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  1. 1. “Produsage within games and its potential future impact on identity and perceptions of reality” By Jake Sinar
  2. 2. Structure of the Presentation • Research Methods • Introduction • Existing Sites and Games • World of Warcraft • Social Networking • The Sims • Development of 3D gaming and films • The Holodeck • Project Natal • EPOC Headset • Development • Conclusion
  3. 3. Research Methods • Adams, E (2009) Fundamentals of Game Design. 2nd Edn. Berkeley: Peachpit Press.- Reading Design Rules • Video Game Genres – Wikipedia ( last modified on 10 April 2010 at 21:28.) http://en.wikipedia.org/wiki/ Video_game_genres Accessed April 2010 • Identity Reading:- Krzywinska Krzywinska, T (2008) 'Being a Determined Agent in (the) World of Warcraft: Text/Play/Identity', in Atkins, B & Krzywinska, T (eds.) Videogame, Player, Text. Manchester: MUP. • Identity Reading:- Yee - Identity Projection in MMORPGs Yee, N. (2004) Identity Projection. Available at: http://www.nickyee.com/daedalus/archives/print/ 000431.php (Accessed: <insert date here> ) • Identity Reading:- Yee - Personality Differences in MMORPGs Yee, N. (2004) Through the Looking-Glass. Available at: http://www.nickyee.com/daedalus/archives/ print/000755.php (Accessed: <insert date here> )
  4. 4. Further Research Methods • Emory Rowland, (November 22nd, 2007) www.clickfire.com › Gaming - Accessed May 2010 • Admin at Future Technology - http://www.futurich.com/future-gaming-technology-project-natal - Accessed May 2010 • By Mike Steere - For CNN - http://www.cnn.com/2008/TECH/science/09/08/Futureofgaming/ index.html • Herring, S (2008) 'Questioning the Generational Divide: Technological Exoticism and Adult Constructions of Online Youth Identity', in Atkins, B & Krzywinska, T (eds.) Videogame, Player, Text. Manchester: MUP
  5. 5. Introduction • For my presentation I will be looking into players having complete control of their game. • They will be able to create their own rules • They will be able to design their character, in a way they would like others to see them • Customize their own environment • Meet new people and socialise • Overall they will be able to live in their own ‘dream’/ ‘prefect’ world, and be seen how they would like to be seen. • Will the player see this fictional life ‘better’ than reality, and confuse reality with their digital world? • Could this be the future? Technology and online networking / gaming be our social life? • My presentation will look into the development of these technologies and how this may affect our lives in the future. It may be that in the future we rely soley on the internet and internet communication.
  6. 6. Existing Sites & Games • Most of the current and new games around have now got a social networking feature- where they can talk to anyone in the world • In some games they allow the player to create their own character the way they want themselves to look • Some games also allow the player to create their own environment • there are now also networking websites, which allow you to upload photographs, chat with people all over the world • These have all been developed after the huge success of the popular computer game - the Sims • But what will happen when a game is developed where you can have all these features in one game?
  7. 7. Existing Games • a massive multiplayer online role-playing game by Blizzard Entertainment
  8. 8. Social Networking
  9. 9. The Sims • The Sims is a strategic life-simulation computer game developed by Maxis and published by Electronic Arts.
  10. 10. Developing Technology • Human sensory experience is limited to the 5 senses. It’s just a matter of time before game developers are able to capitalize on each of them. Not only will we feel your pain, but see, hear, taste and smell it • Also 3d is becoming very popular in the film industry and cinemas, most animated films are now being released in 3D. Gaming is now approaching this idea with Batman Arkham Asylum just being re-released in 3D.
  11. 11. The Holodeck • A holodeck is a simulated reality facility located on starships and starbases in the fictional Star Trek universe. An episode of Star Trek: The Animated Series, "The Practical Joker", formed the groundwork for the idea in the 1970s by portraying a recreation room capable of holographic simulations • The holodeck is depicted as an enclosed room in which objects and people are simulated by a combination of replicated matter, tractor beams, and shaped force fields onto which holographic images are projected. Sounds and smells are simulated by speakers and fragranced fluid atomizers, respectively. The feel of a large environment is simulated by suspending the participants on force fields which move with their feet, keeping them from reaching the walls of the room (a virtual treadmill).
  12. 12. Project Natal • Microsoft has recently announced an impressive addition to their popular X-Box video game system which will replace the standard controllers. • Project Natal, is the future gaming technology we have been waiting for and has built in motion sensors that allows users to act out their moves  instead of having to press buttons; if you are playing a fighting game you will actually have to do some physical kicks and punches in order to defeat your opponent. • Project Natal is like a Nintendo Wii 2.0 – instead of having to swing around your controller you can just use your body, This new technology is also supposed to be equipped with voice and facial recognition software
  13. 13. EPOC Headset • Soon you could be required only to 'think' to operate a video game. Maybe you'll even have the chance to be completely immersed in a video game 'world'. • The Emotiv EPOC headset - the first Brain Computer Interface (BCI) device for the gaming market is the technology behind the revolution -- and the company claims to have already mastered thought control. • The EPOC detects and processes real time brain activity patterns (small voltage changes in the brain caused by the firing of neurons) using a device that measures electric activity in the brain. • In total, it picks up over 30 different expressions, emotions and actions.
  14. 14. Development • I think this type of gaming will be our future. • What if a game is developed, where this is used • A social networking game, like the sims or world of warcraft; • The player can create their avatar how they would like to be seen by others • To move their avatar the player will themselves need to walk (on the treadmill like platform) • Surrounding speakers will give out smells • A microphone headset will allow players to actively talk to others and meet new people • They will be able to interact with other players - even shake hands • The player will be able to act and be seen how they aspire to be, and meet new people they wouldnt have the confidence to in real life. • This could be the new phenomenon, why would we need to go out in reality? Everything could be done in our living room, meeting new people for drinks, living in a perfect house and looking perfect.
  15. 15. Conclusion • This is where reality can be confused. You may meet someone, who is not who they say they are. so are you really meeting them? • Everything is now done online, even shopping so what is stopping you going online and shopping in this virtual world? walking through the store and picking things up yourselves, paying for them and then they are delivered? • This is our future. Internet communication may be a lot more dominant in our lives to come. if internet shopping keeps increasing and social networking carries on the way it is, the social lives of many people will change.

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