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The research leading to these results has received funding from the European Union Seventh Framework
Programme (FP7/2007-2013) under grant agreement n° 306113.
www.rehabathome-project.eu
Showcase, Fondazione Don Gnocchi IRCCS
25th of March 2014
jjonsdottir@dongnocchi.it
Rehab@Home
International EC funded R&D project
Innovative & effective Home-Rehabilitation
solution.
Progetto centrato sull‘utilizzatore
• approccio basato sull’evidenza ed in accordo
con le necessità e le esigenze di un gruppo
specifico di utilizzatori finali
• ruolo chiave nell’ottenere il coinvolgimento
dell’utilizzatore, migliorando così le probabilità
di efficacia dell’intervento
Approccio Volere
• Esigenze dell‘utilizzatore
•Motivazione del paziente
• Giochi
•Soddisfazione del paziente e gradimento
dei giochi
•SUS questionnaire, Motivation Inventory.
Approccio Volere
Ex do you think this kind of rehab might help
you with your problem
Motivation
1. While I was working on this task I
was thinking about how much I
enjoyed it.
2. I found my playing of this game
to be very interesting.
Patient satisfaction and grading of games
Example
SUS questionnaire
Cosa è stato fatto
✚8 Pazienti con ictus e sclerosi multipla
✚Problemi di raggiungimento e manualità: lievi e moderati
(9HPT)
✚Devices: Kinect, Leapmotion e Sifteo Cubes
✚Giochi: serious games
✚ Kinect: Bombs and flowers, Kitchengame, e Blackboard Minigame
✚ Sviluppati da imaginary srl
✚ LeapMotion: Caterpillar count minigame etc.
✚ Sifteo cubes: mettere insieme colori e forme
Giochi
Johanna Jonsdottir
Fondazione Don Gnocchi IRCCS
Grazie

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Rehab@Home Milan Showcase: User Trials at Fondazione Don Carlo Gnocchi

  • 1. The research leading to these results has received funding from the European Union Seventh Framework Programme (FP7/2007-2013) under grant agreement n° 306113. www.rehabathome-project.eu
  • 2. Showcase, Fondazione Don Gnocchi IRCCS 25th of March 2014 jjonsdottir@dongnocchi.it Rehab@Home International EC funded R&D project Innovative & effective Home-Rehabilitation solution.
  • 3. Progetto centrato sull‘utilizzatore • approccio basato sull’evidenza ed in accordo con le necessità e le esigenze di un gruppo specifico di utilizzatori finali • ruolo chiave nell’ottenere il coinvolgimento dell’utilizzatore, migliorando così le probabilità di efficacia dell’intervento Approccio Volere
  • 4. • Esigenze dell‘utilizzatore •Motivazione del paziente • Giochi •Soddisfazione del paziente e gradimento dei giochi •SUS questionnaire, Motivation Inventory. Approccio Volere
  • 5. Ex do you think this kind of rehab might help you with your problem Motivation
  • 6. 1. While I was working on this task I was thinking about how much I enjoyed it. 2. I found my playing of this game to be very interesting. Patient satisfaction and grading of games Example SUS questionnaire
  • 7. Cosa è stato fatto ✚8 Pazienti con ictus e sclerosi multipla ✚Problemi di raggiungimento e manualità: lievi e moderati (9HPT) ✚Devices: Kinect, Leapmotion e Sifteo Cubes ✚Giochi: serious games ✚ Kinect: Bombs and flowers, Kitchengame, e Blackboard Minigame ✚ Sviluppati da imaginary srl ✚ LeapMotion: Caterpillar count minigame etc. ✚ Sifteo cubes: mettere insieme colori e forme
  • 9. Johanna Jonsdottir Fondazione Don Gnocchi IRCCS Grazie