SlideShare una empresa de Scribd logo
1 de 25
Gulfam Fatima
   Used second life as an immersionist and an
    argumentationist.
   Imersionist: Interaction, communication,
    involvement
   Argumentionist- believe that the real person
    is not the avatar but the person sitting behind
    the computer screen.
   Role play- Had a different name for my
    avatar. But, was being myself
   My experience of creating the cube made me
    think about my identity.
   (Loomis, 1992; Biocca, 1997) “Embodiment is
    only possible because of the distinction between
    the phenomenal body and the physical body”.
   (Thomas,2006) refers to this process as
    “metaxis” which is “the state of belonging
    completely and simultaneously to two different,
    autonomous worlds: the image of reality and the
    reality of the image”,
   However, Biocca would argue that the „self‟ can
    not be presented in two different places and can
    only be present either in the real or virtual world
   (Stein,2007 stated in J.Leslie,2008;6) “Stroke
    victims visiting the SL Dreams protected area for
    people with disabilities have reported that the
    experience of seeing themselves walking aided in
    their recovery”.
   Lack of IT Skills
   “Three-dimensional MUVEs are providing just
    such environments for anyone with a reasonably
    up-to-date computer and Internet access”
   The internet can cause addiction
   Health problems- back pains and eye strains.
   Obsession
   Experience bullying
   (Z. Phillip,1997;39) We are simply acting in
    cyber space, and being involved in the
    process of the virtual events.
   (Z. Phillip,1997;38) VR, understood as
    immersive, however, further surpasses such
    an interactive model , because human agents
    are cut off from actual contact with the
    natural environment and thus do not
    generally single out and particular objects or
    events with which to interact.
Affordance                      Extended capability
communication                   Voice, chat, SL groups, search
Embodied social presence        3-D perspective on avatars (oneself & others)
Building/engineering/design     Highly flexible robust tools & training
/sculpting
Animation and scripting         Motion, behaviours, sensors, lighting, sound
Data visualizations &           Modeling, infinite scale, micro/macro, role-play,
simulations                     spread sheet conversion, historical, art
Sound & spatial relationships   Example: reflexive architecture, avatar orchestra
Language immersion              Example: 27 language-specific islands
Learning communities            Example: Educators Coop Residential Island
created by & for users
International                   SL collapses geography
Low capital expense             Overhead, travel, equipment, training, energy
operations costs
Fundraising                     Am. Cancer Soc., Katrina Relief, kiva.org
Recruitment/administration/     Universities, IBM > 1500 employees in SL
management
Bringing distance & online      Online-course class photo only in SL
learning together in
the 3-D virtual world
   (N. G. Canbek; 2010) Virtual life has been
    used for training and education
   (N. G. Canbek; 2010)The following activities
    that users tend to engage in which are: “Role
    play, Diagnostic, Problem solving,
    Demonstration, Collaborative, Constructive,
    skill building, gaming”
   ( J.Leslie,2008;8)“Educational users want
    more stability in the software platform, faster
    functionality, lower or less expensive initial
    equipment requirements, easier-to-learn
    scripting and building tools, increased ability
    to import ready-made objects from other
    programs, simpler ways to stream media, and
    more seamless integration of most other
    standard-use software products into the SL
    virtual environment”
( Jeggins & Collins, 2007), even
 though new technologies bring
 pedagogical utopia for the
 innovators, there is still an
 ambiguity regarding what second
 life will bring to educational
 evolution.
   (Ragas & Neely,2009 stated in
    G.Salmon,2009;529) There is a growing interest
    from academics and teachers.
   Reports like (O‟Reilly Radar Team,2008 stated in
    G.Salmon,2009;528). The number of registered
    users (residents) of SL has grown rapidly over the
    past 4 years, and there is increasing interest
    from educational institutions.
   Atkins & Blackal,2008 stated in
    G.Salmon,2009;529) that all universities will have
    an SL presence in 5 years.
   (Nalates,2011) In the future there is likely to be
    an increase in the population accessing second
    life as the figure seems to go up each year. For
    example on an average day there were 10,000
    signups which had increased to 13,000-14,000
    sign ups per day.
   (Gartner Inc,2007 stated in G.Salmon,2009;528),
    known for forecasting „adoption cycles‟,
    predicted that by the end of 2011, 80% of all
    active Internet users would have an avatar and
    would be registered in one or more virtual
    worlds.
   Metaverse
   Technology
   Effects
   Production
   Ownership
   Popular culture
   (Smart, Cascio & Paffendorf, 2007; 7). In the 20 year
    scenario, they may become primary tools (with video
    and text secondary) for learning many aspects of
    history, for acquiring new skills, for job assessment,
    and for many of our most cost-effective and
    productive forms of collaboration.
   (S.Jhon, C.Jamaise & P.Jerry,2009;4) many of the
    Internet activities we now associate with the 2D Web
    will migrate to the 3D spaces of the Metaverse. This
    means we will be able to benefit from both 2D and
    3D web.
   (S.Jhon, C.Jamaise & P.Jerry,2009;4) Its emergence is
    being enabled by a number of exponential
    technology capacity and performance growth trends
   (S.Jhon, C.Jamaise & P.Jerry,2009;4) In 2016
    the Metaverse may be primarily a social and
    communication space, but experts suggest it
    will have many other uses as well.
   Television and the metaverse will increasingly
    converge. The better internet television becomes, the
    more metaverse-like it will be. So too with online
    spaces that will increasingly embed interactive video.
   (S.Jhon, C.Jamaise & P.Jerry,2009;7) SL‟s next
    generation of server upgrades will also support
    spatial audio streams of its inhabitants, which will
    provide an attractive and useful new dimension to the
    VW.
   (S.Jhon, C.Jamaise & P.Jerry,2009;6) As graphical
    technology improved, it crossed a usability threshold,
    then broadband connectivity increased, and now
    software advances are giving new creative powers to
    the user
   (J.Leslie,2008;4)The technical system
    includes the SL software, the
    individual computer and Internet
    connection of each user, and the vast
    expanse of virtual simulations that
    comprise the SL metaverse (a
    combination of the real world with the
    virtual world).
   These software‟s allow you to export
    textures:

