16. What can go wrong?
Just too much like hard work
17. So how can we design these journeys better?
Indication of how long the journey is and where you are
Progress bars that start with some mileage on the clock and that get faster and faster
26. Alternative devices and routes to desired content
User has a fairly definite end point in mind
Characteristics of this journey
27. Recipe, article, person, event, product, address, picture
Situations and scenarios where it occurs
and examples
28. Poor retrieval tools or over-whelming amount of information at once
What can often go wrong with this type of journe
29. Distractions on the way or misleading or non-existent sign-posting
Poor retrieval tools or over-whelming amount of information at once
What can often go wrong with this type of journey?
30. *
Traditional menus and faceted classifications
Accelerate as information scent gets stronger and stronger
Use long links - 9-10 words per link
Design journeys around the possible contexts of the content
How to do it better
32. Most commonly a lattice, but sometimes even a maze or labyrinth
What does this journey look like?
33. -Speed/tempo irregular
Emphasis on active engagement/interaction
Maps are particularly useful for this type of journey
Can be social
Characteristics of the journey
45. **
I know exactly what I want
Fiiltering out what I want from what I don’t want
4. Rooted to the spot
46. Mostly passive participation in a live event
Actions prompted by changes happening in the event – reactive
Journey is happening to the user rather than the user actively undertaking the journey
What is this journey?
47. *
Fixed focus of attention in the centre with all the activity going on around it
What does this journey look like?
48. Journey is in 3 parts - build up, live event and post mortem
Characteristics of the journey
51. *
Sports event – fli
Stockbroker
Live apple announcements
Situations and scenarios where it occurs
and examples
52. *
Technology
Lliveness not explained and exploited and interfaces left bare when even not happening
Generic info not specific info
What can go wrong?
53. *
Provide alternative consumption models - eg video, audio, text based
Provide good error messaging
Make everything contextual to the main event
How to do it better
55. Characteristics of the journey
*
Journeys that enhance and mingle with reality - augmented reality
Fusion of real and virtual worlds
Emphasis on experiential
Completely contextual - location or time based
Relies on push technology
What are these types of journey?
60. Design sites with the journey type in mind
Try and identify types of journeys early on and consider their specfic characteristics, common
problems and ways to counteract these.
Apply contexts sensitively, carefully and accurately
Predict and test potential pain points then design to guard against them
Summary
61. Thanks for reading!
(some of the images used in this presentation are mine, others aren’t. I
did collect credits along the way, but managed to delete the slide, oops. If
I’ve used one of yours, please let me know if you want me to remove it or
would like a credit and I’ll amend accordingly. Cheers!)
cath@electricelephant.com
Editor's Notes
From a-z via cde
description
Characteristics of the journey
Situations and scenarios where it occurs and examples
Situations and scenarios where it occurs and examples