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Game-Based Learning in Social Studies

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Game-Based Learning in Social Studies

  1. 1. Gamifying Social Studies Glenn Wiebe glennwiebe.org c4framework.com glennw@essdack.org glennw98
  2. 2. find a buddy
  3. 3. Tic Tac Toe
  4. 4. Pong
  5. 5. Galaga
  6. 6. SimCity
  7. 7. World of Warcraft
  8. 8. Oculus Rift
  9. 9. games haven’t gotten simpler over time
  10. 10. they’ve gotten more complex
  11. 11. Why?
  12. 12. because the brain demands it
  13. 13. “Better theories of learning are embedded in the video games many children play than in the schools they attend.” ! James Gee What Video Games Have to Teach Us About Literacy & Learning
  14. 14. sticky idea?
  15. 15. video games help rewire brains
  16. 16. rewiring brains is a good thing
  17. 17. research & rationale share resources demo some games action plan
  18. 18. US History
  19. 19. 1998 2002
  20. 20. what’s the difference?
  21. 21. “If you wanted to create an educational environment that was directly opposed to what the brain is good at doing . . .
  22. 22. “. . . you would probably design something like a modern classroom.” John Medina Brain Rules
  23. 23. characteristics of a highly effective learning environment?
  24. 24. • students make choices • students become experts • solving problems is required • immediate feedback
  25. 25. • there’s always an answer • “cheating” is allowed • failure isn’t bad • learning is collaborative
  26. 26. brain research effective learning environments your classroom
  27. 27. characteristics of a highly popular video game?
  28. 28. • players make choices • players become experts • solving problems is required • immediate feedback
  29. 29. • there’s always an answer • “cheating” is allowed • failure isn’t bad • learning is collaborative
  30. 30. brain research effective learning environments video games
  31. 31. gamification?
  32. 32. gamification modifying reality to resemble a game
  33. 33. game-based learning modifying a game to resemble reality
  34. 34. so what kinds of things can we do with games?
  35. 35. 10 minute action research
  36. 36. socialstudiescentral.com > Technology for Social Studies Teachers
  37. 37. wonders likes
  38. 38. • historical content & accuracy
  39. 39. • social studies concepts • analyze as evidence • character study
  40. 40. • annotation of screenshots • game play reflection • writing / product creation prompts
  41. 41. ”Using your prior knowledge and evidence from Civilization, answer the following: What role does geography play in the development of a successful culture?”
  42. 42. iCivics icivics.org
  43. 43. Mission US mission-us.org
  44. 44. Stop Disasters stopdisastersgame.org
  45. 45. Traveler IQ travelpod.com/traveler-iq
  46. 46. Playing History playinghistory.eu
  47. 47. Pursued pursued.nemesys.hu
  48. 48. serious games gamesforchange.org
  49. 49. educade educade.org
  50. 50. SimCityEdu simcityedu.org
  51. 51. MineCraftEdu minecraftedu.com
  52. 52. commercial games
  53. 53. commercial games
  54. 54. mobile games 80 Days Mission US
  55. 55. your questions? your comments?
  56. 56. your questions? your comments? your suggestions?
  57. 57. what next? learn more about games
  58. 58. The App Generation Howard Gardner Don’t Bother Me, Mom -- I’m Learning! Marc Prensky
  59. 59. Gaming the Past: Using Video Games to Teach Secondary History Jeremiah McCall Using Games in the History Classroom teachinghistory.org
  60. 60. Jane McGonigal
  61. 61. what next? play more games
  62. 62. ask about their games start small go online #gbl create your own path
  63. 63. have more questions? Glenn Wiebe glennwiebe.org c4framework.com glennw@essdack.org glennw98
  64. 64. what are you “zinking” about?

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