, Gamma 3 Soldier, Kevin Geisner Brian Spanton Wesley Hunt, and Editing Chris Henry Art UDN Support Manager KR Pilot #3 Brandon Morris Lead Developer Sr. Engine Programmer Beth Rosenberry, Leigh Allyn Baker: KR Pilot #2, Voice Casting Director Multiplayer Test Lead Chris Bartlett, Sr. Artist Ed Kalletta Raymond Arifianto Josh Markiewicz, Executive Assistant Chris Borders Diana Antczak Mike Buck, Sr. Artist COG Medic #1, Finance Manager Hiroki Kobayashi Shane Caudle, Sr. Gameplay Programmer Special Thanks Centaur Driver #1 Software Development David Hampton Developers Technical Art Director Rob McLaughlin, Melissa Batten, our thoughts Wally Wingert: Omega 1 MICROSOFT GAME Engineer (SDE) Lead Sr. Gameplay Programmer J McBride MARkETING Daniel Berke Scott Dossett, Sr. Animator Keith Newton, and prayers are with her and Soldier, Charlie 6 Soldier, STUDIOS Software Test Engineers Global Group Product Ted Howard Peter Ellis, Sr. Artist her family. David Burke, COG Medic #2 Joel Wiljanen Jeremy Ernst, Animator Engine Programmer Nick Cooper, Paul Jones, Paul Chris Cox: Beta 4 Soldier, PRODUCTION Scott Sedlickas Manager Matt Oelfke, Sajid Merchant Test Manager Bill Green, Artist Mader, Amitt Mahajan, Jeff Centaur Driver #2 Executive Producer Dan Amdur Gameplay Programmer Nathan Clemens Anibal Sousa Matt Hancy, FX Artist Morris, Steve Polge, and KR Pilot #1 Laura Fryer Global Product Manager James Hawkins, Ron Prestenback, Sidney Rauchberger. Courtney Ford: Maria Mike Yurka Test Lead Producers Guy Welch Sr. Concept Artist Gameplay Programmer And an extra special thanks toActors—Motion Capture Dan Bell Randy Santossio Deanna Hearns Tiffany Walsh PUBLIC RELATIONS Testers Pete Hayes, Sr. Artist Andrew Scheidecker, Patrick Downey all of our friends and family for Mike Forgey Scott Lindberg Isaias Formacio-Serna Aaron Herzog, Sr. Animator Sr. Engine Programmer their patience, understanding Kit Fitzsimons Global Public Relations Erika Carlson Caitie McCaffrey Scott Grant Jay Hosfelt, Lead Animator Dan Schoenblum, and love, all of which were Matt McGrath Manager Wyeth Johnson, Sr. FX Artist Sr. Engine Programmer necessary to finish Gears Rachel Pedersen DEVELOPMENT Rahsaan Shareef Rob Semsey Malia Guerrero Kevin Johnstone, Sr. Artist John Scott, of War 2. Katie Shutrump Development Manager Brad Catlin Legal and Corporate Affairs Dustin Rector Kevin Lanning, Sr. Engine Programmer Ryan Stevens Relja Markovic Ferdinand Schober Don McGowan Will Sheehan Sr. Character Artist Scott Sherman, EPIC SHANGHAI Gabe Wood Software Development Allyn Iwane (Excell Data Alan Bruggeman Documentation Manager Greg Mitchell, Sr. Engine Programmer Art Manager Cinematic Rigging Services) Michael Stahl Engineers (SDEs) LOCALIzATION Sr. Cinematics Director Niklas Smedberg, Zhang Lei Nina Fricker Anthony Ervin (Volt) Documentation Greg Snook Mark Morgan, Sr. Artist Sr. Engine Programmer Art Music John Holes (Excell) International Program Andrew Graff Mark Mihelich Maury Mountain, Artist Lina Song, Tang Jing Jing Music Composed by Lou Huderski (Volt) Manager (NW Connection Services) Brandon Burlison Shane Pierce, Sr. Engine Programmer Hu Jin Wei Steve Jablonsky Brian Fetty (Excell) Lief Thompson Customer Support Sr. Concept Artist Stephen Superville, Liu Yun Orchestrators ART Matthew Skirvin (Volt) Ronn Mercer Sr. Gameplay Programmer Deng Yi Le Art Director SDEs MGS COMMUNITY WEB Aaron Smith, Sr. Artist Penka Kouneva Tim Sweeney, Zhao Lu Tim Dean Brant Schweigert Site Manager Mikey Spano, Sr. Artist Danail Getz Special Thanks Technical Director Ming Ya Jun Matthew Call Misty Thomas Kendall