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10 Greatest Talkative Gaming 
Villains 
http://www.gamebasin.com/news/10-greatest-talkative-gaming-villains 
Things were much easier for heroes back in the day. Video game villains of years gone by would 
show up fleetingly in the introduction, normally to kidnap the nearest damsel, and then swagger 
back to their Secret Lair until the final showdown. Today’s evil‐doers, on the other hand, just can’t 
help themselves — they provide a constant commentary on the protagonist’s progress, dispensing 
taunts and insults like your earpiece is their personal Twitter feed. Sometimes this can be 
downright annoying, but there are villains whose barbs are so biting, their put‐downs so perfectly 
delivered, that it’s an absolute pleasure to be goaded by them. Along the way they give us insights 
into their point of view and remind us of just why they should be hated, feared or throttled at the 
earliest opportunity. Here are ten of the greatest examples of villains who just couldn’t keep their 
mouths shut… 
10. The Voice Of The Agency – Crackdown
As one of Crackdown’s superhuman soldiers, the authoritarian gruffness of the Agency’s 
mysterious director is the only friendly voice you’ll hear while you’re roaming Pacific City. He’ll 
deliver your mission briefings, point out nearby landmarks and glow with pride as you snag more 
agility orbs to become an ever‐greater killing machine. As an obedient agent, it’s possible to 
eliminate every last ne’er‐do‐well without the slightest inkling that anything’s amiss. The Director’s 
villainous intentions and your unwitting participation in the Agency’s master plan are only revealed 
at the end of the game — Pacific City is now so sick of chaos, they’ll gratefully a accept totalitarian 
government. Step out of line on your mission, however, and you’ll get a sneak peek at the Director’s 
brutal regime. While a minimal level of collateral damage is scornfully tolerated (nailing a passing 
miscreant to a truck and tossing it into the sea, for example), continual misbehaviour will see wave 
after wave of Agency Peacekeepers sent against you. Given that you’re a cybernetic juggernaut, it’s 
easy to see what little value the Director really places on the lives of his subordinates. Even so, life 
as a super‐soldier just wouldn’t be the same without him. 
9. Macbeth Train Engineer – Starfox 64
Voice acting in Nintendo games is a rare treat even today, so the revelation that Starfox 64 (known 
as Lylat Wars in the UK) would be supplementing its character banter with real voices was a 
pleasant surprise. The internal squabbling of the Star Fox team may have added to the game’s 
cinematic feel, but it’s the enemy pilots chiming in over the intercom that make for the most 
memorable exchanges. Step forward Macbeth Train Engineer; the nameless controller of a train 
that’s delivering weapons to a supply depot in one of the game’s most memorable sequences. 
Grounded in his Landmaster tank, Fox and the Engineer find themselves in a breakneck race across 
the surface of the planet. The Engineer’s a confident, even cocky nemesis. “Here come the little 
hyenas now!” he drawls, countering Fox’s every move with taciturn instructions. “Detatch the rear 
vee‐hicle! Step on the gas!” Only in his final moments – either crushed under his own robot or 
thundering helplessly into the depot, depending on the player’s actions – does the Engineer finally 
lose his cool. Not even Andross gets as much screen time as this baddie, let alone two unique death 
scenes — the Macbeth Train sequence, with its signature villain, remains a classic Starfox encounter. 
8. Mr Scratch – Alan Wake
Introduced only briefly at the end of Alan Wake, Mr. Scratch returned in American Nightmare, the 
game’s digital sequel, to provide Alan with a sadistic counterpart. As Wake’s shadowy doppleganger, 
Mr. Scratch occasionally appears in person – usually accompanied by crowds of the “Taken” – but 
his most memorable and disturbing scenes take place on the many televisions the player 
encounters on their travels. Mr. Scratch takes over TV to goad Alan directly, often threatening him 
and his wife Alice and usually torturing one of the local residents. Alan’s helpless to stop these 
senseless acts of violence and while the player’s free to walk away, Scratch’s intensity and 
unpredictable actions normally make for compelling, if horrific, viewing. As to be expected from a 
series rife with the ambiguity and symbolism of gothic horror, much about Mr. Scratch remains 
unknown. It’s suggested that he’s the embodiment of the malicious gossip that resulted from Alan’s 
travels through the town of Bright Falls; a town where stories come to life. With his defeat at the 
end of American Nightmare and Remedy now busy with other projects, it seems unlikely that Mr. 
