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2012


   Grade 5 Mini Lessons
   Physical Education
   This unit will outline mini lesson plans using TGFU (Teaching Games for
   Understanding) for the Saskatchewan Physical Education Curriculum; with a focus
   on the three aims and goals; active living, skillful movement and relationships.




                                            Harmony George (200285184)
                           EPE 310 (020) Curriculum Understanding Project
                                                                3/8/2012
2



                              TABLE OF CONTENTS
Page Title                                        Page Number
Overview                                               3
Skillful Movement                                      4
Complex Manipulative Skills
(Catching/Throwing)
3 Hours
Mini Lessons 1-5
Active Living                                         11
Health-Related Fitness & Muscular Fitness
3 Hours
Mini Lessons 6-10
Relationships                                         18
Safety and First Aid &Social Skills& Rules
3 Hours
Mini Lessons 11-15
3



                                        OVERVIEW
This package of fifteen mini lessons outlines some ideas that can be implemented into a physical
education class to focus on the three aims and goals of physical education; active living, skillful
movement, and relationships.

All fifteen mini lessons add to a total of nine hours of physical activities that contribute to the
opportunities students are given to develop positive attitudes toward active living, to gain self
confidence as skillful movers and to promote personal, social, cultural and environmental growth
and appreciation.

This package provides the intended learning outcomes that Grade 5 students are expected to
achieve in physical education by the end of the year.

This package provides time commitment for the following outcomes for Grade 5 indicated in the
Saskatchewan Curriculum for Physical Education 2010; health-related fitness, muscular fitness,
complex manipulative skills, rules, safety and first-aid, and social skills.
4



                                    LESSON PLAN 1
Content (Topic)
Catching is the main focus, with a sub focus of spatial awareness and underhand throwing. At the
end of the lesson the students will have learned to move their arms in front of the body (elbows
flexed) in preparation for catching the ball or beanbag, and to extend their arms to catch the ball
or beanbag using cues. CUES: hands ready and extend.

Outcomes:                                     Indicators:
5.5 Complex Manipulative Skills                  a) Use performance words to demonstrate
Refine manipulative (sending, receiving, and         understanding of the performance cues
accompanying objects) skills used in                 used in refined manipulative skills
increasingly complex movement activities such        performance.
as lead-up games, including:
Throwing
Catching (collecting, gathering)
Kicking
Hand dribbling
Foot dribbling
Striking with hands and short handled
implements (short handled racquets and
paddles)

Adaptive Dimension:
May use different size balls, lighter or heavy balls.
May have to build up towards the four stations. Day onefocuses on two stations, next day add the
third station, and the next day add the last station.

Preparation (Equipment/Materials/Set-Up):
Various types of large, lightweight balls (plastic, beach balls, Nerf)
Tennis balls, whiffle, yarn, small Nerf balls for stations
Net, 6‟ X 8‟
Small incline surface with sides (slide from backyard jungle gyms; large box with sides, ends
removed)
5


Description:
Scattered around the room are different types and sizes of balls. Some are large, small, but all are
lightweight so they will not hurt if they hit students when they are trying to catch.
Tell students to spread out in general space and begin to toss the ball to their self and catch it.

  I.   If several students warming up are having trouble tossing the ball upward, review the
       toss.
       Cue: Hold the ball slightly in front of you with both hands. Toss the ball by lifting your
       arms upward, stopping the lifting when your arms are at shoulder height.
       Practice again, tossing the ball only slightly above the head.
       If the toss is looking much better, you can now focus on catching. Ask the students to see
       if they can catch the ball with their hands only. Remind them that sometimes it helps to
       let the ball bounce once before catching. (Teacher should model this.)
       Cue: Remember; bend your arms as you are getting ready for the catch. Think, “Hands
       Ready.”
 II.   Ask the students to stand 6 to 8 feet from the wall. Remind students of their bubbles of
       self space and their neighbours. Toss the ball to the wall and catch it after it bounces one
       time.

Station1: (Suspend a net approx. 6 feet above the floor, with the back corner higher than the front
edge so the ball will fol of. Use 8 ½” plastic balls.) Toss the ball above the net. It will slowly roll
down the net and drop off. Catch it before it bounces.

Station 2: (Use tennis balls, whiffle balls, yarn balls, and Nerf balls.) Select ball. Toss and catch
it five times: you may let it bounce if you wish. After five catches, try another type of ball.
Continue until you have used all the different types.

Station 3: (Use slide with raised edges, back against wall, slight incline; playground or plastic
ball.) Toss the ball up the slide. It will come back toward you quickly. Catch it first after one
bounce, then before.
Station 4: Partner toss. Face your partner. First catch, after a bounce and then without a bounce.
When you are successful, you may take one step back.
Stations for Practice: Four stations are set up for practice of the skill-catching. Students will
spend approx. 5 min at each station. If the class is split into four groups, one per station, this will
make transitions easier.
Before the end of class:
Ask students:
Our lesson today focusing on what skill?
Do we catch with hands only or against our chest?
Show me the correct arm position for catching: correct, arms, extend with elbows slightly bent.

Assessment/Reflection:
Use a checklist to identify if the students get their arms/hands in ready position in preparation for
the catch, and if they extend their arms when they catch or do they still trap the ball against their
chest.
6



                                     LESSON PLAN 2
Content (Topic)
This lesson is called catch the garbage. The purpose of this activity is to teach the correct form of
shooting a basketball.
Outcomes:                                          Indicators:
5.5 Complex Manipulative Skills                    e) Throw quickly at a target immediately after
Refine manipulative (sending, receiving, and       catching a ball/object
accompanying objects) skills used in
increasingly complex movement activities such
as lead-up games, including:
Throwing
Catching (collecting, gathering)
Kicking
Hand dribbling
Foot dribbling
Striking with hands and short handled
implements (short handled racquets and
paddles)
Adaptive Dimension:
This activity can be adapted by placing the cones closer or farther away from the ends.
Preparation (Equipment/Materials/ Set-Up):
30 small cones, 4 small crates, 4 medium boxes, 4 large boxes, poster board/whiteboard, marker
20 foam balls, 20 bean bags, 20 bean bag balls, 20 wiffle balls.
Description:
Group on ends of gym= Garbage Collectors.
Group in the middle= Hot Shotz.
Crates and Boxes are lining the front of the stage depicting basketball hoops 'buckets'.
Bean bags, bean bag balls, foam balls and wiffle balls are scattered throughout the room.
8 feet from both ends of the gym are cones dividing the Hot Shotz from the garbage collectors
HOT SHOTZ
1. Hot Shotz are on the floor and must shoot the ball (using correct form) at one of the "buckets"
while staying behind the cones.
2. After shooting, they must go to the designated squares at the back of the room to do 3 jumping
jacks before they may come back and shoot again.
3. When the equipment is gone and the music is turned off the students must sit criss-cross.
GARBAGE COLLECTORS
1. Garbage Collectors stand behind the cone line and gather all of the equipment that does not
make it into the "bucket" and put it in a designated collection basket. They may not pass the cone
line.
2. When the music stops, designate 1-2 Garbage collectors to collect any balls/beanbags from the
floor that did not make it into a "bucket".
AT THE END OF EACH ROUND WE COLLECT THE BALLS FROM THE "BUCKETS"
AND WRITE THE TOTAL SHOTS MADE ON A POSTER. (40 MINUTE CLASS= 3
ROUNDS EACH)
7


Assessment/Reflection:
Have a rubric of the components of the proper technique of a toss. As the student accomplishes
each component place them in the rubric.
8



                                    LESSON PLAN 3
Content (Topic)
The purpose is for improving students throwing and catching skills.
Outcomes:                                          Indicators:
5.5 Complex Manipulative Skills                        a) Use performance words to demonstrate
Refine manipulative (sending, receiving, and               understanding of the performance cues
accompanying objects) skills used in                       in refined manipulative skills
increasingly complex movement activities such              performance
as lead-up games, including:                           b) Incorporate “talk aloud” self learning
Throwing                                                   methods to strengthen the ability to
Catching (collecting, gathering)                           skilfully move objects.
Kicking
Hand dribbling
Foot dribbling
Striking with hands and short handled
implements (short handled racquets and
paddles)
Adaptive Dimension:
NOTE: be sure students have had many opportunities in safely moving around general space and
chasing, fleeing, and dodging in a large group. Stress the safety aspect at the beginning of the
lesson!
Preparation (Equipment/Materials/ Set-Up):
Wiffleballs
Bean bags
Nerf balls
Balzac balls
Junior footballs
Other age-appropriate objects for throwing and catching.
Also, a cassette and/or CD player.
Description:
After introducing/reviewing the cue for throwing and catching to be focused on during this
lesson (for ex. throwing: "follow through to your partner"; "twist your body"; catching: "give
with your body"; "pull the ball in to your body"), students are arranged in a scattered formation
with one ball for every two children (allow them to choose object to throw).

