1.
Experiential Learning and the
Power of Women
Thomas Falk*, L. Bartels, I. Steimanis, V. Duche, B. Vollan
*Environment and Production Technology Division, IFPRI
Virtual | November 3, 2022
2.
The Challenge
Huge natural resource management
(NRM) challenges in South Asia –
especially water related;
Massive NGO and government
investments in NRM;
Strong focus on technology;
Continuous management often poor;
Community based organizations
rarely functional.
3.
Experiential Learning, esp. games…
…as structured spaces to acquire
knowledge by experiencing,
reflecting, and experimenting,
…simulate long term decisions in
short time,
…encourage discussion of
situation,
…try different institutional
arrangements,
…shape “mental models” and
understanding of relationships
(biophysical and social)
4.
Tool design
Common Pool Resource Game based on Irrigation Games by Janssen et
al., 2011 & Cárdenas et al., 2013)
2 decisions: contribution to dam
maintenance (resource provision)
and choice between crops with
different water demand
(appropriation)
Asymmetric access to water
5 rounds with and 5 rounds without
communication
Debriefing
5.
Experiential Learning, esp. games
Interventions were carried out in 56
randomly selected villages (total of
784 participants) in Madhya Pradesh
in India.
Players were farmers relying on
irrigation water for their livelihood
Baseline and follow up surveys with
community leaders on real life water
management and local governance
indicators in treated and 27 control
villages.
6.
Results 1 – comparison treatment & control
Almost 2 years after the
intervention, village key
informants report with 20
percent probability more often
maintenance activities in treated
than in control sites.
No effect on local rules.
No selection bias by partnering
NGO.
7.
Results 2 – process controls
Impact on maintenance
activities more likely at sites of
partnering NGO.
The more women participated,
the more likely is impact on
maintenance and local rules.
8.
Discussion
New evidence that games can trigger
behavioral change in NRM (see also
Meinzen-Dick et al. 2018, Meyers et al.
2021).
Games work best if combined with other
interventions (see also Wouters et al. 2013).
Relation between process participation of
women and behavioral change (see also
Cook et al. 2019, Masuda et al. 2022)
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