Scratch will return. If you’re the sort to get freaked out by horror games, that might be for the 
best… 
7. Dr. Wallace Breen – Half-Life 2
“Welcome to City 17. It’s safer here.” A quick glance around the looming fences and crumbling 
walls of the station in which Gordon Freeman finds himself, not to mention the belligerent attitudes 
of the ever‐present Overwatch forces, is all it takes to understand Wallace Breen — he’s a liar. And, 
as you’ll come to discover after a reunion with your old colleague Eli Vance, a traitor. It’s 
questionable whether Breen’s collaboration with the Combine, the alien empire that preside over 
Earth in Half‐Life 2, can be justified as better than the unspoken alternative. While a dialogue with 
the eternally mute Freeman isn’t a possibility Breen’s a consistent presence, issuing warnings and 
giving proclamations as you journey towards the Combine’s Citadel. His rhetoric shifts as Gordon 
meets up with the resistance, his pacifying speeches and propaganda giving way to threats and, 
eventually, pleading with Gordon directly. Like all good villains, Breen seems to believe his actions 
are justified, though as his hold over Earth weakens he’s revealed as a coward who’s ultimately 
discarded by his masters. While he’s a fairly straight‐laced antagonist compared to others on this 
list, Doctor Breen is a plausible, and thus chilling, portrayal of how many real‐world leaders might 
behave in similar circumstances. 
6. Hades – Kid Icarus: Uprising
Make no mistake, the 3DS rebirth of Kid Icarus is a very chatty game indeed, and almost every 
character gets their share of one‐liners. While the newly‐revived (and unexpectedly sultry) Medusa 
is initially established as the villain of the piece, her antics are merely a distraction for the 
wonderfully hammy God of the Underworld himself, Hades. He’s an omnipresent character from 
the moment of his reveal, whether it’s mocking Pit’s efforts to defeat him or forging a grudging 
alliance to repel an unexpected alien invasion. Flamboyant and melodramatic, Hades’ flirty 
personality and penchant for insulting nicknames belie the danger he poses – with a single attack, 
he destroys the Three Sacred Treasures the player’s spent a large portion of the game collecting. 
It’s the combination of casual whimsy and extreme power that makes him evocative of Disney’s 
more recent villains (though he’s not as downplayed as James Woods’ Hades) and helps keep his 
character from descending into silliness. Even when he and Pit face of directly, he’ll often start 
another round of banter — only to cut himself off mid‐sentence to launch a devastating attack. 
Hades also has the distinction of being one of the few villains who, having devoured the 
unfortunate Pit, continues to chat with him and even threatens to punish him further by, er, letting 
nature take its course. No, Hades! Bad God! 
5. Atlas – Bioshock
Atlas, the pseudonym of undersea smuggler Frank Fontaine, is another villain first introduced as 
your only ally in a hostile world. As the mysterious Jack, the player is dragged into the undersea 
dystopia of Rapture and becomes an inadvertent pawn in the power struggle that toppled the city. 
Adopting an Irish brogue to further disguise his true identity and using the plight of his fictional 
family as leverage, Atlas quite literally directs the player as they wander through Rapture’s dripping 
corridors, explaining the city’s unusual ecosystems and acting both as saviour and tour guide. After 
his duplicity is laid bare in Bioshock’s infamous reveal his radio goes sadly silent — when the player 
encounters Fontaine in person he’s succumbed to the lure of his own contraband and his hulking 
form makes for a final boss fight that’s high on explosions but low on exposition. Atlas is the driving 
force of Bioshock; he engineers Jack’s descent into Rapture and uses him like a puppet against the 
city’s architect, Andrew Ryan. While it’s a shame that he largely disappears in the game’s final act, 
Fontaine’s duplicitous plan and the ensuing plot twist ensure he remains one of gaming’s most 
memorable villains. 
4. Zinyak – Saints Row IV
Saints Row IV is, to all intents and purposes, set in the Matrix. Yes, Steelport itself is a fairly 
shameless rehash of a city from the previous game, but the Saints’ virtual incarceration has one 
big comedic advantage — it allows for the persistent presence of the game’s chief villain, alien 
overlord Zinyak. He might look like a refugee from a Duke Nukem game, but Zinyak didn’t get to be 
head of an extra‐terrestrial empire without an appreciation for the finer things in life. Cultured and 
urbane, when Zinyak’s not butting heads with The Boss of the Saints, he’s presenting his own 
classical music show (including lengthy readings from his favourite literature) or building a time 
machine so that he can kidnap Jane Austen. It’s a far cry from his origins as a cheap gag– had Enter 
the Dominatrix been released as Saints Row III DLC, as was originally intended, Zinyak would have 
been little more than a comically‐easy boss fight. Instead, he’s the personification of Saints Row’s 
evolution — a surprisingly lovable villain for a surprisingly loveable franchise. 