As a musical selection is played, the children proceed to throw and catch back and forth. When
the music goes off,the person that is holding the ball must chase after the other until the music
comes on again. (Game of tag: When you‟re caught you and the one that caught you must do
jumping jacks/push ups, etc. Until music starts again) When the music starts again, students
begin to throw and catch again (you might allow--or require--students to quickly change the
object they are using at this point).
Assessment/Reflection:
Observe students during the activity to see if they are using the cues introduced when throwing
and catching; give feedback based upon their use of these cues.
9



                                    LESSON PLAN 4
Content (Topic)
Card shark passing with an emphasis on catching.
Outcomes:                                           Indicators:
5.5 Complex Manipulative Skills                     e) Throw quickly at a target immediately after
Refine manipulative (sending, receiving, and        catching a ball or object.
accompanying objects) skills used in                h) Throw a ball or object demonstrating both
increasingly complex movement activities such accuracy and distance.
as lead-up games, including:
Throwing
Catching (collecting, gathering)
Kicking
Hand dribbling
Foot dribbling
Striking with hands and short handled
implements (short handled racquets and
paddles)
Adaptive Dimension:
Ball sizes can be altered as well as which passes used in this lesson.
Preparation (Equipment/Materials/ Set-Up):
Deck of cards
Basketballs or playground balls (one per pair)
Description:
Divide students into pairs. Gather students in front of you and explain that they will be working
on catching after a pass.Explain to students that they will be using a deck of cards in a game that
involves this. The two passes being used in this lesson is chest pass and bounce passes. A black
card represents a bounce pass while the red cards represent chest passes.
The teacher lays the deck of cards in the centre circle face down. One student from each
partnership visits the deck to draw a card. The student then returns to his/her partner, where the
partner is holding the ball. The team then performs the type and number of passes which their
card indicates. For example:
        10 of Spades = 10 bounce passes
        King of Hearts = 13 chest passes
        Ace of Clubs = 1 bounce pass
As soon as the task is completed, one member of the partnership places the card in their pocket
(or places on the ground in a safe place), runs (or another type of locomotor movement as
indicated by the teacher) and draws another card, and play continues.
When the deck is completely drawn, students count the number of cards each has in their pocket.
Shuffle all the cards and begin again, if desired.
Assessment/Reflection:
Concentrate on how the students are catching the passes with their partner. Are they using the
proper techniques for catching? Check yes or needs improvement beside each student‟s name.
10



                                     LESSON PLAN 5
Content (Topic)
Ocean Rescue provides students practice trials for throwing and catching.
Outcomes:                                            Indicators:
5.5 Complex Manipulative Skills                      e) Throw quickly at a target immediately after
Refine manipulative (sending, receiving, and         catching.
accompanying objects) skills used in                 c) Throw and catch a ball/object while being
increasingly complex movement activities such guarded by opponents.
as lead-up games, including:                         b) Incorporate “talk aloud” self learning
Throwing                                             methods to strengthen the ability to skilfully
Catching (collecting, gathering)                     move objects.
Kicking                                              h) Throw/strike a ball or object demonstrating
Hand dribbling                                       both accuracy and distance.
Foot dribbling
Striking with hands and short handled
implements (short handled racquets and
paddles)
Adaptive Dimension:
To modify the activity for inclusion of students with disabilities, the throwing line distance can
be modified or the utilization of a bounce rule can be implemented.
Preparation (Equipment/Materials/Set-Up):
Students should be provided appropriate self space markers such as poly spots or hula hoops.
Fleece balls, nerf balls and cones are also needed to mark the throwing lines.
Description:
The class is divided into two groups. One group is selected to be the "sailors" and are instructed
to spread out within the playing area. The "sailors" are then to find a hoop or poly spot in which
to stand and assume the catching position (hands up at chest level fingers pointing up). The other
half of the class arethe "rescuers" and are distributed equally along the throwing line.
The teacher then provides an introductory story about sailors who are floating out on the sea and
are in need of rescue. The poly spot/hoop is designated as the "flotation device" for the "sailors"
and a fleece / Nerf ball is designated as a "life ring" that the "rescuers" are to throw to the
"sailors" from a rescue ship (line on the gym floor).
On a signal from the teacher, the "rescuers" begin throwing their "life rings" (fleece or nerf balls)
using an overhand throw to attempt to rescue the "sailors." "Sailors" must catch the "life rings"
while standing in a hula hoop or on a poly spot. When a "sailor" catches a ball the "rescuer"
simulates pulling the "sailor" to the ship. The sailors then join the rescuers by throwing to the
remaining sailors. If the throw is not caught the "rescuers" must retrieve and continue throwing
from behind the throwing line. Play continues until all "sailors" are rescued or use a time limit.
Students then switch roles from "sailor" to "rescuer" and the activity can be repeated.
Assessment/Reflection:
The teacher can utilize a checklist containing key teaching cues for appropriate skill performance
of the overhand throw and for catching skills. During the activity they can observe students for
proficiency in throwing and catching techniques.
11



                                     LESSON PLAN 6
Content (Topic)
This lesson is to help students build muscular strength and endurance.
Outcomes:                                            Indicators:
5.2 Muscular Fitness                                 a)Identify the health related benefit while
Apply, with guidance, beneficial and safe            participating in teacher selected exercises and
strategies to improve flexibility and muscular       activities that enhance flexibility or muscular
endurance through participation in a variety of endurance
movement activities.                                 d) Analyze the flexibility and muscular
                                                     endurance benefits of participation in various
                                                     movement activities.
                                                     e) Explain the benefits of an improved level of
                                                     health related fitness, specifically muscular
                                                     endurance and flexibility, on a personal ability
                                                     to improve performance of motor skills.
Adaptive Dimension:
Can have students do the Macarena in a sit up position, standing up, etc.
Preparation (Equipment/Materials/ Set-Up):
Mats and Music for the Macarena
Description:
The students reach forward with their right hand while supporting themselves with their left arm.
After returning their right hand to the floor they raise their left hand while supporting themselves
with their right arm. The following commands are then given: (After practicing add the music
and have a great time and a great workout!)

Right hand forward and turn palm up-return, left hand forward and turn palm up, return.
Right hand to left shoulder-return, left hand to right shoulder-return.
Right hand to right ear-return, left hand to left ear-return.
Right hand to left waist-return, left hand to right waist-return.
Right hand to right hip-return, left hand to left hip-return.
1/4 turn to your right and repeat the steps facing the next wall.
Add the music and watch the students really enjoy their workout!
Assessment/Reflection:
Have students fill out a sheet with either a smiley face for I completed the tasks without any
challenge, a so-so face for I could do the task but it was challenging, and a frown for I could not
complete the task. Also as the students are completing the tasks have the teacher can also fill out
the sheets for the students to compare results.
12



                                      LESSON PLAN 7
Content (Topic)
Corner Tag can be used to help students in health related fitness in determining and
demonstrating finding their pulse before, during and after exercise.
Outcomes:                                            Indicators:
5.1 Health-Related Fitness                           g) Demonstrate and practise ways to find pulse
Create and implement, with guidance, as a            and to determine heart rate before, during and
class, a health related fitness plan targeting the   after exercise.
health-related fitness component of
cardiovascular endurance that includes setting
a personal goal for improvement, applies the
F.I.T.T. principle (Frequency, Intensity, Type
of activity, and Time), and incorporates daily
moderate to vigorous movement activity.

Adaptive Dimension:
If students have difficulty finding their pulse,have students find a partner to help them.
Preparation (Equipment/Materials/ Set-Up):
Eight hula hoops, four foam balls, pinnies for four different teams, cones.
Development:
Set up cones so that the playing area is divided into four different areas. Divide students into
four different groups. Give each team a foam ball to place in a hula hoop in one of the four
corners of the gym. Each team also has a hula hoop placed nearby on the sidelines as a place for
tagged players.

On the "go" signal students try to steal the other three team's balls and bring them back to their
own hula hoop. When a student is in another team's territory (quarter of the playing area), they
can be tagged by any member of that team and sent to that team's side hula hoop for tagged
players. Students are safe inside the hula hoop. Students can get free again by having another
member of their own team go to the hula hoop and, taking their hand, move back to their
territory. They must go back to their territory first before returning to the game. Challenge teams
to get all four balls in their hula hoop.

