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Edwin E. Steussy施恩德apogee@apogeecommunications.com
LISA Videogame TrackLISA 视频游戏演讲编排 Business Overview – 产业概览 (Edwin Steussy) Localizing Games – What’s Different –游戏本地化 – 有何不同(Victor Alonso Lion) No Man’s Tools–Game Localization Tools无人的工具 – 游戏本地化工具(Rolf Klischewski)
Business of Videogames视频游戏产业  Overview of 30 years of growth30 年发展概览  Consoles vs. PC vs. Online — 游戏机 vs 电脑 vs 网游  International Overview — 国际概况  Where does China fit in?中国的切入点在哪?
Early Consoles早期的游戏机  1972 1980 1982 1985
Coin Operated—投币街机  Space Invaders太空侵略者 1978 introduction 1978 年引入  100,000 in Japan日本 100000台 60,000 in US美国 60000台 Required re-minting of Japanese 100-yen coins迫使重新铸造100 日元硬币
1990’s – The PC Decade二十世纪九十年代——电脑的十年 1993 1991 1994 1995 1993 1989 1998 1990
1996 My First Year in the Business我入行的第一年  $3 billion in sales 销售额 30 亿美元 Accurate accounting精确的销售数字
Golden Eye – The Game Changer黄金眼——游戏改变者  Released August 1997 for the Nintendo 64 — 发布于 1997 年 8 月,面向任天堂 64  Great Reviews! —好评如潮!  8 Million Copies Sold! 售出八百万张!  Limited Piracy! —盗版很少!  Years of Sales at Full Price!以全价销售多年!  The death knell of PC gaming in the West.敲响电脑游戏在西方的丧钟。
Consoles Defeat PC’s游戏机打败电脑  Playstation 2 / 3 Xbox  / Xbox 360 Nintendo Wii Why?为什么? Reduced Piracy盗版减少 Extended Shelf Life at Full Price全价上架生命周期更长
Epic Games: PC vs. Console Epic Games评论电脑 vs 游戏机 Mike Capps, Epic President: “If you walked into here six years ago, Epic was a PC company. We did one PS2 launch title, and everything else was PC. And now, people are saying ‘Why do you hate the PC? You’re a console-only company.’ … It’s because the money’s on console.” Epic 总裁 Mike Capps : “如果你六年前来到这里,那时 Epic 是一家电脑(游戏)公司。我们当时只做了一个 PS2 游戏,除此之外都是电脑游戏。而现在,人们说‘你们为什么抛弃电脑市场?你们现在成了只面向游戏机的公司。’ ……这是因为有钱可赚的是游戏机。”
Electronic Arts, 2009 Xbox 360 - $1 billion10亿美元 PS - $1.2 billion12亿美元 Wii - $583 million5.83亿美元 PC - $712 million7.12亿美元
电脑 2009 US Retail Sales美国零售销量  Consoles (hardware and software)  游戏机(硬件和软件) $19.66 billion                                         196.6亿美元 PC (software only) 电脑(仅软件) $538 million            5.38亿美元 Source 资料来源: NPD Group 游戏机
Really?真的吗?
How Big is the Market?市场有多大?
其他 英国 韩国 中国 日本 北欧诸国 西班牙 意大利 法国 德国 巴西(葡) 拉美(西) 澳大利亚/新西兰 亚洲 拉美 欧洲 北美 World Market by GDP and Language, 20072007 年世界市场 按 GDP 和语言划分 Primary source: Economic Research Service, USDA. Figures for 2007. Nominal (not PPP) GDP . 主要来源: 经济研究服务局,USDA,2007年数据,名义(非PPP)GDP
Largest Public Game Companies 最大的上市游戏公司  全球销售额,百万美元
Game Localization Languages 2005 French Italian German Spanish 2007 Sony Europe -> 10 Languages EA -> 10 Languages    (Russian biggest success) 2009 Reduced Languages EA/Bioware’s ME2 -French -German -Polish
Sales by Geography, Public Filings披露销售额—按地域划分 北美 欧洲 亚洲 Longer bars indicate over-concentration in particular geographic markets. By these measures, Nintendo is the most internationally diverse of the eight companies listed. 较长的条形表示对特定地域市场过度集中。依这些评测方式,任天堂是列出的八家公司中在国际市场方面最为均衡的。
Analysis: US Firm Localization as a % of Corporate Revenue分析:美国公司本地化占企业收益的百分比  Assumptions: ,[object Object]
30% of European sales are to UK (per T2   filings, other companies did not break out   individual parts of Europe).
10% of Continental European sales are   English SKUs.
100% of Asian sales are localized.
0% of North American sales are localized.假设: ,[object Object]
欧洲销售额的30%在英国(根据T2资料,其他公司未细分欧洲的不同部分)
欧洲大陆销售额中10%为英文的SKU。
亚洲销售中的100%均为已本地化。
北美销售额中的0%为已本地化。,[object Object]
Chinese Market Characteristics中国市场特点  Very Large市场极大  Less Disposable Income可支配收入较低  Piracy盗版 PC’s, Mobiles电脑、手持设备  No Official Consoles没有官方发布游戏机 Very Competitive竞争激烈
No Consoles Here (Officially)没有游戏机(官方发布)

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Suzhou steussy bilingual_jz3

