2. Aims
To provide a fun and creative environment on
the Raspberry Pi to aid children learning
programming and more general Computer
Science concepts.
3. Target Audience
● Age group - 11-12 year olds
● Environment - Semi-supervised learning
outside the classroom e.g. after school
clubs or at home.
● Experience - may have had exposure to
visual block-based programming such as
Scratch. Not assuming any prior experience.
4. Approach (1/2)
● Educational game: programming skills
applied in new contexts, using problem
solving & creativity
● Integrated Tutorials: to introduce/refresh
programming concepts
● Motivating Programming: demonstrating
how programming can used to achieve goals
much faster
5. Approach (2/2)
● Optimised for the Raspberry Pi
● Broad appeal: not your typical computer
game, e.g. catering for range of abilities
and gender neutral theme