The psychology of game serious 4
Subject : Game mechanics and psychology
This course explores the psychology behind the game ,and others through six content units over seven weeks.
Beyond the EU: DORA and NIS 2 Directive's Global Impact
遊戲心理學 The psychology of game - Class 4 _Game mechanics and psychology
1. Curriculum Material : Psychology of Game @2013 ,All rights reserved
遊戲心理學
系列課程四 :心理學應用_遊戲設計
LECTURE : THE PSYCHOLOGY OF GAME
SERIOUS 4 : Game Mechanics And Psychology
2. Curriculum Material : Psychology of Game @2013 ,All rights reserved
Putting the Fun in Functional
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內容
Contents
機制
Mechanics
付費
Monetization
4. Curriculum Material : Psychology of Game @2013 ,All rights reserved
遊戲定義
一般定義
•玩家競爭
•人為設定的衝突
•明確的規則條件
•量化的產出結果
•結構清楚
•經驗累積
•規則明確
•目標魅力
•樂趣
5. Curriculum Material : Psychology of Game @2013 ,All rights reserved
遊戲內容
Game Content
所有玩家感官接受到的資訊都算是
Contents。動畫、人物、音效、故事情
節、打鬥畫面等等,全都歸類在Game
Contents的範疇。
6. Curriculum Material : Psychology of Game @2013 ,All rights reserved
遊戲機制
Game Mechanics
泛指在Contents背後的規則。打架的輸
贏規則、打寶的掉落機率、武器升級的
規則、玩家爆擊的傷害計算方式、死亡
懲罰等等。這些機制就像是整個遊戲的
骨架,支撐起像是血肉的遊戲內容。
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收費模式
Game Monetization
付費機制包含所有消費與經濟體系的設
計,包含了商城的道具、點卡、抽抽樂、
扭蛋機、寶箱福袋等等。
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•更有樂趣 /FUN
•視覺效果 /COMPELLING
•成癮性 /ADDICTIVE
遊戲機制的跟設計目的與心理
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Show you what I got!!!
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Impressive collection = bragging rights
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Power of Compelling set
Baseball Cards Habbo Coins
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Complete is the Goal!!
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Broadcast as everywhere !
Collecting stamps in Brain Age Collecting Friends in Hotties
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Brain Age (Nintendo DS)
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Collecting motivates repeat play
1. Collecting
2. Points
3. Feedback
4. Exchanges
5. Customization
Collect daily stamps Collect new games
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Points are tracked over time
1. Collecting
2. Points
3. Feedback
4. Exchanges
5. Customization
Points over time
Points for a round
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Feedback works at different time scales
1. Collecting
2. Points
3. Feedback
4. Exchanges
5. Customization
Short term: correct?
Long term: Brain age
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Feedback & instructions are conversational
1. Collecting
2. Points
3. Feedback
4. Exchanges
5. Customization
He introduces
You play
He evaluates
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Customization via handwriting…
1. Collecting
2. Points
3. Feedback
4. Exchanges
5. CustomizationCustom signature Custom stamp
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…and time-aware dialog
1. Collecting
2. Points
3. Feedback
4. Exchanges
5. CustomizationBrain Age is aware of time
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Creating the illusion of awareness
1. Collecting
2. Points
3. Feedback
4. Exchanges
5. Customization
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