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Dr Evelyn McElhinney, Glasgow Caledonian University
Dr Lisa Kidd, Robert Gordon University
Professor Francine Cheater, University of East Anglia
Health literacy practices in a 3D social virtual
world: A social model of health literacy
2
Research Aim and Questions
Explore and understand the health literacy skills and practices of people
who access health information in 3D VWs and how this influenced their
physical world health behaviour.
1. Why do people choose to access health information in virtual worlds compared with other
online health resources?
2. Why and how do people seek out health information in virtual worlds?
3. Does the type or presentation of the information (video, text, interactive quiz, and games,
healthcare seminars) influence how people understand the health information?
4. How do people use health information obtained through virtual worlds?
5. How does health information obtained through virtual worlds influence people’s physical
world health behaviour?
Methodology
Qualitative exploratory study
25 In –world semi-structured interviews
Ages 18 – 70, F (12), M (13)
10 countries
4
What is a 3D social virtual World?
- Avatar based multi user social networks
- User represented by ‘virtual self’ – avatar
- Sense of immersion –place, presence, social presence
- Multiple social activities – multiple communication tools –
text based local chat, group chat, private instant message,
local voice chat and private voice call – visual, auditory,
interactive
5
Health
6
Health
7
8
PTSD Island
9
10
Health literacy practices – Social Model of HL
Definitions, models, and measurements of health literacy predominately
place accessing, appraising, understanding, and making decisions on
health behaviour change as a set of skills which reside within individuals.
These assumptions ignore the social processes, resources, and
interactions explicitly identified in this study
11
New Media Literacies Studies
Sociocultural view of literacy
The New Media Literacies constitute the core cultural competencies and
social skills that young people need in our new media landscape. We call them
‘literacies’. Participatory culture shifts the focus of literacy from one of
individual expression to community involvement. The new literacies almost
all involve social skills developed through collaboration and networking.
These skills build on the foundation of traditional literacy, research skills,
technical skills, and critical analysis skills taught in the classroom (Jenkins et al.
2006, p4)
Social Skills and
Cultural literacy
Competencies original
list from Jenkins et al.
(2009)
Adapted and
expanded Virtual
World Social Skills
and Cultural literacy
Competencies
Examples from findings
Living in the Virtual
World
Social integration
The ability to understand
and maintain the social
rules and standards of the
VW to integrate into
multiple networks and
environments
Learning technological aspects of VW, spatial cognition where
their avatar is situated in relation to other VW objects or avatars
within the VW.
Moving the avatar, using the camera, changing avatar
appearance, modes of communication, teleporting, learning the
language of the VW, social norms of groups and VW community
standards, environmental controls.
Performance
the ability to adopt alternative
identities for the purpose of
improvisation and discovery
VW Performance
Modifying the avatar to
perform and adopt
alternative identities or
master and mimic
appearance and
behaviour
Creating a virtual self (avatar) - Changing the avatar to feel
comfortable in an environment, ‘fit in’ with the norm of the group
or to discover (through role-play or simulation) how people with
specific conditions or symptoms would feel.
Reacting to the group norms to adjust behaviour or appearance
Play
the capacity to experiment
with one’s surroundings as a
form of problem-solving
VW Play
Individual or social play
within the VW
environment
Playing interactive games with others to increase
understanding, recall of information and learning. Solving
problems with others. Using humour to connect and build
relationships to increase participation.
Simulation
the ability to interpret and
construct dynamic models of
real-world processes
VW Simulation
The ability to feel
embodied in the avatar
and immersed in the
environment to model and
master behaviour,
individually or socially
Interacting in simulated scenarios with others to social co-
construct knowledge, meaning making, appraise and
understand information. Experience and understand others
perspective of a condition through simulation and discussion.
Interact with others to build memorable learning activities to aid
recall and understanding of health information
Negotiation
the ability to travel across
diverse communities,
discerning and respecting
multiple perspectives, and
grasping and following
alternative norms.
VW Negotiation
The ability to travel across
diverse VW communities,
discerning and respecting
multiple perspectives, and
grasping and following
alternative norms.
Joining multiple health and social groups, participation in
discussions and sharing of information in health seminars and
peer support groups. Following the VW social norms and
anonymity of groups, respecting group rules and regulations
across multiple areas of the VW. Following the community
standard of the VW company.
