Designers can’t help themselves. We are, by nature, perfectionists. We create, then throw away. We create again, tweak continuously, and fine-tune a design indefinitely. Why can we not stop ourselves? Time passes us by, missing deadlines. In turn, developers anxiously wait for us to finish, so that they can work off of something that has been solidified. During this session, you will learn strategies that will push your design to that "good enough" stage, so you will know “when to say when” and move from designing interfaces to developing them.
(Posted from speech of same name given at the Big Design Conference, June 1, 2012)
48. my work quality over time
(progress not perfection)
1
2
3
4
5
6
49. Facing a sea of infinity, it's easy
to despair, sure that you will
never reach dry land, never have
the sense of accomplishment of
saying, "I'm done." At the same
time, to be finished, done,
complete--this is a bit like being
dead. The silence and the
feeling that maybe that's all.
…the challenge is to level set, to
be comfortable with the
undone, with the cycle of never-
ending…Today, we're never
finished, and that's okay.
- Seth Godin
http://goo.gl/VtNAX
50. ERICA BURNETT
STEPHEN ANDERSON
TSCOTT STROMBERG
JEREMY JOHNSON
GARRETT DIMON
MARK KRAEMER
+1
Marcelo Somers
Austin Walker
nathan smith
adam polansky
brian sullivan
tracey nolte
dustin askins
travis isaacs