   3d max

   Maya

   Blender

   Scripting Language allows prototyping of
    interactivity – The Tech Virtual
   (J.Leslie,2008;2)The two critics related to the
    emerging of second life are “(1) function or
    purpose of the activity, and (2) the audience
    or user”
   (J.Leslie,2008;2) “Crowded classrooms may
    create navigation difficulties in SL for the
    audience”
Technology Enabled Identity Within Virtual Worlds And Implications For Our Future Within A Metaverse

Más contenido relacionado

La actualidad más candente

How to Create Content for the Metaverse | Dominic Eskofier
How to Create Content for the Metaverse | Dominic EskofierHow to Create Content for the Metaverse | Dominic Eskofier
How to Create Content for the Metaverse | Dominic EskofierJessica Tams
 
Virtual Environments and Web 3D – New Worlds with Old Problems?
Virtual Environments and Web 3D – New Worlds with Old Problems?Virtual Environments and Web 3D – New Worlds with Old Problems?
Virtual Environments and Web 3D – New Worlds with Old Problems?Tracy Kennedy
 
A Short History of the Metaverse
A Short History of the MetaverseA Short History of the Metaverse
A Short History of the MetaverseBernard Marr
 
Metaverse Marketing: Games and Virtual Worlds in Product Promotion
Metaverse Marketing: Games and Virtual Worlds in Product PromotionMetaverse Marketing: Games and Virtual Worlds in Product Promotion
Metaverse Marketing: Games and Virtual Worlds in Product PromotionSebastian Küpers
 
Working and Learning in Virtual Worlds - Day 1
Working and Learning in Virtual Worlds - Day 1Working and Learning in Virtual Worlds - Day 1
Working and Learning in Virtual Worlds - Day 1William Barnett
 
It’s time for Cross Metaverse communities
It’s time for Cross Metaverse communitiesIt’s time for Cross Metaverse communities
It’s time for Cross Metaverse communitiesNext Earth
 
Facebook’s ‘Metaverse’ is Rocket Fuel for Blockchain Virtual Land Projects
Facebook’s ‘Metaverse’ is Rocket Fuel for Blockchain Virtual Land ProjectsFacebook’s ‘Metaverse’ is Rocket Fuel for Blockchain Virtual Land Projects
Facebook’s ‘Metaverse’ is Rocket Fuel for Blockchain Virtual Land ProjectsNext Earth
 
Ready for Metaverse: NOTES version
Ready for Metaverse: NOTES versionReady for Metaverse: NOTES version
Ready for Metaverse: NOTES versionLoriLanday
 
The future collider
The future colliderThe future collider
The future colliderJoshua Davis
 
G A M Emarketing 08 02 07
G A M Emarketing 08 02 07G A M Emarketing 08 02 07
G A M Emarketing 08 02 07camilox
 
Standards for the Metaverse
Standards for the MetaverseStandards for the Metaverse
Standards for the MetaverseDamon Hernandez
 
Building the Metaverse
Building the Metaverse Building the Metaverse
Building the Metaverse Reuben Steiger
 
Online Worlds And Second Life
Online Worlds And Second LifeOnline Worlds And Second Life
Online Worlds And Second LifeDavid Orban
 

La actualidad más candente (20)

How to Create Content for the Metaverse | Dominic Eskofier
How to Create Content for the Metaverse | Dominic EskofierHow to Create Content for the Metaverse | Dominic Eskofier
How to Create Content for the Metaverse | Dominic Eskofier
 
Virtual Environments and Web 3D – New Worlds with Old Problems?
Virtual Environments and Web 3D – New Worlds with Old Problems?Virtual Environments and Web 3D – New Worlds with Old Problems?
Virtual Environments and Web 3D – New Worlds with Old Problems?
 
