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Intro to Unreal Engine 4

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Sjoerd De Jong, Evangelist, Epic Games

Publicado en: Software
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Intro to Unreal Engine 4

  1. 1. UE4 Flight Game Sjoerd De Jong sjoerd.dejong@epicgames.com @hourences
  2. 2. Overview ● Flying a toy plane game from scratch ● Plane setup ● Checkpoint system ● World building ● Lighting and Rendering ● Using free Epic UE4 assets ● Blueprint, Material editor, Level Design, Foliage, Lighting ● Packaged and ready for distribution
  3. 3. Part 1 - Blueprint and C++ ● Templates and Project setup ● Blueprint introduction ● Plane setup ● Checkpoint system ● Checkpoint placement ● Extending through C++
  4. 4. Templates
  5. 5. Example Content
  6. 6. ● Game Mode ● Player Pawn ○ Forward motion ○ Camera ○ Controls and input Core Game
  7. 7. ● Checkpoint BP ● BP communication ● Game State Checkpoints
  8. 8. ● Setting up new classes ● Extending Blueprint with new C++ code C++ Extensions and Replacements
  9. 9. ● Splines ● Construction Script Checkpoint Placement
  10. 10. Part 2 - Art Pipeline, world editing, Lighting ● Art pipeline ● Materials ● World building ● Lighting ● Foliage
  11. 11. ● Importing a model ● Lightmaps ● Collision Importing models
  12. 12. ● Importing a texture ● Creating a wall material ● Material instances Materials
  13. 13. ● Building the world ● Sky ● Importing world sections ● Overriding materials New Level
  14. 14. ● Foliage system ● Paint in Lego Foliage
  15. 15. ● Playerstart ● Checkpoints ● Reflection actors ● PP volume ● Lightmass Imp Volume ● Char Ind Detail Volume Actors and Volumes
  16. 16. ● Lightmass setup ● Light Types ● IES ● Rebuilding Lighting
  17. 17. ● Advanced lighting effects ● Light Functions Discoball
  18. 18. Part 3 - Particles, sounds, menus ● Music ● Engine sound ● Checkpoint particle ● Packaging
  19. 19. Engine Sound
  20. 20. Checkpoint Particle
  21. 21. Packaging The Game
  22. 22. The End sjoerd.dejong@epicgames.com @hourences

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