Networking
he ability to search for,
synthesize, and disseminate
information
VW Networking
the ability to search for,
synthesize, appraise and
disseminate information
and connect and share
information and resources
with multiple diverse
groups
Searching, appraising, synthesising, understanding and sharing
information with and from others within VW social networks and
to offline networks to create new knowledge
Multitasking
the ability to scan one’s
environment and shift focus
as needed to be salient
VW Multitasking
the ability to move
between the bounded
space of the VW, across
the internet, social web,
and physical world
environment
Ability to follow multiple conversations – local chat, private
instant message, scanning the 3D VW environment, watching
video or slideshows, interacting with objects, moving between
multiple web and VW windows to facilitate confirming
information, find new information or seeking links to share to the
VW and to other areas of the internet
Discussion in physical world to augment health information in
the VW and vice versa
Controlling physical world interactions whilst interacting in the
VW
Distributed Cognition
the ability to interact
meaningfully with tools that
expand mental capacities
VW Distributed
Cognition
the ability to interact
meaningfully with VW
tools that expand
mental capacities to
share, explore, appraise,
understand health
information
Interacting with the multiple tools of the VW – communication,
teleportation, moving, visual, camera function, auditory tools,
manipulating the avatar appearance, to explore, share,
appraise, understand and use health information
Collective Intelligence
the ability to pool knowledge
and compare notes with
others toward a common goal
VW Collective
Intelligence
The ability to pool, share,
information, knowledge,
lived experiences, mentor
and socially learn from
each group member
The pooling and sharing of knowledge and health literacy
practices to share and learn from each other to achieve
improvement in the individual and groups’ health literacy
practices. Using others as proxies or mentors to access and
appraise information
Appropriation
the ability to meaningfully
sample and remix media
content
VW Appropriation the
ability to meaningfully
sample and remix media
content using VW tools
and other multimedia
tools
Share information and manipulating original information by
adding VW links to information, or information from other
sources in the web, adding to information by sharing ‘lived
experiences’ through local text chat or voice
Judgment
The ability to evaluate the
reliability and credibility of
different information
sources
VW Judgement and
Appraisal
the ability to evaluate the
reliability, trustworthiness,
quality and
credibility of healthcare
practitioners information,
appearance and other
information sources, and
presentation styles
Individually and socially appraising information presented in
multiple formats before deciding to teleport someone to it, or
share it with others, through checking it with other sources,
against own experiences, or discussion with peers or HCPs.
Transmedia Navigation
the ability to follow the flow of
stories and information across
multiple modalities
VW Transmedia
Navigation
the ability to follow the
flow of stories and
information across
multiple communication
and visual modalities
Following text, voice, and multimedia (video, pictures, slides),
communication, playing interactive games or following
simulation instructions to meaningfully interactive with others,
health information, health simulations or games
Play
the capacity to experiment
with one’s surroundings as a
form of problem-solving
VW Play
Individual or social play
within the VW
environment
Playing interactive games with others to increase
understanding, recall of information and learning. Solving
problems with others. Using humour to connect and build
relationships to increase participation.
Simulation
the ability to interpret and
construct dynamic models of
real-world processes
VW Simulation
The ability to feel
embodied in the avatar
and immersed in the
environment to model and
master behaviour,
individually or socially
Interacting in simulated scenarios with others to social co-
construct knowledge, meaning making, appraise and
understand information. Experience and understand others
perspective of a condition through simulation and discussion.
Interact with others to build memorable learning activities to aid
recall and understanding of health information
“The most powerful one that I have ever been to was that exhibit on schizophrenia, it was ummm disturbing
because it was so real and so visceral and others on stomach cancer and eye cancers umm they were very
visual and very good, a combination of notecards you could pick up, signage you could read um, and eh
pictures that you could see. The thing for me that is so powerful is going through an exhibit like that with
someone else in real time, rather than by myself, in which case the web would do a fine job” (Avatar 14,
Male, 51–60 years)
“Several of them were interactive and that, if it’s a really good interaction... we had a great time at the
nutrition simulation at Idaho. (Researcher: mmhim) I don’t know if you have seen the blizzard disaster and
emergency preparedness simulation. That is another great one. You get totally involved and totally
immersed in it. Um those were both really great. Same thing with the nursing simulation at the University of
[name removed] I watched while [name removed] went through the process of reviving the baby (both
laugh) you learn better when you are engaged” (Avatar 11, Female, 51-60 years)
“The big kicker is mingling with people and getting invited to join groups. Then in
the group chat people announce other groups and that's more resources. Works
better than just searching, it's networking like if I was looking for work but I’m
looking for info and even help” (Avatar 23, Male, 41-50 years)
“With the help of others in the group yes, saw the group on another avatar and
joined just to see. (Researcher: So they told you about the group or you looked
in the other avatars list of groups?) I noticed it in another avatars group and the
group chats a bit, I don’t believe it an official group but they did lead me to
meetings on Thursdays for mental health disorders” (Avatar 13, Female, 51–
60)
Negotiation
the ability to travel across
diverse communities,
discerning and respecting
multiple perspectives, and
grasping and following
alternative norms.