Before the activity have students record their pulse on a sheet, then during the activity have all
students record their pulse again, and then again when the activity is done have them record their
pulse once again.
Assessment/Reflection:
Take students pulse record sheets and see if their pulse rates had increase into their target heart
rate zone during the activity. Assessment is based on their records of accuracy and completion.
13



                                      LESSON PLAN 8
Content (Topic)
This mini lesson is to help students improve their cardio-respiratory fitness through continuous
activity.
Outcomes:                                            Indicators:
5.1 Health-Related Fitness                               a) Explain a variety of factors that affect
Create and implement, with guidance, as a                     personal fitness development.
class, a health related fitness plan targeting the       b) Sustain participation in moderate to
health-related fitness component of                           vigorous movement activities that
cardiovascular endurance that includes setting                increase heart rate and respiration rate,
a personal goal for improvement, applies the                  towards nine consecutive minutes on a
F.I.T.T. principle (Frequency, Intensity, Type                consistent basis.
of activity, and Time), and incorporates daily           d) Engage willingly in a variety of
moderate to vigorous movement activity.                       movement activities at a moderate to
                                                              vigorous level of effort.
Adaptive Dimension:
You may need to set a limit as to how long a student can be on a spot. Taggers are not allowed to
"guard" a base, waiting for a student to move off. Remind students of safety when moving,
especially toward the end line. If your school has heart rate monitors, use them to show students
how much their heart rate has increased due to the activity.
Preparation (Equipment/Materials/ Set-Up):
200 plastic straws (or hair elastics could work here as well)
3-4 medium gator-skin balls
4-8 poly spots
hoops, or bases, a tub to hold the straws or hair elastics.
Description:
Before class, spread the bases out over the playing area. At the beginning of class, explain to
students know they will be playing hard today, and not only will this playing be fun, but it will
also help their heart! The object is to see if they can keep moving -- either walking or running.
Explain the game as follows:
Choose three or four students to start the game as "it". They hold the balls and spread out in
general space. All other students start at one end of the gym or playing area. At the signal,
students run/jog to the opposite end of the area to get a straw (trying not to get tagged), and
then walk or jog back to the end line to begin again. Students continue to get straws throughout
the game. Students may stop on a base to keep from getting tagged; only one player may be on a
base at a time. If a student is tagged by one of the "its", that student gives one of their straws to
the "it", and "it" gives the tagging implement to the student tagged. The old "it" then walks or
jogs to the end line to begin playing the game.
When the game is over have students check their pulse to see what their heart rate is. Discuss
how continuous activity such as they just played -- even if it has a "break" once in a while -- is
what their heart needs in order to be healthy.
Assessment/Reflection:
If your school has digi-walkers (pedometers), these can be used to help assess how much
students have been moving.
14



                                     LESSON PLAN 9
Content (Topic)
This mini lesson is to help students evaluate their heart rate and practice fitness skills.
Outcomes:                                           Indicators:
5.1 Health-Related Fitness                          k) Record and reflect own fitness results after
Create and implement, with guidance, as a           participation in simple health related fitness
class, a health related fitness plan targeting the appraisals.
health-related fitness component of
cardiovascular endurance that includes setting
a personal goal for improvement, applies the
F.I.T.T. principle (Frequency, Intensity, Type
of activity, and Time), and incorporates daily
moderate to vigorous movement activity.

5.2 Muscular Fitness                               c) Determine, demonstrate and express the
Apply, with guidance, beneficial and safe          purpose and qualities of effective and safe
strategies to improve flexibility and muscular     flexibility and muscular endurance exercises.
endurance through participation in a variety of
movement activities.
Adaptive Dimension:
The mission can be adapted for individuals. (i.e., only five push ups instead of ten)
Preparation (Equipment/Materials/ Set-Up):
Cones, art materials to make exercise cards, gymnastic mats (optional), Mission Impossible
Movie Theme Song
Description:
This activity allows students to work together to complete a list of exercises simultaneously.
Divide class into six groups. Have each group set up at one of the designated cone (marked 1-6).
Each cone will have a Mission Card beside it.
Example of a Mission Card
Mission #1: Complete The Following...
        Gallop One Lap
        30 Shoulder Touches
        10 Rockers (need mat for this one)
        10 Curl Ups
        Grapevine One Lap
        10 High Jumps
        15 Step Ups (on stable bench or stairs)
        V-sit stretch Left-Right-Middle (Hold for 10 sec. at each)
        Your Mission Is Complete!
Students can start when they hear the music. You may want to give them a minute to figure out
how they are going to do all the tasks together before starting the music. For the Mission to be
completed each person in the group must do the activities simultaneously.
On the first day of teaching this you may want to review how someone who is a fast runner could
change their speed to accommodate the whole group, give ideas of having a counter for each
15


activity, a motivator, etc.
Be creative with your cards. You can use motor skills such as throwing, kicking, or catching
and/or incorporate dance/gymnastics activities.
Assessment/Reflection:
After the warm-up do a self evaluation on how well they thought they did. Have students rate
themselves on how well they worked with their group members, did they help anyone else, and
what their effort level was.
16



                                    LESSON PLAN 10
Content (Topic)
This mini lesson is to increase student‟s cardiovascular fitness and muscular strength.
Outcomes:                                          Indicators:
5.1 Health-Related Fitness                         h) Describe how heart rate is used to monitor
Create and implement, with guidance, as a          exercise intensity and its connection to
class, a health related fitness plan targeting the cardiovascular fitness.
health-related fitness component of                i) Monitor personal level of activity by using a
cardiovascular endurance that includes setting     pedometer to count the number of steps taken
a personal goal for improvement, applies the       or the distance traveled and make connections
F.I.T.T. principle (Frequency, Intensity, Type     to benefits for cardiovascular endurance.
of activity, and Time), and incorporates daily
moderate to vigorous movement activity.

5.2 Muscular Fitness                               a) Identify the health related fitness benefit
Apply, with guidance, beneficial and safe          while participating in teacher selected
strategies to improve flexibility and muscular     exercises and activities that enhance flexibility
endurance through participation in a variety of or muscular endurance.
movement activities.
Adaptive Dimension:
Students with reading or color identifying difficulties can pair up with a partner and use a buddy
system. Have everyone go with a partner and do the activity together.For wheelchair bound
students their partner can push them a 1/2 lap rather walk/jog a lap, etc.
Preparation (Equipment/Materials/ Set-Up):
Deck of "UNO" cards, coloured signs (l each color in UNO deck), paper card with an exercise
listed; ex: red=push ups, yellow=mountain climbers; blue=curl ups, green=bell jumps (or lateral
jumps), wild card draw pile with cards with activities listed on them, and pedometers.
Description:
Each student is dealt a UNO card. They are to perform an activity by the following criteria:

       Skip Card -- skip one lap around the gym
       Reverse Card -- jog/walk 1 lap backward around gym
       Draw 2 Card -- draw 2 cards from regular UNO cards and perform the activity which
       corresponds to the card color using the number of repetitions indicated by the number on
       the card
       Wild Draw 4 Card -- draw 4 cards from the UNO deck and do all 4 activities
       Wild Card -- draw from the wild draw pile (made up separate and placed in center away
       from other action) and do the activity listed.
       Number Cards -- the student does the number of repetitions indicated at the activity
       station corresponding to the color. Example: A student draws a card that is 5 red. Go to
       the red sign with the exercise listed and do 5 push ups or whatever that sign has listed.
After completing an activity the student gives the card back to the teacher and the student is dealt
another card. Continue this for a set amount of time or each student must complete a certain
number of cards.
17


Have students record the number shown on their pedometers at the end of the lesson.
Assessment/Reflection:
Record signs of students being in their target rate zone. Are their faces red, are they perpetrating,
are they short of breath, etc?
Did the students keep their heart rate in the healthy heart or aerobic zone the entire time?
Did the students monitor personal activity by using a pedometer?
18



                                    LESSON PLAN 11
Content (Topic)
This lesson is a scavenger hunt, and it designed for students to focus on their social skills.
Outcomes:                                          Indicators:
5.10 Social Skills                                 b) Self assess level of social skills on a regular
Examine and critically assess personal             basis through methods such as responding to
positioning within the five levels of a social     prompts in a physical education learning log.
skills continuum for participation in movement c) Acknowledge when own behaviour is
activities (i.e., irresponsible behaviour, self-   irresponsible and/or lacking in self control.
control, involvement).                             d)Propose and engage in options for growth in
                                                   areas that will support own achievement of
                                                   higher levels of social behaviour.
Adaptive Dimension:
The compass will not be accurate if used next to metal objects such as watches, belt buckles, and
metal poles.
Make sure students pick a reference point on the wall when walking, rather than always watching
their compass.
Have everyone practice facing different directions/bearings before travelling.
The balloon idea is optional.
Use a penny or a small marker that is more difficult to see instead of the polyspots.
Preparation (Equipment/Materials/ Set-Up):
Compasses (one for every student), one demonstration compass (either large one or overhead),
balloons, poly spots, and direction cards.
Description:Begin class by telling the students that orienteering is a race to find different control
markers hidden in back country using only a map and compass. The first thing they need to learn
before orienteering is how to use a compass.
Demonstrate use of a compass with a large demonstration compass or an overhead projector. The
students should be able to identify the following compass parts;

       Compass base is the rectangular bottom part of the compass.
       Compass needle or magnetic needle is the red and white arrow that moves. The red part
       of the needle always points north.
       Compass housing or dial is the turnable dial on the compass. The numbers on the dial
       refer to degrees of azimuth, or also called a bearing.
       Direction of travel arrow or sighting line is the arrow on the compass base. This is the
       what you point where you want to go.

