Personas are an important part of any design activity. But what do you do after the post-it notes have settled? How do you make your personas actionable? This presentation describes how you can lead your team beyond personas using customer journey mapping and design workshops to arrive at specific, testable design hypotheses
4. A little bit about me
1993 1996 1998 2000 2005 2008
2012
5. Buzzwords Scope Methods
1970’s-1990’s
Usability
Usability Engineering
User Centered Design
Task Efficiency
Desktop Metaphor
Waterfall Design
2000’s
User Experience
Outside-In Design
Ease of Use/Access System Affect
Browser Metaphor
Agile Design
2010’s Customer Experience
Service Design
Service and Brand
Relationship
Mobile First
Multi-device
Lean Startup
6. Personas
Archetypal customer summarizing a
segment
vs Specific, real world person
Emphasizes customer goals, needs,
expectations
vs Demographics and Preferences
“How does feature X help Ben
accomplish Y?”
vs “I think our customers want to…”
7.
8. I’ve had a number of persona type projects
Fitzgerald Steele, Jr. – Manager of User Experience
9. But I probably won’t do a traditional persona gig again
Fitzgerald Steele, Jr. – Director of Marketing
10. $35,000 for a budget persona effort??!!
www.uxmag.com/articles/personas-the-foundation-of-a-great-user-experience
13. Getting Out of the UX Deliverables Business
Jeff Gothelf – Lean UX
http://www.slideshare.net/jgothelf/lean-ux-getting-out-of-the-deliverables-business
http://www.smashingmagazine.com/2011/03/07/lean-ux-getting-out-of-the-deliverables-business/
14. We need the benefits of personas,
at a fraction of the speed and cost
Preventing Grounding
“How would Ben use this system?”
Using the Story-Telling Tradition
Role Playing
Generating Scenarios
20. {Proto,Disposable,Pragmatic,Incremental}
Personas
Archetypal customer summarizing a
segment
vs Specific, real world person
Emphasizes customer goals, needs,
expectations
vs Demographics and Preferences
“How does feature X help Ben
accomplish Y?”
vs “I think our customers want to…”
Based on our existing knowledge
and experience to drive consensus
vs Generated from ethnographic
studies of users in the field
Google
Those
21. Sample Proto-Persona
• Graduate Student Lackey
• English is not his first language
• Expert in what he knows, but risk adverse.
Circumstances, opportunities may
force him to explore or learn new
technologies
23. 1. Define Actors for User Types
• Actors are people who interact with us.
• They’re often described using job titles or a common name for the
type of user.
PI
Purchasing Agent
Post-Doc
Laboratory Administrator
24. 2. Identify Actor Roles
• A user role general refers to a user’s responsibility when using a piece of software or
participating in a business process.
• Often in the form ‘thing-doer’
AP voucher enterer
administrator
on-line payment checker
26. Characteristics of a good persona
• Name
• A role or job title
• Quotes in the personas language
• Relevant demographics
• Descriptions that reveals goals, motivations, pain points
• Descriptions that describe primary activities this user type will engage in.
27. Potentially relevant characteristics about users
• # of users that occupy this user type
• General responsibilities or activities
• Computer skills
• Scientific expertise
• Goals: how does the product or service tool help this user reach their
goals?
• Pain Points: what nagging problems can IDT help solve?
• Usage Contexts: where will this customer come into contact with IDT?
• Software Ecosystem: what other software tools does this user type rely
on?
• Collaborators: who does this user work with to help reach their goals?
• Frequency of Use: how often is this type of user likely to come into
contact with IDT?
28. Experience Mapping
THIS IS MOSTLY ADAPTED, BORROWED, OR STRAIGHT UP REUSED FROM
HTTP://DESIGNINGCX.COM/CX-JOURNEY-MAPPING-TOOLKIT/
32. Create Initial Map
Behaviors, Experiences, Attitudes
Evaluate and Prioritize
Identify Moments that Matter
Add Details to Understand
Gain deeper understanding of needs, and how those needs are
fulfilled
Evaluate and Frame Issue or Opportunity
Design New Experiences
40. Why Design Studio?
•Quickly explore lots of ideas and concepts
•The best way to get a good idea is to pick and choose
from lots of diverse ideas
•Get ‘everyones’ ideas out on the table
•Explicit, externalized assumptions
•Closer collaboration in generating, synthesizing,
evolving ideas
41. How does a design studio work?
Illuminate
Design
Challenge
Sketch
Concepts
Present
Concepts
Team Critique
Iterate Design
Concepts
42. We’re doing 3 rounds of sketch-
present-critique
Illuminate
Sketch
PresentCritique
Iterate
Illuminate
Sketch
PresentCritique
Iterate
Illuminate
Sketch
PresentCritique
Iterate
Individual Sketching (8 min)
Small Team Critique (22 min)
Individual Sketching (8 min)
Small Team Critique (22 min)
Team Sketching (30 min)
Group Critique (15 min)
45. Persona Webinar Panel from Keylime Interactive
https://www.youtube.com/watch?v=pomwKqo70P8
46. My Favorite Usability Peeps
Jakob Nielson – Nielson/Norman Group
Jarod Spool – User Interface Engineering
Luke Wroblewski – LukeW
Jeff Gothelf – Perception Is The Experience/Lean UX
Jeff Sauro – Measuring Usability
Mike Alber – Designing CX
47. My Favorite Usability Toys
Ethn.io – Recruiting
Loop11 – Unmoderated Testing
Optimal Workshop – Unmoderated IA
Verify – Design Surveys & feedback
Visual Website Optimizer – AB/Multivariate Testing
CrazyEgg - Heatmaps
GoToMeeting – Moderated Remote Testing
Google Analytics – Measure all the things, set goals, track revenue
SurveyMonkey – Post Usability Study Surveys, Single Usability Survey
question
48. I’m totally interested
in hearing your
comments and
questions!
@fjsteele
Github: fitzgeraldsteele
http://fitzgeraldsteele.wordpress.com
Editor's Notes
the emphasis on perceptions is important
and it can be used at all stages of a customer’s relationship with a brand