VW Negotiation
The ability to travel across
diverse VW communities,
discerning and respecting
multiple perspectives, and
grasping and following
alternative norms.
Joining multiple health and social groups, participation in
discussions and sharing of information in health seminars and
peer support groups. Following the VW social norms and
anonymity of groups, respecting group rules and regulations
across multiple areas of the VW. Following the community
standard of the VW company.
Networking
he ability to search for,
synthesize, and disseminate
information
VW Networking
the ability to search for,
synthesize, appraise and
disseminate information
and connect and share
information and resources
with multiple diverse
groups
Searching, appraising, synthesising, understanding and sharing
information with and from others within VW social networks and
to offline networks to create new knowledge
Discussion does help as it allows you to consider different perspectives and ask questions
specific to the situation that drove you to go looking in the first place. This often enhances the
search process as well as expanding your horizons from the narrow starting point. It can also
help keep one focused as the direct feedback and interaction provide strong impetus. (Avatar
17, Female, 51–60 years)
(Researcher: Ok, so when you were talking to the healthcare practitioners, did you find that a
good way to get information?) Yes, definitely at the end of each talk that the healthcare
professionals do, I… at the events, everyone will always say are there any questions.
(Researcher: yep) so this gives access to someone who normally I probably wouldn’t be able
get to and ask any question you want to (Researcher: mmmhim) it’s much better than you get in
real life, you’d have to go a long way in real life to be able to do the same” (Avatar 16, Male,
31–40 years)
Appropriation
the ability to meaningfully
sample and remix media
content
VW Appropriation the
ability to meaningfully
sample and remix media
content using VW tools
and other multimedia
tools
Share information and manipulating original information by
adding VW links to information, or information from other
sources in the web, adding to information by sharing ‘lived
experiences’ through local text chat or voice
Judgment
The ability to evaluate the
reliability and credibility of
different information
sources
VW Judgement and
Appraisal
the ability to evaluate the
reliability, trustworthiness,
quality and
credibility of healthcare
practitioners information,
appearance and other
information sources, and
presentation styles
Individually and socially appraising information presented in
multiple formats before deciding to teleport someone to it, or
share it with others, through checking it with other sources,
against own experiences, or discussion with peers or HCPs.
“I never believe anybody; instead, I look in multiple places to see if they all
agree. And their info does match up, so their history of accuracy is good.
(Researcher: So you would check other sources?) If I question what someone is
telling me I’ll look for as many sources as I can find” (Avatar 5, Male, 51–60)
“Absolutely just like in real life. If I have a good friend referencing a web site I put
more stock in that than something I see on the TV. Yes, she was um she was
listed there, although I don’t think she was all that Second Life facile I think
probably [name removed].... who I have worked with for probably 3 years inside SL
was very involved in it, again I trust [name removed].... and if she is involved then
it’s gonna be good” (Avatar 14, Male, 51–60)
18
Changing behaviour, taking action -
Well the nutrition one has changed how I look at food, what shall I eat (laughs) or
is it just what I wanna eat (laughs)…Yeah I will take the nutrition information into
the real world (Avatar 11, Female, 51-60 years)
“So, I’ll give you the really best example is that except for days like today when it is pouring
out I walk 40 minutes a day now and thank among other people the woman in the
University of (name removed) who I met in here for helping me with that. For the
reinforcement that allows me to do that now. I’ve lost about 30 pounds and I credit Second
Life with a lot of that. I have kept it off for three years” (Avatar 4, Female, 61-70)
“My social skills for sure improved, communicating and how to act around people improved
drastically. I am aware that it is nowhere near 'normal', but at least it's huge leaps ahead
from what it was. I can also do more unplanned things now, which often is a problem for
people with autism. So yeah, VW can be a great tool if used properly in the right
environment” (Avatar 20, Male, 18 -30)
• So what does this mean? Changing our perspective
We should acknowledge the multiple social skills and multiple literacies that are required in social networks/communities
particularly in online social immersive avatar-based environments that differ from other areas of the web
People often use their social resources to foster a ‘distributed’ (Edwards 2012, 2015) or social model of health literacy
People in communities can and do act as mediators (Papen (2009) or mentors to help others access, appraise, understand
and decide to use health information and maximise the collective intelligence of the community with the aim of improving
the communities health literacy
The multiple social skill and literacy competencies do not need to be achieved by all participants, allowing distribution of
knowledge and skills throughout networks, creating a ‘network or community’ approach to improving individual and group
health literacy.