To use the compass, hold the compass level so the magnetic needle turns freely. Rotate the
compass dial to a desired bearing (so the sighting line falls directly on a bearing such as 90
degrees which is east). Hold the compass so that the back of the compass (part of the compass
base opposite the direction of travel arrow) is at your belly button. Keeping the back of the
compass at your belly button, turn in a circle until the red end of the magnetic needle lines up
with zero degrees (north) on the compass dial. The direction of travel arrow now points to the
bearing set on your compass. For more information on using a compass, go to www.learn-
19


orienteering.org/.
Walk the students through the cues and repeat the steps to face different directions and bearings.
Practice travelling at specific bearings by setting the compass to a bearing, picking a spot on the
gym wall that the directional arrow points to, and walking towards that spot.
After the students have grasped the reading of a compass then you can start them on a Scavenger
Hunt. If they need more time learning how to read the compass then you may want to come back
the next day to do the Scavenger Hunt.
Orienteering Scavenger Hunt
Set up the scavenger hunt by spreading poly spots on the floor of the activity area. Write the
following directions on different scraps of paper so that each course is on a different piece of
paper:
Course 1
120°-10 Steps
240°-10 Steps
0°-10 Steps
Course 2
300°-8 Steps
60°-8 Steps
180°-8 Steps
Course 3
90°-12 Steps
180°-12 Steps
270°-12 Steps
0°-12 Steps
Course 4
90°-6 Steps
180°-8 Steps
330°-10 Steps
Course 5
130°-3 Steps
220°-4 Steps
310°-6 Steps
100°-5 Steps
Course 6
110°-6 Steps
200°-8 Steps
290°-12 Steps
80°-10 Steps
Fold the paper and put one of these in each balloon. Blow up the balloons and spread them
around outside of general space. Putting the course directions in the balloon is optional.
Begin the activity by having students spilt up into pairs. Stress the fact that they never travel
alone! They may be in a team of three if you have an odd number of students in class. One
partner goes to a poly spot on the floor and the other partner gets a balloon and meets their
partner at the spot. They pop the balloon and get the directions out of it. Make sure they pick the
balloon up after they pop it. Each student uses their own compass, but they travel as a team
according to the directions. The directions on the sheet of paper will lead them back to where
20


they began--the poly spot.
Assessment/Reflection:
Have the students write in their physical education learning logs answering the prompts, “What
did I do today to help another student in this scavenger hunt? I should cooperation today by...”
21



                                    LESSON PLAN 12
Content (Topic)
This mini lesson will develop student‟s knowledge about first aid safety and have student‟s
practice using the contents in the first aid kit.
Outcomes:                                           Indicators:
5.9 Safety and First-Aid                            a) Assess classmates‟ representation of first aid
Make decisions about how to prevent and care kits to ensure that appropriate supplies have
for common movement activity-related                been identified.
discomforts and injuries (e.g., stiffness, nose     d) Propose and discuss logical and practical
bleeds, and sprains).                               suggestions for enhancing safety in given
                                                    situations.
                                                    e) Research and apply recommended first aid
                                                    procedures for basic „role-played‟ injuries such
                                                    as nose bleeds, cuts, and sprained ankles.
Adaptive Dimension:
It is possible to have students do their own research about the contents of the first aid kit, they
can learn lecture based, or have them learn inquiry based.
Preparation (Equipment/Materials/ Set-Up):
First Aid kit per group of 3-5 students
Description:
Once your students have been introduced to the contents and understand their uses, have them
apply their knowledge to real life situations with this activity.
1. Have students break into groups of 3-5.
2. I assigned students roles in their groups. (Time Keeper, Writer, Speaker, etc.) They all need to
help discuss however.
2. Each group will receive an index card with a scenario on it.
3. Based on the scenario, students must decide which item(s) from their First Aid Kit they would
use. They should write down the items they could use on the back of the note card. I have a
spelling list on the board for younger grades. If supplies allow it, give each group a first aid kit
so that they may simply grab the item for their scenario.

Example of a Scenario: One of your friends cuts their leg and it begins to bleed. You need to
help them clean the wound. What do you need to use from the First Aid Kit?
Answer: Rubber Gloves, Cleansing Pads, Gauze, Antibacterial Ointment, etc.
4. Have each group go through their list and discuss with the class why it‟s important to have
each certain item. How does it help both the helper and whoever is injured?
Make sure that you stress the importance to always find an adult first before performing first aid.

Assessment/Reflection:
Perform assessment and evaluation throughout the entire lesson by having the students interact
with thoughtful discussion based lecture and apply what they have learned by putting the index
cards into the correct spots and answering why it‟s important to know first aid safety.
22



                                  LESSON PLAN 13
Content (Topic)
This mini lesson the students will be playing Krazy Kickball with an emphasis on how rules
affect the play of the game.
Outcomes:                                         Indicators:
5.8 Rules                                         d) Examine the agreed-upon rules for games,
Demonstrate an understanding of and               including lead-up games and invented games,
willingness to accept the rules of teacher-       to demonstrate a clear understanding of how
selected games, including lead-up games, and      the rules affect the play of the game and the
invented games by officiating and participating action of individuals.
in classmate officiated competitions.
Adaptive Dimension:
You may want to split the class into a couple of groups each playing their own Krazy Kickball
game so each student is allowed more ball touches. In that case more equipment will be needed.
Preparation (Equipment/Materials/ Set-Up):
4 bases and a kickball
Description:
The student will play/practice the game using different rules.
“New or Changed” rules:
1) Kicker can run either towards 1st or 3rd base depending on where they kicked the ball.
2) Once you get on base, you can stay or go after the next kick.
3) More than one person can be on base obviously.
4) Since you will have people running in both directions, there are NO force outs.
5) On POP fly, runners can advance to the next base if they want.
6) Runners can keep running unless you have an out or get the pitcher the ball. Then the
runners go to closest base.

NOW the KRAZY PART…

7) If one person scores a run, then the next person standing in line has to run out to 1st or
3rd base without kicking. If 4 people come in and score, then 4 people standing in line have
to go out. Got it? Hope so…
Assessment/Reflection:
Watch how students react when the rules are changed. Are the students demonstrating how rules
affect the play of the game and do they react to rule changes?
23



                                    LESSON PLAN 14
Content (Topic)
During a game of Tailball students contribute to a class decision making process on the creation
or adaptation of rules to be used in class activities and games.
Outcomes:                                            Indicators:
5.8 Rules                                            b) Contribute to a class decision-making
Demonstrate an understanding of and                  process on the creation or adaptation of rules to
willingness to accept the rules of teacher-          be used in class activities and games.
selected games, including lead-up games, and
invented games by officiating and participating
in classmate officiated competitions.
Adaptive Dimension:
You may want to have multiple games of Tailball being played so students have multiple ball
touches.
Preparation (Equipment/Materials/ Set-Up):
Tennis ball with a tail (30 cm ribbon attached to a washer which is then inserted into a small
incision into the tennis ball)
Basketball rings
Description:

Students try scoring goals by throwing a tennis ball (with an attached tail) through a
basketball ring.
This game is played on a basketball court and can be played both indoors and outdoors.
Divide the class into 2 teams.
Toss the ball up in the center like in basketball.
Team members pass the tail-ball to other members of their team and try to score a goal by
throwing the tail-ball.
The tail-ball can be caught by catching the tennis ball itself, but it can only be thrown by
using the tail.
The exception for this is if a student is trying to shoot a goal.
If the ball is dropped or hits the ground then it is handed to the opposition.
There is no running with the tail-ball.
After a short time, have students agree upon rule changes/adaptations, like the following:

      a) Set time limits on how long one team has to keep possession of the tail-ball
      (example 3 seconds or 5 seconds).
      b) Set a minimum number of passes between team mates before a goal is scored
      c) Divide court into halves restrict students to their half.
Assessment/Reflection:
Record which students make adaptations or creates new rules to be used in tailball.
24



                                   LESSON PLAN 15
Content (Topic)
This lesson students will be playing Capture the Lion, they will be focusing on engaging class to
show care for others and for self while being physically active.
Outcomes:                                         Indicators:
5.10 Social Skills                                e) Engage in a class plan to show “caring for
Examine and critically assess personal            others and for self” while being physically
positioning within the five levels of a social    active.
skills continuum for participation in movement
activities (i.e., irresponsible behaviour, self-
control, involvement).
Adaptive Dimension:
You may divide class into more than two teams to allow for more movement.
Preparation (Equipment/Materials/ Set-Up):
Whistle
Pinnies (Two colours)
2 Stuffed Lions
Cones
Description:
When we walk into the gym today, we are going to play a quick game of Freeze Tag. The last
person in this line is “It,” who we call “The Lion”. As soon as you enter the gym, begin
moving around to get away from the “The Lion”. “The Lion” will run around trying to tag
everyone. When you get tagged you must freeze and stop where you are. The only way to
free a tagged person is for two people to join hands around the tagged, frozen person and
circle them twice. In order to completely free the tagged person, the students circling must
make the sound that a lion makes. What sound would that be? (Roar) Remember to
FREEZE when you hear the whistle. Does everyone understand?

