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Making Core
Games in HTML5
Henric Suuronen
President & Co-Founder
Social Games since September 2007


                           President and
                            Co-Founder




                           Head of Studio




                              Director
                             of Product
                            Management
Henric Suuronen
@henricgames
State of (HTML5)   NonStop
Games Market       Approach
State of HTML5?
State of HTML5?
Should we be
worried?
Instead of looking
at press, let’s look
at what sells!
*TOP GROSSING iPhone
                           What Sells?
USA 13.9
                       Can be done equal or better with HTML5
What if Casual
Games/Apps is not
the way to go?
We also did
first
Casual, and
even had
success!
>30%                  >1M
1-day retention     pictures painted




         Both Games Live
        But no new updates
New Focus: Games for Gamers
- BETA this year
                        - iOS Wrapper
                        - Web & iOS launch



  Sign-up for BETA:
www.nonstop-games.com
State of (HTML5)   NonStop
Games Market       Approach
Complex Layered
Strategy / Optimization
Making Core Games in HTML5
Making Core Games in HTML5
Making Core Games in HTML5
Making Core Games in HTML5
Why is depth good for html5?




  “Focusing on fidelity misses the
  point of what a lot of strategy
  gamers are looking for.”
  Kevin Chou, CEO Kabam
  27th August 2012 VentureBeat
Resource / Unit
Management aspect
Resource / Unit Management
needs plenty of re-balancing
 Games not updated      Games-always up-to-date
  problems to native    advantage to hybrid
 resource games         games
More Resources / Units
                         More Revenue
More Social Interaction:
PvP, Chat, Alliances
This is NOT social!
This is Social


          PvP
          Trading
          Chatting
          Forming Alliances
          Sending resources
          Helping newbies
Value from                                 Wait a
cross-platform                             minute, why
                                           did FB
                                           abandon
                                           html5?



                 messaging




                             More social
Time sensitivity


          PvP
          Fantasy Sports
          Trading
          Bidding
          Online Dating
Evolve Prototype
EVERY Day!
HTML5 enables FAST prototyping
       D
       a
       i
       l
       y

       p
       l
       a
       y

       s
       e
       s
       s
       i
       o
       n

       o
Being Passionate About
your Game
Which one to work 9-to-5 with?
Not passionate about Granny Games!
Work with the
 games YOU are
Passionate about!

(Be that then granny, casual, mid
core, core games, board games, card
games)
Games for Gamers

    Making Core Games in HTML5
    1. Complex Strategy in Layers
    2. Resource/Unit Mngmt
    3. PvP, Alliances, Chat
    4. Daily Prototyping
    5. Passion Required
Sign-up for BETA




www.nonstop-games.com
THANK YOU!
(Slides available on @henricgames)




  Henric Suuronen, President & Co-Founder
  www.gameschangedmylife.com

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Making Core Games in HTML5

Notas del editor

  1. Tower Bloxx fist with frirnedshighscore listTime when scrabalous, Fight Club and Jetman were tehe biggest games on facebook
  2. No soundsDiscovery (FB, website)Animation slow, some games impossible (FPS, racing)