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Digital Bootcamp Silverdocs

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Digital Bootcamp Silverdocs

  1. 1. Digital Bootcamp @ Silverdocs 2011
  2. 2. 19th century culture was defined by the novel, 20th century culture was defined by cinema, The culture of the 21st century will be defined by the interface. - Lev Manovich
  3. 3. here there be monsters
  4. 4. read/write participatory web
  5. 5. old white guys discovered & labeled things
  6. 6. now we all get to do it!
  7. 7. People protested and brought down governments before Facebook was invented. They did it before the Internet came along. - Malcolm Gladwell New Yorker, Feb 2nd, 2011
  8. 8. One To One One to Many Many To Many Many To Many
  9. 9. convergence culture
  10. 10. the people formerly known as the audience
  11. 11. social media?
  12. 12. WEBSITE BLOG RESOURCES EMAIL SIGNUP Widgets Facebook Video Twitter channels profile Social Email Bulletins Bookmark ing Other sites Other blogs
  13. 13. website + social media = engagement & interaction
  14. 14. 1% collaborators 9% sharers 90% spectators 9
  15. 15. embed and spread
  16. 16. crowdsourcing the hive mind
  17. 17. crowdsourcing crisis information
  18. 18. crowdsourcing funds
  19. 19. crowdsourcing footage (+ more)
  20. 20. crowdsourcing solutions
  21. 21. digital access & mobile
  22. 22. location-based social networking
  23. 23. connecting the web to the world of things
  24. 24. augmented reality
  25. 25. games + gamification gamification is the “game layer”: badges, points, virtual currency etc. examples: Foursquare, FarmVille, SCVNGR
  26. 26. serious games
  27. 27. data is hot (+ storified)
  28. 28. extending the storytelling experience
  29. 29. flexible storytelling
  30. 30. collaboration + participation But remember: if you build it they probably won’t come unless you give them lots of good reasons to do so (and they know you exist in the first place).
  31. 31. design (or, encouraging good things to happen) “Design is not just what it looks like and feels like. Design is how it works.” - Steve Jobs
  32. 32. learn to code code as art, developers as artists iterative approaches release early release often collaborative work across disciplines hacking film rethinking the film team
  33. 33. mess around with the web like a kid
  34. 34. http://www.bethkanter.org
  35. 35. technology giveth and technology taketh away
  36. 36. obscurity is a far greater threat to authors and creative artists than piracy - tim o’reilly
  37. 37. how do you support artists without fighting the technology?
  38. 38. what’s better than free? http://springboardmedia.blogspot.com/ Wednesday, May 26, 2010
  39. 39. what tools are already available? and free!
  40. 40. TEDization -Access to ideas -Silos between content and disciplines breaking down
  41. 41. be visible & create sense of inevitability
  42. 42. following new developments
  43. 43. Wednesday, May 26, 2010

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