A Short History of the Metaverse
A Short History of the MetaverseA Short History of the Metaverse
A Short History of the Metaverse
 
Metaverse Marketing: Games and Virtual Worlds in Product Promotion
Metaverse Marketing: Games and Virtual Worlds in Product PromotionMetaverse Marketing: Games and Virtual Worlds in Product Promotion
Metaverse Marketing: Games and Virtual Worlds in Product Promotion
 
Working and Learning in Virtual Worlds - Day 1
Working and Learning in Virtual Worlds - Day 1Working and Learning in Virtual Worlds - Day 1
Working and Learning in Virtual Worlds - Day 1
 
It’s time for Cross Metaverse communities
It’s time for Cross Metaverse communitiesIt’s time for Cross Metaverse communities
It’s time for Cross Metaverse communities
 
Facebook’s ‘Metaverse’ is Rocket Fuel for Blockchain Virtual Land Projects
Facebook’s ‘Metaverse’ is Rocket Fuel for Blockchain Virtual Land ProjectsFacebook’s ‘Metaverse’ is Rocket Fuel for Blockchain Virtual Land Projects
Facebook’s ‘Metaverse’ is Rocket Fuel for Blockchain Virtual Land Projects
 
Ready for Metaverse: NOTES version
Ready for Metaverse: NOTES versionReady for Metaverse: NOTES version
Ready for Metaverse: NOTES version
 
weAR MARKOVERSE eng 2021
weAR MARKOVERSE eng 2021weAR MARKOVERSE eng 2021
weAR MARKOVERSE eng 2021
 
The future collider
The future colliderThe future collider
The future collider
 
Web 3.0 Metaverse
Web 3.0 MetaverseWeb 3.0 Metaverse
Web 3.0 Metaverse
 
G A M Emarketing 08 02 07
G A M Emarketing 08 02 07G A M Emarketing 08 02 07
G A M Emarketing 08 02 07
 
Metaverse Enterprise Platform Development
Metaverse Enterprise Platform DevelopmentMetaverse Enterprise Platform Development
Metaverse Enterprise Platform Development
 
Standards for the Metaverse
Standards for the MetaverseStandards for the Metaverse
Standards for the Metaverse
 
The foundations of metaverse
The foundations of metaverseThe foundations of metaverse
The foundations of metaverse
 
Updated Metaverse including ECI
Updated Metaverse including ECIUpdated Metaverse including ECI
Updated Metaverse including ECI
 
Building the Metaverse
Building the Metaverse Building the Metaverse
Building the Metaverse
 
What is mataverse?
What is mataverse?What is mataverse?
What is mataverse?
 
Web 3.0
Web 3.0Web 3.0
Web 3.0
 
Online Worlds And Second Life
Online Worlds And Second LifeOnline Worlds And Second Life
Online Worlds And Second Life
 

Destacado

04.混凝土結構用錨栓 -柯鎮洋
04.混凝土結構用錨栓 -柯鎮洋04.混凝土結構用錨栓 -柯鎮洋
04.混凝土結構用錨栓 -柯鎮洋tesa37_7
 
01.壓拉桿模式 -胡銘煌
01.壓拉桿模式 -胡銘煌01.壓拉桿模式 -胡銘煌
01.壓拉桿模式 -胡銘煌tesa37_7
 
Tugas ppt ki mimpiKemana kita harus menggantungkan mimpi ???
Tugas ppt ki mimpiKemana kita harus menggantungkan mimpi ???Tugas ppt ki mimpiKemana kita harus menggantungkan mimpi ???
Tugas ppt ki mimpiKemana kita harus menggantungkan mimpi ???angga2324
 
Handling Customer Complaint & Service Recovery
Handling Customer Complaint & Service RecoveryHandling Customer Complaint & Service Recovery
Handling Customer Complaint & Service Recoveryandry yakup
 
Managment 2
Managment 2Managment 2
Managment 2gfatima
 
BUDGET(2014)
BUDGET(2014)BUDGET(2014)
BUDGET(2014)praile
 
SimplyGive to Support Autism
SimplyGive to Support AutismSimplyGive to Support Autism
SimplyGive to Support AutismAK Kundra
 
Mindfullness & Autism
Mindfullness & AutismMindfullness & Autism
Mindfullness & AutismAK Kundra
 
An Insight into Autism-Care4Autism - for a layman
An Insight into Autism-Care4Autism - for a laymanAn Insight into Autism-Care4Autism - for a layman
An Insight into Autism-Care4Autism - for a laymanAK Kundra
 
Autism Friendly Village , Hyderabad for Children and Adults with Autism
Autism Friendly Village , Hyderabad for Children and Adults with AutismAutism Friendly Village , Hyderabad for Children and Adults with Autism
Autism Friendly Village , Hyderabad for Children and Adults with AutismAK Kundra
 
