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Emerce Dare - Digital design in a world of connected things

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Presented at Emerce Dare conference in Pakhuis De Zwijger October 13, 2017

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Emerce Dare - Digital design in a world of connected things

  1. 1. Digital design in a world of connected things DARE 2017, Iskander Smit Iohanna Nicenboim
  2. 2. AMS @iskandr
  3. 3. Our reality? Hyper-reality, Keiichi Masuda
  4. 4. A perfect world? Rush Hour, Black Sheep Films
  5. 5. Our relation with the machines? https://www.youtube.com/watch?v=WcW70-6eQcY
  6. 6. The relationship of things with us June oven
  7. 7. digital design in a world of connected things Iohanna NIcenboim
  8. 8. People ThingsServices
  9. 9. 2014. The Internet of Xmas Gifts https://sen.se/store/mother/
  10. 10. 2015. Products with an app http://smarter.am/coffee/
  11. 11. 2016. Embodiment of new possibilities https://vaikai.com/
  12. 12. 2017. Default features https://vaikai.com/
  13. 13. An example; a new bbq experience Products become systems
  14. 14. The Helpful BBQ Sietse Taams
  15. 15. Master of the party occasionally
  16. 16. (ecosystem of) things data activities while using
  17. 17. Input Interface Measure height Well done Raw Measure temperature Computation Position Energy = Time x Heat x Height Measure temperature
  18. 18. Hardware as a platform Conversations with the machines Beyond screen interactions Context aware, rule-based New type of things
  19. 19. the software layer is defining the experience In the product system
  20. 20. Rethink products Cloudwash, BERG
  21. 21. Invisible design Claire Rowland, Design for Connected Objects
  22. 22. Push the power of the service layer far beyond where it is now Tom Coates, shape of Things, 2016
  23. 23. Spimes, objects that nudge the user Shaping Things, Bruce Sterling
  24. 24. Objects that are aware, conscious, stubborn… Google Home
  25. 25. The Collector The Actor The Creator THREE METAPHORS OF PRODUCT AGENCY Products as Agents defining the roles of products with their users Products As Agents; Nazli Cila, Elisa Guiccardi, Iskander Smit, Ben Kröse; 2016
  26. 26. The collector Growficient, high precision agriculture
  27. 27. The Actor June oven
  28. 28. The Creator Starfish self-modeling robot
  29. 29. human computer integration human computer interaction
  30. 30. app revolution personalisation for the masses
  31. 31. wearable revolution contextualisation of you
  32. 32. assistant revolution relation with the machine
  33. 33. Superflux - Our Friends Electric (2017)
  34. 34. service first; design beyond the touchpoints phase 1
  35. 35. system first; be an architect of objects and humans phase 2
  36. 36. rules first; director of things designing things phase 3
  37. 37. Hardware as a platform Conversations with the machines Beyond screen interactions Context aware, rule-based New type of things
  38. 38. Activities of the future experience designer…
  39. 39. … rule-based experience, storytelling, learning & adaptive, dialogue design, co-design with the machine.
  40. 40. … with the world as context, and all touchpoints as actors in the play.
  41. 41. From user centered to human centered.
  42. 42. With human and the machine working in concert.
  43. 43. Issues of delegation Uninvited guests, Superflux
  44. 44. ThingsCon 2017 30 November & 1 December thingscon.nl 20% discount + T-Shirt Use code DARE2017
  45. 45. Thanks! Iskander Smit, @iskandr

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