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JELLIES BASED IN FOUNDED IN
HALF OF MY FACE
Ron Rejwan/ CTO Mor Shani/ Co-founder Alon Lev/ CIO Moti Novo/ CCO Ron Saranga/ CEO
Soft launch
Pirate Kings
Round A
investment
Soft
Launch
Board
Kings
Prototype
Game #3
& #4
Hamutzim
Studio
Cash King
Released
Hamutzim Studio
&
Jono Games
Jono Games
2006 2007 2009
2012 2013 2014 2015 2016
5 Employees 6 Employees 21 Employees 80+ Employees41 Employees
7/2011
Be the leader in entertaining friends, family and the rest of the
galaxy through our unique game experience.
Our Games
Casual & Free to play games
Product-centric: Innovative, original, enjoyable to play
(don’t spam, fluid gameplay, be honest)
Mingle Play: the unique combination of single player &
multiplayer which enables people to play with their
friends with ease. This is the critical factor for our viral
growth.
Aimed to recreate the feeling of playing console
games with friends; but in the mobile space.
Revenue model: “freemium” is free-to-play, but with
the ability to do in-app purchases for extra energy or
prizes.
Pirate Kings
Success
● Do what you know best
● Focus on making an amazing product that you
will want yourself
● Think about the business end from day one
● Marketing (and UA specifically) is incredibly
expensive; try to find your own space
● An amazing product for some people, is x100
better than a mediocre product for everyone
Follow our
social media
Ron Rejwan
CTO & Co-founder

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Jellies Based in Founded in Half of My Face

  • 1.
  • 2. JELLIES BASED IN FOUNDED IN HALF OF MY FACE
  • 3. Ron Rejwan/ CTO Mor Shani/ Co-founder Alon Lev/ CIO Moti Novo/ CCO Ron Saranga/ CEO
  • 4. Soft launch Pirate Kings Round A investment Soft Launch Board Kings Prototype Game #3 & #4 Hamutzim Studio Cash King Released Hamutzim Studio & Jono Games Jono Games 2006 2007 2009 2012 2013 2014 2015 2016 5 Employees 6 Employees 21 Employees 80+ Employees41 Employees 7/2011
  • 5. Be the leader in entertaining friends, family and the rest of the galaxy through our unique game experience.
  • 6. Our Games Casual & Free to play games
  • 7. Product-centric: Innovative, original, enjoyable to play (don’t spam, fluid gameplay, be honest) Mingle Play: the unique combination of single player & multiplayer which enables people to play with their friends with ease. This is the critical factor for our viral growth. Aimed to recreate the feeling of playing console games with friends; but in the mobile space. Revenue model: “freemium” is free-to-play, but with the ability to do in-app purchases for extra energy or prizes.
  • 9.
  • 10.
  • 11.
  • 12. ● Do what you know best ● Focus on making an amazing product that you will want yourself ● Think about the business end from day one ● Marketing (and UA specifically) is incredibly expensive; try to find your own space ● An amazing product for some people, is x100 better than a mediocre product for everyone
  • 13.
  • 14. Follow our social media Ron Rejwan CTO & Co-founder