Sino india relations
Sino india relationsSino india relations
Sino india relationsatulshelly18
 
éTanchéitéàl'air
éTanchéitéàl'airéTanchéitéàl'air
éTanchéitéàl'airNovabuild
 

Destacado (17)

Instant cash loans
Instant cash loansInstant cash loans
Instant cash loans
 
04.混凝土結構用錨栓 -柯鎮洋
04.混凝土結構用錨栓 -柯鎮洋04.混凝土結構用錨栓 -柯鎮洋
04.混凝土結構用錨栓 -柯鎮洋
 
Gefyria 1
Gefyria 1Gefyria 1
Gefyria 1
 
01.壓拉桿模式 -胡銘煌
01.壓拉桿模式 -胡銘煌01.壓拉桿模式 -胡銘煌
01.壓拉桿模式 -胡銘煌
 
Tugas ppt ki mimpiKemana kita harus menggantungkan mimpi ???
Tugas ppt ki mimpiKemana kita harus menggantungkan mimpi ???Tugas ppt ki mimpiKemana kita harus menggantungkan mimpi ???
Tugas ppt ki mimpiKemana kita harus menggantungkan mimpi ???
 
Handling Customer Complaint & Service Recovery
Handling Customer Complaint & Service RecoveryHandling Customer Complaint & Service Recovery
Handling Customer Complaint & Service Recovery
 
Managment 2
Managment 2Managment 2
Managment 2
 
BUDGET(2014)
BUDGET(2014)BUDGET(2014)
BUDGET(2014)
 
SimplyGive to Support Autism
SimplyGive to Support AutismSimplyGive to Support Autism
SimplyGive to Support Autism
 
Mindfullness & Autism
Mindfullness & AutismMindfullness & Autism
Mindfullness & Autism
 
Bionic lens report
Bionic lens reportBionic lens report
Bionic lens report
 
An Insight into Autism-Care4Autism - for a layman
An Insight into Autism-Care4Autism - for a laymanAn Insight into Autism-Care4Autism - for a layman
An Insight into Autism-Care4Autism - for a layman
 
Media in myanmar
Media in myanmarMedia in myanmar
Media in myanmar
 
Autism Friendly Village , Hyderabad for Children and Adults with Autism
Autism Friendly Village , Hyderabad for Children and Adults with AutismAutism Friendly Village , Hyderabad for Children and Adults with Autism
Autism Friendly Village , Hyderabad for Children and Adults with Autism
 
Nbc ppt
Nbc pptNbc ppt
Nbc ppt
 
Sino india relations
Sino india relationsSino india relations
Sino india relations
 
éTanchéitéàl'air
éTanchéitéàl'airéTanchéitéàl'air
éTanchéitéàl'air
 

Similar a Technology Enabled Identity Within Virtual Worlds And Implications For Our Future Within A Metaverse

Tech2002lecweekfive0809
Tech2002lecweekfive0809Tech2002lecweekfive0809
Tech2002lecweekfive0809The_Joker
 
John_Smart_Amplify11
John_Smart_Amplify11John_Smart_Amplify11
John_Smart_Amplify11AmplifyFest
 
Proactive Displays IIIA 20080627
Proactive Displays IIIA 20080627Proactive Displays IIIA 20080627
Proactive Displays IIIA 20080627Joe McCarthy
 
Situated Social Computing 20110622
Situated Social Computing 20110622Situated Social Computing 20110622
Situated Social Computing 20110622Joe McCarthy
 
NITLE IT Leaders 2009: Emerging Technologies in a Submerging Economy
NITLE IT Leaders 2009: Emerging Technologies in a Submerging EconomyNITLE IT Leaders 2009: Emerging Technologies in a Submerging Economy
NITLE IT Leaders 2009: Emerging Technologies in a Submerging EconomyBryan Alexander
 
Code Rules Poster Oswc Xv 2
Code Rules Poster Oswc Xv 2Code Rules Poster Oswc Xv 2
Code Rules Poster Oswc Xv 2Jordi Comas
 
Musstanser Avanzament 4 (Final No Animation)
Musstanser   Avanzament 4 (Final   No Animation)Musstanser   Avanzament 4 (Final   No Animation)
Musstanser Avanzament 4 (Final No Animation)Musstanser Tinauli
 
AJCU-DACE Virtual Worlds
AJCU-DACE Virtual WorldsAJCU-DACE Virtual Worlds
AJCU-DACE Virtual Worldsguest5e867
 
Internet of Affect (08.06.2016)
Internet of Affect (08.06.2016)Internet of Affect (08.06.2016)
Internet of Affect (08.06.2016)Sumandro C
 
Empowering humans in immersive learning environments
Empowering humans in immersive learning environmentsEmpowering humans in immersive learning environments
Empowering humans in immersive learning environmentsLeonel Morgado
 
Scholarly Multimedia
Scholarly MultimediaScholarly Multimedia
Scholarly Multimediahollywillis
 
