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Steampunk & machines
1. TOUR OF STEAMPUNK
Matt Hibbard
http://maps.secondlife.com/secondlife/Steampunk/141/149/23
2. When
I first got there I met up with a bunch of
students including Tracy, Sandra, Sean, and
a few others. I quickly got separated though.
Not sure if it is my internet connection speed
(lag) or just my processor being
overwhelmed, but Steampunk is a busy place
and something slowed my computer down
tremendously.
Push the key to move forward, and 3 seconds
later my avatar would actually move. This
made navigating very difficult
3. Because
of this lag, I fell into the sewer
and couldn’t figure out how to get out.
4. While
trying to get out I found that
somebody actually created “places” in the
sewer system.
5. After
I got out I saw a trolly going by so I
tried to actually get in it by clicking on it
and selecting “sit here”. It Worked! I went
for a ride.
6. In
fact, I was able to ride on the top deck
for a better view
7. On
my own trying to find interesting things,
I was feeling lonely…until I turned around
and saw Sean and Sandra!
8.
Sandra was having navigation issues as well and got caught
spinning in circles and had to disconnect. While she was gone I
looked at the pictures on the wall. I am Scottish, so this was actually
quite interesting.
9. I
got separated from Sandra and Sean
again and never did run into anybody else
the rest of the night. Well that’s not true, I
ran into some non-students. More on that
later.
20. After I left the bowling alley, I came across two
other people, not students in our class.
It didn’t take long for me to figure out what they
were up to.
He was wearing pants but no shirt. She was
wearing a see-through fish net outfit.
They were doing things to each other I didn’t know
you could do in SL. And I really don’t think I want
to learn how they were doing it.
Against my better judgment, I tried taking a picture
to prove it, but somehow did not manage to save it
properly so I can’t show it to you.
21. Ignoring
the last encounter, I had a blast at
Steampunk. There was a lot to see and do
there. I want to go back when I have a
couple more hours of spare time.
It helped me realize the interactive
potential in SL. Again, it would take
somebody technically savvy to build these
things, but I now have a better sense of
what’s possible than I did before.