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No One Cares About
Your Persona. Now What?
FITZGERALD STEELE, JR.
Techcorridor.io
Jerry Steele
@fjsteele
• Network of Tech Meetups in the
Creative Corridor
• ~400 Members
• Making “We Create Here”
meaningful & accessible
Techcorridor.io @fjsteele
A little bit about me
1993 1996 1998 2000 2005 2008
2012
Buzzwords Scope Methods
1970’s-1990’s
Usability
Usability Engineering
User Centered Design
Task Efficiency
Desktop Metaphor
Waterfall Design
2000’s
User Experience
Outside-In Design
Ease of Use/Access System Affect
Browser Metaphor
Agile Design
2010’s Customer Experience
Service Design
Service and Brand
Relationship
Mobile First
Multi-device
Lean Startup
Personas
Archetypal customer summarizing a
segment
vs Specific, real world person
Emphasizes customer goals, needs,
expectations
vs Demographics and Preferences
“How does feature X help Ben
accomplish Y?”
vs “I think our customers want to…”
I’ve had a number of persona type projects
Fitzgerald Steele, Jr. – Manager of User Experience
But I probably won’t do a traditional persona gig again
Fitzgerald Steele, Jr. – Director of Marketing
$35,000 for a budget persona effort??!!
www.uxmag.com/articles/personas-the-foundation-of-a-great-user-experience
Agile Development Doesn’t Want To Wait
Sometimes cheaper to build/prototype and test
Getting Out of the UX Deliverables Business
Jeff Gothelf – Lean UX
http://www.slideshare.net/jgothelf/lean-ux-getting-out-of-the-deliverables-business
http://www.smashingmagazine.com/2011/03/07/lean-ux-getting-out-of-the-deliverables-business/
We need the benefits of personas,
at a fraction of the speed and cost
 Preventing Grounding
 “How would Ben use this system?”
 Using the Story-Telling Tradition
 Role Playing
 Generating Scenarios
These are not personas
Personas are Not a Document
 Personas are to Persona Descriptions as Vacations are to Souvenir
Picture Albums
-- Jared Spool…I think.
We need to know…
Who What/Why/When/Where How
Define
Personas
Map
Customer
Journey
Create and
Critique
Prototypes
Who What/Why/When/Where How
{Proto,Disposable,Pragmatic,Incremental}
Personas
Archetypal customer summarizing a
segment
vs Specific, real world person
Emphasizes customer goals, needs,
expectations
vs Demographics and Preferences
“How does feature X help Ben
accomplish Y?”
vs “I think our customers want to…”
Based on our existing knowledge
and experience to drive consensus
vs Generated from ethnographic
studies of users in the field
Google
Those
Sample Proto-Persona
• Graduate Student Lackey
• English is not his first language
• Expert in what he knows, but risk adverse.
 Circumstances, opportunities may
force him to explore or learn new
technologies
Designing Personas
MUCH OF THIS WORK COMES FROM JEFF PATTON, JARED SPOOL
1. Define Actors for User Types
• Actors are people who interact with us.
• They’re often described using job titles or a common name for the
type of user.
PI
Purchasing Agent
Post-Doc
Laboratory Administrator
2. Identify Actor Roles
• A user role general refers to a user’s responsibility when using a piece of software or
participating in a business process.
• Often in the form ‘thing-doer’
 AP voucher enterer
 administrator
 on-line payment checker
From Roles to Personas
Characteristics of a good persona
• Name
• A role or job title
• Quotes in the personas language
• Relevant demographics
• Descriptions that reveals goals, motivations, pain points
• Descriptions that describe primary activities this user type will engage in.
Potentially relevant characteristics about users
• # of users that occupy this user type
• General responsibilities or activities
• Computer skills
• Scientific expertise
• Goals: how does the product or service tool help this user reach their
goals?
• Pain Points: what nagging problems can IDT help solve?
• Usage Contexts: where will this customer come into contact with IDT?
• Software Ecosystem: what other software tools does this user type rely
on?
• Collaborators: who does this user work with to help reach their goals?
• Frequency of Use: how often is this type of user likely to come into
contact with IDT?
Experience Mapping
THIS IS MOSTLY ADAPTED, BORROWED, OR STRAIGHT UP REUSED FROM
HTTP://DESIGNINGCX.COM/CX-JOURNEY-MAPPING-TOOLKIT/
http://icsa.on.ca/what-is-a-customer-journey-map-and-how-do-you-extract-value-from-it/
cus·tom·er jour·ney map
…visually illustrates customers’
processes, needs, & perceptions
throughout their interaction and
relationship with an organization
Experience Map Components
 Lens / Persona
 Phases
 Journey Model / Touchpoints
 Takeaways
experiences
influence
resultsattitudesdrive behaviors deliver
 Create Initial Map
 Behaviors, Experiences, Attitudes
 Evaluate and Prioritize
 Identify Moments that Matter
 Add Details to Understand
 Gain deeper understanding of needs, and how those needs are
fulfilled
 Evaluate and Frame Issue or Opportunity
 Design New Experiences
Experience Map Components
 Lens / Persona
 Phases
 Journey Model / Touchpoints
 Takeaways
Design Workshop/Studio
DERIVATIVE OF WORKS PUBLISHED BY JEFF GOTHELF, TODD ZAKI
WARFEL, ANDERS RAMSAY…PROBABLY OTHERS
Why Design Studio?