Did everyone enjoy that game of Freeze Tag? What happened when the lion tagged you?
What did you classmates have to do to help free you? Today we are going to play “Capture
the Lion”. This game is similar to the freeze tag game that we just played, but we will be
outside on the big field! We will be focusing on good teamwork and sportsmanship, because
that is what is most important in physical education!
 Today: “Capture the Lion”
Safety:
        a. outside-stay in sight of teachers-no roads
        b. 2 hand touch-no pushing or shoving
        c. be aware of others
 Whistle: When I blow the whistle once: FREEZE and face me
Explain:
        a. break class into 2 equal teams (blue and gold team)
        b. game played on field divided into 2 sides
        c. blue team offense tries to capture gold side’s lion and vice versa
        d. blue team defense tries to tag gold team’s offense using 2 hand touch and a “Roar”,
        and vice versa
        e. tagged students go into opposite team’s “lion’s den”
25


         f. only way to free teammates from den-3 teammates to form ring (holding hands)
         around captured teammate and walk them back to side while roaring.
         g. first team to capture lion and bring it back to their side wins game
         h. student holding lion can still be tagged and must go to “lions den”
         i. we will play running, then walking, then skipping
         j. REMINDER: don’t forget offense and defense!
Skill:
        a. tagging
        b. avoiding
        c. running, walking, skipping
        d. capturing
        e. teamwork
 Challenge:
        1. running only
        2. walking only
        3. skipping only
Transition:
        1. Give pinnies to each team
        2. Walk outside in line with team
        3. Gold to one side, Blue to other
        4. Begin game on whistle blow
Transition: Whistle upon capturing lion
Assessment/Reflection:
Have students write into their physical education learning logs and write about how they cared
for others and self during the activity.

