SlideShare a Scribd company logo
1 of 16
Call of Duty 4: Modern Warfare
        Weapons Analysis

   A Look At How Range and Player
  Health Affect Weapon Effectiveness
        and Gameplay Balance



              -=B2Z=- Scallion
Overview
•   Assumptions
•   Arguments
•   Principles for Picking Adjustment
•   Graphical Analysis
•   Proposal
Assumptions
• All analysis is based on values found in COD4
  %game path%mainiw_11.iwd file
• Ranges are assumed to be in inches
  (assumption from IW Forums) and have been
  converted to yards
• Range considerations based on map scaling,
  .iwd files and gameplay needs; not based on
  real weapons
Assumptions (ctd)
• Damage values between min and max damage
  ranges are scaled by a percentile (available on
  request, found on IW Forums)
• No perks were used for adjustment of values
  – Juggernaught and Stopping Power cancel each
    other out; adjustment based on these places one
    or the other at advantage to the expense of those
    not using these perks
• Analysis does not consider explosive weapons;
  may be included in future work
Arguments
• Normal mode requires an unrealistic number
  of hits to produce a kill
• Hardcore mode eliminates balance in
  weapons with (arbitrary?) health selection
• Weapon balance must be restored to make
  game more enjoyable to players
Adjustment Principles
• Headshots should typically result in a kill
• Engagement beyond 40 yds is province of
  snipers and allows relaxation of this point
• Reasonable limitations for weapon type
  should be considered
• 2 or 3 shots to kill are reasonable, depending
  on weapon type and range
• Non-headshots should not typically result in
  kill
Analysis
• Unless otherwise stated, graphs assume a
  non-headshot
• Root data available by request (contact
  Scallion at b2zclan.com)
• Drop-offs noted in second graph are fairly
  constant across all graphs; note classes
• Note: This appears to be case if all minimum and maximum
  damage ranges are equal. Useful for comparing weapon power.
2-D Plots
• These charts show the distribution of required
  shots at range
• Allows quick idea of number of rounds most
  guns require to kill
• These are normal (non-head) shots
• Note top section in 30 and 42 health is
  exclusively the two shotguns
• Additional plots for other health levels may be
  obtained by contacting -=B2Z=- Scallion
  (please specify health setting you require)
• The problems with this are immediately evident
  and led to development of hardcore mode.
• Hardcore mode allows a 1-shot kill for every weapon. Inherently, this skews
  favor towards a majority single-shot kills, reducing balance of weapons which do
  not provide this advantage.
• Restores balance to weapons. Single-shot weapons tend to be lower firing-
  rate, slower-reloading, less accurate, etc
The Fix
• By adjusting modded server player health to
  42, a balance is restored to the game, without
  loss of hardcore elements
• Allows a quick fix, without adjustment of 26
  weapon files; retains quality of well reasoned
  adjustment
Conveniently:

More Related Content

Featured

How Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental HealthHow Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental Health
ThinkNow
 
Social Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie InsightsSocial Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie Insights
Kurio // The Social Media Age(ncy)
 

Featured (20)

2024 State of Marketing Report – by Hubspot
2024 State of Marketing Report – by Hubspot2024 State of Marketing Report – by Hubspot
2024 State of Marketing Report – by Hubspot
 
Everything You Need To Know About ChatGPT
Everything You Need To Know About ChatGPTEverything You Need To Know About ChatGPT
Everything You Need To Know About ChatGPT
 
Product Design Trends in 2024 | Teenage Engineerings
Product Design Trends in 2024 | Teenage EngineeringsProduct Design Trends in 2024 | Teenage Engineerings
Product Design Trends in 2024 | Teenage Engineerings
 
How Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental HealthHow Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental Health
 
AI Trends in Creative Operations 2024 by Artwork Flow.pdf
AI Trends in Creative Operations 2024 by Artwork Flow.pdfAI Trends in Creative Operations 2024 by Artwork Flow.pdf
AI Trends in Creative Operations 2024 by Artwork Flow.pdf
 
