LinkedIn emplea cookies para mejorar la funcionalidad y el rendimiento de nuestro sitio web, así como para ofrecer publicidad relevante. Si continúas navegando por ese sitio web, aceptas el uso de cookies. Consulta nuestras Condiciones de uso y nuestra Política de privacidad para más información.
LinkedIn emplea cookies para mejorar la funcionalidad y el rendimiento de nuestro sitio web, así como para ofrecer publicidad relevante. Si continúas navegando por ese sitio web, aceptas el uso de cookies. Consulta nuestra Política de privacidad y nuestras Condiciones de uso para más información.
GameWorld Working name The future of educational technology. Pitch deck.Tuesday, February 5, 13
“From learning to listening to learning by doing... Education and learning will become as much fun as videogames. And we can call it “full body learning” Bing Gordon Partner, KPCB GameWorldTuesday, February 5, 13
TEAM Asser Traberg Smidt Casper Seedorﬀ Ferdinand Kjærulﬀ Henrik Zillmer Nicolas Michaelsen Product Design Sales Operations PR/Marketing Founder of LaundryRunners, Founder of Downtown, Founder of ILP and Head of product Heads TheTops in Scandinavia and Huubla. MeYou and BloggersDelight. LoveMyHome and Love My management at Rocket and renowned DJ. Guide. Internet, South East Asia. Working with concepts to Key part of conceptualizing Is considered a key bridge the gap between and scaling consumer Grew a startup from 3 to 25 Scaling Groupon, eDarling, inﬂuencers himself! online to oﬄine the last 4 startups to + 100M DKK employees, handling Zalando, Daﬁti, Lazada, dk.linkedin.com/pub/nicolas-branas- years. revenue and + 100 organization structure and all Zalora and Home24 to michaelsen/16/9a2/720 dk.linkedin.com/in/asssmidt employees. sales activities, including billions in SEA. dk.linkedin.com/in/casperseedorff large clients such as Bolia, id.linkedin.com/in/zillmer Junckers and Steelcase. dk.linkedin.com/pub/ferdinand-kjærulff/ 2/a46/575 GameWorldTuesday, February 5, 13
PROBLEM Kids ﬁnd Traditional learning methods boring, generic and outdated. GameWorldTuesday, February 5, 13
SOLUTION Kids are swiping their iPads in the age of 2! In order to excel in educational life, learning should be as fun, social and engaging as playing videogames. GameWorld is a platform that empowers exactly that. GameWorldTuesday, February 5, 13
PLATFORM One - cross device - educational technology platform - Discover and play a wide range of online games. - Social playing and learning. - Challenges/competitions at national and school level. - Tool for teachers to combine online learning to out-of classroom activities. - Measure progress through highscores. - Encourage after school learning. GameWorldTuesday, February 5, 13
Ver. 1 - 10-20 fun and engaging mini games, Enter the competition in becoming the best player in Denmark. - Competitions and highscores. Win great prizes for you and your classmates. ▶ 🏆 Let the games begin! Get the highest score! Win great prizes! GameWorldTuesday, February 5, 13
Ver. 2 The Sims like universe - Girls universe, - Boys universe. Using available 3D technology from LoveMyHome. GameWorldTuesday, February 5, 13
Ver. 3 Teachers can combine online learning and gaming with oﬄine activities. - Treasure hunts, - Orienteering race, - Historical tours combined with highscore points. Using available technology from LoveMyGuide. GameWorldTuesday, February 5, 13
Ver. 4 Full blown 3D virtual multiplayer universe. - Play with friends, - Customize player, - Incorporated learning posts to get to higher levels and accessories. Using available 3D technology from LoveMyHome. GameWorldTuesday, February 5, 13
USER ACQ. Schools - Promote as a tool for teachers to embrace educational learning and make grade A pupils, while having fun. Clio Online - Clio online has a unique market position with an already well known and trusted brand. - Synergies to - among others - promote a spill-over to GameWorld. PR/Marketing - PR/marketing/SEO/SEM. - Raise awareness to parents that their children can combine learning and gaming in a safe online universe. GameWorldTuesday, February 5, 13
BUSINESS MODEL Subscription Rev. Share DKK 40 / month 50/50 Ever evolving platform for all ages. Between Clio Online and Gameworld. Estimates based on Clio Online numbers 2013 2014 5K paying users 10K paying users Based on, 1M Clio users. 5% Based on, 2M Clio users. 5% spill-over to GameWorld. 10% spill-over to GameWorld. 10% conversion rate. conversion rate. GameWorldTuesday, February 5, 13
Together we can revolutionize educational technology. GameWorldTuesday, February 5, 13