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Session 2b ANSA EAP Tech4PRI
1.
2. The Presentation
1.โฏ The Tech4PRI Project
2.โฏ What we wanted to explore, know, and
understand.
3.โฏ How we conducted the research.
4.โฏ What we found โ Themes
5.โฏ What we learned โ Key Lessons
3. The Tech4PRI Project
We wanted to know and understand:
ยจโฏ Connection between the use of Digital Technology/
ICT and Citizen Participation
ยจโฏ The context of local development projects of CSOs
and POV of implementers (practitioners)
ยจโฏ Technology-analog approaches and strategies
4. Areas to be Explored
ยจโฏ Underlying facilitative/mitigating factors for use of technologies in
citizen-engagement/participation projects
ยจโฏ Issues of access/availability and use of Digital Technologies/ICTs in
relation to inclusion/exclusion
ยจโฏ How do practitioners/implementers determine the appropriateness
of technologies
ยจโฏ Strategies and pathways in implementing projects with Digital
Technologies/ICTs
ยจโฏ Emergent related issuesbased on implementation stories
5. Method
ยจโฏ 11 case projects
ยจโฏ Key Informant Interviews โ Implementers and Users
ยจโฏ FGDs with users
ยจโฏ Secondary Data โ Documents/Reports
7. Observable Themes from the Research
ยจโฏ Planners and Implementers
ยจโฏ Design and Implementation Processes
ยจโฏ Hardware, Software, and Peopleware
ยจโฏ Audience and Users
8. Planners and Implementers
ย
ยจโฏ Face the challenge of Making sense of tools while in the
context of implementation
ยจโฏ There are occasions when implementers encounter a
piece of tech andย "make these relevant or useful" in
their projects, sometimes to a fault.
ยจโฏ There is a bandwagon effect or tendency to use the
โnewโ and โlatestโ, or adapt innovative designs
9. Design and Implementation Processes
ยจโฏ The blended approach of online-offline needs to be
further explored and unpacked.
ยจโฏ Projects should include a strategy/plan concerning
tech/ICT use -- to operationalize digital technology and
โofflineโ approaches
ยจโฏ Training sessions are seen as means to prepare citizens
to be โtech readyโ.
10. Hardware, Software, and Peopleware
ยจโฏ Technology improves the capacity of CSOs to operate
and achieve objectives, e.g. projects on transparency
ยจโฏ An emphasis on Peopleware -- implementers, users, and
the performance of technology
ยจโฏ There is a menu of technologies but the human factor is
key. e.g. use of infomediaries, face-to-face interaction
approaches, etc.
11. Audience and Users
ยจโฏ Who is the audience? Who are the users?
ยจโฏ Planners prospect users and audience
ยจโฏ Implementers adjust once immersed in
implementation
13. Key Lessons
ยจโฏ Deciding on a โparticipatory objectiveโ (e.g.
inform, engage, mobilize users)
ยคโฏ This has direct implications on the technologies that will
be employed in a project.
14. Key Lessons
ยจโฏ Ecology and Context of Technology Use for
Participation
ยคโฏ the lack of design thinking and the turnover processes
for the design and management of platforms mitigates
technology use
ยคโฏ Sustained interest and โenduranceโ of implementers
and growth of interested parties enable technology
use.
ยคโฏ Technology over people โ overzealous about
technology resulting to a disconnect between the design
and advocacy.
15. Key Lessons
ยจโฏ Technology and Modes of Participation: Blended,
โShotgunโ, and Targeted Approaches
ยคโฏ Digital technologies are seen to perform specific
functions that complement offline activities.
ยคโฏ Some use digital technologies as optional mode or
platform, other initiatives integrate multiple modes or
platforms as part of their interventions called multi-
modal (โshotgunโ) approach.
ยคโฏ Redundancy(+/-) to increase the chances of the user to
be informed, engage, be mobilized, and to participate.
16. Key Lessons
ยจโฏ Ambiguity of โusersโ and โpublicโ makes
targeting-for-appropriateness very difficult
ยคโฏ Practitioners select technology tools based on their
assumptions about the function of each technology
based on past experiences, or based on their โfeelโ of
a particular too.
ยคโฏ Implementers would refer to a variety of โpublicsโ,
apart from the what for them is the โgeneral publicโ
ยคโฏ While all citizen participation initiatives identify โthe
publicโ as their main beneficiary, not many coherently
specify their target users.
17. Key Lessons
ยจโฏ Digital Divide in the Technology use and the
Sustainability of the projects
ยคโฏ For implementers, issues and problems mainly deal with
costs and expenses attached with the use of technology.
ยคโฏ Costs and expenses are mainly infrastructural in nature.
ยคโฏ Ease of use of technology, functionality of the
platforms, and its capacity for wider reach recur in the
discussions.
ยจโฏ