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Definition of Multimedia
 Multimedia

is a combination of text,
graphic, sound, animation, and video
that is delivered interactively to the user
by electronic or digitally manipulated
means.
GRAPHIC

TEXT

VIDEO
AUDIO
ANIMATION
Elements of Multimedia
GRAPHIC
TEXT

TEXT
VIDEO
AUDIO
ANIMATION






A broad term for something that contains words to express
something.
Text is the most basic element of multimedia.
A good choice of words could help convey the intended
message to the users (keywords).
Used in contents, menus, navigational buttons
Interactive Multimedia
 When

the user is given the option of
controlling the elements.

Hyper Media
A

combination of hypertext, graphics,
audio, video, (linked elements) and
interactivity culminating in a complete,
non-linear computer-based experience.
Linear VS Non-Linear
LINEAR




A Multimedia Project is identified as Linear when:
 It is not interactive
 User have no control over the content that is being showed to
them.
Example:



A movie
A non-interactive lecture / demo show
Linear VS Non-Linear
NON-LINEAR
A Multimedia Project is identified as Non-Linear when:
 It is interactive
 Users have control over the content that is being showed to them.
 Users are given navigational control
 Example:
 Games
 Courseware
 Interactive CD

Authoring Tools




Use to merge multimedia elements (text,
audio, graphic, animation, video) into a
project.
Designed to manage individual multimedia
elements and provide user interaction (if
required).
Importance of Multimedia
 Business
 Use

and Applications
Sales / Marketing Presentation
Trade show production
Staff Training Application
Company Kiosk
Importance of Multimedia
 Education
 Use

and Applications
Courseware / Simulations
E-Learning / Distance Learning
Information Searching
Importance of Multimedia
 Entertainment
 Use

and Applications
Games (Leisure / Educational)
Movies
Video on Demand
 Online
Multimedia Products
Briefing Products
•

Small, straightforward, linear products used to present
information quickly and concisely.

•

Characteristic of briefing product:
 Short Development Cycle
 Limited Number of Presentations
 Usage of text to present information with limited use of
graphic, audio and video.
 Have few navigational controls. (mouse click and button
press to move from one page to another)
 Content and the format are suitable for the audience and
fulfill the purpose of the presentation.
1/2
Multimedia Products
Briefing Products
•

Good briefing presentation depends on:
 The understanding of the presented subject.
 Seamless integration of content.
 Consistent layout

•

Example:
 Corporate Presentation
 Sales Presentation
 Educational Lectures
2/2
Multimedia Products
Reference Products
•

Often used for answering specific questions or for general browsing of
information. (stored on CD/ DVD ROM)

•

Characteristic of reference product:



•

Used by wide range of user (small – adult)
Have navigational menu, book marking, searching, printing utility

2 Basic classes of reference product:


Generalized Content (dictionary/encyclopedia)




Broad treatment of content at a limited depth

Detailed Content


Focus on specific area and provide extensive information.
1/2
Multimedia Products
Database Products
•

Similar to reference product in a sense that large amount of information
are made available to the end user.

•

Focus on storing and accessing the actual data (multimedia data such
as text, graphic, audio, animation and video)

•

Characteristics of Database Products are:


Manages multimedia data (large data)



Descriptive finding methods




Simultaneous access




Content based search
Online database

Relational consistency in data management.
1/2
Multimedia Products
Education and Training Products
•

Similar to textbook or training manuals but have added media such as
audio, animation and video.

•

Make up a significant share of the multimedia market ranging from prekindergarten to postgraduate offerings from technical to corporate
training products.

•

2 categories of reference product:



Standalone or Self-Paced Products


•

Instructor Support Products
Combination Products

Shares the same characteristics as Reference Product
1/2
Multimedia Products
Kiosk Products
•

A product which is usually stationed at public places and allow the user
to find information interactively and also other types of transaction.

•

Characteristics of Kiosk Products:

Limited target users and usage.



User friendly and easily used by user.



Fast response.

1/2
Multimedia Products
Entertainment & Games
•

Most popular

•

Shipped in the form of Interactive CD / DVD ROM.

•

Characteristics of E & G Products:

Immersive.



Requires constant feedback and interaction with the user.



