Tackling a multitude of contexts using game principles, we tend to create unique tailor-made solutions, like handwritten medieval bibles. If our solution also involves technology, we often face massive challenges in scaling up a solution, bringing solutions to market and financing these. In this presentation we will explore these pitfalls but especially the necessity for the quest for reusable components or templates and our recent research and design outcomes in this line of thinking.
16. DOMAIN X
SUBJECT X
PROTOTYPE
SUBJECT X SUBJECT X SUBJECT X SUBJECT X
SUBJECT X SUBJECT X SUBJECT X SUBJECT X
SUBJECT X SUBJECT X SUBJECT X SUBJECT X SUBJECT X
SUBJECT X SUBJECT X
SUBJECT X SUBJECT X SUBJECT X SUBJECT X
HKU
pricetag: 2000K
21. ‘ONE OFF’ FLOWCHART
YES
NO
CREATE A
TEMPLATE?
NOSOD OFF
YES
UNICORN
PROJECT
CREATE A
ONE OFF
GET RICH
NO
CREATE A
TEMPLATE?
NO
CREATE A
TEMPLATE?
YES
HKU
IS THE SUBJECT
EXTENDED?
IS THERE A LOT OF
BUDGET?
IS THEIR A MASSIVE
USER BASE?
IS THERE SOME
BUDGET?
24. LITTLE GAME
Short descriptionSUPPORT / INTRODUCTION
FOR THE TEACHER
SUPPORT / INTRODUCTION
FOR THE STUDENT
LITTLE GAME
Short description
LEARNING OUTCOMES:
CLASS:
SUBJECT:
LITTLE GAME
Short description
LITTLE GAME
Short description
True or False
Marbles
Resolf
Go Between
Own format...
CONCEPT NAME:
AUTHORS:
True or False
Marbles
Resolf
Go Between
Own format...
True or False
Marbles
Resolf
Go Between
Own format...
True or False
Marbles
Resolf
Go Between
Own format...
WRAP UP
Transfer notes for teacher
DESCRIPTION OF THE BIG GAME STORY
HKU
HKU