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Augmented Places and Mixed Realities communicating history through mobile media and physical space   Staging and Practicing Places: Site-specific Designs, Aarhus University October 11 th  2011 Jacob Knudsen, udviklingskonsulent, Videnscenter for Integration, Vejle Kommune  Kjetil Sandvik, associate professor, Media, Cognition and Communication, University of Copenhagen
Museums, digital media and a perpetual beta way of communicating ,[object Object],[object Object],[object Object]
The main point! ,[object Object],[object Object],[object Object],[object Object]
Storytelling classic ,[object Object],[object Object],[object Object],[object Object]
Storytelling 2.0: participation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Labyrinthine story structure Myst 2: Riven
Storytelling 2.0: co-creation ,[object Object],[object Object],[object Object],[object Object],[object Object]
Storyspace  World of Warcraft
Sandbox game Design tools Concept Second Life Environment
Augmentation   ,[object Object]
Understanding places through media ,[object Object],[object Object],[object Object],[object Object]
Augmented places ,[object Object],[object Object]
Augmentation of places ,[object Object],[object Object],[object Object],[object Object]
The staging of the Jack the Ripper-story  runs through and organizes urban space  of today’s London and thus changing it  into a specific place with a specific  atmosphere and a specific plot:  the scene of the crime.
Augmentation of places ,[object Object],[object Object],[object Object],[object Object]
When tourists embark on one of this tours, they are taken on a guided  walk through parts of the actual towns working as ‘scenes of the crime’  (Milan, Paris…) in Brown’s novel, but following the trails laid out not by  some historical person or chain of historical events (like in the case of  the Jack the Ripper-tour ) but by fictional characters and their actions  and thus the actual places have become augmented as a result of  fictionalization.
Augmentation of places ,[object Object],[object Object],[object Object],[object Object],[object Object]
 
Split reality vs Mixed reality ,[object Object],[object Object],[object Object]
 
The 23 sculls ,[object Object],[object Object],[object Object],[object Object]
The 23 sculls ,[object Object],[object Object],[object Object],[object Object],[object Object]
There are real human  sculls in there!
The 23 sculls ,[object Object],[object Object],[object Object],[object Object]
 
 
The 23 sculls  ,[object Object],[object Object]
Physical space as media ,[object Object],[object Object],[object Object]
The city seal depicting  the river and the bridge:  the two main infrastructural  components constituting  Vejle as a city of commerce  (they play also other important  roles in the history of Vejle)
Physical space as media ,[object Object]
Storytelling 2.0 structure in  The 23 sculls Story -space Story -space Story -space Theme 2 hints, clues Level 1 Level 2 Level 3 Theme 3 hints, clues Theme 1 hints, clues task 1 solved task 2 solved task 3 solved Co-creation Participation The tale of the conspi-racy
Summing up so far… ,[object Object],[object Object],[object Object]
Can you do it your self? ,[object Object],[object Object]
Mashup Webpage
Mashup Layar
A local project that you can test for your self…
In the very near future ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Augmented places and_mixed_realities_au_121011

  • 1. Augmented Places and Mixed Realities communicating history through mobile media and physical space Staging and Practicing Places: Site-specific Designs, Aarhus University October 11 th 2011 Jacob Knudsen, udviklingskonsulent, Videnscenter for Integration, Vejle Kommune Kjetil Sandvik, associate professor, Media, Cognition and Communication, University of Copenhagen
  • 2.
  • 3.
  • 4.
  • 5.
  • 7.
  • 8. Storyspace World of Warcraft
  • 9. Sandbox game Design tools Concept Second Life Environment
  • 10.
  • 11.
  • 12.
  • 13.
  • 14. The staging of the Jack the Ripper-story runs through and organizes urban space of today’s London and thus changing it into a specific place with a specific atmosphere and a specific plot: the scene of the crime.
  • 15.
  • 16. When tourists embark on one of this tours, they are taken on a guided walk through parts of the actual towns working as ‘scenes of the crime’ (Milan, Paris…) in Brown’s novel, but following the trails laid out not by some historical person or chain of historical events (like in the case of the Jack the Ripper-tour ) but by fictional characters and their actions and thus the actual places have become augmented as a result of fictionalization.
  • 17.
  • 18.  
  • 19.
  • 20.  
  • 21.
  • 22.
  • 23. There are real human sculls in there!
  • 24.
  • 25.  
  • 26.  
  • 27.
  • 28.
  • 29. The city seal depicting the river and the bridge: the two main infrastructural components constituting Vejle as a city of commerce (they play also other important roles in the history of Vejle)
  • 30.
  • 31. Storytelling 2.0 structure in The 23 sculls Story -space Story -space Story -space Theme 2 hints, clues Level 1 Level 2 Level 3 Theme 3 hints, clues Theme 1 hints, clues task 1 solved task 2 solved task 3 solved Co-creation Participation The tale of the conspi-racy
  • 32.
  • 33.
  • 36. A local project that you can test for your self…
  • 37.