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Epe 310 grade5 mini lessons

  • 1. 2012 Grade 5 Mini Lessons Physical Education This unit will outline mini lesson plans using TGFU (Teaching Games for Understanding) for the Saskatchewan Physical Education Curriculum; with a focus on the three aims and goals; active living, skillful movement and relationships. Harmony George (200285184) EPE 310 (020) Curriculum Understanding Project 3/8/2012
  • 2. 2 TABLE OF CONTENTS Page Title Page Number Overview 3 Skillful Movement 4 Complex Manipulative Skills (Catching/Throwing) 3 Hours Mini Lessons 1-5 Active Living 11 Health-Related Fitness & Muscular Fitness 3 Hours Mini Lessons 6-10 Relationships 18 Safety and First Aid &Social Skills& Rules 3 Hours Mini Lessons 11-15
  • 3. 3 OVERVIEW This package of fifteen mini lessons outlines some ideas that can be implemented into a physical education class to focus on the three aims and goals of physical education; active living, skillful movement, and relationships. All fifteen mini lessons add to a total of nine hours of physical activities that contribute to the opportunities students are given to develop positive attitudes toward active living, to gain self confidence as skillful movers and to promote personal, social, cultural and environmental growth and appreciation. This package provides the intended learning outcomes that Grade 5 students are expected to achieve in physical education by the end of the year. This package provides time commitment for the following outcomes for Grade 5 indicated in the Saskatchewan Curriculum for Physical Education 2010; health-related fitness, muscular fitness, complex manipulative skills, rules, safety and first-aid, and social skills.
  • 4. 4 LESSON PLAN 1 Content (Topic) Catching is the main focus, with a sub focus of spatial awareness and underhand throwing. At the end of the lesson the students will have learned to move their arms in front of the body (elbows flexed) in preparation for catching the ball or beanbag, and to extend their arms to catch the ball or beanbag using cues. CUES: hands ready and extend. Outcomes: Indicators: 5.5 Complex Manipulative Skills a) Use performance words to demonstrate Refine manipulative (sending, receiving, and understanding of the performance cues accompanying objects) skills used in used in refined manipulative skills increasingly complex movement activities such performance. as lead-up games, including: Throwing Catching (collecting, gathering) Kicking Hand dribbling Foot dribbling Striking with hands and short handled implements (short handled racquets and paddles) Adaptive Dimension: May use different size balls, lighter or heavy balls. May have to build up towards the four stations. Day onefocuses on two stations, next day add the third station, and the next day add the last station. Preparation (Equipment/Materials/Set-Up): Various types of large, lightweight balls (plastic, beach balls, Nerf) Tennis balls, whiffle, yarn, small Nerf balls for stations Net, 6‟ X 8‟ Small incline surface with sides (slide from backyard jungle gyms; large box with sides, ends removed)
  • 5. 5 Description: Scattered around the room are different types and sizes of balls. Some are large, small, but all are lightweight so they will not hurt if they hit students when they are trying to catch. Tell students to spread out in general space and begin to toss the ball to their self and catch it. I. If several students warming up are having trouble tossing the ball upward, review the toss. Cue: Hold the ball slightly in front of you with both hands. Toss the ball by lifting your arms upward, stopping the lifting when your arms are at shoulder height. Practice again, tossing the ball only slightly above the head. If the toss is looking much better, you can now focus on catching. Ask the students to see if they can catch the ball with their hands only. Remind them that sometimes it helps to let the ball bounce once before catching. (Teacher should model this.) Cue: Remember; bend your arms as you are getting ready for the catch. Think, “Hands Ready.” II. Ask the students to stand 6 to 8 feet from the wall. Remind students of their bubbles of self space and their neighbours. Toss the ball to the wall and catch it after it bounces one time. Station1: (Suspend a net approx. 6 feet above the floor, with the back corner higher than the front edge so the ball will fol of. Use 8 ½” plastic balls.) Toss the ball above the net. It will slowly roll down the net and drop off. Catch it before it bounces. Station 2: (Use tennis balls, whiffle balls, yarn balls, and Nerf balls.) Select ball. Toss and catch it five times: you may let it bounce if you wish. After five catches, try another type of ball. Continue until you have used all the different types. Station 3: (Use slide with raised edges, back against wall, slight incline; playground or plastic ball.) Toss the ball up the slide. It will come back toward you quickly. Catch it first after one bounce, then before. Station 4: Partner toss. Face your partner. First catch, after a bounce and then without a bounce. When you are successful, you may take one step back. Stations for Practice: Four stations are set up for practice of the skill-catching. Students will spend approx. 5 min at each station. If the class is split into four groups, one per station, this will make transitions easier. Before the end of class: Ask students: Our lesson today focusing on what skill? Do we catch with hands only or against our chest? Show me the correct arm position for catching: correct, arms, extend with elbows slightly bent. Assessment/Reflection: Use a checklist to identify if the students get their arms/hands in ready position in preparation for the catch, and if they extend their arms when they catch or do they still trap the ball against their chest.
  • 6. 6 LESSON PLAN 2 Content (Topic) This lesson is called catch the garbage. The purpose of this activity is to teach the correct form of shooting a basketball. Outcomes: Indicators: 5.5 Complex Manipulative Skills e) Throw quickly at a target immediately after Refine manipulative (sending, receiving, and catching a ball/object accompanying objects) skills used in increasingly complex movement activities such as lead-up games, including: Throwing Catching (collecting, gathering) Kicking Hand dribbling Foot dribbling Striking with hands and short handled implements (short handled racquets and paddles) Adaptive Dimension: This activity can be adapted by placing the cones closer or farther away from the ends. Preparation (Equipment/Materials/ Set-Up): 30 small cones, 4 small crates, 4 medium boxes, 4 large boxes, poster board/whiteboard, marker 20 foam balls, 20 bean bags, 20 bean bag balls, 20 wiffle balls. Description: Group on ends of gym= Garbage Collectors. Group in the middle= Hot Shotz. Crates and Boxes are lining the front of the stage depicting basketball hoops 'buckets'. Bean bags, bean bag balls, foam balls and wiffle balls are scattered throughout the room. 8 feet from both ends of the gym are cones dividing the Hot Shotz from the garbage collectors HOT SHOTZ 1. Hot Shotz are on the floor and must shoot the ball (using correct form) at one of the "buckets" while staying behind the cones. 2. After shooting, they must go to the designated squares at the back of the room to do 3 jumping jacks before they may come back and shoot again. 3. When the equipment is gone and the music is turned off the students must sit criss-cross. GARBAGE COLLECTORS 1. Garbage Collectors stand behind the cone line and gather all of the equipment that does not make it into the "bucket" and put it in a designated collection basket. They may not pass the cone line. 2. When the music stops, designate 1-2 Garbage collectors to collect any balls/beanbags from the floor that did not make it into a "bucket". AT THE END OF EACH ROUND WE COLLECT THE BALLS FROM THE "BUCKETS" AND WRITE THE TOTAL SHOTS MADE ON A POSTER. (40 MINUTE CLASS= 3 ROUNDS EACH)
  • 7. 7 Assessment/Reflection: Have a rubric of the components of the proper technique of a toss. As the student accomplishes each component place them in the rubric.
  • 8. 8 LESSON PLAN 3 Content (Topic) The purpose is for improving students throwing and catching skills. Outcomes: Indicators: 5.5 Complex Manipulative Skills a) Use performance words to demonstrate Refine manipulative (sending, receiving, and understanding of the performance cues accompanying objects) skills used in in refined manipulative skills increasingly complex movement activities such performance as lead-up games, including: b) Incorporate “talk aloud” self learning Throwing methods to strengthen the ability to Catching (collecting, gathering) skilfully move objects. Kicking Hand dribbling Foot dribbling Striking with hands and short handled implements (short handled racquets and paddles) Adaptive Dimension: NOTE: be sure students have had many opportunities in safely moving around general space and chasing, fleeing, and dodging in a large group. Stress the safety aspect at the beginning of the lesson! Preparation (Equipment/Materials/ Set-Up): Wiffleballs Bean bags Nerf balls Balzac balls Junior footballs Other age-appropriate objects for throwing and catching. Also, a cassette and/or CD player. Description: After introducing/reviewing the cue for throwing and catching to be focused on during this lesson (for ex. throwing: "follow through to your partner"; "twist your body"; catching: "give with your body"; "pull the ball in to your body"), students are arranged in a scattered formation with one ball for every two children (allow them to choose object to throw). As a musical selection is played, the children proceed to throw and catch back and forth. When the music goes off,the person that is holding the ball must chase after the other until the music comes on again. (Game of tag: When you‟re caught you and the one that caught you must do jumping jacks/push ups, etc. Until music starts again) When the music starts again, students begin to throw and catch again (you might allow--or require--students to quickly change the object they are using at this point). Assessment/Reflection: Observe students during the activity to see if they are using the cues introduced when throwing and catching; give feedback based upon their use of these cues.
  • 9. 9 LESSON PLAN 4 Content (Topic) Card shark passing with an emphasis on catching. Outcomes: Indicators: 5.5 Complex Manipulative Skills e) Throw quickly at a target immediately after Refine manipulative (sending, receiving, and catching a ball or object. accompanying objects) skills used in h) Throw a ball or object demonstrating both increasingly complex movement activities such accuracy and distance. as lead-up games, including: Throwing Catching (collecting, gathering) Kicking Hand dribbling Foot dribbling Striking with hands and short handled implements (short handled racquets and paddles) Adaptive Dimension: Ball sizes can be altered as well as which passes used in this lesson. Preparation (Equipment/Materials/ Set-Up): Deck of cards Basketballs or playground balls (one per pair) Description: Divide students into pairs. Gather students in front of you and explain that they will be working on catching after a pass.Explain to students that they will be using a deck of cards in a game that involves this. The two passes being used in this lesson is chest pass and bounce passes. A black card represents a bounce pass while the red cards represent chest passes. The teacher lays the deck of cards in the centre circle face down. One student from each partnership visits the deck to draw a card. The student then returns to his/her partner, where the partner is holding the ball. The team then performs the type and number of passes which their card indicates. For example: 10 of Spades = 10 bounce passes King of Hearts = 13 chest passes Ace of Clubs = 1 bounce pass As soon as the task is completed, one member of the partnership places the card in their pocket (or places on the ground in a safe place), runs (or another type of locomotor movement as indicated by the teacher) and draws another card, and play continues. When the deck is completely drawn, students count the number of cards each has in their pocket. Shuffle all the cards and begin again, if desired. Assessment/Reflection: Concentrate on how the students are catching the passes with their partner. Are they using the proper techniques for catching? Check yes or needs improvement beside each student‟s name.
  • 10. 10 LESSON PLAN 5 Content (Topic) Ocean Rescue provides students practice trials for throwing and catching. Outcomes: Indicators: 5.5 Complex Manipulative Skills e) Throw quickly at a target immediately after Refine manipulative (sending, receiving, and catching. accompanying objects) skills used in c) Throw and catch a ball/object while being increasingly complex movement activities such guarded by opponents. as lead-up games, including: b) Incorporate “talk aloud” self learning Throwing methods to strengthen the ability to skilfully Catching (collecting, gathering) move objects. Kicking h) Throw/strike a ball or object demonstrating Hand dribbling both accuracy and distance. Foot dribbling Striking with hands and short handled implements (short handled racquets and paddles) Adaptive Dimension: To modify the activity for inclusion of students with disabilities, the throwing line distance can be modified or the utilization of a bounce rule can be implemented. Preparation (Equipment/Materials/Set-Up): Students should be provided appropriate self space markers such as poly spots or hula hoops. Fleece balls, nerf balls and cones are also needed to mark the throwing lines. Description: The class is divided into two groups. One group is selected to be the "sailors" and are instructed to spread out within the playing area. The "sailors" are then to find a hoop or poly spot in which to stand and assume the catching position (hands up at chest level fingers pointing up). The other half of the class arethe "rescuers" and are distributed equally along the throwing line. The teacher then provides an introductory story about sailors who are floating out on the sea and are in need of rescue. The poly spot/hoop is designated as the "flotation device" for the "sailors" and a fleece / Nerf ball is designated as a "life ring" that the "rescuers" are to throw to the "sailors" from a rescue ship (line on the gym floor). On a signal from the teacher, the "rescuers" begin throwing their "life rings" (fleece or nerf balls) using an overhand throw to attempt to rescue the "sailors." "Sailors" must catch the "life rings" while standing in a hula hoop or on a poly spot. When a "sailor" catches a ball the "rescuer" simulates pulling the "sailor" to the ship. The sailors then join the rescuers by throwing to the remaining sailors. If the throw is not caught the "rescuers" must retrieve and continue throwing from behind the throwing line. Play continues until all "sailors" are rescued or use a time limit. Students then switch roles from "sailor" to "rescuer" and the activity can be repeated. Assessment/Reflection: The teacher can utilize a checklist containing key teaching cues for appropriate skill performance of the overhand throw and for catching skills. During the activity they can observe students for proficiency in throwing and catching techniques.