Placing people with varying levels of health literacy, social skills or people who are socially isolated in VW communities,
other online social networks, or offline communities who have different social and cultural literacy competencies, may help
improve individual and community health literacy.
These groups often want to engage with information, create and add to information – making them prosumers as well as
consumers of information – understanding and choosing to change behaviour is often influenced by the networks they
inhabit
20
Thank You
Questions?
Avatar: Kali Pizzaro
Twitter @Kalipizzaro
Email: Evelyn.McElhinney@gcu.ac.uk
21
References
CHINN, D., (2011). Critical health literacy: A review and critical analysis. Social Science & Medicine. 73(1), pp. 60-67.
EDWARDS, M., WOOD, F., DAVIES, M. and EDWARDS, A., (2012). The development of health literacy in patients with a long-term
health condition: the health literacy pathway model. BMC Public Health. 12(1), p. 130.
EDWARDS, M., WOOD, F., DAVIES, M. and EDWARDS, A., 2015. ‘Distributed health literacy’: longitudinal qualitative analysis
of the roles of health literacy mediators and social networks of people living with a long-term health condition.
Health Expectations. 18(5), pp. 1180-1193.
JENKINS, H. et al., (2006). Confronting the Challenges of Participatory Culture: Media Education for the 21st Century.
An Occasional Paper on Digital Media and Learning. Chicago: The MacArthur Foundation.
LEE, S.D., AROZULLAH, A.M. and CHO, Y.I., (2004). Health literacy, social support, and health: a research agenda.
Social Science & Medicine. 58(7), pp. 1309-1321.
LLOYD, A., BONNER, A. and DAWSON-ROSE, C., (2014). The health information practices of people living
with chronic health conditions: Implications for health literacy. Journal of Librarianship and Information Science. 46(3), pp. 207-216
.
PAPEN, U., (2009). Literacy, Learning and Health–A social practices view of health literacy.
Literacy and Numeracy Studies. 16(2), pp. 19-34.

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Health literacy practices in a 3D social virtual world a social model of health literacy

  • 1. Dr Evelyn McElhinney, Glasgow Caledonian University Dr Lisa Kidd, Robert Gordon University Professor Francine Cheater, University of East Anglia Health literacy practices in a 3D social virtual world: A social model of health literacy
  • 2. 2 Research Aim and Questions Explore and understand the health literacy skills and practices of people who access health information in 3D VWs and how this influenced their physical world health behaviour. 1. Why do people choose to access health information in virtual worlds compared with other online health resources? 2. Why and how do people seek out health information in virtual worlds? 3. Does the type or presentation of the information (video, text, interactive quiz, and games, healthcare seminars) influence how people understand the health information? 4. How do people use health information obtained through virtual worlds? 5. How does health information obtained through virtual worlds influence people’s physical world health behaviour?