20210908 jim spohrer naples forum_2021 v1
20210908 jim spohrer naples forum_2021 v120210908 jim spohrer naples forum_2021 v1
20210908 jim spohrer naples forum_2021 v1ISSIP
 
3d Realvirtual Worlds For Health And Healthcare 12414
3d Realvirtual Worlds For Health And Healthcare 124143d Realvirtual Worlds For Health And Healthcare 12414
3d Realvirtual Worlds For Health And Healthcare 12414Ken Heitland
 
3-D real-virtual worlds for health and healthcare
3-D real-virtual worlds for health and healthcare3-D real-virtual worlds for health and healthcare
3-D real-virtual worlds for health and healthcareMaged N. Kamel Boulos
 
Tangible User Interface Showcase
Tangible User Interface ShowcaseTangible User Interface Showcase
Tangible User Interface ShowcaseSimone Mora
 
How metaphors matter an ethnography of blockchain based re descriptions of th...
How metaphors matter an ethnography of blockchain based re descriptions of th...How metaphors matter an ethnography of blockchain based re descriptions of th...
How metaphors matter an ethnography of blockchain based re descriptions of th...eraser Juan José Calderón
 
New Research Articles 2020 July Issue International Journal of Software Engin...
New Research Articles 2020 July Issue International Journal of Software Engin...New Research Articles 2020 July Issue International Journal of Software Engin...
New Research Articles 2020 July Issue International Journal of Software Engin...ijseajournal
 
The Future of Virtual Environments
The Future of Virtual EnvironmentsThe Future of Virtual Environments
The Future of Virtual EnvironmentsEduserv
 
Experiential Learning in Virtu
Experiential Learning in VirtuExperiential Learning in Virtu
Experiential Learning in VirtuJamesWebb11
 

Similar a Technology Enabled Identity Within Virtual Worlds And Implications For Our Future Within A Metaverse (20)

Tech2002lecweekfive0809
Tech2002lecweekfive0809Tech2002lecweekfive0809
Tech2002lecweekfive0809
 
John_Smart_Amplify11
John_Smart_Amplify11John_Smart_Amplify11
John_Smart_Amplify11
 
Proactive Displays IIIA 20080627
Proactive Displays IIIA 20080627Proactive Displays IIIA 20080627
Proactive Displays IIIA 20080627
 
Situated Social Computing 20110622
Situated Social Computing 20110622Situated Social Computing 20110622
Situated Social Computing 20110622
 
Second life ppt
Second life pptSecond life ppt
Second life ppt
 
NITLE IT Leaders 2009: Emerging Technologies in a Submerging Economy
NITLE IT Leaders 2009: Emerging Technologies in a Submerging EconomyNITLE IT Leaders 2009: Emerging Technologies in a Submerging Economy
NITLE IT Leaders 2009: Emerging Technologies in a Submerging Economy
 
Code Rules Poster Oswc Xv 2
Code Rules Poster Oswc Xv 2Code Rules Poster Oswc Xv 2
Code Rules Poster Oswc Xv 2
 
Musstanser Avanzament 4 (Final No Animation)
Musstanser   Avanzament 4 (Final   No Animation)Musstanser   Avanzament 4 (Final   No Animation)
Musstanser Avanzament 4 (Final No Animation)
 
AJCU-DACE Virtual Worlds
AJCU-DACE Virtual WorldsAJCU-DACE Virtual Worlds
AJCU-DACE Virtual Worlds
 
Internet of Affect (08.06.2016)
Internet of Affect (08.06.2016)Internet of Affect (08.06.2016)
Internet of Affect (08.06.2016)
 
Empowering humans in immersive learning environments
Empowering humans in immersive learning environmentsEmpowering humans in immersive learning environments
Empowering humans in immersive learning environments
 
Scholarly Multimedia
Scholarly MultimediaScholarly Multimedia
Scholarly Multimedia
 
20210908 jim spohrer naples forum_2021 v1
20210908 jim spohrer naples forum_2021 v120210908 jim spohrer naples forum_2021 v1
20210908 jim spohrer naples forum_2021 v1
 
3d Realvirtual Worlds For Health And Healthcare 12414
3d Realvirtual Worlds For Health And Healthcare 124143d Realvirtual Worlds For Health And Healthcare 12414
3d Realvirtual Worlds For Health And Healthcare 12414
 
3-D real-virtual worlds for health and healthcare
3-D real-virtual worlds for health and healthcare3-D real-virtual worlds for health and healthcare
3-D real-virtual worlds for health and healthcare
 
Tangible User Interface Showcase
Tangible User Interface ShowcaseTangible User Interface Showcase
Tangible User Interface Showcase
 
How metaphors matter an ethnography of blockchain based re descriptions of th...
How metaphors matter an ethnography of blockchain based re descriptions of th...How metaphors matter an ethnography of blockchain based re descriptions of th...
How metaphors matter an ethnography of blockchain based re descriptions of th...
 
