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ASG 09 Kevin Corti

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ASG 09 Kevin Corti

  1. 1. APPLY SERIOUS GAME ‘09 Using serious gamesMetrics and Platform What Qualities, to deliver business value Considerations Makehas gone “all pear-shaped”! ……when the world a Serious Game Successful? Kevin Corti, CEO, PIXELearning LIMITED
  2. 2. Introduction • Co-founder & CEO •‘Serious games’/ILS specialist • Established 6 years • International ‘blue chip’ clients • Based at Serious Games Institute • 50+ projects (US$2.5m) to date • Adult/training focus (90%) • Internet technology focus
  3. 3. What is happening in the market? The PIXELearning experience…  Clear change in sales pipeline in last 6 months  Common theme: “ We want to achieve the same (or more) for less $$$!”  Much more explicit about cost-cutting  Large corporations (65% US, 35% EU)  Budgets range from £25k to £250k  Must have definable business case/ROI  A lot of opportunities to partner/gain IP  90% revenue is custom projects  10% OTS product
  4. 4. What is happening in the market? Examples (last 6 months) 1. Compliance/regulatory training (financial services) 2. Leadership development (telecom, financial services & defence) 3. Customer service (sales, support & retention) 4. Professional (audit technical skills development ) 5. Sales training (cross-sector, role play to managing sales cycle)
  5. 5. Drivers / ROI / Metrics Approx £100k contract Making the budget go (a lot) further: using technology to reach out to larger audiences  Deliver mix of business and technology courses  Traditionally F2F in EMEA and AsiaPac  Through training partners  HP MEAI Limited by time & resources  Audiences limited by time, travel etc The Accelerate Security and Get IT games are: 1. easily accessed (web-based ) 2. can be replayed (reuse) 3. easily updated (Flash)
  6. 6. Drivers / ROI / Metrics Total project cost US$750k Delivering productivity gains: (15x ROI)  Technical audit training  US audience (approx 1,000/yr)  1:3 the simulation:instructor blend  Desire to ‘do’ rather than ‘learn about’  Assessed to Kirkpatrick L4 / Phillips ROI The KPMG simulation enables learners to: 1. ‘Game the skill’ 2. Practice both technical & soft (client-facing) skills 3. Be better prepared for real world
  7. 7. Drivers / ROI / Metrics $200k development cost (partnership) Delivering effective learning to all staff: (where eLearning could not)  Almost compliance (major cost of failure)  F2F costs impossible  Very sensitive subject (diversity)  Staff apathy / reluctance Makrini (the diversity game): 1. Easily accessed (web-based ) 2. Is fun & interesting (people will use it) 3. Very practical (recognisable tasks)
  8. 8. Drivers / ROI / Metrics Assumes average costs/employee for Costs for Classroom Training vs. Serious classroom training at Game Solution $200 $14,000,000 Assumes initial Sim $12,000,000 solution investment of $10,000,000 $750K and internal variable costs of Costs $8,000,000 $2/employee. $6,000,000 $4,000,000 Inclusion of lost time $2,000,000 and productivity would increase the savings as $0 less time is spent using the serious game than in classroom training. Employees Game Solution Classroom
  9. 9. Platform considerations Practicality, practicality, practicality! (don’t give ‘em a reason not to buy!) Clients demand technology that is appropriate for their environment which:  Achieves primary requirements  Fits budget & timeline  Avoids undue vendor tie-in  Allows ‘easy’ updates/extensions  Authoring/editors?  Minimal implementation issues  Works with enterprise IT systems (e.g. LMS)  Only uses 3D when 3D is needed
  10. 10. +44 (0) 24 7623 6971 PIXELearning Ltd The Serious Games Institute, Kevin Corti, CEO Coventry Innovation Village, kevin.corti@pixelearning.com Cheetah Road, Coventry CV1 2TL Company web: www.pixelearning.com Blog: http://theevilnumber27.wordpress.com Linkedin: www.linkedin.com/in/kevincorti

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