  • 3. Methodology Qualitative exploratory study 25 In –world semi-structured interviews Ages 18 – 70, F (12), M (13) 10 countries
  • 4. 4 What is a 3D social virtual World? - Avatar based multi user social networks - User represented by ‘virtual self’ – avatar - Sense of immersion –place, presence, social presence - Multiple social activities – multiple communication tools – text based local chat, group chat, private instant message, local voice chat and private voice call – visual, auditory, interactive
  • 7. 7
  • 9. 9
  • 10. 10 Health literacy practices – Social Model of HL Definitions, models, and measurements of health literacy predominately place accessing, appraising, understanding, and making decisions on health behaviour change as a set of skills which reside within individuals. These assumptions ignore the social processes, resources, and interactions explicitly identified in this study
  • 11. 11 New Media Literacies Studies Sociocultural view of literacy The New Media Literacies constitute the core cultural competencies and social skills that young people need in our new media landscape. We call them ‘literacies’. Participatory culture shifts the focus of literacy from one of individual expression to community involvement. The new literacies almost all involve social skills developed through collaboration and networking. These skills build on the foundation of traditional literacy, research skills, technical skills, and critical analysis skills taught in the classroom (Jenkins et al. 2006, p4)
  • 12. Social Skills and Cultural literacy Competencies original list from Jenkins et al. (2009) Adapted and expanded Virtual World Social Skills and Cultural literacy Competencies Examples from findings Living in the Virtual World Social integration The ability to understand and maintain the social rules and standards of the VW to integrate into multiple networks and environments Learning technological aspects of VW, spatial cognition where their avatar is situated in relation to other VW objects or avatars within the VW. Moving the avatar, using the camera, changing avatar appearance, modes of communication, teleporting, learning the language of the VW, social norms of groups and VW community standards, environmental controls. Performance the ability to adopt alternative identities for the purpose of improvisation and discovery VW Performance Modifying the avatar to perform and adopt alternative identities or master and mimic appearance and behaviour Creating a virtual self (avatar) - Changing the avatar to feel comfortable in an environment, ‘fit in’ with the norm of the group or to discover (through role-play or simulation) how people with specific conditions or symptoms would feel. Reacting to the group norms to adjust behaviour or appearance Play the capacity to experiment with one’s surroundings as a form of problem-solving VW Play Individual or social play within the VW environment Playing interactive games with others to increase understanding, recall of information and learning. Solving problems with others. Using humour to connect and build relationships to increase participation. Simulation the ability to interpret and construct dynamic models of real-world processes VW Simulation The ability to feel embodied in the avatar and immersed in the environment to model and master behaviour, individually or socially Interacting in simulated scenarios with others to social co- construct knowledge, meaning making, appraise and understand information. Experience and understand others perspective of a condition through simulation and discussion. Interact with others to build memorable learning activities to aid recall and understanding of health information Negotiation the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms. VW Negotiation The ability to travel across diverse VW communities, discerning and respecting multiple perspectives, and grasping and following alternative norms. Joining multiple health and social groups, participation in discussions and sharing of information in health seminars and peer support groups. Following the VW social norms and anonymity of groups, respecting group rules and regulations across multiple areas of the VW. Following the community standard of the VW company.
  • 13. Networking he ability to search for, synthesize, and disseminate information VW Networking the ability to search for, synthesize, appraise and disseminate information and connect and share information and resources with multiple diverse groups Searching, appraising, synthesising, understanding and sharing information with and from others within VW social networks and to offline networks to create new knowledge Multitasking the ability to scan one’s environment and shift focus as needed to be salient VW Multitasking the ability to move between the bounded space of the VW, across the internet, social web, and physical world environment Ability to follow multiple conversations – local chat, private instant message, scanning the 3D VW environment, watching video or slideshows, interacting with objects, moving between multiple web and VW windows to facilitate confirming information, find new information or seeking links to share to the VW and to other areas of the internet Discussion in physical world to augment health information in the VW and vice versa Controlling physical world interactions whilst interacting in the VW Distributed Cognition the ability to interact meaningfully with tools that expand mental capacities VW Distributed Cognition the ability to interact meaningfully with VW tools that expand mental capacities to share, explore, appraise, understand health information Interacting with the multiple tools of the VW – communication, teleportation, moving, visual, camera function, auditory tools, manipulating the avatar appearance, to explore, share, appraise, understand and use health information Collective Intelligence the ability to pool knowledge and compare notes with others toward a common goal VW Collective Intelligence The ability to pool, share, information, knowledge, lived experiences, mentor and