The document discusses emerging trends in digital media and consumer technology. It notes that new media increasingly allows for more targeted and personalized experiences. The document provides advice on how companies can adapt to these changes, such as focusing on consumer needs over technology, testing new approaches, and giving consumers control and choice. It also highlights emerging technologies like semantic search and contextual advertising that may allow for more customized advertising experiences based on a user's interests and online behavior.
6. Each new media gets you closer
Targeted
Mobile
Web 2.0
Danger Zone
Online
Gaming
Web 2.0
Television
Cable
Press
Radio
Mass
Not intrusive WWW.F5DC.COM Intrusive
7. Survival Hand Book
Throw what you don’t need Reduce your spending
Stick to your raft Focus on your strengths
Don’t try to get a new raft Don’t catch up new customers
Stick to your friends Grow your installed base
Be innovative and patient Be innovative and patient
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8. Reduce your budget (you might not have a choice)
Cost = # people targeted Prospect Acquisition Lead Generation Sales
campaigns
Reducible
Reduce non measurable budgets
Increase efficiency of current campaigns
Transfer budget
Focus on ROMI
Increase Targeting Increase Sales
Capture with the intention to retain
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9. You can even increase your cost !
$1.53
Payment + $480/yr
$1.10 Response rate + 5%
Cust acq costs - 21%
Revenue +10 million
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10. Evaluate Media through multiple factors
Campaign process evaluation
BEFORE Press Television Online Mobile AFTER
Cost
Risk
Brand relevance
Prepare the campaign
Consumer relevance
Campaign relevance
Integrated in plan
Maximize the investment
Targeting
Privacy
Follow up action
Consumer data
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11. Asia compared Rest of the World
Series 1, Mobile Users,
Series 1, Internet users,
43%
40% Series 1, Mobile PR, 39%
Series 1, Mobile Spends,
29%
Series 1, Internet PR,
15.30%
580M 1.5B 1336M$
Source : internet worldstats.com, GMID, eMarketer, wireless intelligence Q308
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12. Our region is very specific
China Korea Philippines Hong Kong Japan
Broadband Mobile Blog
Internet users Upload pictures
Penetration messenger Readers
1 1 1 1 1
298M 98% 86.4% (survey) 23% of WW 74%
Source : CNN, Gartner, ADMA, eMarketer, Universal McCann
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13. Korean market specificities
M
Korea, SCN, 20
Korea, Online
gaming, 14
WW, Online
gaming, 8
WW, SCN, 2
Source : Digital Korea – Tomi Ahonen
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14. 3+2 groups IPR%
# internet users
25M
Log scale
60M 250M
GDP/Capita
Source : CIA.com, internet worldstats.com
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15. We like to make it complex to choose
Sgd
9000 spots
64% of population
1.7M readers
35000 views /show 140 000 readers
5M page / months
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16. In addition to that, technology evolves
Information jump
Demographic jump
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17. Web 2.0 and beyond
Web 1.0 Web 2.0 Web 3.0
Search Soc Network Communicating
Interacting
Sharing
Online Media
Rating
Ct Aggregation
Tagging
Mashups Modifying
….
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18. Step in the Marketing 2.0
Customer
engagement
marketing
CRM
Loyalty
Mass Direct schemes
marketing marketing
50s and 60s 70s and 80s 90s 2000s 2010s
Rise of brand products Rise of direct marketing Rise of loyalty programs Evolution of dynamic Endorsement and
and advertising product marketing enhancement of brands
agencies by consumers
Focus: mass Focus: identification Focus: databases, Focus: customer New focus: NPS
communication of the target group analysis systems relationship
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19. User Generate Content
Dedicated content creation
Let consumer speak about your product
Closed community
Quality control
Legal questions
Beyond the traditional Agency Model
Property :
Marketing plan
Strategy UGC How to promote it
integration
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20. User generate content – famous ones
All UGC : 22B viewers in 2007*
Source : Accustream
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21. Social Media Campaign : Be innovative
(Please, don’t just put banners…..)
Don’t disturb the community
Bring added value
Give them a reason to follow you
Accept to loose control
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22. 27 793 Uniqlock
Widgets 76 countries
71 204 940 views
Easy to transfer
Always on Consumer PC
Indirect way to promote your brand
Give away
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23. In games advertising
Use brand as a Media, created dedicated game level from your brand / product
Give away some of your brand identity to consumers
Generate Buzz
More profitable than direct advertising (audience specific)
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24. He did it !
More than 3M supporters
18 targeted games
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26. How to use it : Consumer choice
1) Use it for a reason
2) Test
3) Go indirect
4) Stop pushing
5) Inform
6) Be honest
7) Integrate in a plan
8) Capture the
information
9) Reward
10) Respect
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27. Brands and Marketers’ dreams….
Product
Product
The RIGHT …..
Product
Product
Systems that understands, facilitate information, sales…
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28. Welcome to Web 3.0
Web 1.0 Web 2.0 Web 3.0
Semantic Web
Web 2.0 without you…
Sorting, organizing
Virtualization of information
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29. I would like you to understand me….
" From what time 2 what time can I use my off peak car
" When can my OPC be used freely on the road
" How do I bid for the car plate no I want
" Must put bak moni after I sell my flat?
" Whn will 7GST staart
" Am I able 2 change fm a biz to a pte ltd coy
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33. Mobile link to virtuality
Sekai camera
Social tagging camera
See the world through computer
Bringing social networking into
the real world
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34. Contextual advertising step 1
Selecting your audience based on context
Advertising Dynamic
inside Advertising
semantic data Content
Semantic Contextual
Search advertising
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35. Contextual advertising – Media plan
Track who is really watching your ad
Engage consumer
Push specific message based on the audience
Property : DGCT Asia
Audience
Strategy Face Recognition Media adaptation
measurement
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38. Semantic advertising example
Personalized message – Transpromo
Link to strong DataBase
DataMining and dedicated offer
Property :
Strategy 1to1 message Test Fine tuning
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39. Are you web1.0 and web 2.0 ready ?
Web 1.0 & 2.0
Do you have a Is your website Can we find your Do you engage your Is it (really) integrated
website ? optimized ? product online ? consumers in your strategy ?
Do you have a website ? How much do you spend Is your online catalog up to
How is your intranet Do you have blog ? online ? date ? Do you sell online ?
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40. Don’t run to the next technology
YOU Next big thing THEM
Evaluate your needs
Be ready
Respect
Try
Give control
Listen
Stop pushing
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