The document discusses the future of e-learning and technologies. It argues that serious games and simulations can provide valuable learning opportunities through meaningful practice in realistic virtual experiences. By blending capabilities like knowledge capture, virtual experiences, social learning, and skills assessment, serious games can foster collaboration and communities of shared interest to drive learning. However, technologies should serve learning goals rather than being an end in themselves.
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Learning Revolution
1. Kevin Corti, CEO & Co-founder, PIXELearning The Learning Revolution: A serious call to action!
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4. Don’t evangelise about technology for technology’s sake – it’s about doing business stupid! (with apologies to former President Clinton’s campaign organisers!)
8. THE BLOGOSPHERE PEER REVIEW WISDOM OF CROWDS [1] Capture knowledge [2] Virtual experience [3] Support informal learning [4] User-generated content [5] Social networks/communities [6] Virtual worlds [7] Game the skill
9. 221,343 blogs were created. 245,156 new users joined. 2,638,958 file uploads About 1,074 gigabytes of new files. 417 terabytes of content transferred from our datacenters. 3,415,871 posts and 1,120,407 new pages. 5,862,782 comments. 4,865,114 logins. 693,555,035 pageviews on WordPress.com, and another 441,241,199 on self-hosted blogs. (1,134,796,234 pageviews total across WordPress blogs we track.) 71,351,276 pageviews in RSS feeds. 965,041 active blogs, where “active” means they got a human visitor. 156,693,165 unique people visited WordPress.com-hosted blogs. Source : http://en.blog.wordpress.com/2008/06/02/may-wrap-up/
10. RUN A BUSINESS PERFORM BATTLEFIELD TRIAGE RUN A COUNTRY BE A SOLDIER VISIT THE PAST [1] Capture knowledge [2] Virtual experience [3] Support informal learning [4] User-generated content [5] Social networks/communities [6] Virtual worlds [7] Game the skill BE A ROCK GOD
11. SEMANTIC SEARCH THE ANSWER IS OUT THERE! NATURAL LANGUAGE PROCESSING DATABASES [1] Capture knowledge [2] Virtual experience [3] Support informal learning [4] User-generated content [5] Social networks/communities [6] Virtual worlds [7] Game the skill SEARCH
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13. TAGGED PHOTOS MACHINIMA ANYTHING & EVERYTHING GAME MODS [1] Capture knowledge [2] Virtual experience [3] Support informal learning [4] User-generated content [5] Social networks/communities [6] Virtual worlds [7] Game the skill VIDEO
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15. SOCIAL & LEISURE NICHE TOPICS/DOMAINS PROFESSIONAL NETWORKS [1] Capture knowledge [2] Virtual experience [3] Support informal learning [4] User-generated content [5] Social networks/communities [6] Virtual worlds [7] Game the skill
16. Members (589) Latest Videos (821) Latest Photos (1587) http://seriousgames.ning.com/
17. SCENARIO TRAINING COLLABORATION & COMMUNICATION APPLICATION SHARING SERENDIPITY SOCIAL, LEISURE & ENTERTAINMENT [1] Capture knowledge [2] Virtual experience [3] Support informal learning [4] User-generated content [5] Social networks/communities [6] Virtual worlds [7] Game the skill
18. [1] Capture knowledge [2] Virtual experience [3] Support informal learning [4] User-generated content [5] Social networks/communities [6] Virtual worlds [7] Game the skill STEP INTO THE SHOES OF OTHERS PREMIUM SKILLS MEANINGFUL PRACTICE RISK-FREE EXPERIMENTATION SOMETHING DIFFERENT
19. Serious games / immersive simulations practice, learn by doing, experience, challenge, problem spaces, compete, apply, perform, assess, game the skill…
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21. Basically….. Is there a process , environment or system that can be conceptually and/or visually modelled and from which relevant and meaningful scenarios created? When is a Serious Games appropriate?
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24. Serious Games and sims Serious games allow you to experience something from an alternative perspective; to feel what it might be like for someone else.
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27. The ‘future’ bit… All of this exists today…. … some of it is proven, some not so (“in Beta”)… The real power comes when we learn how to BLEND it all together in a coherent and appropriate way…. … .it will most likely be the users that show us HOW
28. Kevin Corti, CEO founder & Chief Learning Architect Email: [email_address] Company web: www.pixelearning.com LinkedIn: www.linkedin.com/in/kevincorti Blog: http://theevilnumber27.wordpress.com PIXELearning +44 (0) 24 7623 6971