socially learn from each group member The pooling and sharing of knowledge and health literacy practices to share and learn from each other to achieve improvement in the individual and groups’ health literacy practices. Using others as proxies or mentors to access and appraise information Appropriation the ability to meaningfully sample and remix media content VW Appropriation the ability to meaningfully sample and remix media content using VW tools and other multimedia tools Share information and manipulating original information by adding VW links to information, or information from other sources in the web, adding to information by sharing ‘lived experiences’ through local text chat or voice Judgment The ability to evaluate the reliability and credibility of different information sources VW Judgement and Appraisal the ability to evaluate the reliability, trustworthiness, quality and credibility of healthcare practitioners information, appearance and other information sources, and presentation styles Individually and socially appraising information presented in multiple formats before deciding to teleport someone to it, or share it with others, through checking it with other sources, against own experiences, or discussion with peers or HCPs. Transmedia Navigation the ability to follow the flow of stories and information across multiple modalities VW Transmedia Navigation the ability to follow the flow of stories and information across multiple communication and visual modalities Following text, voice, and multimedia (video, pictures, slides), communication, playing interactive games or following simulation instructions to meaningfully interactive with others, health information, health simulations or games
  • 14. Play the capacity to experiment with one’s surroundings as a form of problem-solving VW Play Individual or social play within the VW environment Playing interactive games with others to increase understanding, recall of information and learning. Solving problems with others. Using humour to connect and build relationships to increase participation. Simulation the ability to interpret and construct dynamic models of real-world processes VW Simulation The ability to feel embodied in the avatar and immersed in the environment to model and master behaviour, individually or socially Interacting in simulated scenarios with others to social co- construct knowledge, meaning making, appraise and understand information. Experience and understand others perspective of a condition through simulation and discussion. Interact with others to build memorable learning activities to aid recall and understanding of health information “The most powerful one that I have ever been to was that exhibit on schizophrenia, it was ummm disturbing because it was so real and so visceral and others on stomach cancer and eye cancers umm they were very visual and very good, a combination of notecards you could pick up, signage you could read um, and eh pictures that you could see. The thing for me that is so powerful is going through an exhibit like that with someone else in real time, rather than by myself, in which case the web would do a fine job” (Avatar 14, Male, 51–60 years) “Several of them were interactive and that, if it’s a really good interaction... we had a great time at the nutrition simulation at Idaho. (Researcher: mmhim) I don’t know if you have seen the blizzard disaster and emergency preparedness simulation. That is another great one. You get totally involved and totally immersed in it. Um those were both really great. Same thing with the nursing simulation at the University of [name removed] I watched while [name removed] went through the process of reviving the baby (both laugh) you learn better when you are engaged” (Avatar 11, Female, 51-60 years)
  • 15. “The big kicker is mingling with people and getting invited to join groups. Then in the group chat people announce other groups and that's more resources. Works better than just searching, it's networking like if I was looking for work but I’m looking for info and even help” (Avatar 23, Male, 41-50 years) “With the help of others in the group yes, saw the group on another avatar and joined just to see. (Researcher: So they told you about the group or you looked in the other avatars list of groups?) I noticed it in another avatars group and the group chats a bit, I don’t believe it an official group but they did lead me to meetings on Thursdays for mental health disorders” (Avatar 13, Female, 51– 60) Negotiation the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms. VW Negotiation The ability to travel across diverse VW communities, discerning and respecting multiple perspectives, and grasping and following alternative norms. Joining multiple health and social groups, participation in discussions and sharing of information in health seminars and peer support groups. Following the VW social norms and anonymity of groups, respecting group rules and regulations across multiple areas of the VW. Following the community standard of the VW company. Networking he ability to search for, synthesize, and disseminate information VW Networking the ability to search for, synthesize, appraise and disseminate information and connect and share information and resources with multiple diverse groups Searching, appraising, synthesising, understanding and sharing information with and from others within VW social networks and to offline networks to create new knowledge