3. SHODAN – System Shock 2
While she provided an unnerving and implacable villain throughout the first System Shock, many 
fans point to SHODAN’s revival in System Shock 2 as being her finest performance. A 
megalomaniacal AI capable of taking over entire ships or star bases, SHODAN’s presence in the 
sequel is initially hidden from the player, although it might have come as more of a surprise had 
her face not been on the box. SHODAN has two distinguishing features: her evident superiority 
complex, which peppers her human interactions with phrases like “insect” and “speck”, and her 
marvellously discordant voice. Despite having no physical existence beyond the technology she can 
usurp, she’s always on hand to berate and mock the player, as well as orchestrating many of the 
game’s events. The notion of a rogue computer with delusions of grandeur is hardly new to either 
science fiction or video games, but SHODAN’s popularity has endured. This is largely thanks to 
some remarkable writing coupled with excellent sound design that uses sudden shifts in pitch or 
sing‐song timing to make even familiar sentences engaging. Even if you don’t share SHODAN’s 
belief in her own divinity, it’s easy to miss not having her around. 
2. The Narrator – The Stanley Parable 
“All of his co‐workers were gone.” Thus begins the story of The Stanley Parable. It’s a simple 
adventure spun by a pleasingly deadpan narrator — except, of course, it’s also a game. The 
Narrator tells you that Stanley picked the left door, so being the inquisitive gamer that you are, you 
naturally head right just to see what will happen. Unfortunately, the Narrator takes this personally. 
Sometimes the Narrator isn’t a villain at all. If you follow his story like he wants, he doesn’t have to 
be. Start imposing your free will upon the narrative, however, and things have the potential to get 
ugly. Sometimes the Narrator will scold Stanley; make a different choice and he might recognise 
you as an agent of free will and plead with you directly to leave his story alone. Another cascade 
of consequences might have you both equally lost and bewildered, trapped in someone else’s tale. 
Whichever path you pick, though, the Narrator remains utterly hilarious – by turns exasperated, 
petulant, panicked, remorseful, confused or downright homicidal. You’ll shatter his story over and 
over just to hear the withering scorn as he picks up the pieces. It’s clear from the chaos your choices 
create, and the insistence you have on breaking things repeatedly for your own amusement, that
the Narrator sees you very much as the villain and not the other way around. Sometimes, you’ll 
find ways to prove him right. 
1. GLaDOS – Portal 
The number one spot on this list could be reserved for none other than the manipulative, 
narcissistic GlaDOS. While she clearly owes a huge debt to HAL and SHODAN for her existence and 
name alike, she effortlessly overtook her progenitors in pop‐culture thanks largely to the efforts of 
writer Erik Woolpaw: GLaDOS is funny. The relationship between GLaDOS and Portal’s mute 
protagonist, Chell, spans two games and is sometimes (not unreasonably) compared to a love story. 
While she’s a constant presence in the test chambers that act as Portal’s training wheels, GLaDOS 
only truly speaks “to” you when you spectacularly fail to die like she wanted – for her, the first date 
and the break‐up happen almost simultaneously. From that point on GLaDOS is your jilted ex, and 
much of the humour in Portal 2 is classic rom‐com material — two people who hate each other 
being forced to work together, only with more neurotoxin. It’s a twist that helps keep the humour 
fresh until the very end – had GLaDOS been merely a threatening AI, there’d have been very little 
room to develop her further. Instead, once stripped of her power and turned into an experiment 
herself, GLaDOS is able to develop as a character, lick her emotional wounds and eventually 
convince herself that she’s dumping Chell — not the other way around. While many of the villains 
on this list exist to be defeated by the player’s actions, GLaDOS exists to be at least partially 
redeemed, though thankfully she remains a self‐serving, passive‐aggressive psychopath. After all, 
everyone loves a good villain. 