  • 11. 11 LESSON PLAN 6 Content (Topic) This lesson is to help students build muscular strength and endurance. Outcomes: Indicators: 5.2 Muscular Fitness a)Identify the health related benefit while Apply, with guidance, beneficial and safe participating in teacher selected exercises and strategies to improve flexibility and muscular activities that enhance flexibility or muscular endurance through participation in a variety of endurance movement activities. d) Analyze the flexibility and muscular endurance benefits of participation in various movement activities. e) Explain the benefits of an improved level of health related fitness, specifically muscular endurance and flexibility, on a personal ability to improve performance of motor skills. Adaptive Dimension: Can have students do the Macarena in a sit up position, standing up, etc. Preparation (Equipment/Materials/ Set-Up): Mats and Music for the Macarena Description: The students reach forward with their right hand while supporting themselves with their left arm. After returning their right hand to the floor they raise their left hand while supporting themselves with their right arm. The following commands are then given: (After practicing add the music and have a great time and a great workout!) Right hand forward and turn palm up-return, left hand forward and turn palm up, return. Right hand to left shoulder-return, left hand to right shoulder-return. Right hand to right ear-return, left hand to left ear-return. Right hand to left waist-return, left hand to right waist-return. Right hand to right hip-return, left hand to left hip-return. 1/4 turn to your right and repeat the steps facing the next wall. Add the music and watch the students really enjoy their workout! Assessment/Reflection: Have students fill out a sheet with either a smiley face for I completed the tasks without any challenge, a so-so face for I could do the task but it was challenging, and a frown for I could not complete the task. Also as the students are completing the tasks have the teacher can also fill out the sheets for the students to compare results.
  • 12. 12 LESSON PLAN 7 Content (Topic) Corner Tag can be used to help students in health related fitness in determining and demonstrating finding their pulse before, during and after exercise. Outcomes: Indicators: 5.1 Health-Related Fitness g) Demonstrate and practise ways to find pulse Create and implement, with guidance, as a and to determine heart rate before, during and class, a health related fitness plan targeting the after exercise. health-related fitness component of cardiovascular endurance that includes setting a personal goal for improvement, applies the F.I.T.T. principle (Frequency, Intensity, Type of activity, and Time), and incorporates daily moderate to vigorous movement activity. Adaptive Dimension: If students have difficulty finding their pulse,have students find a partner to help them. Preparation (Equipment/Materials/ Set-Up): Eight hula hoops, four foam balls, pinnies for four different teams, cones. Development: Set up cones so that the playing area is divided into four different areas. Divide students into four different groups. Give each team a foam ball to place in a hula hoop in one of the four corners of the gym. Each team also has a hula hoop placed nearby on the sidelines as a place for tagged players. On the "go" signal students try to steal the other three team's balls and bring them back to their own hula hoop. When a student is in another team's territory (quarter of the playing area), they can be tagged by any member of that team and sent to that team's side hula hoop for tagged players. Students are safe inside the hula hoop. Students can get free again by having another member of their own team go to the hula hoop and, taking their hand, move back to their territory. They must go back to their territory first before returning to the game. Challenge teams to get all four balls in their hula hoop. Before the activity have students record their pulse on a sheet, then during the activity have all students record their pulse again, and then again when the activity is done have them record their pulse once again. Assessment/Reflection: Take students pulse record sheets and see if their pulse rates had increase into their target heart rate zone during the activity. Assessment is based on their records of accuracy and completion.
  • 13. 13 LESSON PLAN 8 Content (Topic) This mini lesson is to help students improve their cardio-respiratory fitness through continuous activity. Outcomes: Indicators: 5.1 Health-Related Fitness a) Explain a variety of factors that affect Create and implement, with guidance, as a personal fitness development. class, a health related fitness plan targeting the b) Sustain participation in moderate to health-related fitness component of vigorous movement activities that cardiovascular endurance that includes setting increase heart rate and respiration rate, a personal goal for improvement, applies the towards nine consecutive minutes on a F.I.T.T. principle (Frequency, Intensity, Type consistent basis. of activity, and Time), and incorporates daily d) Engage willingly in a variety of moderate to vigorous movement activity. movement activities at a moderate to vigorous level of effort. Adaptive Dimension: You may need to set a limit as to how long a student can be on a spot. Taggers are not allowed to "guard" a base, waiting for a student to move off. Remind students of safety when moving, especially toward the end line. If your school has heart rate monitors, use them to show students how much their heart rate has increased due to the activity. Preparation (Equipment/Materials/ Set-Up): 200 plastic straws (or hair elastics could work here as well) 3-4 medium gator-skin balls 4-8 poly spots hoops, or bases, a tub to hold the straws or hair elastics. Description: Before class, spread the bases out over the playing area. At the beginning of class, explain to students know they will be playing hard today, and not only will this playing be fun, but it will also help their heart! The object is to see if they can keep moving -- either walking or running. Explain the game as follows: Choose three or four students to start the game as "it". They hold the balls and spread out in general space. All other students start at one end of the gym or playing area. At the signal, students run/jog to the opposite end of the area to get a straw (trying not to get tagged), and then walk or jog back to the end line to begin again. Students continue to get straws throughout the game. Students may stop on a base to keep from getting tagged; only one player may be on a base at a time. If a student is tagged by one of the "its", that student gives one of their straws to the "it", and "it" gives the tagging implement to the student tagged. The old "it" then walks or jogs to the end line to begin playing the game. When the game is over have students check their pulse to see what their heart rate is. Discuss how continuous activity such as they just played -- even if it has a "break" once in a while -- is what their heart needs in order to be healthy. Assessment/Reflection: If your school has digi-walkers (pedometers), these can be used to help assess how much students have been moving.
  • 14. 14 LESSON PLAN 9 Content (Topic) This mini lesson is to help students evaluate their heart rate and practice fitness skills. Outcomes: Indicators: 5.1 Health-Related Fitness k) Record and reflect own fitness results after Create and implement, with guidance, as a participation in simple health related fitness class, a health related fitness plan targeting the appraisals. health-related fitness component of cardiovascular endurance that includes setting a personal goal for improvement, applies the F.I.T.T. principle (Frequency, Intensity, Type of activity, and Time), and incorporates daily moderate to vigorous movement activity. 5.2 Muscular Fitness c) Determine, demonstrate and express the Apply, with guidance, beneficial and safe purpose and qualities of effective and safe strategies to improve flexibility and muscular flexibility and muscular endurance exercises. endurance through participation in a variety of movement activities. Adaptive Dimension: The mission can be adapted for individuals. (i.e., only five push ups instead of ten) Preparation (Equipment/Materials/ Set-Up): Cones, art materials to make exercise cards, gymnastic mats (optional), Mission Impossible Movie Theme Song Description: This activity allows students to work together to complete a list of exercises simultaneously. Divide class into six groups. Have each group set up at one of the designated cone (marked 1-6). Each cone will have a Mission Card beside it. Example of a Mission Card Mission #1: Complete The Following... Gallop One Lap 30 Shoulder Touches 10 Rockers (need mat for this one) 10 Curl Ups Grapevine One Lap 10 High Jumps 15 Step Ups (on stable bench or stairs) V-sit stretch Left-Right-Middle (Hold for 10 sec. at each) Your Mission Is Complete! Students can start when they hear the music. You may want to give them a minute to figure out how they are going to do all the tasks together before starting the music. For the Mission to be completed each person in the group must do the activities simultaneously. On the first day of teaching this you may want to review how someone who is a fast runner could change their speed to accommodate the whole group, give ideas of having a counter for each
  • 15. 15 activity, a motivator, etc. Be creative with your cards. You can use motor skills such as throwing, kicking, or catching and/or incorporate dance/gymnastics activities. Assessment/Reflection: After the warm-up do a self evaluation on how well they thought they did. Have students rate themselves on how well they worked with their group members, did they help anyone else, and what their effort level was.
  • 16. 16 LESSON PLAN 10 Content (Topic) This mini lesson is to increase student‟s cardiovascular fitness and muscular strength. Outcomes: Indicators: 5.1 Health-Related Fitness h) Describe how heart rate is used to monitor Create and implement, with guidance, as a exercise intensity and its connection to class, a health related fitness plan targeting the cardiovascular fitness. health-related fitness component of i) Monitor personal level of activity by using a cardiovascular endurance that includes setting pedometer to count the number of steps taken a personal goal for improvement, applies the or the distance traveled and make connections F.I.T.T. principle (Frequency, Intensity, Type to benefits for cardiovascular endurance. of activity, and Time), and incorporates daily moderate to vigorous movement activity. 5.2 Muscular Fitness a) Identify the health related fitness benefit Apply, with guidance, beneficial and safe while participating in teacher selected strategies to improve flexibility and muscular exercises and activities that enhance flexibility endurance through participation in a variety of or muscular endurance. movement activities. Adaptive Dimension: Students with reading or color identifying difficulties can pair up with a partner and use a buddy system. Have everyone go with a partner and do the activity together.For wheelchair bound students their partner can push them a 1/2 lap rather walk/jog a lap, etc. Preparation (Equipment/Materials/ Set-Up): Deck of "UNO" cards, coloured signs (l each color in UNO deck), paper card with an exercise listed; ex: red=push ups, yellow=mountain climbers; blue=curl ups, green=bell jumps (or lateral jumps), wild card draw pile with cards with activities listed on them, and pedometers. Description: Each student is dealt a UNO card. They are to perform an activity by the following criteria: Skip Card -- skip one lap around the gym Reverse Card -- jog/walk 1 lap backward around gym Draw 2 Card -- draw 2 cards from regular UNO cards and perform the activity which corresponds to the card color using the number of repetitions indicated by the number on the card Wild Draw 4 Card -- draw 4 cards from the UNO deck and do all 4 activities Wild Card -- draw from the wild draw pile (made up separate and placed in center away from other action) and do the activity listed. Number Cards -- the student does the number of repetitions indicated at the activity station corresponding to the color. Example: A student draws a card that is 5 red. Go to the red sign with the exercise listed and do 5 push ups or whatever that sign has listed. After completing an activity the student gives the card back to the teacher and the student is dealt another card. Continue this for a set amount of time or each student must complete a certain number of cards.
  • 17. 17 Have students record the number shown on their pedometers at the end of the lesson. Assessment/Reflection: Record signs of students being in their target rate zone. Are their faces red, are they perpetrating, are they short of breath, etc? Did the students keep their heart rate in the healthy heart or aerobic zone the entire time? Did the students monitor personal activity by using a pedometer?
