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Online Simulations and
          Video Games
    having fu
             n is a goo
                        d thing!




                  Glenn Wiebe
                  glennw@essdack.org
                  ©2009
sticky idea?
video games help to
rewire brains
this is Erin
this is Jake
they
think history
  is boring
they’re not
  so fond of
     science,
      math or
English either
and they’re
not alone
“I have to power
down when I get to
school.”
HS student
so what?
“Today’s students
are no longer
the people our
educational system
was designed to
teach.”
Marc Prensky
“If you wanted to
create an educational
environment that was
 directly opposed
   to what the brain is
     good at doing . . .
“. . . you would
probably design
something like a
modern
classroom.”

John Medina
Brain Rules
yeah . . . so?
sometimes we’re
just too close
to it
Tic Tac Toe
Pong
Galaga
SimCity
World of Warcraft
games
   haven’t
      gotten
simpler over
        time
they’ve gotten more
     complex
Why?
because the brain
    demands it
“The brain developed to solve
problems relating to surviving in
an unstable, outdoor environment
and to do so in near constant
motion.”

John Medina
Brain Rules
can I eat it?
can it
eat me?
can I have sex
      with it?
what then . . .
is your job?
convince a middle
school kid that a five
 paragraph essay
is essential for her
               survival
brains
search for
patterns
brains work best when
emotional chemicals are
increased
brains want to
  work with
      others
games provide “tasty patterns of
 reality”
games create emotional
 connections
games encourage collaborative
 learning
games become about
 “survival”
“Better theories of learning are
embedded in the video games many
children play than in the schools
they attend.”
James Gee
What Video Games Have to Teach Us
About Literacy & Learning
Grand Theft Childhood
               Lawrence Kutner



   How Computer Games Help
   Children Learn
   David Williamson Shaffer




Don’t Bother Me, Mom --
          I’m Learning!
            Marc Prensky
whatcha thinkin’?
Saving P
                     rivate Ry
                              an




         of H onor
M edal
S Hi story
A PU
let’s play a little!

but . . . be thinking about
learning theory
www.socialstudiescentral.com
www.stopdisastersgame.org
magic.pen.fizzlebot.com
what are the characteristics of
 a highly effective
 learning environment?
students get to “mod” & make
 choices

students become the experts

creativity & problem solving
 are encouraged

receive immediate feedback
there’s always an answer


“cheating” is supported

trial and error works best

learning is almost always better
in groups
German Coast Guard?
what are you
 “zinking”
 about?
World F armer
Third
na noq uest
Trave ler IQ
what’s “true” about
video games?
“All child drug addicts . . . are
 comic-book readers. This kind
 of thing is not good mental
 nourishment for children!”

 Fredric Wertham, Seduction of the Innocent, 1954
gaming myths?
www.pbs.org/kcts/videogamerevolution/impact/myths.html
scientific evidence links violence and
  video games




                      www.pbs.org/kcts/videogamerevolution/impact/myths.html
scientific evidence links violence and
  video games

it’s mostly teenage boys




                      www.pbs.org/kcts/videogamerevolution/impact/myths.html
scientific evidence links violence and
  video games

it’s mostly teenage boys
gaming creates isolated loners


                      www.pbs.org/kcts/videogamerevolution/impact/myths.html
www.pbs.org/kcts/videogamerevolution/impact/myths.html
“mini” & complex games are the
  same




                   www.pbs.org/kcts/videogamerevolution/impact/myths.html
“mini” & complex games are the
  same

it’s just a fad



                   www.pbs.org/kcts/videogamerevolution/impact/myths.html
secondlife.reuters.com
so what kinds of things can
games do?
•   increase literacy skills
•   teach problem solving skills
•   simulate authentic situations
•   creates individualized learning
•   encourage collaboration
•   supports intellectual complexity
what kinds of
 stuff should I
   think about?
it takes time
 • what are you willing to give up?
it takes time
 • what are you willing to give up?
it takes time
 • what are you willing to give up?



standards alignment
 • games are just a tool
takes money
 • hardware / software / computer upgrades
takes money
 • hardware / software / computer upgrades
takes money
 • hardware / software / computer upgrades



technology issues
 • not enough stations or “power”
 • appropriate games
 • apple vs. PC
peer “pressure”
 • tech people, admin, parents, teachers
peer “pressure”
 • tech people, admin, parents, teachers
peer “pressure”
 • tech people, admin, parents, teachers



assessment issues
 • PBL rubrics, participation grade,
  presentations & written work
quick start?

read about games
play a favorite game
ask your kids about their games
start with online “mini” games
what’s your elevator
speech?
quot;People do not quit playing
because they grow old; they
grow old because they quit
playing.quot;
Oliver Wendell Holmes
need a great presentation?
   contact:

   Glenn Wiebe
   glennw@essdack.org
   socialstudiescentral.com
   historytech.wordpress.com

   View presentations at:
   slideshare.net/glennw98

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Video Games in Learning - Laptop Leaders Academy