PC Game CD Keys: 
 EA Games CD Key http://www.gamebasin.com/publisher/ea.html 
 RPG Games CD Key http://www.gamebasin.com/pc‐games/rpg‐game.html 
 ACT Games CD Key http://www.gamebasin.com/pc‐games/act‐game.html
 FPS Games CD Key http://www.gamebasin.com/pc‐games/fps‐game.html 
 Adventure Games CD Key http://www.gamebasin.com/pc‐games/avg‐game.html 
 Racing Games CD Key http://www.gamebasin.com/pc‐games/rac‐game.html 
 Sport Games CD Key http://www.gamebasin.com/pc‐games/spt‐game.html 
 FTG Games CD Key http://www.gamebasin.com/pc‐games/ftg‐game.html 
 RTS Games CD Key http://www.gamebasin.com/pc‐games/rts‐game.html 
 SLG Games CD Key http://www.gamebasin.com/pc‐games/slg‐game.html

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  • 1. 10 Greatest Talkative Gaming Villains http://www.gamebasin.com/news/10-greatest-talkative-gaming-villains Things were much easier for heroes back in the day. Video game villains of years gone by would show up fleetingly in the introduction, normally to kidnap the nearest damsel, and then swagger back to their Secret Lair until the final showdown. Today’s evil‐doers, on the other hand, just can’t help themselves — they provide a constant commentary on the protagonist’s progress, dispensing taunts and insults like your earpiece is their personal Twitter feed. Sometimes this can be downright annoying, but there are villains whose barbs are so biting, their put‐downs so perfectly delivered, that it’s an absolute pleasure to be goaded by them. Along the way they give us insights into their point of view and remind us of just why they should be hated, feared or throttled at the earliest opportunity. Here are ten of the greatest examples of villains who just couldn’t keep their mouths shut… 10. The Voice Of The Agency – Crackdown
  • 2. As one of Crackdown’s superhuman soldiers, the authoritarian gruffness of the Agency’s mysterious director is the only friendly voice you’ll hear while you’re roaming Pacific City. He’ll deliver your mission briefings, point out nearby landmarks and glow with pride as you snag more agility orbs to become an ever‐greater killing machine. As an obedient agent, it’s possible to eliminate every last ne’er‐do‐well without the slightest inkling that anything’s amiss. The Director’s villainous intentions and your unwitting participation in the Agency’s master plan are only revealed at the end of the game — Pacific City is now so sick of chaos, they’ll gratefully a accept totalitarian government. Step out of line on your mission, however, and you’ll get a sneak peek at the Director’s brutal regime. While a minimal level of collateral damage is scornfully tolerated (nailing a passing miscreant to a truck and tossing it into the sea, for example), continual misbehaviour will see wave after wave of Agency Peacekeepers sent against you. Given that you’re a cybernetic juggernaut, it’s easy to see what little value the Director really places on the lives of his subordinates. Even so, life as a super‐soldier just wouldn’t be the same without him. 9. Macbeth Train Engineer – Starfox 64
  • 3. Voice acting in Nintendo games is a rare treat even today, so the revelation that Starfox 64 (known as Lylat Wars in the UK) would be supplementing its character banter with real voices was a pleasant surprise. The internal squabbling of the Star Fox team may have added to the game’s cinematic feel, but it’s the enemy pilots chiming in over the intercom that make for the most memorable exchanges. Step forward Macbeth Train Engineer; the nameless controller of a train that’s delivering weapons to a supply depot in one of the game’s most memorable sequences. Grounded in his Landmaster tank, Fox and the Engineer find themselves in a breakneck race across the surface of the planet. The Engineer’s a confident, even cocky nemesis. “Here come the little hyenas now!” he drawls, countering Fox’s every move with taciturn instructions. “Detatch the rear vee‐hicle! Step on the gas!” Only in his final moments – either crushed under his own robot or thundering helplessly into the depot, depending on the player’s actions – does the Engineer finally lose his cool. Not even Andross gets as much screen time as this baddie, let alone two unique death scenes — the Macbeth Train sequence, with its signature villain, remains a classic Starfox encounter. 8. Mr Scratch – Alan Wake
  • 4. Introduced only briefly at the end of Alan Wake, Mr. Scratch returned in American Nightmare, the game’s digital sequel, to provide Alan with a sadistic counterpart. As Wake’s shadowy doppleganger, Mr. Scratch occasionally appears in person – usually accompanied by crowds of the “Taken” – but his most memorable and disturbing scenes take place on the many televisions the player encounters on their travels. Mr. Scratch takes over TV to goad Alan directly, often threatening him and his wife Alice and usually torturing one of the local residents. Alan’s helpless to stop these senseless acts of violence and while the player’s free to walk away, Scratch’s intensity and unpredictable actions normally make for compelling, if horrific, viewing. As to be expected from a series rife with the ambiguity and symbolism of gothic horror, much about Mr. Scratch remains unknown. It’s suggested that he’s the embodiment of the malicious gossip that resulted from Alan’s travels through the town of Bright Falls; a town where stories come to life. With his defeat at the end of American Nightmare and Remedy now busy with other projects, it seems unlikely that Mr. Scratch will return. If you’re the sort to get freaked out by horror games, that might be for the best… 7. Dr. Wallace Breen – Half-Life 2