  • 2. LISA Videogame TrackLISA 视频游戏演讲编排 Business Overview – 产业概览 (Edwin Steussy) Localizing Games – What’s Different –游戏本地化 – 有何不同(Victor Alonso Lion) No Man’s Tools–Game Localization Tools无人的工具 – 游戏本地化工具(Rolf Klischewski)
  • 3. Business of Videogames视频游戏产业 Overview of 30 years of growth30 年发展概览 Consoles vs. PC vs. Online — 游戏机 vs 电脑 vs 网游 International Overview — 国际概况 Where does China fit in?中国的切入点在哪?
  • 4. Early Consoles早期的游戏机 1972 1980 1982 1985
  • 5. Coin Operated—投币街机 Space Invaders太空侵略者 1978 introduction 1978 年引入 100,000 in Japan日本 100000台 60,000 in US美国 60000台 Required re-minting of Japanese 100-yen coins迫使重新铸造100 日元硬币
  • 6. 1990’s – The PC Decade二十世纪九十年代——电脑的十年 1993 1991 1994 1995 1993 1989 1998 1990
  • 7. 1996 My First Year in the Business我入行的第一年 $3 billion in sales 销售额 30 亿美元 Accurate accounting精确的销售数字
  • 8. Golden Eye – The Game Changer黄金眼——游戏改变者 Released August 1997 for the Nintendo 64 — 发布于 1997 年 8 月,面向任天堂 64 Great Reviews! —好评如潮! 8 Million Copies Sold! 售出八百万张! Limited Piracy! —盗版很少! Years of Sales at Full Price!以全价销售多年! The death knell of PC gaming in the West.敲响电脑游戏在西方的丧钟。
  • 9. Consoles Defeat PC’s游戏机打败电脑 Playstation 2 / 3 Xbox / Xbox 360 Nintendo Wii Why?为什么? Reduced Piracy盗版减少 Extended Shelf Life at Full Price全价上架生命周期更长
  • 10. Epic Games: PC vs. Console Epic Games评论电脑 vs 游戏机 Mike Capps, Epic President: “If you walked into here six years ago, Epic was a PC company. We did one PS2 launch title, and everything else was PC. And now, people are saying ‘Why do you hate the PC? You’re a console-only company.’ … It’s because the money’s on console.” Epic 总裁 Mike Capps : “如果你六年前来到这里,那时 Epic 是一家电脑(游戏)公司。我们当时只做了一个 PS2 游戏,除此之外都是电脑游戏。而现在,人们说‘你们为什么抛弃电脑市场?你们现在成了只面向游戏机的公司。’ ……这是因为有钱可赚的是游戏机。”
  • 11. Electronic Arts, 2009 Xbox 360 - $1 billion10亿美元 PS - $1.2 billion12亿美元 Wii - $583 million5.83亿美元 PC - $712 million7.12亿美元
  • 12. 电脑 2009 US Retail Sales美国零售销量 Consoles (hardware and software) 游戏机(硬件和软件) $19.66 billion 196.6亿美元 PC (software only) 电脑(仅软件) $538 million 5.38亿美元 Source 资料来源: NPD Group 游戏机
  • 14. How Big is the Market?市场有多大?
  • 15. 其他 英国 韩国 中国 日本 北欧诸国 西班牙 意大利 法国 德国 巴西(葡) 拉美(西) 澳大利亚/新西兰 亚洲 拉美 欧洲 北美 World Market by GDP and Language, 20072007 年世界市场 按 GDP 和语言划分 Primary source: Economic Research Service, USDA. Figures for 2007. Nominal (not PPP) GDP . 主要来源: 经济研究服务局,USDA,2007年数据,名义(非PPP)GDP
  • 16. Largest Public Game Companies 最大的上市游戏公司 全球销售额,百万美元
  • 17. Game Localization Languages 2005 French Italian German Spanish 2007 Sony Europe -> 10 Languages EA -> 10 Languages (Russian biggest success) 2009 Reduced Languages EA/Bioware’s ME2 -French -German -Polish
  • 18. Sales by Geography, Public Filings披露销售额—按地域划分 北美 欧洲 亚洲 Longer bars indicate over-concentration in particular geographic markets. By these measures, Nintendo is the most internationally diverse of the eight companies listed. 较长的条形表示对特定地域市场过度集中。依这些评测方式,任天堂是列出的八家公司中在国际市场方面最为均衡的。
  • 19.
  • 20. 30% of European sales are to UK (per T2 filings, other companies did not break out individual parts of Europe).
  • 21. 10% of Continental European sales are English SKUs.
  • 22. 100% of Asian sales are localized.
  • 23.
  • 27.
  • 28. Chinese Market Characteristics中国市场特点 Very Large市场极大 Less Disposable Income可支配收入较低 Piracy盗版 PC’s, Mobiles电脑、手持设备 No Official Consoles没有官方发布游戏机 Very Competitive竞争激烈
  • 29. No Consoles Here (Officially)没有游戏机(官方发布)
  • 30. Unique Titles—资格独有 Even unique titles like World of Warcraft face major, unpredictable import controls. 即使是像《魔兽世界》这种独有资格的游戏也要面对大量不可预测的进口控制。
  • 32. Free to Play免费游戏 Real Money 游戏装备 现实货币
  • 34. Chinese Game Maker at E3. Problems with Language. E3展览会上中国游戏制作商的语言障碍
  • 35. An American Experience with Marketing Language Problems 营销语言问题 -- 美国经验 口蝌口蜡 Bite the Wax Tadpole 可口可乐 Tasty and Fun

Notas del editor

  1. Sales in millions of dollars. Based on most recent 10-K annual reports submitted to the SEC.