  • 16. Discussion does help as it allows you to consider different perspectives and ask questions specific to the situation that drove you to go looking in the first place. This often enhances the search process as well as expanding your horizons from the narrow starting point. It can also help keep one focused as the direct feedback and interaction provide strong impetus. (Avatar 17, Female, 51–60 years) (Researcher: Ok, so when you were talking to the healthcare practitioners, did you find that a good way to get information?) Yes, definitely at the end of each talk that the healthcare professionals do, I… at the events, everyone will always say are there any questions. (Researcher: yep) so this gives access to someone who normally I probably wouldn’t be able get to and ask any question you want to (Researcher: mmmhim) it’s much better than you get in real life, you’d have to go a long way in real life to be able to do the same” (Avatar 16, Male, 31–40 years) Appropriation the ability to meaningfully sample and remix media content VW Appropriation the ability to meaningfully sample and remix media content using VW tools and other multimedia tools Share information and manipulating original information by adding VW links to information, or information from other sources in the web, adding to information by sharing ‘lived experiences’ through local text chat or voice
  • 17. Judgment The ability to evaluate the reliability and credibility of different information sources VW Judgement and Appraisal the ability to evaluate the reliability, trustworthiness, quality and credibility of healthcare practitioners information, appearance and other information sources, and presentation styles Individually and socially appraising information presented in multiple formats before deciding to teleport someone to it, or share it with others, through checking it with other sources, against own experiences, or discussion with peers or HCPs. “I never believe anybody; instead, I look in multiple places to see if they all agree. And their info does match up, so their history of accuracy is good. (Researcher: So you would check other sources?) If I question what someone is telling me I’ll look for as many sources as I can find” (Avatar 5, Male, 51–60) “Absolutely just like in real life. If I have a good friend referencing a web site I put more stock in that than something I see on the TV. Yes, she was um she was listed there, although I don’t think she was all that Second Life facile I think probably [name removed].... who I have worked with for probably 3 years inside SL was very involved in it, again I trust [name removed].... and if she is involved then it’s gonna be good” (Avatar 14, Male, 51–60)
  • 18. 18 Changing behaviour, taking action - Well the nutrition one has changed how I look at food, what shall I eat (laughs) or is it just what I wanna eat (laughs)…Yeah I will take the nutrition information into the real world (Avatar 11, Female, 51-60 years) “So, I’ll give you the really best example is that except for days like today when it is pouring out I walk 40 minutes a day now and thank among other people the woman in the University of (name removed) who I met in here for helping me with that. For the reinforcement that allows me to do that now. I’ve lost about 30 pounds and I credit Second Life with a lot of that. I have kept it off for three years” (Avatar 4, Female, 61-70) “My social skills for sure improved, communicating and how to act around people improved drastically. I am aware that it is nowhere near 'normal', but at least it's huge leaps ahead from what it was. I can also do more unplanned things now, which often is a problem for people with autism. So yeah, VW can be a great tool if used properly in the right environment” (Avatar 20, Male, 18 -30)
  • 19. • So what does this mean? Changing our perspective We should acknowledge the multiple social skills and multiple literacies that are required in social networks/communities particularly in online social immersive avatar-based environments that differ from other areas of the web People often use their social resources to foster a ‘distributed’ (Edwards 2012, 2015) or social model of health literacy People in communities can and do act as mediators (Papen (2009) or mentors to help others access, appraise, understand and decide to use health information and maximise the collective intelligence of the community with the aim of improving the communities health literacy The multiple social skill and literacy competencies do not need to be achieved by all participants, allowing distribution of knowledge and skills throughout networks, creating a ‘network or community’ approach to improving individual and group health literacy. Placing people with varying levels of health literacy, social skills or people who are socially isolated in VW communities, other online social networks, or offline communities who have different social and cultural literacy competencies, may help improve individual and community health literacy. These groups often want to engage with information, create and add to information – making them prosumers as well as consumers of information – understanding and choosing to change behaviour is often influenced by the networks they inhabit
  • 20. 20 Thank You Questions? Avatar: Kali Pizzaro Twitter @Kalipizzaro Email: Evelyn.McElhinney@gcu.ac.uk
  • 21. 21 References CHINN, D., (2011). Critical health literacy: A review and critical analysis. Social Science & Medicine. 73(1), pp. 60-67. EDWARDS, M., WOOD, F., DAVIES, M. and EDWARDS, A., (2012). The development of health literacy in patients with a long-term health condition: the health literacy pathway model. BMC Public Health. 12(1), p. 130. EDWARDS, M., WOOD, F., DAVIES, M. and EDWARDS, A., 2015. ‘Distributed health literacy’: longitudinal qualitative analysis of the roles of health literacy mediators and social networks of people living with a long-term health condition. Health Expectations. 18(5), pp. 1180-1193. JENKINS, H. et al., (2006). Confronting the Challenges of Participatory Culture: Media Education for the 21st Century. An Occasional Paper on Digital Media and Learning. Chicago: The MacArthur Foundation. LEE, S.D., AROZULLAH, A.M. and CHO, Y.I., (2004). Health literacy, social support, and health: a research agenda. Social Science & Medicine. 58(7), pp. 1309-1321. LLOYD, A., BONNER, A. and DAWSON-ROSE, C., (2014). The health information practices of people living with chronic health conditions: Implications for health literacy. Journal of Librarianship and Information Science. 46(3), pp. 207-216 . PAPEN, U., (2009). Literacy, Learning and Health–A social practices view of health literacy. Literacy and Numeracy Studies. 16(2), pp. 19-34.