  • 5. “Welcome to City 17. It’s safer here.” A quick glance around the looming fences and crumbling walls of the station in which Gordon Freeman finds himself, not to mention the belligerent attitudes of the ever‐present Overwatch forces, is all it takes to understand Wallace Breen — he’s a liar. And, as you’ll come to discover after a reunion with your old colleague Eli Vance, a traitor. It’s questionable whether Breen’s collaboration with the Combine, the alien empire that preside over Earth in Half‐Life 2, can be justified as better than the unspoken alternative. While a dialogue with the eternally mute Freeman isn’t a possibility Breen’s a consistent presence, issuing warnings and giving proclamations as you journey towards the Combine’s Citadel. His rhetoric shifts as Gordon meets up with the resistance, his pacifying speeches and propaganda giving way to threats and, eventually, pleading with Gordon directly. Like all good villains, Breen seems to believe his actions are justified, though as his hold over Earth weakens he’s revealed as a coward who’s ultimately discarded by his masters. While he’s a fairly straight‐laced antagonist compared to others on this list, Doctor Breen is a plausible, and thus chilling, portrayal of how many real‐world leaders might behave in similar circumstances. 6. Hades – Kid Icarus: Uprising
  • 6. Make no mistake, the 3DS rebirth of Kid Icarus is a very chatty game indeed, and almost every character gets their share of one‐liners. While the newly‐revived (and unexpectedly sultry) Medusa is initially established as the villain of the piece, her antics are merely a distraction for the wonderfully hammy God of the Underworld himself, Hades. He’s an omnipresent character from the moment of his reveal, whether it’s mocking Pit’s efforts to defeat him or forging a grudging alliance to repel an unexpected alien invasion. Flamboyant and melodramatic, Hades’ flirty personality and penchant for insulting nicknames belie the danger he poses – with a single attack, he destroys the Three Sacred Treasures the player’s spent a large portion of the game collecting. It’s the combination of casual whimsy and extreme power that makes him evocative of Disney’s more recent villains (though he’s not as downplayed as James Woods’ Hades) and helps keep his character from descending into silliness. Even when he and Pit face of directly, he’ll often start another round of banter — only to cut himself off mid‐sentence to launch a devastating attack. Hades also has the distinction of being one of the few villains who, having devoured the unfortunate Pit, continues to chat with him and even threatens to punish him further by, er, letting nature take its course. No, Hades! Bad God! 5. Atlas – Bioshock
  • 7. Atlas, the pseudonym of undersea smuggler Frank Fontaine, is another villain first introduced as your only ally in a hostile world. As the mysterious Jack, the player is dragged into the undersea dystopia of Rapture and becomes an inadvertent pawn in the power struggle that toppled the city. Adopting an Irish brogue to further disguise his true identity and using the plight of his fictional family as leverage, Atlas quite literally directs the player as they wander through Rapture’s dripping corridors, explaining the city’s unusual ecosystems and acting both as saviour and tour guide. After his duplicity is laid bare in Bioshock’s infamous reveal his radio goes sadly silent — when the player encounters Fontaine in person he’s succumbed to the lure of his own contraband and his hulking form makes for a final boss fight that’s high on explosions but low on exposition. Atlas is the driving force of Bioshock; he engineers Jack’s descent into Rapture and uses him like a puppet against the city’s architect, Andrew Ryan. While it’s a shame that he largely disappears in the game’s final act, Fontaine’s duplicitous plan and the ensuing plot twist ensure he remains one of gaming’s most memorable villains. 4. Zinyak – Saints Row IV
