Se ha denunciado esta presentación.
Utilizamos tu perfil de LinkedIn y tus datos de actividad para personalizar los anuncios y mostrarte publicidad más relevante. Puedes cambiar tus preferencias de publicidad en cualquier momento.

Coherent Emergent Stories - GHC13

1.688 visualizaciones

Publicado el

Crafting satisfying narratives while preserving player freedom is a longstanding challenge for computer games. Many games use a quest structure, allowing players to experience content nonlinearly. However, this risks creating disjointed stories when side quests only minimally integrate with the main story. This talk introduces the problem of nonlinear storytelling in games and discusses our flexible, scene-based story system that reacts dynamically to the player’s actions.

Learn more at http://gailcarmichael.com/research/projects/emergentstories

  • Sé el primero en comentar

  • Sé el primero en recomendar esto

Coherent Emergent Stories - GHC13

  1. 1. #GHC13 1:17 PM Coherent Emergent Stories Gail Carmichael Thursday October 3 2013 2013
  2. 2. Goal: Good videogame stories that react to the player. 2013
  3. 3. What is a Story? 2013
  4. 4. ACTORS perform actions THE WORLD changes EVENTS relate to each other 2013
  5. 5. STORIES: About people, not things conflict 2013
  6. 6. Interactivity 2013
  7. 7. Understand each other Two or more agents Respond properly 2013
  8. 8. Game + Story: Why is it Hard? 2013
  9. 9. STORIES: GAMES: Linear Non-Linear 2013
  10. 10. “Divergence from a story's path is likely to make for a less satisfying story; restricting a player's freedom of action is likely to make for a less satisfying game.” Greg Costikyan 2013
  11. 11. What should we do? 2013
  12. 12. Complete freedom? No freedom? Somewhere in the middle. 2013
  13. 13. 2013
  14. 14. 2013
  15. 15. 2013
  16. 16. 1 2 3 6 2013 4 5
  17. 17. 1 2 3 6 2013 4 5
  18. 18. Satellite Scenes Available based on player action. Allow player to choose consumption. Dynamically modified to fit story. 2013
  19. 19. Availability via Modifiers …space, motivation, goals, knowledge, heroism, mood, tension, relationships, theme, character, setting, story progression… 2013
  20. 20. Result: A strong core story with additional flexible but relevant nodes that react to gameplay. In other words, a coherent emergent story. 2013
  21. 21. Gail Carmichael Instructor / PhD Student, Carleton University www.gailcarmichael.com 2013
  22. 22. Got Feedback? Rate and Review the session using the GHC Mobile App To download visit www.gracehopper.org 2013

×