•Quickly explore lots of ideas and concepts
•The best way to get a good idea is to pick and choose
from lots of diverse ideas
•Get ‘everyones’ ideas out on the table
•Explicit, externalized assumptions
•Closer collaboration in generating, synthesizing,
evolving ideas
How does a design studio work?
Illuminate
Design
Challenge
Sketch
Concepts
Present
Concepts
Team Critique
Iterate Design
Concepts
We’re doing 3 rounds of sketch-
present-critique
Illuminate
Sketch
PresentCritique
Iterate
Illuminate
Sketch
PresentCritique
Iterate
Illuminate
Sketch
PresentCritique
Iterate
Individual Sketching (8 min)
Small Team Critique (22 min)
Individual Sketching (8 min)
Small Team Critique (22 min)
Team Sketching (30 min)
Group Critique (15 min)
Define
Personas
Map
Customer
Journey
Create and
Critique
Prototypes
Who What/Why/When/Where How
Persona Webinar Panel from Keylime Interactive
https://www.youtube.com/watch?v=pomwKqo70P8
My Favorite Usability Peeps
 Jakob Nielson – Nielson/Norman Group
 Jarod Spool – User Interface Engineering
 Luke Wroblewski – LukeW
 Jeff Gothelf – Perception Is The Experience/Lean UX
 Jeff Sauro – Measuring Usability
 Mike Alber – Designing CX
My Favorite Usability Toys
 Ethn.io – Recruiting
 Loop11 – Unmoderated Testing
 Optimal Workshop – Unmoderated IA
 Verify – Design Surveys & feedback
 Visual Website Optimizer – AB/Multivariate Testing
 CrazyEgg - Heatmaps
 GoToMeeting – Moderated Remote Testing
 Google Analytics – Measure all the things, set goals, track revenue
 SurveyMonkey – Post Usability Study Surveys, Single Usability Survey
question
I’m totally interested
in hearing your
comments and
questions!
@fjsteele
Github: fitzgeraldsteele
http://fitzgeraldsteele.wordpress.com

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No one cares about your persona

  • 1. No One Cares About Your Persona. Now What? FITZGERALD STEELE, JR.
  • 2. Techcorridor.io Jerry Steele @fjsteele • Network of Tech Meetups in the Creative Corridor • ~400 Members • Making “We Create Here” meaningful & accessible
  • 4. A little bit about me 1993 1996 1998 2000 2005 2008 2012
  • 5. Buzzwords Scope Methods 1970’s-1990’s Usability Usability Engineering User Centered Design Task Efficiency Desktop Metaphor Waterfall Design 2000’s User Experience Outside-In Design Ease of Use/Access System Affect Browser Metaphor Agile Design 2010’s Customer Experience Service Design Service and Brand Relationship Mobile First Multi-device Lean Startup
  • 6. Personas Archetypal customer summarizing a segment vs Specific, real world person Emphasizes customer goals, needs, expectations vs Demographics and Preferences “How does feature X help Ben accomplish Y?” vs “I think our customers want to…”
  • 7.
  • 8. I’ve had a number of persona type projects Fitzgerald Steele, Jr. – Manager of User Experience
  • 9. But I probably won’t do a traditional persona gig again Fitzgerald Steele, Jr. – Director of Marketing
  • 10. $35,000 for a budget persona effort??!! www.uxmag.com/articles/personas-the-foundation-of-a-great-user-experience
  • 12. Sometimes cheaper to build/prototype and test
  • 13. Getting Out of the UX Deliverables Business Jeff Gothelf – Lean UX http://www.slideshare.net/jgothelf/lean-ux-getting-out-of-the-deliverables-business http://www.smashingmagazine.com/2011/03/07/lean-ux-getting-out-of-the-deliverables-business/
  • 14. We need the benefits of personas, at a fraction of the speed and cost  Preventing Grounding  “How would Ben use this system?”  Using the Story-Telling Tradition  Role Playing  Generating Scenarios
  • 15.
  • 16. These are not personas
  • 17. Personas are Not a Document  Personas are to Persona Descriptions as Vacations are to Souvenir Picture Albums -- Jared Spool…I think.