  • 18. 18 LESSON PLAN 11 Content (Topic) This lesson is a scavenger hunt, and it designed for students to focus on their social skills. Outcomes: Indicators: 5.10 Social Skills b) Self assess level of social skills on a regular Examine and critically assess personal basis through methods such as responding to positioning within the five levels of a social prompts in a physical education learning log. skills continuum for participation in movement c) Acknowledge when own behaviour is activities (i.e., irresponsible behaviour, self- irresponsible and/or lacking in self control. control, involvement). d)Propose and engage in options for growth in areas that will support own achievement of higher levels of social behaviour. Adaptive Dimension: The compass will not be accurate if used next to metal objects such as watches, belt buckles, and metal poles. Make sure students pick a reference point on the wall when walking, rather than always watching their compass. Have everyone practice facing different directions/bearings before travelling. The balloon idea is optional. Use a penny or a small marker that is more difficult to see instead of the polyspots. Preparation (Equipment/Materials/ Set-Up): Compasses (one for every student), one demonstration compass (either large one or overhead), balloons, poly spots, and direction cards. Description:Begin class by telling the students that orienteering is a race to find different control markers hidden in back country using only a map and compass. The first thing they need to learn before orienteering is how to use a compass. Demonstrate use of a compass with a large demonstration compass or an overhead projector. The students should be able to identify the following compass parts; Compass base is the rectangular bottom part of the compass. Compass needle or magnetic needle is the red and white arrow that moves. The red part of the needle always points north. Compass housing or dial is the turnable dial on the compass. The numbers on the dial refer to degrees of azimuth, or also called a bearing. Direction of travel arrow or sighting line is the arrow on the compass base. This is the what you point where you want to go. To use the compass, hold the compass level so the magnetic needle turns freely. Rotate the compass dial to a desired bearing (so the sighting line falls directly on a bearing such as 90 degrees which is east). Hold the compass so that the back of the compass (part of the compass base opposite the direction of travel arrow) is at your belly button. Keeping the back of the compass at your belly button, turn in a circle until the red end of the magnetic needle lines up with zero degrees (north) on the compass dial. The direction of travel arrow now points to the bearing set on your compass. For more information on using a compass, go to www.learn-
  • 19. 19 orienteering.org/. Walk the students through the cues and repeat the steps to face different directions and bearings. Practice travelling at specific bearings by setting the compass to a bearing, picking a spot on the gym wall that the directional arrow points to, and walking towards that spot. After the students have grasped the reading of a compass then you can start them on a Scavenger Hunt. If they need more time learning how to read the compass then you may want to come back the next day to do the Scavenger Hunt. Orienteering Scavenger Hunt Set up the scavenger hunt by spreading poly spots on the floor of the activity area. Write the following directions on different scraps of paper so that each course is on a different piece of paper: Course 1 120°-10 Steps 240°-10 Steps 0°-10 Steps Course 2 300°-8 Steps 60°-8 Steps 180°-8 Steps Course 3 90°-12 Steps 180°-12 Steps 270°-12 Steps 0°-12 Steps Course 4 90°-6 Steps 180°-8 Steps 330°-10 Steps Course 5 130°-3 Steps 220°-4 Steps 310°-6 Steps 100°-5 Steps Course 6 110°-6 Steps 200°-8 Steps 290°-12 Steps 80°-10 Steps Fold the paper and put one of these in each balloon. Blow up the balloons and spread them around outside of general space. Putting the course directions in the balloon is optional. Begin the activity by having students spilt up into pairs. Stress the fact that they never travel alone! They may be in a team of three if you have an odd number of students in class. One partner goes to a poly spot on the floor and the other partner gets a balloon and meets their partner at the spot. They pop the balloon and get the directions out of it. Make sure they pick the balloon up after they pop it. Each student uses their own compass, but they travel as a team according to the directions. The directions on the sheet of paper will lead them back to where
  • 20. 20 they began--the poly spot. Assessment/Reflection: Have the students write in their physical education learning logs answering the prompts, “What did I do today to help another student in this scavenger hunt? I should cooperation today by...”
  • 21. 21 LESSON PLAN 12 Content (Topic) This mini lesson will develop student‟s knowledge about first aid safety and have student‟s practice using the contents in the first aid kit. Outcomes: Indicators: 5.9 Safety and First-Aid a) Assess classmates‟ representation of first aid Make decisions about how to prevent and care kits to ensure that appropriate supplies have for common movement activity-related been identified. discomforts and injuries (e.g., stiffness, nose d) Propose and discuss logical and practical bleeds, and sprains). suggestions for enhancing safety in given situations. e) Research and apply recommended first aid procedures for basic „role-played‟ injuries such as nose bleeds, cuts, and sprained ankles. Adaptive Dimension: It is possible to have students do their own research about the contents of the first aid kit, they can learn lecture based, or have them learn inquiry based. Preparation (Equipment/Materials/ Set-Up): First Aid kit per group of 3-5 students Description: Once your students have been introduced to the contents and understand their uses, have them apply their knowledge to real life situations with this activity. 1. Have students break into groups of 3-5. 2. I assigned students roles in their groups. (Time Keeper, Writer, Speaker, etc.) They all need to help discuss however. 2. Each group will receive an index card with a scenario on it. 3. Based on the scenario, students must decide which item(s) from their First Aid Kit they would use. They should write down the items they could use on the back of the note card. I have a spelling list on the board for younger grades. If supplies allow it, give each group a first aid kit so that they may simply grab the item for their scenario. Example of a Scenario: One of your friends cuts their leg and it begins to bleed. You need to help them clean the wound. What do you need to use from the First Aid Kit? Answer: Rubber Gloves, Cleansing Pads, Gauze, Antibacterial Ointment, etc. 4. Have each group go through their list and discuss with the class why it‟s important to have each certain item. How does it help both the helper and whoever is injured? Make sure that you stress the importance to always find an adult first before performing first aid. Assessment/Reflection: Perform assessment and evaluation throughout the entire lesson by having the students interact with thoughtful discussion based lecture and apply what they have learned by putting the index cards into the correct spots and answering why it‟s important to know first aid safety.
  • 22. 22 LESSON PLAN 13 Content (Topic) This mini lesson the students will be playing Krazy Kickball with an emphasis on how rules affect the play of the game. Outcomes: Indicators: 5.8 Rules d) Examine the agreed-upon rules for games, Demonstrate an understanding of and including lead-up games and invented games, willingness to accept the rules of teacher- to demonstrate a clear understanding of how selected games, including lead-up games, and the rules affect the play of the game and the invented games by officiating and participating action of individuals. in classmate officiated competitions. Adaptive Dimension: You may want to split the class into a couple of groups each playing their own Krazy Kickball game so each student is allowed more ball touches. In that case more equipment will be needed. Preparation (Equipment/Materials/ Set-Up): 4 bases and a kickball Description: The student will play/practice the game using different rules. “New or Changed” rules: 1) Kicker can run either towards 1st or 3rd base depending on where they kicked the ball. 2) Once you get on base, you can stay or go after the next kick. 3) More than one person can be on base obviously. 4) Since you will have people running in both directions, there are NO force outs. 5) On POP fly, runners can advance to the next base if they want. 6) Runners can keep running unless you have an out or get the pitcher the ball. Then the runners go to closest base. NOW the KRAZY PART… 7) If one person scores a run, then the next person standing in line has to run out to 1st or 3rd base without kicking. If 4 people come in and score, then 4 people standing in line have to go out. Got it? Hope so… Assessment/Reflection: Watch how students react when the rules are changed. Are the students demonstrating how rules affect the play of the game and do they react to rule changes?
  • 23. 23 LESSON PLAN 14 Content (Topic) During a game of Tailball students contribute to a class decision making process on the creation or adaptation of rules to be used in class activities and games. Outcomes: Indicators: 5.8 Rules b) Contribute to a class decision-making Demonstrate an understanding of and process on the creation or adaptation of rules to willingness to accept the rules of teacher- be used in class activities and games. selected games, including lead-up games, and invented games by officiating and participating in classmate officiated competitions. Adaptive Dimension: You may want to have multiple games of Tailball being played so students have multiple ball touches. Preparation (Equipment/Materials/ Set-Up): Tennis ball with a tail (30 cm ribbon attached to a washer which is then inserted into a small incision into the tennis ball) Basketball rings Description: Students try scoring goals by throwing a tennis ball (with an attached tail) through a basketball ring. This game is played on a basketball court and can be played both indoors and outdoors. Divide the class into 2 teams. Toss the ball up in the center like in basketball. Team members pass the tail-ball to other members of their team and try to score a goal by throwing the tail-ball. The tail-ball can be caught by catching the tennis ball itself, but it can only be thrown by using the tail. The exception for this is if a student is trying to shoot a goal. If the ball is dropped or hits the ground then it is handed to the opposition. There is no running with the tail-ball. After a short time, have students agree upon rule changes/adaptations, like the following: a) Set time limits on how long one team has to keep possession of the tail-ball (example 3 seconds or 5 seconds). b) Set a minimum number of passes between team mates before a goal is scored c) Divide court into halves restrict students to their half. Assessment/Reflection: Record which students make adaptations or creates new rules to be used in tailball.
  • 24. 24 LESSON PLAN 15 Content (Topic) This lesson students will be playing Capture the Lion, they will be focusing on engaging class to show care for others and for self while being physically active. Outcomes: Indicators: 5.10 Social Skills e) Engage in a class plan to show “caring for Examine and critically assess personal others and for self” while being physically positioning within the five levels of a social active. skills continuum for participation in movement activities (i.e., irresponsible behaviour, self- control, involvement). Adaptive Dimension: You may divide class into more than two teams to allow for more movement. Preparation (Equipment/Materials/ Set-Up): Whistle Pinnies (Two colours) 2 Stuffed Lions Cones Description: When we walk into the gym today, we are going to play a quick game of Freeze Tag. The last person in this line is “It,” who we call “The Lion”. As soon as you enter the gym, begin moving around to get away from the “The Lion”. “The Lion” will run around trying to tag everyone. When you get tagged you must freeze and stop where you are. The only way to free a tagged person is for two people to join hands around the tagged, frozen person and circle them twice. In order to completely free the tagged person, the students circling must make the sound that a lion makes. What sound would that be? (Roar) Remember to FREEZE when you hear the whistle. Does everyone understand? Did everyone enjoy that game of Freeze Tag? What happened when the lion tagged you? What did you classmates have to do to help free you? Today we are going to play “Capture the Lion”. This game is similar to the freeze tag game that we just played, but we will be outside on the big field! We will be focusing on good teamwork and sportsmanship, because that is what is most important in physical education! Today: “Capture the Lion” Safety: a. outside-stay in sight of teachers-no roads b. 2 hand touch-no pushing or shoving c. be aware of others Whistle: When I blow the whistle once: FREEZE and face me Explain: a. break class into 2 equal teams (blue and gold team) b. game played on field divided into 2 sides c. blue team offense tries to capture gold side’s lion and vice versa d. blue team defense tries to tag gold team’s offense using 2 hand touch and a “Roar”, and vice versa e. tagged students go into opposite team’s “lion’s den”
  • 25. 25 f. only way to free teammates from den-3 teammates to form ring (holding hands) around captured teammate and walk them back to side while roaring. g. first team to capture lion and bring it back to their side wins game h. student holding lion can still be tagged and must go to “lions den” i. we will play running, then walking, then skipping j. REMINDER: don’t forget offense and defense! Skill: a. tagging b. avoiding c. running, walking, skipping d. capturing e. teamwork Challenge: 1. running only 2. walking only 3. skipping only Transition: 1. Give pinnies to each team 2. Walk outside in line with team 3. Gold to one side, Blue to other 4. Begin game on whistle blow Transition: Whistle upon capturing lion Assessment/Reflection: Have students write into their physical education learning logs and write about how they cared for others and self during the activity.