New Research Articles 2020 July Issue International Journal of Software Engin...
New Research Articles 2020 July Issue International Journal of Software Engin...New Research Articles 2020 July Issue International Journal of Software Engin...
New Research Articles 2020 July Issue International Journal of Software Engin...
 
The Future of Virtual Environments
The Future of Virtual EnvironmentsThe Future of Virtual Environments
The Future of Virtual Environments
 
Experiential Learning in Virtu
Experiential Learning in VirtuExperiential Learning in Virtu
Experiential Learning in Virtu
 

Último

Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxPasskey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxLoriGlavin3
 
Rise of the Machines: Known As Drones...
Rise of the Machines: Known As Drones...Rise of the Machines: Known As Drones...
Rise of the Machines: Known As Drones...Rick Flair
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersNicole Novielli
 
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxThe Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxLoriGlavin3
 
SALESFORCE EDUCATION CLOUD | FEXLE SERVICES
SALESFORCE EDUCATION CLOUD | FEXLE SERVICESSALESFORCE EDUCATION CLOUD | FEXLE SERVICES
SALESFORCE EDUCATION CLOUD | FEXLE SERVICESmohitsingh558521
 
Generative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersGenerative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersRaghuram Pandurangan
 
Gen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdfGen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdfAddepto
 
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxDigital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxLoriGlavin3
 
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024BookNet Canada
 
Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 3652toLead Limited
 
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek SchlawackFwdays
 
TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024Lonnie McRorey
 
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxThe Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxLoriGlavin3
 
DSPy a system for AI to Write Prompts and Do Fine Tuning
DSPy a system for AI to Write Prompts and Do Fine TuningDSPy a system for AI to Write Prompts and Do Fine Tuning
DSPy a system for AI to Write Prompts and Do Fine TuningLars Bell
 
Sample pptx for embedding into website for demo
Sample pptx for embedding into website for demoSample pptx for embedding into website for demo
Sample pptx for embedding into website for demoHarshalMandlekar2
 
WordPress Websites for Engineers: Elevate Your Brand
WordPress Websites for Engineers: Elevate Your BrandWordPress Websites for Engineers: Elevate Your Brand
WordPress Websites for Engineers: Elevate Your Brandgvaughan
 
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024BookNet Canada
 
Artificial intelligence in cctv survelliance.pptx
Artificial intelligence in cctv survelliance.pptxArtificial intelligence in cctv survelliance.pptx
Artificial intelligence in cctv survelliance.pptxhariprasad279825
 
SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024Lorenzo Miniero
 
The Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsThe Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsPixlogix Infotech
 

Último (20)

Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxPasskey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
 
Rise of the Machines: Known As Drones...
Rise of the Machines: Known As Drones...Rise of the Machines: Known As Drones...
Rise of the Machines: Known As Drones...
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software Developers
 
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxThe Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
 
SALESFORCE EDUCATION CLOUD | FEXLE SERVICES
SALESFORCE EDUCATION CLOUD | FEXLE SERVICESSALESFORCE EDUCATION CLOUD | FEXLE SERVICES
SALESFORCE EDUCATION CLOUD | FEXLE SERVICES
 
Generative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersGenerative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information Developers
 
Gen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdfGen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdf
 
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxDigital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
 
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
 
Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365
 
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
 
TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024
 
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxThe Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
 
DSPy a system for AI to Write Prompts and Do Fine Tuning
DSPy a system for AI to Write Prompts and Do Fine TuningDSPy a system for AI to Write Prompts and Do Fine Tuning
DSPy a system for AI to Write Prompts and Do Fine Tuning
 
Sample pptx for embedding into website for demo
Sample pptx for embedding into website for demoSample pptx for embedding into website for demo
Sample pptx for embedding into website for demo
 
WordPress Websites for Engineers: Elevate Your Brand
WordPress Websites for Engineers: Elevate Your BrandWordPress Websites for Engineers: Elevate Your Brand
WordPress Websites for Engineers: Elevate Your Brand
 
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
 
Artificial intelligence in cctv survelliance.pptx
Artificial intelligence in cctv survelliance.pptxArtificial intelligence in cctv survelliance.pptx
Artificial intelligence in cctv survelliance.pptx
 
SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024
 
The Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsThe Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and Cons
 

Technology Enabled Identity Within Virtual Worlds And Implications For Our Future Within A Metaverse