Tucker, Sr. Artist Copyist Media Production Director Shane Kim, Mike Delman, Phil Jordan Walker, Texture Artist Martin Sweitzer, Zhang Jin Curtis Neal Dan Price Lead Developer Spencer, Bonnie Ross Ziegler, Junko Tamura Sam Conn Chris Wells, Sr. Gameplay Programmer Liao Zhi Gao Artist Tim Woodbury (Excell) Ken Lobb, Kevin Browne, Wang Teng Teng Music Preparation Developers Sr. Character Artist Matt Tonks, Mike Kihara (FILTER) Test Multiplayer Reserves Kudo Tsunoda, Matt Barlow, Chen Xiao Bonnie Lavine Brick Baldwin Alex Whitney, Gameplay Programmer Reserve Team Leads Charlotte Stuyvenberg, Greg Wang Wei Jia Robert Puff GAME DESIGN Kelly Stump Sr. Animator Daniel Vogel, Craig Marshall B. Jones, David Shaw, Ben Lead Engine Programmer Liu Chen Lin Additional Arrangements Lead Design Director Bob Kruger (Excell) Audio Pieter Schlosser Mark McAllister Cammarano, Ryan Wilkerson, Mike Larson, Audio Director Joe Wilcox, Biz Chris Esaki Joe Djorgee Chris Barney (Siemens Justin Korthof, Josh Atkins, Sr. Engine Programmer Paul Meegan, CEO Remote Control Productions Design Directors Business Services Inc) Level Design TJ Duez Rich Wickham, Steve Schreck, Daniel Wright, Lu Zhi Gang, President Mixed by Jeff Biggers Christopher Blohm Michael Reinhardt (VMC Andrew Bains, Reserves Testers Yasmine Nelson, Matt Whiting, Engine Programmer Special Thanks Assisted by Katia Lewin Greg Murphy Consulting Corporation) Sr. Level Designer David Hoar (Excell) Keith Cirillo, Guy Whitmore, Sam Zamani, Liao Jun Hao Skywalker Sound William Hodge Laura Ryder (VMC Consulting Dana Fos, Matt Gradwohl, Adam Bellefeuil, Daniel Monroe (Volt) Sr. Engine Programmer Score Recording Justin Ireland (Excell) Corporation) James Coliz, JoAnne Williams, Sr. Level Designer PEOPLE CAN FLY AUDIO Quality Assurance Leslie Ann Jones Kyle Jacobsen (Volt) Pavan Kurimilla (Insight Global) Jason Graf, Jason Reiner, Jim Brown, Sr. Level Designer Audio Director Jess Ammerman, Game Tester Project Manager Assisted Score Recording Nico LeBrun (Excell) Test Michael Cahill, Craig Davison, Ryan Brucks, Level Designer Caesar Filori Prince Arrington, Piotr Krzywonosiuk Dann Thompson Raymond Estrada (Volt) Arif Yayalar (Volt) Steve Beinner, Dan Cornelius, Phil Cole, Sr. Level Designer Sr. Game Test Manager Additional Multiplayer Level Judy Kirschner Audio Production Director Tyler Wolfe (Excell) James O’Rourke Eric Baca, Mike Stout, Jon Grayson Edge, Scott Bigwood, Design Robert Gatley Ken Kato William Hales (Volt) (Insight Global) Rooke, Jaime Limon Letcegui, Sr. Level Designer Dave Ewing, Game Test Supervisor Adrian Chmielarz Pro Tools Operator Sr. Sound Designer Scott Shields (Volt) Writer/Video Producer Peter Suzdalev, Cees Lengers, Lead MP Level Designer Karlo Cedeno, Game Tester Pawel Dudek Andre Zweers Peter Comley Brandon McCurry (Volt) Scott Kearney (The Lux Group) Hans Reinarz, Hugo Velasco Stuart Fitzsimmons, Roger Collum, Lead Tester Bartek Kmita Score Performed by The Sound Designer Curtis Marmolejo (Excell) Community Web Site Content Blanco, Niklas Linden, Thomas Level Designer Ben Chaney, Lead Tester Dariusz Korotkiewicz Skywalker Symphony Keith Sjoquist (ROMPUS Jack Moore (Volt) Manager Grasslober, Andrea Giolito, Bastiaan Frank, Alex Conner, Game Tester Wojciech Madry Orchestra RECORDINGS INC) James Brown (Excell) Kelly Bell Tobias Egartner, Violeta Sr. Level Designer Joshua Fairhurst, Game Tester Rafa Maka Conductor Michael Bottemiller (Volt) Xanthouli, Merthan Kaleli, Jerry Gilland, Game Tester Michal Nowak STORY AND USER GAMESIT Aman Sangar, John Press, Josh Jay, Level Designer Tim Davies Brandt