  • 8. Saints Row IV is, to all intents and purposes, set in the Matrix. Yes, Steelport itself is a fairly shameless rehash of a city from the previous game, but the Saints’ virtual incarceration has one big comedic advantage — it allows for the persistent presence of the game’s chief villain, alien overlord Zinyak. He might look like a refugee from a Duke Nukem game, but Zinyak didn’t get to be head of an extra‐terrestrial empire without an appreciation for the finer things in life. Cultured and urbane, when Zinyak’s not butting heads with The Boss of the Saints, he’s presenting his own classical music show (including lengthy readings from his favourite literature) or building a time machine so that he can kidnap Jane Austen. It’s a far cry from his origins as a cheap gag– had Enter the Dominatrix been released as Saints Row III DLC, as was originally intended, Zinyak would have been little more than a comically‐easy boss fight. Instead, he’s the personification of Saints Row’s evolution — a surprisingly lovable villain for a surprisingly loveable franchise. 3. SHODAN – System Shock 2
  • 9. While she provided an unnerving and implacable villain throughout the first System Shock, many fans point to SHODAN’s revival in System Shock 2 as being her finest performance. A megalomaniacal AI capable of taking over entire ships or star bases, SHODAN’s presence in the sequel is initially hidden from the player, although it might have come as more of a surprise had her face not been on the box. SHODAN has two distinguishing features: her evident superiority complex, which peppers her human interactions with phrases like “insect” and “speck”, and her marvellously discordant voice. Despite having no physical existence beyond the technology she can usurp, she’s always on hand to berate and mock the player, as well as orchestrating many of the game’s events. The notion of a rogue computer with delusions of grandeur is hardly new to either science fiction or video games, but SHODAN’s popularity has endured. This is largely thanks to some remarkable writing coupled with excellent sound design that uses sudden shifts in pitch or sing‐song timing to make even familiar sentences engaging. Even if you don’t share SHODAN’s belief in her own divinity, it’s easy to miss not having her around. 2. The Narrator – The Stanley Parable “All of his co‐workers were gone.” Thus begins the story of The Stanley Parable. It’s a simple adventure spun by a pleasingly deadpan narrator — except, of course, it’s also a game. The Narrator tells you that Stanley picked the left door, so being the inquisitive gamer that you are, you naturally head right just to see what will happen. Unfortunately, the Narrator takes this personally. Sometimes the Narrator isn’t a villain at all. If you follow his story like he wants, he doesn’t have to be. Start imposing your free will upon the narrative, however, and things have the potential to get ugly. Sometimes the Narrator will scold Stanley; make a different choice and he might recognise you as an agent of free will and plead with you directly to leave his story alone. Another cascade of consequences might have you both equally lost and bewildered, trapped in someone else’s tale. Whichever path you pick, though, the Narrator remains utterly hilarious – by turns exasperated, petulant, panicked, remorseful, confused or downright homicidal. You’ll shatter his story over and over just to hear the withering scorn as he picks up the pieces. It’s clear from the chaos your choices create, and the insistence you have on breaking things repeatedly for your own amusement, that
  • 10. the Narrator sees you very much as the villain and not the other way around. Sometimes, you’ll find ways to prove him right. 1. GLaDOS – Portal The number one spot on this list could be reserved for none other than the manipulative, narcissistic GlaDOS. While she clearly owes a huge debt to HAL and SHODAN for her existence and name alike, she effortlessly overtook her progenitors in pop‐culture thanks largely to the efforts of writer Erik Woolpaw: GLaDOS is funny. The relationship between GLaDOS and Portal’s mute protagonist, Chell, spans two games and is sometimes (not unreasonably) compared to a love story. While she’s a constant presence in the test chambers that act as Portal’s training wheels, GLaDOS only truly speaks “to” you when you spectacularly fail to die like she wanted – for her, the first date and the break‐up happen almost simultaneously. From that point on GLaDOS is your jilted ex, and much of the humour in Portal 2 is classic rom‐com material — two people who hate each other being forced to work together, only with more neurotoxin. It’s a twist that helps keep the humour fresh until the very end – had GLaDOS been merely a threatening AI, there’d have been very little room to develop her further. Instead, once stripped of her power and turned into an experiment herself, GLaDOS is able to develop as a character, lick her emotional wounds and eventually convince herself that she’s dumping Chell — not the other way around. While many of the villains on this list exist to be defeated by the player’s actions, GLaDOS exists to be at least partially redeemed, though thankfully she remains a self‐serving, passive‐aggressive psychopath. After all, everyone loves a good villain. PC Game CD Keys:  EA Games CD Key http://www.gamebasin.com/publisher/ea.html  RPG Games CD Key http://www.gamebasin.com/pc‐games/rpg‐game.html  ACT Games CD Key http://www.gamebasin.com/pc‐games/act‐game.html
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