  • 2.
  • 3. Used second life as an immersionist and an argumentationist.  Imersionist: Interaction, communication, involvement  Argumentionist- believe that the real person is not the avatar but the person sitting behind the computer screen.  Role play- Had a different name for my avatar. But, was being myself  My experience of creating the cube made me think about my identity.
  • 4.
  • 5. (Loomis, 1992; Biocca, 1997) “Embodiment is only possible because of the distinction between the phenomenal body and the physical body”.  (Thomas,2006) refers to this process as “metaxis” which is “the state of belonging completely and simultaneously to two different, autonomous worlds: the image of reality and the reality of the image”,  However, Biocca would argue that the „self‟ can not be presented in two different places and can only be present either in the real or virtual world
  • 6. (Stein,2007 stated in J.Leslie,2008;6) “Stroke victims visiting the SL Dreams protected area for people with disabilities have reported that the experience of seeing themselves walking aided in their recovery”.  Lack of IT Skills  “Three-dimensional MUVEs are providing just such environments for anyone with a reasonably up-to-date computer and Internet access”  The internet can cause addiction  Health problems- back pains and eye strains.  Obsession  Experience bullying
  • 7. (Z. Phillip,1997;39) We are simply acting in cyber space, and being involved in the process of the virtual events.  (Z. Phillip,1997;38) VR, understood as immersive, however, further surpasses such an interactive model , because human agents are cut off from actual contact with the natural environment and thus do not generally single out and particular objects or events with which to interact.
  • 8.
  • 9. Affordance Extended capability communication Voice, chat, SL groups, search Embodied social presence 3-D perspective on avatars (oneself & others) Building/engineering/design Highly flexible robust tools & training /sculpting Animation and scripting Motion, behaviours, sensors, lighting, sound Data visualizations & Modeling, infinite scale, micro/macro, role-play, simulations spread sheet conversion, historical, art Sound & spatial relationships Example: reflexive architecture, avatar orchestra Language immersion Example: 27 language-specific islands Learning communities Example: Educators Coop Residential Island created by & for users International SL collapses geography Low capital expense Overhead, travel, equipment, training, energy operations costs Fundraising Am. Cancer Soc., Katrina Relief, kiva.org Recruitment/administration/ Universities, IBM > 1500 employees in SL management Bringing distance & online Online-course class photo only in SL learning together in the 3-D virtual world
  • 10.
  • 11. (N. G. Canbek; 2010) Virtual life has been used for training and education  (N. G. Canbek; 2010)The following activities that users tend to engage in which are: “Role play, Diagnostic, Problem solving, Demonstration, Collaborative, Constructive, skill building, gaming”
  • 12. ( J.Leslie,2008;8)“Educational users want more stability in the software platform, faster functionality, lower or less expensive initial equipment requirements, easier-to-learn scripting and building tools, increased ability to import ready-made objects from other programs, simpler ways to stream media, and more seamless integration of most other standard-use software products into the SL virtual environment”
  • 13. ( Jeggins & Collins, 2007), even though new technologies bring pedagogical utopia for the innovators, there is still an ambiguity regarding what second life will bring to educational evolution.
  • 14. (Ragas & Neely,2009 stated in G.Salmon,2009;529) There is a growing interest from academics and teachers.  Reports like (O‟Reilly Radar Team,2008 stated in G.Salmon,2009;528). The number of registered users (residents) of SL has grown rapidly over the past 4 years, and there is increasing interest from educational institutions.  Atkins & Blackal,2008 stated in G.Salmon,2009;529) that all universities will have an SL presence in 5 years.
  • 15.
  • 16. (Nalates,2011) In the future there is likely to be an increase in the population accessing second life as the figure seems to go up each year. For example on an average day there were 10,000 signups which had increased to 13,000-14,000 sign ups per day.  (Gartner Inc,2007 stated in G.Salmon,2009;528), known for forecasting „adoption cycles‟, predicted that by the end of 2011, 80% of all active Internet users would have an avatar and would be registered in one or more virtual worlds.
  • 17. Metaverse  Technology  Effects  Production  Ownership  Popular culture
  • 18.
  • 19. (Smart, Cascio & Paffendorf, 2007; 7). In the 20 year scenario, they may become primary tools (with video and text secondary) for learning many aspects of history, for acquiring new skills, for job assessment, and for many of our most cost-effective and productive forms of collaboration.  (S.Jhon, C.Jamaise & P.Jerry,2009;4) many of the Internet activities we now associate with the 2D Web will migrate to the 3D spaces of the Metaverse. This means we will be able to benefit from both 2D and 3D web.  (S.Jhon, C.Jamaise & P.Jerry,2009;4) Its emergence is being enabled by a number of exponential technology capacity and performance growth trends
  • 20. (S.Jhon, C.Jamaise & P.Jerry,2009;4) In 2016 the Metaverse may be primarily a social and communication space, but experts suggest it will have many other uses as well.
  • 21. Television and the metaverse will increasingly converge. The better internet television becomes, the more metaverse-like it will be. So too with online spaces that will increasingly embed interactive video.  (S.Jhon, C.Jamaise & P.Jerry,2009;7) SL‟s next generation of server upgrades will also support spatial audio streams of its inhabitants, which will provide an attractive and useful new dimension to the VW.  (S.Jhon, C.Jamaise & P.Jerry,2009;6) As graphical technology improved, it crossed a usability threshold, then broadband connectivity increased, and now software advances are giving new creative powers to the user
  • 22. (J.Leslie,2008;4)The technical system includes the SL software, the individual computer and Internet connection of each user, and the vast expanse of virtual simulations that comprise the SL metaverse (a combination of the real world with the virtual world).
  • 23. These software‟s allow you to export textures:  3d max  Maya  Blender  Scripting Language allows prototyping of interactivity – The Tech Virtual
  • 24. (J.Leslie,2008;2)The two critics related to the emerging of second life are “(1) function or purpose of the activity, and (2) the audience or user”  (J.Leslie,2008;2) “Crowded classrooms may create navigation difficulties in SL for the audience”