Massman (Volt) Drew Griffin, Game Tester Andrzej Poznanski ExPERIENCE Craig Prothman (Volt) Program Managers Andrew Jenkins, Tom Hunt, Warren Marshall, Orchestra Contractor Steven Haines, Game Tester Bartek Roch Writer Jacob Weatherspoon (Excell) Michelle Cohen Felicia Lim, Alan Chou, Cary Sr. Level Designer Janet Ketchum Justin Hair, Game Tester Krystian Stefanski Joshua Ortega John Thomas (Volt) Kyle Emtman Chen, Anna Chow, Kay Kim, Demond Rogers, Concertmistress Sr. Level Designer Brett Holcomb, Engine Tester Editors Michael Durkin (Volt) Database Engineer Sanjoy John, Eli Friedman, Aaron Jones, Engine Tester CONTRACTORS Kay Stern Melanie Henry Ken Adamson Taylor Smith, Tracy Sullivan, David Spalinski, Vocals Performed by The Antonio Mora (Excell) Josh Keller, Game Tester Actors—Voiceover Wynn Rankin (Volt) Network Justin Kirby, Aaron Elliott, Jamie Level Designer Eric Town (Excell) Chris Lavalette, Game Tester John Di Maggio: Marcus Fenix, Skywalker Chorus Heidi Hendricks Robert Cornwall Davies, Henry Liu, AKQA, T.A.G Ken Spencer, Jeffrey Ankrum (Excell) Sr. Level Designer John Liberto, Game Tester Franklin Conductor Jeffrey Brown (Excell) Tavi Siochi at McCann, Digital Domain, John Mauney, Game Tester Carlos Ferro: Dominic Ian Robertson USER RESEARCH Alan Willard, Nick Hillyer Primo Pulanco (Excell) Support BLT, Mark Van Lommel, Natalie Sr. Level Designer Matthew Montague, Santiago Choir Contractor Viet Pham (Volt) Jeremy Hall Edwards, Cliff Jin, Farm Fred Tatasciore: Damon Baird, Deborah Benedict Kevin Keeker Production Game Tester Tim Daniels (Volt) Peter Zorer (Hewlett-Packard) Saechou, Chrystina Elaine Tanya Jessen, Matthew Sorrell, Game Tester Tai Kaliso, Locust Drone Soprano Soloist PRINT/WEB DESIGN Ross Little (Excell) Engineering Woody, Craig A. Carlson, Cindy Jon Taylor, Lead Tester and Boomer Mitzie Kay Tompkins, Jill Eppenberger, Sr. Associate Producer Design Lead David Foster (Volt) Tom Putnam Craig Ushry, Game Tester Lester Speight: Augustus Cole Assistants to Composer Christine Zhang, Jeff Sanborn, Chris Mielke, Dana Ludwig Lewis Liaw (Excell) Scott Thomas System Administration Nan McNamara: Anya Pieter Schlosser Martin Duggan, Pheng Pheng Art Production Manager Print Production Sarah Bowman (Volt) Gregory Shay Woody Ent, Michael Gough: Anthony and Doug Clow Chew, Jeff Baran, and the Programming Chris Lassen Jesse del Rosario (Excell) (Hewlett-Packard) Systems Technician Benjamin Carmine localization teams in Dublin, Josh Adams, Additional Music Rick Achberger (S&T Onsite) Ray Chow (Volt) Infrastructure Sr. Engine Programmer Warren Schultz, Kevin Riepl Doug Startzel (The Lux Group) Chris Chappell (Excell) Nairn Walker Japan, Korea, China, and Sr. IT Manager Chris Mathews (Excell) Taiwan
  • 20. CoGFM2/ P-36 CoGFM2/P-37 RESTRICTED RESTRICTED xBOx CuSTOmeR limited warranty For your Copy of xbox game software (“game”) acquired in the united states or Canada warranty Microsoft Corporation (“Microsoft”) warrants to you, the original purchaser of the Game, that this Game will perform substantially as SuPPORT described in the accompanying manual for a period of 90 days from the Technical support is available seven days a week including holidays. date of first purchase. If you discover a problem with the Game covered • In the U.S. or Canada, call 1-800-4MY-XBOX. by this warranty within the 90-day period, your retailer will repair TTY users: 1-866-740-XBOX. or replace the Game at its option, free of charge, according to the • In Mexico, call 001-866-745-83-12. process identified below. 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