Challenging and sometimes intriguing for user



Enabled online play for more than one user experience.
 By

GAURAV AGGARWAL

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Multimedia

  • 1. Definition of Multimedia  Multimedia is a combination of text, graphic, sound, animation, and video that is delivered interactively to the user by electronic or digitally manipulated means. GRAPHIC TEXT VIDEO AUDIO ANIMATION
  • 2. Elements of Multimedia GRAPHIC TEXT TEXT VIDEO AUDIO ANIMATION     A broad term for something that contains words to express something. Text is the most basic element of multimedia. A good choice of words could help convey the intended message to the users (keywords). Used in contents, menus, navigational buttons
  • 3. Interactive Multimedia  When the user is given the option of controlling the elements. Hyper Media A combination of hypertext, graphics, audio, video, (linked elements) and interactivity culminating in a complete, non-linear computer-based experience.
  • 4. Linear VS Non-Linear LINEAR   A Multimedia Project is identified as Linear when:  It is not interactive  User have no control over the content that is being showed to them. Example:   A movie A non-interactive lecture / demo show
  • 5. Linear VS Non-Linear NON-LINEAR A Multimedia Project is identified as Non-Linear when:  It is interactive  Users have control over the content that is being showed to them.  Users are given navigational control  Example:  Games  Courseware  Interactive CD 
  • 6. Authoring Tools   Use to merge multimedia elements (text, audio, graphic, animation, video) into a project. Designed to manage individual multimedia elements and provide user interaction (if required).
  • 7. Importance of Multimedia  Business  Use and Applications Sales / Marketing Presentation Trade show production Staff Training Application Company Kiosk
  • 8. Importance of Multimedia  Education  Use and Applications Courseware / Simulations E-Learning / Distance Learning Information Searching
  • 9. Importance of Multimedia  Entertainment  Use and Applications Games (Leisure / Educational) Movies Video on Demand  Online
  • 10. Multimedia Products Briefing Products • Small, straightforward, linear products used to present information quickly and concisely. • Characteristic of briefing product:  Short Development Cycle  Limited Number of Presentations  Usage of text to present information with limited use of graphic, audio and video.  Have few navigational controls. (mouse click and button press to move from one page to another)  Content and the format are suitable for the audience and fulfill the purpose of the presentation. 1/2
  • 11. Multimedia Products Briefing Products • Good briefing presentation depends on:  The understanding of the presented subject.  Seamless integration of content.  Consistent layout • Example:  Corporate Presentation  Sales Presentation  Educational Lectures 2/2
  • 12. Multimedia Products Reference Products • Often used for answering specific questions or for general browsing of information. (stored on CD/ DVD ROM) • Characteristic of reference product:   • Used by wide range of user (small – adult) Have navigational menu, book marking, searching, printing utility 2 Basic classes of reference product:  Generalized Content (dictionary/encyclopedia)   Broad treatment of content at a limited depth Detailed Content  Focus on specific area and provide extensive information. 1/2
  • 13. Multimedia Products Database Products • Similar to reference product in a sense that large amount of information are made available to the end user. • Focus on storing and accessing the actual data (multimedia data such as text, graphic, audio, animation and video) • Characteristics of Database Products are:  Manages multimedia data (large data)  Descriptive finding methods   Simultaneous access   Content based search Online database Relational consistency in data management. 1/2
  • 14. Multimedia Products Education and Training Products • Similar to textbook or training manuals but have added media such as audio, animation and video. • Make up a significant share of the multimedia market ranging from prekindergarten to postgraduate offerings from technical to corporate training products. • 2 categories of reference product:   Standalone or Self-Paced Products  • Instructor Support Products Combination Products Shares the same characteristics as Reference Product 1/2
  • 15. Multimedia Products Kiosk Products • A product which is usually stationed at public places and allow the user to find information interactively and also other types of transaction. • Characteristics of Kiosk Products: Limited target users and usage.  User friendly and easily used by user.  Fast response. 1/2
  • 16. Multimedia Products Entertainment & Games • Most popular • Shipped in the form of Interactive CD / DVD ROM. • Characteristics of E & G Products: Immersive.  Requires constant feedback and interaction with the user.  Challenging and sometimes intriguing for user  Enabled online play for more than one user experience.