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PACT workshop Border Sessions 2018

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Presentation as introduction of the workshop we organised with the PACT research (Partnerships in Cities of Things) during the Make Government for the AI Society Lab.

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PACT workshop Border Sessions 2018

  1. 1. Things That Think New ways of living in future cities
  2. 2. Iskander Smit Maria Luce Lupetti @iskandr @mlucelupetti Sen Lin @sunless771
  3. 3. Partnerships in Cities of Things
  4. 4. Affective Things Iohanna Nicenboim, Elisa Giaccardi, 2017
  5. 5. Roboats AMS & MIT Senseable Cities Lab
  6. 6. Intelligent artefact - Connect with existing network - Collect realtime data - Act proactively - Behave socially
  7. 7. Text second part Rush Hour _ Black Sheep Films
  8. 8. Things with agency Intelligent, fed by the cloud, in conversation with humans
  9. 9. Cities of Things How can things connect to existing data and cloud services in the smart city and act in concert with people?
  10. 10. Paradigm #1 The smart city as a dashboard - Awareness building - Then back to policy and regulation
  11. 11. Air Quality apps Plume Air Report
  12. 12. Paradigm #2 The smart city as an intelligent infrastructure - Mitigation (sensing + actuation) - Opportunity for concerted action
  13. 13. Roboats flexible infrastructure MIT Senseable City Lab
  14. 14. Paradigm #3 Cities of Things - Things as social entities - Cannot be controlled (like humans) but can be governed - Need for social contracts (pacts, agreements)
  15. 15. Delivery pods Starship technologies
  16. 16. Delivery pods Starship technologies
  17. 17. Things as social entities Data-enabled artefacts with performing capabilities Able to: - Connect with existing networks of data - Sense and collect real time data - Act proactively - Behave socially
  18. 18. Co-performance as conceptualization Artifacts have artificial body/minds capable of performing social practices next to people. Issues related to the appropriateness of an interplay between human and artificial body/minds is addressed in terms of changing divisions of roles and responsibilities between human and artificial performers Kuijer, L., & Giaccardi, E. (2018). Co-performance: Conceptualizing the Role of Artificial Agency in the Design of Everyday Life. Proc. CHI 2018. ACM Press: New York.
  19. 19. Artificial intelligence is about appropriateness What are we are good at? - Uniquely human capabilities - Uniquely artificial capabilities - Historically situated and changing Changing context Kuijer, L., & Giaccardi, E. (2018). Co-performance: Conceptualizing the Role of Artificial Agency in the Design of Everyday Life. Proc. CHI 2018. ACM Press: New York.
  20. 20. Humans are good at judging…
  21. 21. Machines are good at optimizing…
  22. 22. Machines are good at generalizing…
  23. 23. Humans are good at improvising…
  24. 24. Principles of appropriateness People and things have different capabilities Distribution of tasks and judgments changes over time through innovation Tasks and judgments are delegated to the design process and then to things (design is key!) Kuijer, L., & Giaccardi, E. (2018). Co-performance: Conceptualizing the Role of Artificial Agency in the Design of Everyday Life. Proc. CHI 2018. ACM Press: New York.
  25. 25. Towards more-than-human partnerships Take account of strengths and weaknesses Think complementary action (not augmentation) Think agreement (design ethics of distributed control and shared ends) Kuijer, L., & Giaccardi, E. (2018). Co-performance: Conceptualizing the Role of Artificial Agency in the Design of Everyday Life. Proc. CHI 2018. ACM Press: New York.
  26. 26. Things as citizens as design inquiry Things as social entities in the smart city Writing civic futures together (what if)
  27. 27. Louise Hugen, 2018
  28. 28. Smart cities of today Monitoring… Quantifying… Replacing… Partially efficient, fixed solutions Smart cities of tomorrow Including… Complementing… Redistributing… Appropriate, fluid solutions
  29. 29. Prototyping to understand consequences AI Mayor
  30. 30. Open questions How much are we prone to accept and adapt to things that behave out of our control? How can we design for appropriate interplays between humans and things? What are the appropriate: Morphologies, Non- Verbal Behaviors, Interaction Schemas for Things as Citizens?
  31. 31. TaCIT Things as Citizens Ideation Toolkit A toolkit by M. L. Lupetti, for PACT project Delft University of Technology
  32. 32. Ideation of a future scenario characterized by provocative design concepts. TaCIT Things as Citizens Ideation Toolkit
  33. 33. TaCIT // M. L. Lupetti // Delft University of Technology Aim of TaCIT Identify different strategies PREMISE Identify different roles and values Point out critical issues
  34. 34. New methods and tools Envisioning workshop with TaCIT
  35. 35. New relationships and interactions Ideation and design Sketches by Xueliang Li
  36. 36. Future scenarios What are the dilemmas?
  37. 37. Dilemmas Responsibility private – public Priority human – system Relationship tool – social partner Adaptation human – thing Delegation partial - total
  38. 38. Dilemmas Responsibility private – public Priority human – system Relationship tool – social partner Adaptation human – thing Delegation partial - total
  39. 39. Let’s start!
  40. 40. Partnerships in Cities of Things

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