Skeleton Culture Code
Skeleton Culture CodeSkeleton Culture Code
Skeleton Culture Code
 
PEPSICO Presentation to CAGNY Conference Feb 2024
PEPSICO Presentation to CAGNY Conference Feb 2024PEPSICO Presentation to CAGNY Conference Feb 2024
PEPSICO Presentation to CAGNY Conference Feb 2024
 
Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)
 
How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024
 
Social Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie InsightsSocial Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie Insights
 
Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024
 
5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summary5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summary
 
ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd
 
Getting into the tech field. what next
Getting into the tech field. what next Getting into the tech field. what next
Getting into the tech field. what next
 
Google's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search IntentGoogle's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search Intent
 
How to have difficult conversations
How to have difficult conversations How to have difficult conversations
How to have difficult conversations
 
Introduction to Data Science
Introduction to Data ScienceIntroduction to Data Science
Introduction to Data Science
 
Time Management & Productivity - Best Practices
Time Management & Productivity -  Best PracticesTime Management & Productivity -  Best Practices
Time Management & Productivity - Best Practices
 
The six step guide to practical project management
The six step guide to practical project managementThe six step guide to practical project management
The six step guide to practical project management
 
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
 

Call Of Duty

  • 1. Call of Duty 4: Modern Warfare Weapons Analysis A Look At How Range and Player Health Affect Weapon Effectiveness and Gameplay Balance -=B2Z=- Scallion
  • 2. Overview • Assumptions • Arguments • Principles for Picking Adjustment • Graphical Analysis • Proposal
  • 3. Assumptions • All analysis is based on values found in COD4 %game path%mainiw_11.iwd file • Ranges are assumed to be in inches (assumption from IW Forums) and have been converted to yards • Range considerations based on map scaling, .iwd files and gameplay needs; not based on real weapons
  • 4. Assumptions (ctd) • Damage values between min and max damage ranges are scaled by a percentile (available on request, found on IW Forums) • No perks were used for adjustment of values – Juggernaught and Stopping Power cancel each other out; adjustment based on these places one or the other at advantage to the expense of those not using these perks • Analysis does not consider explosive weapons; may be included in future work
  • 5. Arguments • Normal mode requires an unrealistic number of hits to produce a kill • Hardcore mode eliminates balance in weapons with (arbitrary?) health selection • Weapon balance must be restored to make game more enjoyable to players
  • 6. Adjustment Principles • Headshots should typically result in a kill • Engagement beyond 40 yds is province of snipers and allows relaxation of this point • Reasonable limitations for weapon type should be considered • 2 or 3 shots to kill are reasonable, depending on weapon type and range • Non-headshots should not typically result in kill
  • 7. Analysis • Unless otherwise stated, graphs assume a non-headshot • Root data available by request (contact Scallion at b2zclan.com) • Drop-offs noted in second graph are fairly constant across all graphs; note classes
  • 8. • Note: This appears to be case if all minimum and maximum damage ranges are equal. Useful for comparing weapon power.
  • 9.
  • 10.
  • 11. 2-D Plots • These charts show the distribution of required shots at range • Allows quick idea of number of rounds most guns require to kill • These are normal (non-head) shots • Note top section in 30 and 42 health is exclusively the two shotguns • Additional plots for other health levels may be obtained by contacting -=B2Z=- Scallion (please specify health setting you require)
  • 12. • The problems with this are immediately evident and led to development of hardcore mode.
  • 13. • Hardcore mode allows a 1-shot kill for every weapon. Inherently, this skews favor towards a majority single-shot kills, reducing balance of weapons which do not provide this advantage.
  • 14. • Restores balance to weapons. Single-shot weapons tend to be lower firing- rate, slower-reloading, less accurate, etc
  • 15. The Fix • By adjusting modded server player health to 42, a balance is restored to the game, without loss of hardcore elements • Allows a quick fix, without adjustment of 26 weapon files; retains quality of well reasoned adjustment