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Repères studies in multi-sensory immersive rooms

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Repères studies in multi-sensory immersive rooms

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The Lab in the Bag department at Repères has just launched a new version of its concept of a nomadic polysensorial immersive room, which makes it possible to conduct a polysensorial product experience for individual consumers or groups of consumers by controlling the visual, aural and olfactive, as well as haptic dimensions (heat, wind, mist, etc.).

The Lab in the Bag department at Repères has just launched a new version of its concept of a nomadic polysensorial immersive room, which makes it possible to conduct a polysensorial product experience for individual consumers or groups of consumers by controlling the visual, aural and olfactive, as well as haptic dimensions (heat, wind, mist, etc.).

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Repères studies in multi-sensory immersive rooms

  1. 1. Immersive Room 5.1 multi-sensory speakers May 2017CONDUCT YOUR MARKETING STUDIES in a multi-sensory immersive room
  2. 2. The Lab in the Bag The Story 2014 Repères opens a «The Lab in the Bag» department, dedicated to the creation of innovative testing tools and environments Filing of patent for a mobile sensory isolation cabin: «My sensory laboratory, where I want, when I want, in two hours» 2015-2016 First prototypes of a mobile multi-sensory immersive room 2017 Filing of a patent for a «Sensory chamber and multi-immersive device» Creation of the Start-up, “The Lab in the Bag”, a Repères spin-off STUDIES IN MULTI-SENSORY IMMERSIVE ROOMS
  3. 3. Immersive Room 1. Choose the environment Café, night club, office ... / sea, mountain, countryside, town... 2. Adjust the sensory parameters Visual, sound, smell, touch (hot, cold, wind, mist, smoke, atmosphere lighting) 3. Immerse your audience in the experience A BREAKTHROUGH INNOVATION The first multi-sensory immersive device STUDIES IN MULTI-SENSORY IMMERSIVE ROOMS
  4. 4. HOW it works • Emission of non-persistent odours and/or essential oils • Emission of wind, light mist and smoke • High-quality sound • All effects are synchronized with the video image • Atmosphere/mood lighting STUDIES IN MULTI-SENSORY IMMERSIVE ROOMS
  5. 5. HIGHLY FLEXIBLE 5.1 Immersive with external envelope #Installation proposal for the “Mots Libres” book and writing festival in Courbevoie 1/4CONFIGURATION STUDIES IN MULTI-SENSORY IMMERSIVE ROOMS
  6. 6. HIGHLY FLEXIBLE Installation of immersive systems in existing spaces 2/4CONFIGURATION STUDIES IN MULTI-SENSORY IMMERSIVE ROOMS
  7. 7. HIGHLY FLEXIBLE Immersive loudspeakers with screens 3/4CONFIGURATION STUDIES IN MULTI-SENSORY IMMERSIVE ROOMS
  8. 8. HIGHLY FLEXIBLE Immersive loudspeakers with VR 4/4CONFIGURATION STUDIES IN MULTI-SENSORY IMMERSIVE ROOMS
  9. 9. IMMERSIVE SPACES A «playground» for businesses • Experiments • Brainstorming • Show room • Experiential marketing • Show room • Well-being, relaxation STUDIES INNOVATIVE R&D MARKETING SALES RETAIL CORPORATE HR STUDIES IN MULTI-SENSORY IMMERSIVE ROOMS
  10. 10. Examples of study protocols... STUDIES IN MULTI-SENSORY IMMERSIVE ROOMS
  11. 11. USE IN A MARKETING STUDY Testing of Alcohol-free Beers by AgroParisTech - Repères February 2017 - 240 participants • Demonstration of PRODUCT * ENVIRONMENT interaction • Neutralization of effects related to the time of tasting (e.g. morning/evening) • Stronger emotional involvment of participants through immersive sessions SENSORY CHAMBER NIGHT CLUB IMMERSION BEACH SILVER TROPHY Experiential innovation STUDIES IN MULTI-SENSORY IMMERSIVE ROOMS
  12. 12. POTENTIAL USES First area of application More realistic observation Create/recreate an environment in a realistic manner Offer more reliable data Adjust sensory factors and measure their impact Adjust the setting-time: • Different environments / times of day • Speed up time • Create a stress effect Second area of application Ensure standardization Third area of application Vary experiential factors STUDIES IN MULTI-SENSORY IMMERSIVE ROOMS
  13. 13. RECREATING MOVEMENT • Travel by public transit (limited time, noise, restricted space etc.) • Travel by car • Sport: walking, jogging, cycling (accessories: walking/running/cycling treadmill etc.) IN PLACES WITH A HIGH SENSORY CHARGE • Night club (noise, lighting, other people etc.) • Beach (brightness, heat etc.) • Stadium, concert (noise, crowding etc.) TESTING MOBILE USAGE 1/3EXAMPLE STUDIES IN MULTI-SENSORY IMMERSIVE ROOMS
  14. 14. TESTING LAYOUT / ATMOSPHERE / CUSTOMER EXPERIENCE • Successive visits with different layouts in POV • Measurement of impact of signage (eye tracking / post visit debriefing) TESTS OF SCRIPTED INTERACTIONS • POV trail with different points of contact • Dynamic virtual interaction (forthcoming: video game engine and augmented reality) • Interaction with an “actor” in the room STUDIES OF SALES ENVIRONMENTS 2/3EXAMPLE STUDIES IN MULTI-SENSORY IMMERSIVE ROOMS
  15. 15. EXPERIENTIAL STIMULI: • Visit a place in different countries / in different seasons / at different historical times • Immersive moodboard BRAINSTORMING 3/3EXAMPLE STUDIES IN MULTI-SENSORY IMMERSIVE ROOMS
  16. 16. Tell us about other immersive experiences you would like to create STUDIES IN MULTI-SENSORY IMMERSIVE ROOMS
  17. 17. THE LAB in the Bag Project team François Abiven Repères CEO 27 years experience in marketing studies Expert in product testing protocols f.abiven@reperes.net Florian Jarrot R&D Project Manager Double Masters in Design and Marketing Winner of the 2015 Sustainable Design Award Prototyping, 3D visualization, web communication f.jarrot@reperes.net Jérôme Gachet The Lab in the Bag Production Director Planning and equipping of spaces Inventor of the Multi-sensory Chamber j.gachet@reperes.net STUDIES IN MULTI-SENSORY IMMERSIVE ROOMS
  18. 18. The Lab in the Bag Designer of multi-sensory immersive experiences Repères, 20 rue Bouvier, 75011 Paris - France + 33 (0) 1.60.96.87.83 // contact@thelabinthebag.com www.thelabinthebag.com ®

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