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Online course discussion
  through Second Life
          Jason Zagami
            Gold Coast
        Griffith University
      j.zagami@gmail.com
www.youtube.com/watch?v=qOFU9oUF2HA
Distance and Flexible Education; Presentations, Panels and
Discussions; Training and Skills Development; Self-paced
Tutorials; Displays and Exhibits; Immersive Exhibits;
Roleplays and Simulations; Data Visualisations and
Simulations; Libraries, Art Galleries and Museums; Historical
Re-creations and Re-enactments, Living and Immersive
Archaeology; Computer Programming; Artificial Intelligence
Projects; Artificial Life Projects; Multimedia and Games
Design; Art and Music Projects; Literature, Composition and
Creative Writing; Theatre and Performance Art; Photostories
and Photo Scenarios; Machinima; Treasure Hunts and Quests;
Virtual Tourism, Cultural Immersion and Cultural Exchange;
Language Teaching and Practice, and Language Immersion;
Social Science and Anthropological Research; Awareness/
Consciousness Raising and Fund Raising; Support and
Opportunities for People with Disabilities; Politics,
Governance, Civics and Legal Practice; Business, Commerce,
Financial Practice and Modelling; Real Estate Practice; Product
Design, Prototyping, User-testing and Market Research;
Interior Design; Architectural Design and Modelling; and
Urban Planning and Design
                                                       SLED, 2008b
www.simteach.com/wiki/index.php?title=Second_Life_Education_Wiki
(2008)

                                                   LMS      VLE


Attendance                                         80%      85%

Discussion Contribution (discrete discussion
                                                   43        67
threads generated)

Discussion Sustainment (average number of
                                                   68        96
characters contributed to a discussion thread)

Discussion Inclusion (mean contribution in
                                                  22 (8)   43 (10)
characters (SD))

Average time before response (seconds)             33        9


Average length of response (characters)            110       58


                                                                     25
(2007)

                                                   LMS      VLE


Attendance                                         75%      88%

Discussion Contribution (discrete discussion
                                                   64        98
threads generated)

Discussion Sustainment (average number of
                                                   87       210
characters contributed to a discussion thread)

Discussion Inclusion (mean contribution in
                                                  25 (8)   57 (15)
characters (SD))

Average time before response (seconds)             35        8


Average length of response (characters)            139       40


                                                                     26
Online course discussion
  through Second Life
          Jason Zagami
            Gold Coast
        Griffith University
      j.zagami@gmail.com

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Online course discussion through Second Life

  • 1. Online course discussion through Second Life Jason Zagami Gold Coast Griffith University j.zagami@gmail.com
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 9. Distance and Flexible Education; Presentations, Panels and Discussions; Training and Skills Development; Self-paced Tutorials; Displays and Exhibits; Immersive Exhibits; Roleplays and Simulations; Data Visualisations and Simulations; Libraries, Art Galleries and Museums; Historical Re-creations and Re-enactments, Living and Immersive Archaeology; Computer Programming; Artificial Intelligence Projects; Artificial Life Projects; Multimedia and Games Design; Art and Music Projects; Literature, Composition and Creative Writing; Theatre and Performance Art; Photostories and Photo Scenarios; Machinima; Treasure Hunts and Quests; Virtual Tourism, Cultural Immersion and Cultural Exchange; Language Teaching and Practice, and Language Immersion; Social Science and Anthropological Research; Awareness/ Consciousness Raising and Fund Raising; Support and Opportunities for People with Disabilities; Politics, Governance, Civics and Legal Practice; Business, Commerce, Financial Practice and Modelling; Real Estate Practice; Product Design, Prototyping, User-testing and Market Research; Interior Design; Architectural Design and Modelling; and Urban Planning and Design SLED, 2008b
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24.
  • 25. (2008) LMS VLE Attendance 80% 85% Discussion Contribution (discrete discussion 43 67 threads generated) Discussion Sustainment (average number of 68 96 characters contributed to a discussion thread) Discussion Inclusion (mean contribution in 22 (8) 43 (10) characters (SD)) Average time before response (seconds) 33 9 Average length of response (characters) 110 58 25
  • 26. (2007) LMS VLE Attendance 75% 88% Discussion Contribution (discrete discussion 64 98 threads generated) Discussion Sustainment (average number of 87 210 characters contributed to a discussion thread) Discussion Inclusion (mean contribution in 25 (8) 57 (15) characters (SD)) Average time before response (seconds) 35 8 Average length of response (characters) 139 40 26
  • 27.
  • 28. Online course discussion through Second Life Jason Zagami Gold Coast Griffith University j.zagami@gmail.com

Editor's Notes