  • 18. We need to know… Who What/Why/When/Where How
  • 20. {Proto,Disposable,Pragmatic,Incremental} Personas Archetypal customer summarizing a segment vs Specific, real world person Emphasizes customer goals, needs, expectations vs Demographics and Preferences “How does feature X help Ben accomplish Y?” vs “I think our customers want to…” Based on our existing knowledge and experience to drive consensus vs Generated from ethnographic studies of users in the field Google Those
  • 21. Sample Proto-Persona • Graduate Student Lackey • English is not his first language • Expert in what he knows, but risk adverse.  Circumstances, opportunities may force him to explore or learn new technologies
  • 22. Designing Personas MUCH OF THIS WORK COMES FROM JEFF PATTON, JARED SPOOL
  • 23. 1. Define Actors for User Types • Actors are people who interact with us. • They’re often described using job titles or a common name for the type of user. PI Purchasing Agent Post-Doc Laboratory Administrator
  • 24. 2. Identify Actor Roles • A user role general refers to a user’s responsibility when using a piece of software or participating in a business process. • Often in the form ‘thing-doer’  AP voucher enterer  administrator  on-line payment checker
  • 25. From Roles to Personas
  • 26. Characteristics of a good persona • Name • A role or job title • Quotes in the personas language • Relevant demographics • Descriptions that reveals goals, motivations, pain points • Descriptions that describe primary activities this user type will engage in.
  • 27. Potentially relevant characteristics about users • # of users that occupy this user type • General responsibilities or activities • Computer skills • Scientific expertise • Goals: how does the product or service tool help this user reach their goals? • Pain Points: what nagging problems can IDT help solve? • Usage Contexts: where will this customer come into contact with IDT? • Software Ecosystem: what other software tools does this user type rely on? • Collaborators: who does this user work with to help reach their goals? • Frequency of Use: how often is this type of user likely to come into contact with IDT?
  • 28. Experience Mapping THIS IS MOSTLY ADAPTED, BORROWED, OR STRAIGHT UP REUSED FROM HTTP://DESIGNINGCX.COM/CX-JOURNEY-MAPPING-TOOLKIT/
  • 29. http://icsa.on.ca/what-is-a-customer-journey-map-and-how-do-you-extract-value-from-it/ cus·tom·er jour·ney map …visually illustrates customers’ processes, needs, & perceptions throughout their interaction and relationship with an organization
  • 30. Experience Map Components  Lens / Persona  Phases  Journey Model / Touchpoints  Takeaways
  • 32.  Create Initial Map  Behaviors, Experiences, Attitudes  Evaluate and Prioritize  Identify Moments that Matter  Add Details to Understand  Gain deeper understanding of needs, and how those needs are fulfilled  Evaluate and Frame Issue or Opportunity  Design New Experiences
  • 33.
  • 34.
  • 35.
  • 36.
  • 37. Experience Map Components  Lens / Persona  Phases  Journey Model / Touchpoints  Takeaways
  • 38.
  • 39. Design Workshop/Studio DERIVATIVE OF WORKS PUBLISHED BY JEFF GOTHELF, TODD ZAKI WARFEL, ANDERS RAMSAY…PROBABLY OTHERS
  • 40. Why Design Studio? •Quickly explore lots of ideas and concepts •The best way to get a good idea is to pick and choose from lots of diverse ideas •Get ‘everyones’ ideas out on the table •Explicit, externalized assumptions •Closer collaboration in generating, synthesizing, evolving ideas
  • 41. How does a design studio work? Illuminate Design Challenge Sketch Concepts Present Concepts Team Critique Iterate Design Concepts
  • 42. We’re doing 3 rounds of sketch- present-critique Illuminate Sketch PresentCritique Iterate Illuminate Sketch PresentCritique Iterate Illuminate Sketch PresentCritique Iterate Individual Sketching (8 min) Small Team Critique (22 min) Individual Sketching (8 min) Small Team Critique (22 min) Team Sketching (30 min) Group Critique (15 min)
  • 44.
  • 45. Persona Webinar Panel from Keylime Interactive https://www.youtube.com/watch?v=pomwKqo70P8
  • 46. My Favorite Usability Peeps  Jakob Nielson – Nielson/Norman Group  Jarod Spool – User Interface Engineering  Luke Wroblewski – LukeW  Jeff Gothelf – Perception Is The Experience/Lean UX  Jeff Sauro – Measuring Usability  Mike Alber – Designing CX
  • 47. My Favorite Usability Toys  Ethn.io – Recruiting  Loop11 – Unmoderated Testing  Optimal Workshop – Unmoderated IA  Verify – Design Surveys & feedback  Visual Website Optimizer – AB/Multivariate Testing  CrazyEgg - Heatmaps  GoToMeeting – Moderated Remote Testing  Google Analytics – Measure all the things, set goals, track revenue  SurveyMonkey – Post Usability Study Surveys, Single Usability Survey question
  • 48. I’m totally interested in hearing your comments and questions! @fjsteele Github: fitzgeraldsteele http://fitzgeraldsteele.wordpress.com

Editor's Notes

  1. the emphasis on perceptions is important and it can be used at all stages of a customer’s relationship with a brand