Notas del editor

  1. Biocca, F. (1997) The Cyborg’s Dilemma: Progressive Embodiment in Virtual Environments, Journal of Computer-Mediated Communication 3 (2), http://jcmc.indiana.edu/vol3/issue2/biocca2.html accessed 10th December 2011
  2. J. Leslie (2008) Pedagogy and Learning in the Virtual World of Second Life [Online] Available at: http://research.educatorscoop.org/Leslie_Jarmon_Second_Life.pdf (Accessed on: 16th December 2011)
  3. Z. Philip (1997) Get Real – A Philosophical Adventure in Virtual Reality [Online] Available https://moodle2.newman.ac.uk/11-12/course/view.php?id=1066 (Accessed on:14th December 2011)
  4. J. Leslie (2008) Pedagogy and Learning in the Virtual World of Second Life [Online] Available at: http://research.educatorscoop.org/Leslie_Jarmon_Second_Life.pdf (Accessed on: 16th December 2011) Page 5
  5. N. G. Canbek (2010). Lifelong learning through Second Life: Current trends, potentials and limitations. [Online] Available at:http://anadolu.academia.edu/NilG%C3%96KSELCANBEK/Papers/715085/Lifelong_Learning_through_Second_Life_Current_Trends_Potentials_and_Limitations (Accessed: 15th December 2011)
  6. J. Leslie (2008) Pedagogy and Learning in the Virtual World of Second Life [Online] Available at: http://research.educatorscoop.org/Leslie_Jarmon_Second_Life.pdf (Accessed on: 16th December 2011)
  7. N. G. Canbek (2010). Lifelong learning through Second Life: Current trends, potentials and limitations. [Online] Available at:http://anadolu.academia.edu/NilG%C3%96KSELCANBEK/Papers/715085/Lifelong_Learning_through_Second_Life_Current_Trends_Potentials_and_Limitations (Accessed: 15th December 2011)
  8. G. Salmon (2009) “The Future for second life and learning” British journal of Educational Technology. Vol 40 No 3 526–538. Journal compilation [Online] Available at: http://edtc6325group2.pbworks.com/f/Future_for_Second_Life_and_Learning.pdf (Accessed: 15th December 2011)
  9. Nalates (2011) Are Second life trends changing? [Online] Available at: http://blog.nalates.net/2011/06/10/are-second-life-trends-changing/ (Accessed at:13th December 2011)G.Salmon (2009) “The Future for second life and learning” British journal of Educational Technology. Vol 40 No 3 526–538. Journal compilation [Online] Available at: http://edtc6325group2.pbworks.com/f/Future_for_Second_Life_and_Learning.pdf (Accessed: 15th December 2011)
  10. S.Jhon, C.Jamaise & P.Jerry (2009) Metaverse RoadMap Pathways to the 3D Web. [Online] Available at: http://metaverseroadmap.org/MetaverseRoadmapOverview.pdf (Accessed: 11th December 2012)
  11. S.Jhon, C.Jamaise & P.Jerry (2009) Metaverse RoadMap Pathways to the 3D Web. [Online] Available at: http://metaverseroadmap.org/MetaverseRoadmapOverview.pdf (Accessed: 11th December 2012)
  12. S.Jhon, C.Jamaise & P.Jerry (2009) Metaverse RoadMap Pathways to the 3D Web. [Online] Available at: http://metaverseroadmap.org/MetaverseRoadmapOverview.pdf (Accessed: 11th December 2012)
  13. J. Leslie (2008) Pedagogy and Learning in the Virtual World of Second Life [Online] Available at: http://research.educatorscoop.org/Leslie_Jarmon_Second_Life.pdf (Accessed on: 16th December 2011)
  14. Wikipedia The Tech Museum of Innovation. [Online] Available at: http://en.wikipedia.org/wiki/The_Tech_Museum_of_Innovation (Accessed on: 17th December 2011)Wikipedia Sculpted Prims: 3d Software Guide [Online] Available at: http://wiki.secondlife.com/wiki/Sculpted_Prims:_3d_Software_Guide (Accessed: 17th December 2011)
  15. J. Leslie (2008) Pedagogy and Learning in the Virtual World of Second Life [Online] Available at: http://research.educatorscoop.org/Leslie_Jarmon_Second_Life.pdf (Accessed on: 18th December 2011)