2. SUCCESSFUL LEARNING THROUGH TIME
PLAN
Students learn differently, some are
visual learners, while others are
auditory and tactile learners. No
matter what kind of learner you are,
you engage yourself in the processes
of learning: planning implementing,
inspecting and evaluating your
learning activities.
https://atmmagazine.files.wordpress.com/2013/06/img_8058.jpg
3. • The teacher need to identify the targets-determine your existing knowledge about the
subject matter,
• Determine the things you still want and need to know about the subject matter.
• Determine the requirements materials, resources, time, environment, learning conditions,
etc.
• Plan on how to act on the planned target
• In implementation stage, take action and engage in the execution of the planned learning
goals.
• In the inspection stage, take a look on how it go through with the implementation, reflect
on the actions taken and determine if it is working effectively or not.
• In the evaluation stage, reflect and determine whether the action met the target and
determine to rework the strategies for much better results.
PLANNING STAGE
4. THE TIME PLAN
TARGET IMPLEMENT MONITOR EVAUATE
• What do I want
to achieve
• What is my
existing
knowledge
about the topic?
• What else do I
need to know
about and learn
about the topic?
• What resources
and tools do I need
to meet my target?
• What actions will I
take to make my
targets happen?
• What strategies will
I use to meet my
targets?
• Are my resources
and tools helping
me to meet my
target?
• Do my actions work
well in making my
targets happen?
• Are my strategies
effective in meeting
my targets?
• Have I achieved my
targets?
• In what stage did I do
wrong?
• Do I need to revise
my actions and
strategies on how I
implemented the
plan?
• What actions and
strategies will I take
to make my learning
more effective and
efficient?
5. DIGITAL TECHNOLOGY TOOLS THAT
SUPPORT LEARNING
Understanding Digital Media
Media by definition is the plural of medium. It has developed to mean “facilitating
or linking communication” be it via a radio, phone, web TV or some other
instruments.
Multimedia therefore, is a combination of two or more media, in computer, the
media in multimedia refer to graphics, audio, text and video. Multimedia is a
powerful avenue in communicating information and messages to other people.
https://www.rega.ch/img/multimedia/multimedia2_gr.jpg
6. Digital media is defined as those technologies that enable users to make new
forms of communications, interactions, and entertainment in a digital format.
Interactivity is an essential feature of digital media applications in teaching
and learning for it enriches educational experience.
Digital media software refers to any computer-based presentation or
application software that uses multimedia elements. But, not all digital media
software are considered interactive digital media.
Interactive digital media allows users to interact with the program by means of
input coming from the user through a pointing device then digital media
performs an action in response.
http://www.discretelogix.com/wp-content/uploads/2010/03/expertise-multimedia-discretelogix.jpg
7. IMPACT OF DIGITAL MEDIA APPLICATIONS IN EDUCATION
The learning dynamics in the classrooms have changed due
to the presence and integration of digital media applications.
Digital media applications are highly effective educational
tools when appropriately integrated into teaching during
instruction.
Teachers can use digital media software both as a productivity
tool and as an integration tool.
When digital media is used as an integration tool, teachers
can in fact design their presentation which gives students
access to manipulate and interact directly with the software.
https://www.japantimes.co.jp/wp-
content/uploads/2016/09/n-fyi-a-
20160906.jpg
8. Reasons why digital media applications are
important in education
1. It appeals to a variety of learning styles.
2. It ensures success for all students’ learning.
3. It assists teachers in meeting diverse learning styles.
4. It enhances learning process.
5. It engages and motivates learners.
6. It gives learners the chance to explore on the subject matter and other topics
related to it.
7. It provides learners the enjoyment to create their own interactive digital
media presentation.
8. It increases self-esteem and confidence among students.
9. It develops critical and creative thinking skills and technological skills of the
students that are required of them in the 21st century.
9. TEACHING STRATEGIES TO HELP TEACHERS IN MANAGING
STUDENTS IN THE DIGITAL CLASSROOM.
1. Effective computer scheduling
2. Use project management techniques
3. Storyboarding
4. Effective research strategies
5. Utilize student experts
6. Ensure student participation
7. Maximize one to one computing
8. Help student
9. Handle technical questions
10.Visible classroom rules
http://www.yugatech.com/wp-content/uploads/2012/01/ue-imac-
classroom.jpg
10. DIGITAL TOOLS THAT SUPPORT LEARNING
Technology as Tutor
Tutor is defined as “to teach or guide usually individually in a special subject or for
a particular purpose (Meriam-Webster).
Technology as a tutor is a teaching machine that teaches new content to students.
Since digital technologies can be accessed anytime, thus, technology-based
tutorials can likewise be done anytime.
Technology based tutorial is a complete lesson on a specific topic offered via
technology, including presentation of information, practice exercises and feedback.
ITS – Intelligent Tutoring System
ILS - Integrated Learning Software
CAI – Computer Adapted instructions
WebQuest
11. CHARACTERISTICS OF EFFECTIVE TECHNOLOGY-BASED TUTORIALS
• Challenges and problems have meaning for students and provide a range of
alternative choices worth discussing.
• Challenges engage learners with the content of the software, not its interface
• A clear purpose or task is evident to the group and is kept in focus throughout
• On-screen prompts ask group members to talk together to reach agreement
and to provide opinions and reasons.
• Resources for discussion, including information on which decisions in light of
new information.
• Student are not prompted to take turns, beat the clock or establish
competitive ways of working.
• For younger students, audio input or multi-choice answers minimize typing
unless the learners have keyboarding skills.
12. Technology as Mindtool
Mindtools are technology applications that allows learners to simulate, organize,
manipulate, visualize or reflect on data, information and objects. Also, mindtools
are knowledge building tools that allow learners to think critically about the
matter they are studying.
http://bdmariners.org/wp-content/uploads/2016/11/database.jpg
https://timesofindia.indiatimes.com/photo/56420920.cms
http://www.agentdriventech.com/wp-content/uploads/2013/12/Haiku-Deck-
Logo.jpg